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Searched refs:gameport_close (Results 1 – 14 of 14) sorted by relevance

/OK3568_Linux_fs/kernel/drivers/input/gameport/
H A Dgameport.c103 gameport_close(gameport); in gameport_measure_speed()
133 gameport_close(gameport); in old_gameport_measure_speed()
156 gameport_close(gameport); in old_gameport_measure_speed()
170 gameport_close(gameport); in old_gameport_measure_speed()
819 void gameport_close(struct gameport *gameport) in gameport_close() function
828 EXPORT_SYMBOL(gameport_close);
/OK3568_Linux_fs/kernel/drivers/input/joystick/
H A Dguillemot.c241 fail2: gameport_close(gameport); in guillemot_connect()
254 gameport_close(gameport); in guillemot_disconnect()
H A Dcobra.c219 fail2: gameport_close(gameport); in cobra_connect()
233 gameport_close(gameport); in cobra_disconnect()
H A Dinteract.c271 fail2: gameport_close(gameport); in interact_connect()
283 gameport_close(gameport); in interact_disconnect()
H A Dgf2k.c333 fail2: gameport_close(gameport); in gf2k_connect()
345 gameport_close(gameport); in gf2k_disconnect()
H A Djoydump.c133 gameport_close(gameport); in joydump_disconnect()
H A Dgrip.c381 fail2: gameport_close(gameport); in grip_connect()
395 gameport_close(gameport); in grip_disconnect()
H A Da3d.c370 fail2: gameport_close(gameport); in a3d_connect()
384 gameport_close(gameport); in a3d_disconnect()
H A Dtmdc.c390 fail2: gameport_close(gameport); in tmdc_connect()
407 gameport_close(gameport); in tmdc_disconnect()
H A Dgrip_mp.c662 fail2: gameport_close(gameport); in grip_connect()
676 gameport_close(gameport); in grip_disconnect()
H A Danalog.c641 gameport_close(gameport); in analog_init_port()
693 fail2: gameport_close(gameport); in analog_connect()
707 gameport_close(gameport); in analog_disconnect()
H A Dadi.c523 gameport_close(gameport); in adi_connect()
537 gameport_close(gameport); in adi_disconnect()
H A Dsidewinder.c783 fail2: gameport_close(gameport); in sw_connect()
796 gameport_close(gameport); in sw_disconnect()
/OK3568_Linux_fs/kernel/include/linux/
H A Dgameport.h65 void gameport_close(struct gameport *gameport);