xref: /OK3568_Linux_fs/kernel/drivers/input/joystick/sidewinder.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0-or-later
2*4882a593Smuzhiyun /*
3*4882a593Smuzhiyun  *  Copyright (c) 1998-2005 Vojtech Pavlik
4*4882a593Smuzhiyun  */
5*4882a593Smuzhiyun 
6*4882a593Smuzhiyun /*
7*4882a593Smuzhiyun  * Microsoft SideWinder joystick family driver for Linux
8*4882a593Smuzhiyun  */
9*4882a593Smuzhiyun 
10*4882a593Smuzhiyun /*
11*4882a593Smuzhiyun  */
12*4882a593Smuzhiyun 
13*4882a593Smuzhiyun #include <linux/delay.h>
14*4882a593Smuzhiyun #include <linux/kernel.h>
15*4882a593Smuzhiyun #include <linux/module.h>
16*4882a593Smuzhiyun #include <linux/slab.h>
17*4882a593Smuzhiyun #include <linux/input.h>
18*4882a593Smuzhiyun #include <linux/gameport.h>
19*4882a593Smuzhiyun #include <linux/jiffies.h>
20*4882a593Smuzhiyun 
21*4882a593Smuzhiyun #define DRIVER_DESC	"Microsoft SideWinder joystick family driver"
22*4882a593Smuzhiyun 
23*4882a593Smuzhiyun MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
24*4882a593Smuzhiyun MODULE_DESCRIPTION(DRIVER_DESC);
25*4882a593Smuzhiyun MODULE_LICENSE("GPL");
26*4882a593Smuzhiyun 
27*4882a593Smuzhiyun /*
28*4882a593Smuzhiyun  * These are really magic values. Changing them can make a problem go away,
29*4882a593Smuzhiyun  * as well as break everything.
30*4882a593Smuzhiyun  */
31*4882a593Smuzhiyun 
32*4882a593Smuzhiyun #undef SW_DEBUG
33*4882a593Smuzhiyun #undef SW_DEBUG_DATA
34*4882a593Smuzhiyun 
35*4882a593Smuzhiyun #define SW_START	600	/* The time we wait for the first bit [600 us] */
36*4882a593Smuzhiyun #define SW_STROBE	60	/* Max time per bit [60 us] */
37*4882a593Smuzhiyun #define SW_TIMEOUT	6	/* Wait for everything to settle [6 ms] */
38*4882a593Smuzhiyun #define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */
39*4882a593Smuzhiyun #define SW_END		8	/* Number of bits before end of packet to kick */
40*4882a593Smuzhiyun #define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */
41*4882a593Smuzhiyun #define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */
42*4882a593Smuzhiyun #define SW_OK		64	/* Number of packet read successes to switch optimization back on */
43*4882a593Smuzhiyun #define SW_LENGTH	512	/* Max number of bits in a packet */
44*4882a593Smuzhiyun 
45*4882a593Smuzhiyun #ifdef SW_DEBUG
46*4882a593Smuzhiyun #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
47*4882a593Smuzhiyun #else
48*4882a593Smuzhiyun #define dbg(format, arg...) do {} while (0)
49*4882a593Smuzhiyun #endif
50*4882a593Smuzhiyun 
51*4882a593Smuzhiyun /*
52*4882a593Smuzhiyun  * SideWinder joystick types ...
53*4882a593Smuzhiyun  */
54*4882a593Smuzhiyun 
55*4882a593Smuzhiyun #define SW_ID_3DP	0
56*4882a593Smuzhiyun #define SW_ID_GP	1
57*4882a593Smuzhiyun #define SW_ID_PP	2
58*4882a593Smuzhiyun #define SW_ID_FFP	3
59*4882a593Smuzhiyun #define SW_ID_FSP	4
60*4882a593Smuzhiyun #define SW_ID_FFW	5
61*4882a593Smuzhiyun 
62*4882a593Smuzhiyun /*
63*4882a593Smuzhiyun  * Names, buttons, axes ...
64*4882a593Smuzhiyun  */
65*4882a593Smuzhiyun 
66*4882a593Smuzhiyun static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
67*4882a593Smuzhiyun 				"Force Feedback Wheel" };
68*4882a593Smuzhiyun 
69*4882a593Smuzhiyun static char sw_abs[][7] = {
70*4882a593Smuzhiyun 	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
71*4882a593Smuzhiyun 	{ ABS_X, ABS_Y },
72*4882a593Smuzhiyun 	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
73*4882a593Smuzhiyun 	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
74*4882a593Smuzhiyun 	{ ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
75*4882a593Smuzhiyun 	{ ABS_RX, ABS_RUDDER,   ABS_THROTTLE }};
76*4882a593Smuzhiyun 
77*4882a593Smuzhiyun static char sw_bit[][7] = {
78*4882a593Smuzhiyun 	{ 10, 10,  9, 10,  1,  1 },
79*4882a593Smuzhiyun 	{  1,  1                 },
80*4882a593Smuzhiyun 	{ 10, 10,  6,  7,  1,  1 },
81*4882a593Smuzhiyun 	{ 10, 10,  6,  7,  1,  1 },
82*4882a593Smuzhiyun 	{ 10, 10,  6,  1,  1     },
83*4882a593Smuzhiyun 	{ 10,  7,  7,  1,  1     }};
84*4882a593Smuzhiyun 
85*4882a593Smuzhiyun static short sw_btn[][12] = {
86*4882a593Smuzhiyun 	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
87*4882a593Smuzhiyun 	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
88*4882a593Smuzhiyun 	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
89*4882a593Smuzhiyun 	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
90*4882a593Smuzhiyun 	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
91*4882a593Smuzhiyun 	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
92*4882a593Smuzhiyun 
93*4882a593Smuzhiyun static struct {
94*4882a593Smuzhiyun 	int x;
95*4882a593Smuzhiyun 	int y;
96*4882a593Smuzhiyun } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
97*4882a593Smuzhiyun 
98*4882a593Smuzhiyun struct sw {
99*4882a593Smuzhiyun 	struct gameport *gameport;
100*4882a593Smuzhiyun 	struct input_dev *dev[4];
101*4882a593Smuzhiyun 	char name[64];
102*4882a593Smuzhiyun 	char phys[4][32];
103*4882a593Smuzhiyun 	int length;
104*4882a593Smuzhiyun 	int type;
105*4882a593Smuzhiyun 	int bits;
106*4882a593Smuzhiyun 	int number;
107*4882a593Smuzhiyun 	int fail;
108*4882a593Smuzhiyun 	int ok;
109*4882a593Smuzhiyun 	int reads;
110*4882a593Smuzhiyun 	int bads;
111*4882a593Smuzhiyun };
112*4882a593Smuzhiyun 
113*4882a593Smuzhiyun /*
114*4882a593Smuzhiyun  * sw_read_packet() is a function which reads either a data packet, or an
115*4882a593Smuzhiyun  * identification packet from a SideWinder joystick. The protocol is very,
116*4882a593Smuzhiyun  * very, very braindamaged. Microsoft patented it in US patent #5628686.
117*4882a593Smuzhiyun  */
118*4882a593Smuzhiyun 
sw_read_packet(struct gameport * gameport,unsigned char * buf,int length,int id)119*4882a593Smuzhiyun static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
120*4882a593Smuzhiyun {
121*4882a593Smuzhiyun 	unsigned long flags;
122*4882a593Smuzhiyun 	int timeout, bitout, sched, i, kick, start, strobe;
123*4882a593Smuzhiyun 	unsigned char pending, u, v;
124*4882a593Smuzhiyun 
125*4882a593Smuzhiyun 	i = -id;						/* Don't care about data, only want ID */
126*4882a593Smuzhiyun 	timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
127*4882a593Smuzhiyun 	kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */
128*4882a593Smuzhiyun 	start = gameport_time(gameport, SW_START);
129*4882a593Smuzhiyun 	strobe = gameport_time(gameport, SW_STROBE);
130*4882a593Smuzhiyun 	bitout = start;
131*4882a593Smuzhiyun 	pending = 0;
132*4882a593Smuzhiyun 	sched = 0;
133*4882a593Smuzhiyun 
134*4882a593Smuzhiyun         local_irq_save(flags);					/* Quiet, please */
135*4882a593Smuzhiyun 
136*4882a593Smuzhiyun 	gameport_trigger(gameport);				/* Trigger */
137*4882a593Smuzhiyun 	v = gameport_read(gameport);
138*4882a593Smuzhiyun 
139*4882a593Smuzhiyun 	do {
140*4882a593Smuzhiyun 		bitout--;
141*4882a593Smuzhiyun 		u = v;
142*4882a593Smuzhiyun 		v = gameport_read(gameport);
143*4882a593Smuzhiyun 	} while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */
144*4882a593Smuzhiyun 
145*4882a593Smuzhiyun 	if (bitout > 0)
146*4882a593Smuzhiyun 		bitout = strobe;				/* Extend time if not timed out */
147*4882a593Smuzhiyun 
148*4882a593Smuzhiyun 	while ((timeout > 0 || bitout > 0) && (i < length)) {
149*4882a593Smuzhiyun 
150*4882a593Smuzhiyun 		timeout--;
151*4882a593Smuzhiyun 		bitout--;					/* Decrement timers */
152*4882a593Smuzhiyun 		sched--;
153*4882a593Smuzhiyun 
154*4882a593Smuzhiyun 		u = v;
155*4882a593Smuzhiyun 		v = gameport_read(gameport);
156*4882a593Smuzhiyun 
157*4882a593Smuzhiyun 		if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */
158*4882a593Smuzhiyun 			if (i >= 0)				/* Want this data */
159*4882a593Smuzhiyun 				buf[i] = v >> 5;		/* Store it */
160*4882a593Smuzhiyun 			i++;					/* Advance index */
161*4882a593Smuzhiyun 			bitout = strobe;			/* Extend timeout for next bit */
162*4882a593Smuzhiyun 		}
163*4882a593Smuzhiyun 
164*4882a593Smuzhiyun 		if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */
165*4882a593Smuzhiyun 			sched = kick;				/* Schedule second trigger */
166*4882a593Smuzhiyun 			kick = 0;				/* Don't schedule next time on falling edge */
167*4882a593Smuzhiyun 			pending = 1;				/* Mark schedule */
168*4882a593Smuzhiyun 		}
169*4882a593Smuzhiyun 
170*4882a593Smuzhiyun 		if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */
171*4882a593Smuzhiyun 			gameport_trigger(gameport);		/* Trigger */
172*4882a593Smuzhiyun 			bitout = start;				/* Long bit timeout */
173*4882a593Smuzhiyun 			pending = 0;				/* Unmark schedule */
174*4882a593Smuzhiyun 			timeout = 0;				/* Switch from global to bit timeouts */
175*4882a593Smuzhiyun 		}
176*4882a593Smuzhiyun 	}
177*4882a593Smuzhiyun 
178*4882a593Smuzhiyun 	local_irq_restore(flags);					/* Done - relax */
179*4882a593Smuzhiyun 
180*4882a593Smuzhiyun #ifdef SW_DEBUG_DATA
181*4882a593Smuzhiyun 	{
182*4882a593Smuzhiyun 		int j;
183*4882a593Smuzhiyun 		printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
184*4882a593Smuzhiyun 		for (j = 0; j < i; j++) printk("%d", buf[j]);
185*4882a593Smuzhiyun 		printk("]\n");
186*4882a593Smuzhiyun 	}
187*4882a593Smuzhiyun #endif
188*4882a593Smuzhiyun 
189*4882a593Smuzhiyun 	return i;
190*4882a593Smuzhiyun }
191*4882a593Smuzhiyun 
192*4882a593Smuzhiyun /*
193*4882a593Smuzhiyun  * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
194*4882a593Smuzhiyun  * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
195*4882a593Smuzhiyun  * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
196*4882a593Smuzhiyun  * is number of bits per triplet.
197*4882a593Smuzhiyun  */
198*4882a593Smuzhiyun 
199*4882a593Smuzhiyun #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
200*4882a593Smuzhiyun 
sw_get_bits(unsigned char * buf,int pos,int num,char bits)201*4882a593Smuzhiyun static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
202*4882a593Smuzhiyun {
203*4882a593Smuzhiyun 	__u64 data = 0;
204*4882a593Smuzhiyun 	int tri = pos % bits;						/* Start position */
205*4882a593Smuzhiyun 	int i   = pos / bits;
206*4882a593Smuzhiyun 	int bit = 0;
207*4882a593Smuzhiyun 
208*4882a593Smuzhiyun 	while (num--) {
209*4882a593Smuzhiyun 		data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */
210*4882a593Smuzhiyun 		if (tri == bits) {
211*4882a593Smuzhiyun 			i++;						/* Next triplet */
212*4882a593Smuzhiyun 			tri = 0;
213*4882a593Smuzhiyun 		}
214*4882a593Smuzhiyun 	}
215*4882a593Smuzhiyun 
216*4882a593Smuzhiyun 	return data;
217*4882a593Smuzhiyun }
218*4882a593Smuzhiyun 
219*4882a593Smuzhiyun /*
220*4882a593Smuzhiyun  * sw_init_digital() initializes a SideWinder 3D Pro joystick
221*4882a593Smuzhiyun  * into digital mode.
222*4882a593Smuzhiyun  */
223*4882a593Smuzhiyun 
sw_init_digital(struct gameport * gameport)224*4882a593Smuzhiyun static void sw_init_digital(struct gameport *gameport)
225*4882a593Smuzhiyun {
226*4882a593Smuzhiyun 	static const int seq[] = { 140, 140+725, 140+300, 0 };
227*4882a593Smuzhiyun 	unsigned long flags;
228*4882a593Smuzhiyun 	int i, t;
229*4882a593Smuzhiyun 
230*4882a593Smuzhiyun         local_irq_save(flags);
231*4882a593Smuzhiyun 
232*4882a593Smuzhiyun 	i = 0;
233*4882a593Smuzhiyun         do {
234*4882a593Smuzhiyun                 gameport_trigger(gameport);			/* Trigger */
235*4882a593Smuzhiyun 		t = gameport_time(gameport, SW_TIMEOUT * 1000);
236*4882a593Smuzhiyun 		while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */
237*4882a593Smuzhiyun                 udelay(seq[i]);					/* Delay magic time */
238*4882a593Smuzhiyun         } while (seq[++i]);
239*4882a593Smuzhiyun 
240*4882a593Smuzhiyun 	gameport_trigger(gameport);				/* Last trigger */
241*4882a593Smuzhiyun 
242*4882a593Smuzhiyun 	local_irq_restore(flags);
243*4882a593Smuzhiyun }
244*4882a593Smuzhiyun 
245*4882a593Smuzhiyun /*
246*4882a593Smuzhiyun  * sw_parity() computes parity of __u64
247*4882a593Smuzhiyun  */
248*4882a593Smuzhiyun 
sw_parity(__u64 t)249*4882a593Smuzhiyun static int sw_parity(__u64 t)
250*4882a593Smuzhiyun {
251*4882a593Smuzhiyun 	int x = t ^ (t >> 32);
252*4882a593Smuzhiyun 
253*4882a593Smuzhiyun 	x ^= x >> 16;
254*4882a593Smuzhiyun 	x ^= x >> 8;
255*4882a593Smuzhiyun 	x ^= x >> 4;
256*4882a593Smuzhiyun 	x ^= x >> 2;
257*4882a593Smuzhiyun 	x ^= x >> 1;
258*4882a593Smuzhiyun 	return x & 1;
259*4882a593Smuzhiyun }
260*4882a593Smuzhiyun 
261*4882a593Smuzhiyun /*
262*4882a593Smuzhiyun  * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
263*4882a593Smuzhiyun  */
264*4882a593Smuzhiyun 
sw_check(__u64 t)265*4882a593Smuzhiyun static int sw_check(__u64 t)
266*4882a593Smuzhiyun {
267*4882a593Smuzhiyun 	unsigned char sum = 0;
268*4882a593Smuzhiyun 
269*4882a593Smuzhiyun 	if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */
270*4882a593Smuzhiyun 		return -1;
271*4882a593Smuzhiyun 
272*4882a593Smuzhiyun 	while (t) {						/* Sum */
273*4882a593Smuzhiyun 		sum += t & 0xf;
274*4882a593Smuzhiyun 		t >>= 4;
275*4882a593Smuzhiyun 	}
276*4882a593Smuzhiyun 
277*4882a593Smuzhiyun 	return sum & 0xf;
278*4882a593Smuzhiyun }
279*4882a593Smuzhiyun 
280*4882a593Smuzhiyun /*
281*4882a593Smuzhiyun  * sw_parse() analyzes SideWinder joystick data, and writes the results into
282*4882a593Smuzhiyun  * the axes and buttons arrays.
283*4882a593Smuzhiyun  */
284*4882a593Smuzhiyun 
sw_parse(unsigned char * buf,struct sw * sw)285*4882a593Smuzhiyun static int sw_parse(unsigned char *buf, struct sw *sw)
286*4882a593Smuzhiyun {
287*4882a593Smuzhiyun 	int hat, i, j;
288*4882a593Smuzhiyun 	struct input_dev *dev;
289*4882a593Smuzhiyun 
290*4882a593Smuzhiyun 	switch (sw->type) {
291*4882a593Smuzhiyun 
292*4882a593Smuzhiyun 		case SW_ID_3DP:
293*4882a593Smuzhiyun 
294*4882a593Smuzhiyun 			if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
295*4882a593Smuzhiyun 				return -1;
296*4882a593Smuzhiyun 
297*4882a593Smuzhiyun 			dev = sw->dev[0];
298*4882a593Smuzhiyun 
299*4882a593Smuzhiyun 			input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7));
300*4882a593Smuzhiyun 			input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7));
301*4882a593Smuzhiyun 			input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7));
302*4882a593Smuzhiyun 			input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
303*4882a593Smuzhiyun 
304*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
305*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
306*4882a593Smuzhiyun 
307*4882a593Smuzhiyun 			for (j = 0; j < 7; j++)
308*4882a593Smuzhiyun 				input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
309*4882a593Smuzhiyun 
310*4882a593Smuzhiyun 			input_report_key(dev, BTN_BASE4, !GB(38,1));
311*4882a593Smuzhiyun 			input_report_key(dev, BTN_BASE5, !GB(37,1));
312*4882a593Smuzhiyun 
313*4882a593Smuzhiyun 			input_sync(dev);
314*4882a593Smuzhiyun 
315*4882a593Smuzhiyun 			return 0;
316*4882a593Smuzhiyun 
317*4882a593Smuzhiyun 		case SW_ID_GP:
318*4882a593Smuzhiyun 
319*4882a593Smuzhiyun 			for (i = 0; i < sw->number; i ++) {
320*4882a593Smuzhiyun 
321*4882a593Smuzhiyun 				if (sw_parity(GB(i*15,15)))
322*4882a593Smuzhiyun 					return -1;
323*4882a593Smuzhiyun 
324*4882a593Smuzhiyun 				input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
325*4882a593Smuzhiyun 				input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
326*4882a593Smuzhiyun 
327*4882a593Smuzhiyun 				for (j = 0; j < 10; j++)
328*4882a593Smuzhiyun 					input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
329*4882a593Smuzhiyun 
330*4882a593Smuzhiyun 				input_sync(sw->dev[i]);
331*4882a593Smuzhiyun 			}
332*4882a593Smuzhiyun 
333*4882a593Smuzhiyun 			return 0;
334*4882a593Smuzhiyun 
335*4882a593Smuzhiyun 		case SW_ID_PP:
336*4882a593Smuzhiyun 		case SW_ID_FFP:
337*4882a593Smuzhiyun 
338*4882a593Smuzhiyun 			if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
339*4882a593Smuzhiyun 				return -1;
340*4882a593Smuzhiyun 
341*4882a593Smuzhiyun 			dev = sw->dev[0];
342*4882a593Smuzhiyun 			input_report_abs(dev, ABS_X,        GB( 9,10));
343*4882a593Smuzhiyun 			input_report_abs(dev, ABS_Y,        GB(19,10));
344*4882a593Smuzhiyun 			input_report_abs(dev, ABS_RZ,       GB(36, 6));
345*4882a593Smuzhiyun 			input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
346*4882a593Smuzhiyun 
347*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
348*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
349*4882a593Smuzhiyun 
350*4882a593Smuzhiyun 			for (j = 0; j < 9; j++)
351*4882a593Smuzhiyun 				input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
352*4882a593Smuzhiyun 
353*4882a593Smuzhiyun 			input_sync(dev);
354*4882a593Smuzhiyun 
355*4882a593Smuzhiyun 			return 0;
356*4882a593Smuzhiyun 
357*4882a593Smuzhiyun 		case SW_ID_FSP:
358*4882a593Smuzhiyun 
359*4882a593Smuzhiyun 			if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
360*4882a593Smuzhiyun 				return -1;
361*4882a593Smuzhiyun 
362*4882a593Smuzhiyun 			dev = sw->dev[0];
363*4882a593Smuzhiyun 			input_report_abs(dev, ABS_X,        GB( 0,10));
364*4882a593Smuzhiyun 			input_report_abs(dev, ABS_Y,        GB(16,10));
365*4882a593Smuzhiyun 			input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
366*4882a593Smuzhiyun 
367*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
368*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
369*4882a593Smuzhiyun 
370*4882a593Smuzhiyun 			for (j = 0; j < 6; j++)
371*4882a593Smuzhiyun 				input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
372*4882a593Smuzhiyun 
373*4882a593Smuzhiyun 			input_report_key(dev, BTN_TR,     !GB(26,1));
374*4882a593Smuzhiyun 			input_report_key(dev, BTN_START,  !GB(27,1));
375*4882a593Smuzhiyun 			input_report_key(dev, BTN_MODE,   !GB(38,1));
376*4882a593Smuzhiyun 			input_report_key(dev, BTN_SELECT, !GB(39,1));
377*4882a593Smuzhiyun 
378*4882a593Smuzhiyun 			input_sync(dev);
379*4882a593Smuzhiyun 
380*4882a593Smuzhiyun 			return 0;
381*4882a593Smuzhiyun 
382*4882a593Smuzhiyun 		case SW_ID_FFW:
383*4882a593Smuzhiyun 
384*4882a593Smuzhiyun 			if (!sw_parity(GB(0,33)))
385*4882a593Smuzhiyun 				return -1;
386*4882a593Smuzhiyun 
387*4882a593Smuzhiyun 			dev = sw->dev[0];
388*4882a593Smuzhiyun 			input_report_abs(dev, ABS_RX,       GB( 0,10));
389*4882a593Smuzhiyun 			input_report_abs(dev, ABS_RUDDER,   GB(10, 6));
390*4882a593Smuzhiyun 			input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
391*4882a593Smuzhiyun 
392*4882a593Smuzhiyun 			for (j = 0; j < 8; j++)
393*4882a593Smuzhiyun 				input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
394*4882a593Smuzhiyun 
395*4882a593Smuzhiyun 			input_sync(dev);
396*4882a593Smuzhiyun 
397*4882a593Smuzhiyun 			return 0;
398*4882a593Smuzhiyun 	}
399*4882a593Smuzhiyun 
400*4882a593Smuzhiyun 	return -1;
401*4882a593Smuzhiyun }
402*4882a593Smuzhiyun 
403*4882a593Smuzhiyun /*
404*4882a593Smuzhiyun  * sw_read() reads SideWinder joystick data, and reinitializes
405*4882a593Smuzhiyun  * the joystick in case of persistent problems. This is the function that is
406*4882a593Smuzhiyun  * called from the generic code to poll the joystick.
407*4882a593Smuzhiyun  */
408*4882a593Smuzhiyun 
sw_read(struct sw * sw)409*4882a593Smuzhiyun static int sw_read(struct sw *sw)
410*4882a593Smuzhiyun {
411*4882a593Smuzhiyun 	unsigned char buf[SW_LENGTH];
412*4882a593Smuzhiyun 	int i;
413*4882a593Smuzhiyun 
414*4882a593Smuzhiyun 	i = sw_read_packet(sw->gameport, buf, sw->length, 0);
415*4882a593Smuzhiyun 
416*4882a593Smuzhiyun 	if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */
417*4882a593Smuzhiyun 
418*4882a593Smuzhiyun 		if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */
419*4882a593Smuzhiyun 			printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
420*4882a593Smuzhiyun 				" - going to reinitialize.\n", sw->gameport->phys);
421*4882a593Smuzhiyun 			sw->fail = SW_FAIL;					/* Reinitialize */
422*4882a593Smuzhiyun 			i = 128;						/* Bogus value */
423*4882a593Smuzhiyun 		}
424*4882a593Smuzhiyun 
425*4882a593Smuzhiyun 		if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */
426*4882a593Smuzhiyun 			i = 66;							/* Everything is fine */
427*4882a593Smuzhiyun 
428*4882a593Smuzhiyun 		if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */
429*4882a593Smuzhiyun 			i = 66;							/* Everything is fine */
430*4882a593Smuzhiyun 
431*4882a593Smuzhiyun 		if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */
432*4882a593Smuzhiyun 			memmove(buf, buf + i - 22, 22);				/* Move data */
433*4882a593Smuzhiyun 			i = 66;							/* Carry on */
434*4882a593Smuzhiyun 		}
435*4882a593Smuzhiyun 	}
436*4882a593Smuzhiyun 
437*4882a593Smuzhiyun 	if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */
438*4882a593Smuzhiyun 
439*4882a593Smuzhiyun 		sw->fail = 0;
440*4882a593Smuzhiyun 		sw->ok++;
441*4882a593Smuzhiyun 
442*4882a593Smuzhiyun 		if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */
443*4882a593Smuzhiyun 			&& sw->ok > SW_OK) {
444*4882a593Smuzhiyun 
445*4882a593Smuzhiyun 			printk(KERN_INFO "sidewinder.c: No more trouble on %s"
446*4882a593Smuzhiyun 				" - enabling optimization again.\n", sw->gameport->phys);
447*4882a593Smuzhiyun 			sw->length = 22;
448*4882a593Smuzhiyun 		}
449*4882a593Smuzhiyun 
450*4882a593Smuzhiyun 		return 0;
451*4882a593Smuzhiyun 	}
452*4882a593Smuzhiyun 
453*4882a593Smuzhiyun 	sw->ok = 0;
454*4882a593Smuzhiyun 	sw->fail++;
455*4882a593Smuzhiyun 
456*4882a593Smuzhiyun 	if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */
457*4882a593Smuzhiyun 
458*4882a593Smuzhiyun 		printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
459*4882a593Smuzhiyun 			" - disabling optimization.\n", sw->gameport->phys);
460*4882a593Smuzhiyun 		sw->length = 66;
461*4882a593Smuzhiyun 	}
462*4882a593Smuzhiyun 
463*4882a593Smuzhiyun 	if (sw->fail < SW_FAIL)
464*4882a593Smuzhiyun 		return -1;							/* Not enough, don't reinitialize yet */
465*4882a593Smuzhiyun 
466*4882a593Smuzhiyun 	printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
467*4882a593Smuzhiyun 		" - reinitializing joystick.\n", sw->gameport->phys);
468*4882a593Smuzhiyun 
469*4882a593Smuzhiyun 	if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */
470*4882a593Smuzhiyun 		mdelay(3 * SW_TIMEOUT);
471*4882a593Smuzhiyun 		sw_init_digital(sw->gameport);
472*4882a593Smuzhiyun 	}
473*4882a593Smuzhiyun 
474*4882a593Smuzhiyun 	mdelay(SW_TIMEOUT);
475*4882a593Smuzhiyun 	i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */
476*4882a593Smuzhiyun 	mdelay(SW_TIMEOUT);
477*4882a593Smuzhiyun 	sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */
478*4882a593Smuzhiyun 
479*4882a593Smuzhiyun 	sw->fail = SW_FAIL;
480*4882a593Smuzhiyun 
481*4882a593Smuzhiyun 	return -1;
482*4882a593Smuzhiyun }
483*4882a593Smuzhiyun 
sw_poll(struct gameport * gameport)484*4882a593Smuzhiyun static void sw_poll(struct gameport *gameport)
485*4882a593Smuzhiyun {
486*4882a593Smuzhiyun 	struct sw *sw = gameport_get_drvdata(gameport);
487*4882a593Smuzhiyun 
488*4882a593Smuzhiyun 	sw->reads++;
489*4882a593Smuzhiyun 	if (sw_read(sw))
490*4882a593Smuzhiyun 		sw->bads++;
491*4882a593Smuzhiyun }
492*4882a593Smuzhiyun 
sw_open(struct input_dev * dev)493*4882a593Smuzhiyun static int sw_open(struct input_dev *dev)
494*4882a593Smuzhiyun {
495*4882a593Smuzhiyun 	struct sw *sw = input_get_drvdata(dev);
496*4882a593Smuzhiyun 
497*4882a593Smuzhiyun 	gameport_start_polling(sw->gameport);
498*4882a593Smuzhiyun 	return 0;
499*4882a593Smuzhiyun }
500*4882a593Smuzhiyun 
sw_close(struct input_dev * dev)501*4882a593Smuzhiyun static void sw_close(struct input_dev *dev)
502*4882a593Smuzhiyun {
503*4882a593Smuzhiyun 	struct sw *sw = input_get_drvdata(dev);
504*4882a593Smuzhiyun 
505*4882a593Smuzhiyun 	gameport_stop_polling(sw->gameport);
506*4882a593Smuzhiyun }
507*4882a593Smuzhiyun 
508*4882a593Smuzhiyun /*
509*4882a593Smuzhiyun  * sw_print_packet() prints the contents of a SideWinder packet.
510*4882a593Smuzhiyun  */
511*4882a593Smuzhiyun 
sw_print_packet(char * name,int length,unsigned char * buf,char bits)512*4882a593Smuzhiyun static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
513*4882a593Smuzhiyun {
514*4882a593Smuzhiyun 	int i;
515*4882a593Smuzhiyun 
516*4882a593Smuzhiyun 	printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
517*4882a593Smuzhiyun 	for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
518*4882a593Smuzhiyun 		printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
519*4882a593Smuzhiyun 	printk("]\n");
520*4882a593Smuzhiyun }
521*4882a593Smuzhiyun 
522*4882a593Smuzhiyun /*
523*4882a593Smuzhiyun  * sw_3dp_id() translates the 3DP id into a human legible string.
524*4882a593Smuzhiyun  * Unfortunately I don't know how to do this for the other SW types.
525*4882a593Smuzhiyun  */
526*4882a593Smuzhiyun 
sw_3dp_id(unsigned char * buf,char * comment,size_t size)527*4882a593Smuzhiyun static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
528*4882a593Smuzhiyun {
529*4882a593Smuzhiyun 	int i;
530*4882a593Smuzhiyun 	char pnp[8], rev[9];
531*4882a593Smuzhiyun 
532*4882a593Smuzhiyun 	for (i = 0; i < 7; i++)						/* ASCII PnP ID */
533*4882a593Smuzhiyun 		pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
534*4882a593Smuzhiyun 
535*4882a593Smuzhiyun 	for (i = 0; i < 8; i++)						/* ASCII firmware revision */
536*4882a593Smuzhiyun 		rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
537*4882a593Smuzhiyun 
538*4882a593Smuzhiyun 	pnp[7] = rev[8] = 0;
539*4882a593Smuzhiyun 
540*4882a593Smuzhiyun 	snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
541*4882a593Smuzhiyun 		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */
542*4882a593Smuzhiyun 			sw_get_bits(buf, 16, 6, 1)) / 100,
543*4882a593Smuzhiyun 		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
544*4882a593Smuzhiyun 			sw_get_bits(buf, 16, 6, 1)) % 100,
545*4882a593Smuzhiyun 		 pnp, rev);
546*4882a593Smuzhiyun }
547*4882a593Smuzhiyun 
548*4882a593Smuzhiyun /*
549*4882a593Smuzhiyun  * sw_guess_mode() checks the upper two button bits for toggling -
550*4882a593Smuzhiyun  * indication of that the joystick is in 3-bit mode. This is documented
551*4882a593Smuzhiyun  * behavior for 3DP ID packet, and for example the FSP does this in
552*4882a593Smuzhiyun  * normal packets instead. Fun ...
553*4882a593Smuzhiyun  */
554*4882a593Smuzhiyun 
sw_guess_mode(unsigned char * buf,int len)555*4882a593Smuzhiyun static int sw_guess_mode(unsigned char *buf, int len)
556*4882a593Smuzhiyun {
557*4882a593Smuzhiyun 	int i;
558*4882a593Smuzhiyun 	unsigned char xor = 0;
559*4882a593Smuzhiyun 
560*4882a593Smuzhiyun 	for (i = 1; i < len; i++)
561*4882a593Smuzhiyun 		xor |= (buf[i - 1] ^ buf[i]) & 6;
562*4882a593Smuzhiyun 
563*4882a593Smuzhiyun 	return !!xor * 2 + 1;
564*4882a593Smuzhiyun }
565*4882a593Smuzhiyun 
566*4882a593Smuzhiyun /*
567*4882a593Smuzhiyun  * sw_connect() probes for SideWinder type joysticks.
568*4882a593Smuzhiyun  */
569*4882a593Smuzhiyun 
sw_connect(struct gameport * gameport,struct gameport_driver * drv)570*4882a593Smuzhiyun static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
571*4882a593Smuzhiyun {
572*4882a593Smuzhiyun 	struct sw *sw;
573*4882a593Smuzhiyun 	struct input_dev *input_dev;
574*4882a593Smuzhiyun 	int i, j, k, l;
575*4882a593Smuzhiyun 	int err = 0;
576*4882a593Smuzhiyun 	unsigned char *buf = NULL;	/* [SW_LENGTH] */
577*4882a593Smuzhiyun 	unsigned char *idbuf = NULL;	/* [SW_LENGTH] */
578*4882a593Smuzhiyun 	unsigned char m = 1;
579*4882a593Smuzhiyun 	char comment[40];
580*4882a593Smuzhiyun 
581*4882a593Smuzhiyun 	comment[0] = 0;
582*4882a593Smuzhiyun 
583*4882a593Smuzhiyun 	sw = kzalloc(sizeof(struct sw), GFP_KERNEL);
584*4882a593Smuzhiyun 	buf = kmalloc(SW_LENGTH, GFP_KERNEL);
585*4882a593Smuzhiyun 	idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
586*4882a593Smuzhiyun 	if (!sw || !buf || !idbuf) {
587*4882a593Smuzhiyun 		err = -ENOMEM;
588*4882a593Smuzhiyun 		goto fail1;
589*4882a593Smuzhiyun 	}
590*4882a593Smuzhiyun 
591*4882a593Smuzhiyun 	sw->gameport = gameport;
592*4882a593Smuzhiyun 
593*4882a593Smuzhiyun 	gameport_set_drvdata(gameport, sw);
594*4882a593Smuzhiyun 
595*4882a593Smuzhiyun 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
596*4882a593Smuzhiyun 	if (err)
597*4882a593Smuzhiyun 		goto fail1;
598*4882a593Smuzhiyun 
599*4882a593Smuzhiyun 	dbg("Init 0: Opened %s, io %#x, speed %d",
600*4882a593Smuzhiyun 		gameport->phys, gameport->io, gameport->speed);
601*4882a593Smuzhiyun 
602*4882a593Smuzhiyun 	i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */
603*4882a593Smuzhiyun 	msleep(SW_TIMEOUT);
604*4882a593Smuzhiyun 	dbg("Init 1: Mode %d. Length %d.", m , i);
605*4882a593Smuzhiyun 
606*4882a593Smuzhiyun 	if (!i) {							/* No data. 3d Pro analog mode? */
607*4882a593Smuzhiyun 		sw_init_digital(gameport);				/* Switch to digital */
608*4882a593Smuzhiyun 		msleep(SW_TIMEOUT);
609*4882a593Smuzhiyun 		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
610*4882a593Smuzhiyun 		msleep(SW_TIMEOUT);
611*4882a593Smuzhiyun 		dbg("Init 1b: Length %d.", i);
612*4882a593Smuzhiyun 		if (!i) {						/* No data -> FAIL */
613*4882a593Smuzhiyun 			err = -ENODEV;
614*4882a593Smuzhiyun 			goto fail2;
615*4882a593Smuzhiyun 		}
616*4882a593Smuzhiyun 	}
617*4882a593Smuzhiyun 
618*4882a593Smuzhiyun 	j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */
619*4882a593Smuzhiyun 	m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */
620*4882a593Smuzhiyun 	dbg("Init 2: Mode %d. ID Length %d.", m, j);
621*4882a593Smuzhiyun 
622*4882a593Smuzhiyun 	if (j <= 0) {							/* Read ID failed. Happens in 1-bit mode on PP */
623*4882a593Smuzhiyun 		msleep(SW_TIMEOUT);
624*4882a593Smuzhiyun 		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
625*4882a593Smuzhiyun 		m |= sw_guess_mode(buf, i);
626*4882a593Smuzhiyun 		dbg("Init 2b: Mode %d. Length %d.", m, i);
627*4882a593Smuzhiyun 		if (!i) {
628*4882a593Smuzhiyun 			err = -ENODEV;
629*4882a593Smuzhiyun 			goto fail2;
630*4882a593Smuzhiyun 		}
631*4882a593Smuzhiyun 		msleep(SW_TIMEOUT);
632*4882a593Smuzhiyun 		j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */
633*4882a593Smuzhiyun 		dbg("Init 2c: ID Length %d.", j);
634*4882a593Smuzhiyun 	}
635*4882a593Smuzhiyun 
636*4882a593Smuzhiyun 	sw->type = -1;
637*4882a593Smuzhiyun 	k = SW_FAIL;							/* Try SW_FAIL times */
638*4882a593Smuzhiyun 	l = 0;
639*4882a593Smuzhiyun 
640*4882a593Smuzhiyun 	do {
641*4882a593Smuzhiyun 		k--;
642*4882a593Smuzhiyun 		msleep(SW_TIMEOUT);
643*4882a593Smuzhiyun 		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */
644*4882a593Smuzhiyun 		dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
645*4882a593Smuzhiyun 
646*4882a593Smuzhiyun 		if (i > l) {						/* Longer? As we can only lose bits, it makes */
647*4882a593Smuzhiyun 									/* no sense to try detection for a packet shorter */
648*4882a593Smuzhiyun 			l = i;						/* than the previous one */
649*4882a593Smuzhiyun 
650*4882a593Smuzhiyun 			sw->number = 1;
651*4882a593Smuzhiyun 			sw->gameport = gameport;
652*4882a593Smuzhiyun 			sw->length = i;
653*4882a593Smuzhiyun 			sw->bits = m;
654*4882a593Smuzhiyun 
655*4882a593Smuzhiyun 			dbg("Init 3a: Case %d.\n", i * m);
656*4882a593Smuzhiyun 
657*4882a593Smuzhiyun 			switch (i * m) {
658*4882a593Smuzhiyun 				case 60:
659*4882a593Smuzhiyun 					sw->number++;
660*4882a593Smuzhiyun 					fallthrough;
661*4882a593Smuzhiyun 				case 45:				/* Ambiguous packet length */
662*4882a593Smuzhiyun 					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
663*4882a593Smuzhiyun 				case 43:
664*4882a593Smuzhiyun 						sw->type = SW_ID_FSP;
665*4882a593Smuzhiyun 						break;
666*4882a593Smuzhiyun 					}
667*4882a593Smuzhiyun 					sw->number++;
668*4882a593Smuzhiyun 					fallthrough;
669*4882a593Smuzhiyun 				case 30:
670*4882a593Smuzhiyun 					sw->number++;
671*4882a593Smuzhiyun 					fallthrough;
672*4882a593Smuzhiyun 				case 15:
673*4882a593Smuzhiyun 					sw->type = SW_ID_GP;
674*4882a593Smuzhiyun 					break;
675*4882a593Smuzhiyun 				case 33:
676*4882a593Smuzhiyun 				case 31:
677*4882a593Smuzhiyun 					sw->type = SW_ID_FFW;
678*4882a593Smuzhiyun 					break;
679*4882a593Smuzhiyun 				case 48:				/* Ambiguous */
680*4882a593Smuzhiyun 					if (j == 14) {			/* ID length 14*3 -> FFP */
681*4882a593Smuzhiyun 						sw->type = SW_ID_FFP;
682*4882a593Smuzhiyun 						sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
683*4882a593Smuzhiyun 					} else
684*4882a593Smuzhiyun 						sw->type = SW_ID_PP;
685*4882a593Smuzhiyun 					break;
686*4882a593Smuzhiyun 				case 66:
687*4882a593Smuzhiyun 					sw->bits = 3;
688*4882a593Smuzhiyun 					fallthrough;
689*4882a593Smuzhiyun 				case 198:
690*4882a593Smuzhiyun 					sw->length = 22;
691*4882a593Smuzhiyun 					fallthrough;
692*4882a593Smuzhiyun 				case 64:
693*4882a593Smuzhiyun 					sw->type = SW_ID_3DP;
694*4882a593Smuzhiyun 					if (j == 160)
695*4882a593Smuzhiyun 						sw_3dp_id(idbuf, comment, sizeof(comment));
696*4882a593Smuzhiyun 					break;
697*4882a593Smuzhiyun 			}
698*4882a593Smuzhiyun 		}
699*4882a593Smuzhiyun 
700*4882a593Smuzhiyun 	} while (k && sw->type == -1);
701*4882a593Smuzhiyun 
702*4882a593Smuzhiyun 	if (sw->type == -1) {
703*4882a593Smuzhiyun 		printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
704*4882a593Smuzhiyun 			"on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
705*4882a593Smuzhiyun 		sw_print_packet("ID", j * 3, idbuf, 3);
706*4882a593Smuzhiyun 		sw_print_packet("Data", i * m, buf, m);
707*4882a593Smuzhiyun 		err = -ENODEV;
708*4882a593Smuzhiyun 		goto fail2;
709*4882a593Smuzhiyun 	}
710*4882a593Smuzhiyun 
711*4882a593Smuzhiyun #ifdef SW_DEBUG
712*4882a593Smuzhiyun 	sw_print_packet("ID", j * 3, idbuf, 3);
713*4882a593Smuzhiyun 	sw_print_packet("Data", i * m, buf, m);
714*4882a593Smuzhiyun #endif
715*4882a593Smuzhiyun 
716*4882a593Smuzhiyun 	gameport_set_poll_handler(gameport, sw_poll);
717*4882a593Smuzhiyun 	gameport_set_poll_interval(gameport, 20);
718*4882a593Smuzhiyun 
719*4882a593Smuzhiyun 	k = i;
720*4882a593Smuzhiyun 	l = j;
721*4882a593Smuzhiyun 
722*4882a593Smuzhiyun 	for (i = 0; i < sw->number; i++) {
723*4882a593Smuzhiyun 		int bits, code;
724*4882a593Smuzhiyun 
725*4882a593Smuzhiyun 		snprintf(sw->name, sizeof(sw->name),
726*4882a593Smuzhiyun 			 "Microsoft SideWinder %s", sw_name[sw->type]);
727*4882a593Smuzhiyun 		snprintf(sw->phys[i], sizeof(sw->phys[i]),
728*4882a593Smuzhiyun 			 "%s/input%d", gameport->phys, i);
729*4882a593Smuzhiyun 
730*4882a593Smuzhiyun 		sw->dev[i] = input_dev = input_allocate_device();
731*4882a593Smuzhiyun 		if (!input_dev) {
732*4882a593Smuzhiyun 			err = -ENOMEM;
733*4882a593Smuzhiyun 			goto fail3;
734*4882a593Smuzhiyun 		}
735*4882a593Smuzhiyun 
736*4882a593Smuzhiyun 		input_dev->name = sw->name;
737*4882a593Smuzhiyun 		input_dev->phys = sw->phys[i];
738*4882a593Smuzhiyun 		input_dev->id.bustype = BUS_GAMEPORT;
739*4882a593Smuzhiyun 		input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
740*4882a593Smuzhiyun 		input_dev->id.product = sw->type;
741*4882a593Smuzhiyun 		input_dev->id.version = 0x0100;
742*4882a593Smuzhiyun 		input_dev->dev.parent = &gameport->dev;
743*4882a593Smuzhiyun 
744*4882a593Smuzhiyun 		input_set_drvdata(input_dev, sw);
745*4882a593Smuzhiyun 
746*4882a593Smuzhiyun 		input_dev->open = sw_open;
747*4882a593Smuzhiyun 		input_dev->close = sw_close;
748*4882a593Smuzhiyun 
749*4882a593Smuzhiyun 		input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
750*4882a593Smuzhiyun 
751*4882a593Smuzhiyun 		for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
752*4882a593Smuzhiyun 			int min, max, fuzz, flat;
753*4882a593Smuzhiyun 
754*4882a593Smuzhiyun 			code = sw_abs[sw->type][j];
755*4882a593Smuzhiyun 			min = bits == 1 ? -1 : 0;
756*4882a593Smuzhiyun 			max = (1 << bits) - 1;
757*4882a593Smuzhiyun 			fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
758*4882a593Smuzhiyun 			flat = code == ABS_THROTTLE || bits < 5 ?
759*4882a593Smuzhiyun 				0 : 1 << (bits - 5);
760*4882a593Smuzhiyun 
761*4882a593Smuzhiyun 			input_set_abs_params(input_dev, code,
762*4882a593Smuzhiyun 					     min, max, fuzz, flat);
763*4882a593Smuzhiyun 		}
764*4882a593Smuzhiyun 
765*4882a593Smuzhiyun 		for (j = 0; (code = sw_btn[sw->type][j]); j++)
766*4882a593Smuzhiyun 			__set_bit(code, input_dev->keybit);
767*4882a593Smuzhiyun 
768*4882a593Smuzhiyun 		dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
769*4882a593Smuzhiyun 
770*4882a593Smuzhiyun 		err = input_register_device(sw->dev[i]);
771*4882a593Smuzhiyun 		if (err)
772*4882a593Smuzhiyun 			goto fail4;
773*4882a593Smuzhiyun 	}
774*4882a593Smuzhiyun 
775*4882a593Smuzhiyun  out:	kfree(buf);
776*4882a593Smuzhiyun 	kfree(idbuf);
777*4882a593Smuzhiyun 
778*4882a593Smuzhiyun 	return err;
779*4882a593Smuzhiyun 
780*4882a593Smuzhiyun  fail4:	input_free_device(sw->dev[i]);
781*4882a593Smuzhiyun  fail3:	while (--i >= 0)
782*4882a593Smuzhiyun 		input_unregister_device(sw->dev[i]);
783*4882a593Smuzhiyun  fail2:	gameport_close(gameport);
784*4882a593Smuzhiyun  fail1:	gameport_set_drvdata(gameport, NULL);
785*4882a593Smuzhiyun 	kfree(sw);
786*4882a593Smuzhiyun 	goto out;
787*4882a593Smuzhiyun }
788*4882a593Smuzhiyun 
sw_disconnect(struct gameport * gameport)789*4882a593Smuzhiyun static void sw_disconnect(struct gameport *gameport)
790*4882a593Smuzhiyun {
791*4882a593Smuzhiyun 	struct sw *sw = gameport_get_drvdata(gameport);
792*4882a593Smuzhiyun 	int i;
793*4882a593Smuzhiyun 
794*4882a593Smuzhiyun 	for (i = 0; i < sw->number; i++)
795*4882a593Smuzhiyun 		input_unregister_device(sw->dev[i]);
796*4882a593Smuzhiyun 	gameport_close(gameport);
797*4882a593Smuzhiyun 	gameport_set_drvdata(gameport, NULL);
798*4882a593Smuzhiyun 	kfree(sw);
799*4882a593Smuzhiyun }
800*4882a593Smuzhiyun 
801*4882a593Smuzhiyun static struct gameport_driver sw_drv = {
802*4882a593Smuzhiyun 	.driver		= {
803*4882a593Smuzhiyun 		.name	= "sidewinder",
804*4882a593Smuzhiyun 		.owner	= THIS_MODULE,
805*4882a593Smuzhiyun 	},
806*4882a593Smuzhiyun 	.description	= DRIVER_DESC,
807*4882a593Smuzhiyun 	.connect	= sw_connect,
808*4882a593Smuzhiyun 	.disconnect	= sw_disconnect,
809*4882a593Smuzhiyun };
810*4882a593Smuzhiyun 
811*4882a593Smuzhiyun module_gameport_driver(sw_drv);
812