xref: /OK3568_Linux_fs/kernel/drivers/input/joystick/grip_mp.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0-only
2*4882a593Smuzhiyun /*
3*4882a593Smuzhiyun  *  Driver for the Gravis Grip Multiport, a gamepad "hub" that
4*4882a593Smuzhiyun  *  connects up to four 9-pin digital gamepads/joysticks.
5*4882a593Smuzhiyun  *  Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5.
6*4882a593Smuzhiyun  *
7*4882a593Smuzhiyun  *  Thanks to Chris Gassib for helpful advice.
8*4882a593Smuzhiyun  *
9*4882a593Smuzhiyun  *  Copyright (c)      2002 Brian Bonnlander, Bill Soudan
10*4882a593Smuzhiyun  *  Copyright (c) 1998-2000 Vojtech Pavlik
11*4882a593Smuzhiyun  */
12*4882a593Smuzhiyun 
13*4882a593Smuzhiyun #include <linux/kernel.h>
14*4882a593Smuzhiyun #include <linux/module.h>
15*4882a593Smuzhiyun #include <linux/slab.h>
16*4882a593Smuzhiyun #include <linux/gameport.h>
17*4882a593Smuzhiyun #include <linux/input.h>
18*4882a593Smuzhiyun #include <linux/delay.h>
19*4882a593Smuzhiyun #include <linux/proc_fs.h>
20*4882a593Smuzhiyun #include <linux/jiffies.h>
21*4882a593Smuzhiyun 
22*4882a593Smuzhiyun #define DRIVER_DESC	"Gravis Grip Multiport driver"
23*4882a593Smuzhiyun 
24*4882a593Smuzhiyun MODULE_AUTHOR("Brian Bonnlander");
25*4882a593Smuzhiyun MODULE_DESCRIPTION(DRIVER_DESC);
26*4882a593Smuzhiyun MODULE_LICENSE("GPL");
27*4882a593Smuzhiyun 
28*4882a593Smuzhiyun #ifdef GRIP_DEBUG
29*4882a593Smuzhiyun #define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg)
30*4882a593Smuzhiyun #else
31*4882a593Smuzhiyun #define dbg(format, arg...) do {} while (0)
32*4882a593Smuzhiyun #endif
33*4882a593Smuzhiyun 
34*4882a593Smuzhiyun #define GRIP_MAX_PORTS	4
35*4882a593Smuzhiyun /*
36*4882a593Smuzhiyun  * Grip multiport state
37*4882a593Smuzhiyun  */
38*4882a593Smuzhiyun 
39*4882a593Smuzhiyun struct grip_port {
40*4882a593Smuzhiyun 	struct input_dev *dev;
41*4882a593Smuzhiyun 	int mode;
42*4882a593Smuzhiyun 	int registered;
43*4882a593Smuzhiyun 
44*4882a593Smuzhiyun 	/* individual gamepad states */
45*4882a593Smuzhiyun 	int buttons;
46*4882a593Smuzhiyun 	int xaxes;
47*4882a593Smuzhiyun 	int yaxes;
48*4882a593Smuzhiyun 	int dirty;     /* has the state been updated? */
49*4882a593Smuzhiyun };
50*4882a593Smuzhiyun 
51*4882a593Smuzhiyun struct grip_mp {
52*4882a593Smuzhiyun 	struct gameport *gameport;
53*4882a593Smuzhiyun 	struct grip_port *port[GRIP_MAX_PORTS];
54*4882a593Smuzhiyun 	int reads;
55*4882a593Smuzhiyun 	int bads;
56*4882a593Smuzhiyun };
57*4882a593Smuzhiyun 
58*4882a593Smuzhiyun /*
59*4882a593Smuzhiyun  * Multiport packet interpretation
60*4882a593Smuzhiyun  */
61*4882a593Smuzhiyun 
62*4882a593Smuzhiyun #define PACKET_FULL          0x80000000       /* packet is full                        */
63*4882a593Smuzhiyun #define PACKET_IO_FAST       0x40000000       /* 3 bits per gameport read              */
64*4882a593Smuzhiyun #define PACKET_IO_SLOW       0x20000000       /* 1 bit per gameport read               */
65*4882a593Smuzhiyun #define PACKET_MP_MORE       0x04000000       /* multiport wants to send more          */
66*4882a593Smuzhiyun #define PACKET_MP_DONE       0x02000000       /* multiport done sending                */
67*4882a593Smuzhiyun 
68*4882a593Smuzhiyun /*
69*4882a593Smuzhiyun  * Packet status code interpretation
70*4882a593Smuzhiyun  */
71*4882a593Smuzhiyun 
72*4882a593Smuzhiyun #define IO_GOT_PACKET        0x0100           /* Got a packet                           */
73*4882a593Smuzhiyun #define IO_MODE_FAST         0x0200           /* Used 3 data bits per gameport read     */
74*4882a593Smuzhiyun #define IO_SLOT_CHANGE       0x0800           /* Multiport physical slot status changed */
75*4882a593Smuzhiyun #define IO_DONE              0x1000           /* Multiport is done sending packets      */
76*4882a593Smuzhiyun #define IO_RETRY             0x4000           /* Try again later to get packet          */
77*4882a593Smuzhiyun #define IO_RESET             0x8000           /* Force multiport to resend all packets  */
78*4882a593Smuzhiyun 
79*4882a593Smuzhiyun /*
80*4882a593Smuzhiyun  * Gamepad configuration data.  Other 9-pin digital joystick devices
81*4882a593Smuzhiyun  * may work with the multiport, so this may not be an exhaustive list!
82*4882a593Smuzhiyun  * Commodore 64 joystick remains untested.
83*4882a593Smuzhiyun  */
84*4882a593Smuzhiyun 
85*4882a593Smuzhiyun #define GRIP_INIT_DELAY         2000          /*  2 ms */
86*4882a593Smuzhiyun 
87*4882a593Smuzhiyun #define GRIP_MODE_NONE		0
88*4882a593Smuzhiyun #define GRIP_MODE_RESET         1
89*4882a593Smuzhiyun #define GRIP_MODE_GP		2
90*4882a593Smuzhiyun #define GRIP_MODE_C64		3
91*4882a593Smuzhiyun 
92*4882a593Smuzhiyun static const int grip_btn_gp[]  = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 };
93*4882a593Smuzhiyun static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 };
94*4882a593Smuzhiyun 
95*4882a593Smuzhiyun static const int grip_abs_gp[]  = { ABS_X, ABS_Y, -1 };
96*4882a593Smuzhiyun static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 };
97*4882a593Smuzhiyun 
98*4882a593Smuzhiyun static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 };
99*4882a593Smuzhiyun static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 };
100*4882a593Smuzhiyun 
101*4882a593Smuzhiyun static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" };
102*4882a593Smuzhiyun 
103*4882a593Smuzhiyun static const int init_seq[] = {
104*4882a593Smuzhiyun 	1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
105*4882a593Smuzhiyun 	1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,
106*4882a593Smuzhiyun 	1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
107*4882a593Smuzhiyun 	0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 };
108*4882a593Smuzhiyun 
109*4882a593Smuzhiyun /* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */
110*4882a593Smuzhiyun 
111*4882a593Smuzhiyun static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 };
112*4882a593Smuzhiyun 
113*4882a593Smuzhiyun static int register_slot(int i, struct grip_mp *grip);
114*4882a593Smuzhiyun 
115*4882a593Smuzhiyun /*
116*4882a593Smuzhiyun  * Returns whether an odd or even number of bits are on in pkt.
117*4882a593Smuzhiyun  */
118*4882a593Smuzhiyun 
bit_parity(u32 pkt)119*4882a593Smuzhiyun static int bit_parity(u32 pkt)
120*4882a593Smuzhiyun {
121*4882a593Smuzhiyun 	int x = pkt ^ (pkt >> 16);
122*4882a593Smuzhiyun 	x ^= x >> 8;
123*4882a593Smuzhiyun 	x ^= x >> 4;
124*4882a593Smuzhiyun 	x ^= x >> 2;
125*4882a593Smuzhiyun 	x ^= x >> 1;
126*4882a593Smuzhiyun 	return x & 1;
127*4882a593Smuzhiyun }
128*4882a593Smuzhiyun 
129*4882a593Smuzhiyun /*
130*4882a593Smuzhiyun  * Poll gameport; return true if all bits set in 'onbits' are on and
131*4882a593Smuzhiyun  * all bits set in 'offbits' are off.
132*4882a593Smuzhiyun  */
133*4882a593Smuzhiyun 
poll_until(u8 onbits,u8 offbits,int u_sec,struct gameport * gp,u8 * data)134*4882a593Smuzhiyun static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data)
135*4882a593Smuzhiyun {
136*4882a593Smuzhiyun 	int i, nloops;
137*4882a593Smuzhiyun 
138*4882a593Smuzhiyun 	nloops = gameport_time(gp, u_sec);
139*4882a593Smuzhiyun 	for (i = 0; i < nloops; i++) {
140*4882a593Smuzhiyun 		*data = gameport_read(gp);
141*4882a593Smuzhiyun 		if ((*data & onbits) == onbits &&
142*4882a593Smuzhiyun 		    (~(*data) & offbits) == offbits)
143*4882a593Smuzhiyun 			return 1;
144*4882a593Smuzhiyun 	}
145*4882a593Smuzhiyun 	dbg("gameport timed out after %d microseconds.\n", u_sec);
146*4882a593Smuzhiyun 	return 0;
147*4882a593Smuzhiyun }
148*4882a593Smuzhiyun 
149*4882a593Smuzhiyun /*
150*4882a593Smuzhiyun  * Gets a 28-bit packet from the multiport.
151*4882a593Smuzhiyun  *
152*4882a593Smuzhiyun  * After getting a packet successfully, commands encoded by sendcode may
153*4882a593Smuzhiyun  * be sent to the multiport.
154*4882a593Smuzhiyun  *
155*4882a593Smuzhiyun  * The multiport clock value is reflected in gameport bit B4.
156*4882a593Smuzhiyun  *
157*4882a593Smuzhiyun  * Returns a packet status code indicating whether packet is valid, the transfer
158*4882a593Smuzhiyun  * mode, and any error conditions.
159*4882a593Smuzhiyun  *
160*4882a593Smuzhiyun  * sendflags:      current I/O status
161*4882a593Smuzhiyun  * sendcode:   data to send to the multiport if sendflags is nonzero
162*4882a593Smuzhiyun  */
163*4882a593Smuzhiyun 
mp_io(struct gameport * gameport,int sendflags,int sendcode,u32 * packet)164*4882a593Smuzhiyun static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
165*4882a593Smuzhiyun {
166*4882a593Smuzhiyun 	u8  raw_data;            /* raw data from gameport */
167*4882a593Smuzhiyun 	u8  data_mask;           /* packet data bits from raw_data */
168*4882a593Smuzhiyun 	u32 pkt;                 /* packet temporary storage */
169*4882a593Smuzhiyun 	int bits_per_read;       /* num packet bits per gameport read */
170*4882a593Smuzhiyun 	int portvals = 0;        /* used for port value sanity check */
171*4882a593Smuzhiyun 	int i;
172*4882a593Smuzhiyun 
173*4882a593Smuzhiyun 	/* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */
174*4882a593Smuzhiyun 
175*4882a593Smuzhiyun 	*packet = 0;
176*4882a593Smuzhiyun 	raw_data = gameport_read(gameport);
177*4882a593Smuzhiyun 	if (raw_data & 1)
178*4882a593Smuzhiyun 		return IO_RETRY;
179*4882a593Smuzhiyun 
180*4882a593Smuzhiyun 	for (i = 0; i < 64; i++) {
181*4882a593Smuzhiyun 		raw_data = gameport_read(gameport);
182*4882a593Smuzhiyun 		portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */
183*4882a593Smuzhiyun 	}
184*4882a593Smuzhiyun 
185*4882a593Smuzhiyun 	if (portvals == 1) {                            /* B4, B5 off */
186*4882a593Smuzhiyun 		raw_data = gameport_read(gameport);
187*4882a593Smuzhiyun 		portvals = raw_data & 0xf0;
188*4882a593Smuzhiyun 
189*4882a593Smuzhiyun 		if (raw_data & 0x31)
190*4882a593Smuzhiyun 			return IO_RESET;
191*4882a593Smuzhiyun 		gameport_trigger(gameport);
192*4882a593Smuzhiyun 
193*4882a593Smuzhiyun 		if (!poll_until(0x10, 0, 308, gameport, &raw_data))
194*4882a593Smuzhiyun 			return IO_RESET;
195*4882a593Smuzhiyun 	} else
196*4882a593Smuzhiyun 		return IO_RETRY;
197*4882a593Smuzhiyun 
198*4882a593Smuzhiyun 	/* Determine packet transfer mode and prepare for packet construction. */
199*4882a593Smuzhiyun 
200*4882a593Smuzhiyun 	if (raw_data & 0x20) {                 /* 3 data bits/read */
201*4882a593Smuzhiyun 		portvals |= raw_data >> 4;     /* Compare B4-B7 before & after trigger */
202*4882a593Smuzhiyun 
203*4882a593Smuzhiyun 		if (portvals != 0xb)
204*4882a593Smuzhiyun 			return 0;
205*4882a593Smuzhiyun 		data_mask = 7;
206*4882a593Smuzhiyun 		bits_per_read = 3;
207*4882a593Smuzhiyun 		pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28;
208*4882a593Smuzhiyun 	} else {                                 /* 1 data bit/read */
209*4882a593Smuzhiyun 		data_mask = 1;
210*4882a593Smuzhiyun 		bits_per_read = 1;
211*4882a593Smuzhiyun 		pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28;
212*4882a593Smuzhiyun 	}
213*4882a593Smuzhiyun 
214*4882a593Smuzhiyun 	/* Construct a packet.  Final data bits must be zero. */
215*4882a593Smuzhiyun 
216*4882a593Smuzhiyun 	while (1) {
217*4882a593Smuzhiyun 		if (!poll_until(0, 0x10, 77, gameport, &raw_data))
218*4882a593Smuzhiyun 			return IO_RESET;
219*4882a593Smuzhiyun 		raw_data = (raw_data >> 5) & data_mask;
220*4882a593Smuzhiyun 
221*4882a593Smuzhiyun 		if (pkt & PACKET_FULL)
222*4882a593Smuzhiyun 			break;
223*4882a593Smuzhiyun 		pkt = (pkt << bits_per_read) | raw_data;
224*4882a593Smuzhiyun 
225*4882a593Smuzhiyun 		if (!poll_until(0x10, 0, 77, gameport, &raw_data))
226*4882a593Smuzhiyun 			return IO_RESET;
227*4882a593Smuzhiyun 	}
228*4882a593Smuzhiyun 
229*4882a593Smuzhiyun 	if (raw_data)
230*4882a593Smuzhiyun 		return IO_RESET;
231*4882a593Smuzhiyun 
232*4882a593Smuzhiyun 	/* If 3 bits/read used, drop from 30 bits to 28. */
233*4882a593Smuzhiyun 
234*4882a593Smuzhiyun 	if (bits_per_read == 3) {
235*4882a593Smuzhiyun 		pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff);
236*4882a593Smuzhiyun 		pkt = (pkt >> 2) | 0xf0000000;
237*4882a593Smuzhiyun 	}
238*4882a593Smuzhiyun 
239*4882a593Smuzhiyun 	if (bit_parity(pkt) == 1)
240*4882a593Smuzhiyun 		return IO_RESET;
241*4882a593Smuzhiyun 
242*4882a593Smuzhiyun 	/* Acknowledge packet receipt */
243*4882a593Smuzhiyun 
244*4882a593Smuzhiyun 	if (!poll_until(0x30, 0, 77, gameport, &raw_data))
245*4882a593Smuzhiyun 		return IO_RESET;
246*4882a593Smuzhiyun 
247*4882a593Smuzhiyun 	raw_data = gameport_read(gameport);
248*4882a593Smuzhiyun 
249*4882a593Smuzhiyun 	if (raw_data & 1)
250*4882a593Smuzhiyun 		return IO_RESET;
251*4882a593Smuzhiyun 
252*4882a593Smuzhiyun 	gameport_trigger(gameport);
253*4882a593Smuzhiyun 
254*4882a593Smuzhiyun 	if (!poll_until(0, 0x20, 77, gameport, &raw_data))
255*4882a593Smuzhiyun 		return IO_RESET;
256*4882a593Smuzhiyun 
257*4882a593Smuzhiyun         /* Return if we just wanted the packet or multiport wants to send more */
258*4882a593Smuzhiyun 
259*4882a593Smuzhiyun 	*packet = pkt;
260*4882a593Smuzhiyun 	if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE)))
261*4882a593Smuzhiyun 		return IO_GOT_PACKET;
262*4882a593Smuzhiyun 
263*4882a593Smuzhiyun 	if (pkt & PACKET_MP_MORE)
264*4882a593Smuzhiyun 		return IO_GOT_PACKET | IO_RETRY;
265*4882a593Smuzhiyun 
266*4882a593Smuzhiyun 	/* Multiport is done sending packets and is ready to receive data */
267*4882a593Smuzhiyun 
268*4882a593Smuzhiyun 	if (!poll_until(0x20, 0, 77, gameport, &raw_data))
269*4882a593Smuzhiyun 		return IO_GOT_PACKET | IO_RESET;
270*4882a593Smuzhiyun 
271*4882a593Smuzhiyun 	raw_data = gameport_read(gameport);
272*4882a593Smuzhiyun 	if (raw_data & 1)
273*4882a593Smuzhiyun 		return IO_GOT_PACKET | IO_RESET;
274*4882a593Smuzhiyun 
275*4882a593Smuzhiyun 	/* Trigger gameport based on bits in sendcode */
276*4882a593Smuzhiyun 
277*4882a593Smuzhiyun 	gameport_trigger(gameport);
278*4882a593Smuzhiyun 	do {
279*4882a593Smuzhiyun 		if (!poll_until(0x20, 0x10, 116, gameport, &raw_data))
280*4882a593Smuzhiyun 			return IO_GOT_PACKET | IO_RESET;
281*4882a593Smuzhiyun 
282*4882a593Smuzhiyun 		if (!poll_until(0x30, 0, 193, gameport, &raw_data))
283*4882a593Smuzhiyun 			return IO_GOT_PACKET | IO_RESET;
284*4882a593Smuzhiyun 
285*4882a593Smuzhiyun 		if (raw_data & 1)
286*4882a593Smuzhiyun 			return IO_GOT_PACKET | IO_RESET;
287*4882a593Smuzhiyun 
288*4882a593Smuzhiyun 		if (sendcode & 1)
289*4882a593Smuzhiyun 			gameport_trigger(gameport);
290*4882a593Smuzhiyun 
291*4882a593Smuzhiyun 		sendcode >>= 1;
292*4882a593Smuzhiyun 	} while (sendcode);
293*4882a593Smuzhiyun 
294*4882a593Smuzhiyun 	return IO_GOT_PACKET | IO_MODE_FAST;
295*4882a593Smuzhiyun }
296*4882a593Smuzhiyun 
297*4882a593Smuzhiyun /*
298*4882a593Smuzhiyun  * Disables and restores interrupts for mp_io(), which does the actual I/O.
299*4882a593Smuzhiyun  */
300*4882a593Smuzhiyun 
multiport_io(struct gameport * gameport,int sendflags,int sendcode,u32 * packet)301*4882a593Smuzhiyun static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
302*4882a593Smuzhiyun {
303*4882a593Smuzhiyun 	int status;
304*4882a593Smuzhiyun 	unsigned long flags;
305*4882a593Smuzhiyun 
306*4882a593Smuzhiyun 	local_irq_save(flags);
307*4882a593Smuzhiyun 	status = mp_io(gameport, sendflags, sendcode, packet);
308*4882a593Smuzhiyun 	local_irq_restore(flags);
309*4882a593Smuzhiyun 
310*4882a593Smuzhiyun 	return status;
311*4882a593Smuzhiyun }
312*4882a593Smuzhiyun 
313*4882a593Smuzhiyun /*
314*4882a593Smuzhiyun  * Puts multiport into digital mode.  Multiport LED turns green.
315*4882a593Smuzhiyun  *
316*4882a593Smuzhiyun  * Returns true if a valid digital packet was received, false otherwise.
317*4882a593Smuzhiyun  */
318*4882a593Smuzhiyun 
dig_mode_start(struct gameport * gameport,u32 * packet)319*4882a593Smuzhiyun static int dig_mode_start(struct gameport *gameport, u32 *packet)
320*4882a593Smuzhiyun {
321*4882a593Smuzhiyun 	int i;
322*4882a593Smuzhiyun 	int flags, tries = 0, bads = 0;
323*4882a593Smuzhiyun 
324*4882a593Smuzhiyun 	for (i = 0; i < ARRAY_SIZE(init_seq); i++) {     /* Send magic sequence */
325*4882a593Smuzhiyun 		if (init_seq[i])
326*4882a593Smuzhiyun 			gameport_trigger(gameport);
327*4882a593Smuzhiyun 		udelay(GRIP_INIT_DELAY);
328*4882a593Smuzhiyun 	}
329*4882a593Smuzhiyun 
330*4882a593Smuzhiyun 	for (i = 0; i < 16; i++)            /* Wait for multiport to settle */
331*4882a593Smuzhiyun 		udelay(GRIP_INIT_DELAY);
332*4882a593Smuzhiyun 
333*4882a593Smuzhiyun 	while (tries < 64 && bads < 8) {    /* Reset multiport and try getting a packet */
334*4882a593Smuzhiyun 
335*4882a593Smuzhiyun 		flags = multiport_io(gameport, IO_RESET, 0x27, packet);
336*4882a593Smuzhiyun 
337*4882a593Smuzhiyun 		if (flags & IO_MODE_FAST)
338*4882a593Smuzhiyun 			return 1;
339*4882a593Smuzhiyun 
340*4882a593Smuzhiyun 		if (flags & IO_RETRY)
341*4882a593Smuzhiyun 			tries++;
342*4882a593Smuzhiyun 		else
343*4882a593Smuzhiyun 			bads++;
344*4882a593Smuzhiyun 	}
345*4882a593Smuzhiyun 	return 0;
346*4882a593Smuzhiyun }
347*4882a593Smuzhiyun 
348*4882a593Smuzhiyun /*
349*4882a593Smuzhiyun  * Packet structure: B0-B15   => gamepad state
350*4882a593Smuzhiyun  *                   B16-B20  => gamepad device type
351*4882a593Smuzhiyun  *                   B21-B24  => multiport slot index (1-4)
352*4882a593Smuzhiyun  *
353*4882a593Smuzhiyun  * Known device types: 0x1f (grip pad), 0x0 (no device).  Others may exist.
354*4882a593Smuzhiyun  *
355*4882a593Smuzhiyun  * Returns the packet status.
356*4882a593Smuzhiyun  */
357*4882a593Smuzhiyun 
get_and_decode_packet(struct grip_mp * grip,int flags)358*4882a593Smuzhiyun static int get_and_decode_packet(struct grip_mp *grip, int flags)
359*4882a593Smuzhiyun {
360*4882a593Smuzhiyun 	struct grip_port *port;
361*4882a593Smuzhiyun 	u32 packet;
362*4882a593Smuzhiyun 	int joytype = 0;
363*4882a593Smuzhiyun 	int slot;
364*4882a593Smuzhiyun 
365*4882a593Smuzhiyun 	/* Get a packet and check for validity */
366*4882a593Smuzhiyun 
367*4882a593Smuzhiyun 	flags &= IO_RESET | IO_RETRY;
368*4882a593Smuzhiyun 	flags = multiport_io(grip->gameport, flags, 0, &packet);
369*4882a593Smuzhiyun 	grip->reads++;
370*4882a593Smuzhiyun 
371*4882a593Smuzhiyun 	if (packet & PACKET_MP_DONE)
372*4882a593Smuzhiyun 		flags |= IO_DONE;
373*4882a593Smuzhiyun 
374*4882a593Smuzhiyun 	if (flags && !(flags & IO_GOT_PACKET)) {
375*4882a593Smuzhiyun 		grip->bads++;
376*4882a593Smuzhiyun 		return flags;
377*4882a593Smuzhiyun 	}
378*4882a593Smuzhiyun 
379*4882a593Smuzhiyun 	/* Ignore non-gamepad packets, e.g. multiport hardware version */
380*4882a593Smuzhiyun 
381*4882a593Smuzhiyun 	slot = ((packet >> 21) & 0xf) - 1;
382*4882a593Smuzhiyun 	if ((slot < 0) || (slot > 3))
383*4882a593Smuzhiyun 		return flags;
384*4882a593Smuzhiyun 
385*4882a593Smuzhiyun 	port = grip->port[slot];
386*4882a593Smuzhiyun 
387*4882a593Smuzhiyun 	/*
388*4882a593Smuzhiyun 	 * Handle "reset" packets, which occur at startup, and when gamepads
389*4882a593Smuzhiyun 	 * are removed or plugged in.  May contain configuration of a new gamepad.
390*4882a593Smuzhiyun 	 */
391*4882a593Smuzhiyun 
392*4882a593Smuzhiyun 	joytype = (packet >> 16) & 0x1f;
393*4882a593Smuzhiyun 	if (!joytype) {
394*4882a593Smuzhiyun 
395*4882a593Smuzhiyun 		if (port->registered) {
396*4882a593Smuzhiyun 			printk(KERN_INFO "grip_mp: removing %s, slot %d\n",
397*4882a593Smuzhiyun 			       grip_name[port->mode], slot);
398*4882a593Smuzhiyun 			input_unregister_device(port->dev);
399*4882a593Smuzhiyun 			port->registered = 0;
400*4882a593Smuzhiyun 		}
401*4882a593Smuzhiyun 		dbg("Reset: grip multiport slot %d\n", slot);
402*4882a593Smuzhiyun 		port->mode = GRIP_MODE_RESET;
403*4882a593Smuzhiyun 		flags |= IO_SLOT_CHANGE;
404*4882a593Smuzhiyun 		return flags;
405*4882a593Smuzhiyun 	}
406*4882a593Smuzhiyun 
407*4882a593Smuzhiyun 	/* Interpret a grip pad packet */
408*4882a593Smuzhiyun 
409*4882a593Smuzhiyun 	if (joytype == 0x1f) {
410*4882a593Smuzhiyun 
411*4882a593Smuzhiyun 		int dir = (packet >> 8) & 0xf;          /* eight way directional value */
412*4882a593Smuzhiyun 		port->buttons = (~packet) & 0xff;
413*4882a593Smuzhiyun 		port->yaxes = ((axis_map[dir] >> 2) & 3) - 1;
414*4882a593Smuzhiyun 		port->xaxes = (axis_map[dir] & 3) - 1;
415*4882a593Smuzhiyun 		port->dirty = 1;
416*4882a593Smuzhiyun 
417*4882a593Smuzhiyun 		if (port->mode == GRIP_MODE_RESET)
418*4882a593Smuzhiyun 			flags |= IO_SLOT_CHANGE;
419*4882a593Smuzhiyun 
420*4882a593Smuzhiyun 		port->mode = GRIP_MODE_GP;
421*4882a593Smuzhiyun 
422*4882a593Smuzhiyun 		if (!port->registered) {
423*4882a593Smuzhiyun 			dbg("New Grip pad in multiport slot %d.\n", slot);
424*4882a593Smuzhiyun 			if (register_slot(slot, grip)) {
425*4882a593Smuzhiyun 				port->mode = GRIP_MODE_RESET;
426*4882a593Smuzhiyun 				port->dirty = 0;
427*4882a593Smuzhiyun 			}
428*4882a593Smuzhiyun 		}
429*4882a593Smuzhiyun 		return flags;
430*4882a593Smuzhiyun 	}
431*4882a593Smuzhiyun 
432*4882a593Smuzhiyun 	/* Handle non-grip device codes.  For now, just print diagnostics. */
433*4882a593Smuzhiyun 
434*4882a593Smuzhiyun 	{
435*4882a593Smuzhiyun 		static int strange_code = 0;
436*4882a593Smuzhiyun 		if (strange_code != joytype) {
437*4882a593Smuzhiyun 			printk(KERN_INFO "Possible non-grip pad/joystick detected.\n");
438*4882a593Smuzhiyun 			printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet);
439*4882a593Smuzhiyun 			strange_code = joytype;
440*4882a593Smuzhiyun 		}
441*4882a593Smuzhiyun 	}
442*4882a593Smuzhiyun 	return flags;
443*4882a593Smuzhiyun }
444*4882a593Smuzhiyun 
445*4882a593Smuzhiyun /*
446*4882a593Smuzhiyun  * Returns true if all multiport slot states appear valid.
447*4882a593Smuzhiyun  */
448*4882a593Smuzhiyun 
slots_valid(struct grip_mp * grip)449*4882a593Smuzhiyun static int slots_valid(struct grip_mp *grip)
450*4882a593Smuzhiyun {
451*4882a593Smuzhiyun 	int flags, slot, invalid = 0, active = 0;
452*4882a593Smuzhiyun 
453*4882a593Smuzhiyun 	flags = get_and_decode_packet(grip, 0);
454*4882a593Smuzhiyun 	if (!(flags & IO_GOT_PACKET))
455*4882a593Smuzhiyun 		return 0;
456*4882a593Smuzhiyun 
457*4882a593Smuzhiyun 	for (slot = 0; slot < 4; slot++) {
458*4882a593Smuzhiyun 		if (grip->port[slot]->mode == GRIP_MODE_RESET)
459*4882a593Smuzhiyun 			invalid = 1;
460*4882a593Smuzhiyun 		if (grip->port[slot]->mode != GRIP_MODE_NONE)
461*4882a593Smuzhiyun 			active = 1;
462*4882a593Smuzhiyun 	}
463*4882a593Smuzhiyun 
464*4882a593Smuzhiyun 	/* Return true if no active slot but multiport sent all its data */
465*4882a593Smuzhiyun 	if (!active)
466*4882a593Smuzhiyun 		return (flags & IO_DONE) ? 1 : 0;
467*4882a593Smuzhiyun 
468*4882a593Smuzhiyun 	/* Return false if invalid device code received */
469*4882a593Smuzhiyun 	return invalid ? 0 : 1;
470*4882a593Smuzhiyun }
471*4882a593Smuzhiyun 
472*4882a593Smuzhiyun /*
473*4882a593Smuzhiyun  * Returns whether the multiport was placed into digital mode and
474*4882a593Smuzhiyun  * able to communicate its state successfully.
475*4882a593Smuzhiyun  */
476*4882a593Smuzhiyun 
multiport_init(struct grip_mp * grip)477*4882a593Smuzhiyun static int multiport_init(struct grip_mp *grip)
478*4882a593Smuzhiyun {
479*4882a593Smuzhiyun 	int dig_mode, initialized = 0, tries = 0;
480*4882a593Smuzhiyun 	u32 packet;
481*4882a593Smuzhiyun 
482*4882a593Smuzhiyun 	dig_mode = dig_mode_start(grip->gameport, &packet);
483*4882a593Smuzhiyun 	while (!dig_mode && tries < 4) {
484*4882a593Smuzhiyun 		dig_mode = dig_mode_start(grip->gameport, &packet);
485*4882a593Smuzhiyun 		tries++;
486*4882a593Smuzhiyun 	}
487*4882a593Smuzhiyun 
488*4882a593Smuzhiyun 	if (dig_mode)
489*4882a593Smuzhiyun 		dbg("multiport_init(): digital mode activated.\n");
490*4882a593Smuzhiyun 	else {
491*4882a593Smuzhiyun 		dbg("multiport_init(): unable to activate digital mode.\n");
492*4882a593Smuzhiyun 		return 0;
493*4882a593Smuzhiyun 	}
494*4882a593Smuzhiyun 
495*4882a593Smuzhiyun 	/* Get packets, store multiport state, and check state's validity */
496*4882a593Smuzhiyun 	for (tries = 0; tries < 4096; tries++) {
497*4882a593Smuzhiyun 		if (slots_valid(grip)) {
498*4882a593Smuzhiyun 			initialized = 1;
499*4882a593Smuzhiyun 			break;
500*4882a593Smuzhiyun 		}
501*4882a593Smuzhiyun 	}
502*4882a593Smuzhiyun 	dbg("multiport_init(): initialized == %d\n", initialized);
503*4882a593Smuzhiyun 	return initialized;
504*4882a593Smuzhiyun }
505*4882a593Smuzhiyun 
506*4882a593Smuzhiyun /*
507*4882a593Smuzhiyun  * Reports joystick state to the linux input layer.
508*4882a593Smuzhiyun  */
509*4882a593Smuzhiyun 
report_slot(struct grip_mp * grip,int slot)510*4882a593Smuzhiyun static void report_slot(struct grip_mp *grip, int slot)
511*4882a593Smuzhiyun {
512*4882a593Smuzhiyun 	struct grip_port *port = grip->port[slot];
513*4882a593Smuzhiyun 	int i;
514*4882a593Smuzhiyun 
515*4882a593Smuzhiyun 	/* Store button states with linux input driver */
516*4882a593Smuzhiyun 
517*4882a593Smuzhiyun 	for (i = 0; i < 8; i++)
518*4882a593Smuzhiyun 		input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1);
519*4882a593Smuzhiyun 
520*4882a593Smuzhiyun 	/* Store axis states with linux driver */
521*4882a593Smuzhiyun 
522*4882a593Smuzhiyun 	input_report_abs(port->dev, ABS_X, port->xaxes);
523*4882a593Smuzhiyun 	input_report_abs(port->dev, ABS_Y, port->yaxes);
524*4882a593Smuzhiyun 
525*4882a593Smuzhiyun 	/* Tell the receiver of the events to process them */
526*4882a593Smuzhiyun 
527*4882a593Smuzhiyun 	input_sync(port->dev);
528*4882a593Smuzhiyun 
529*4882a593Smuzhiyun 	port->dirty = 0;
530*4882a593Smuzhiyun }
531*4882a593Smuzhiyun 
532*4882a593Smuzhiyun /*
533*4882a593Smuzhiyun  * Get the multiport state.
534*4882a593Smuzhiyun  */
535*4882a593Smuzhiyun 
grip_poll(struct gameport * gameport)536*4882a593Smuzhiyun static void grip_poll(struct gameport *gameport)
537*4882a593Smuzhiyun {
538*4882a593Smuzhiyun 	struct grip_mp *grip = gameport_get_drvdata(gameport);
539*4882a593Smuzhiyun 	int i, npkts, flags;
540*4882a593Smuzhiyun 
541*4882a593Smuzhiyun 	for (npkts = 0; npkts < 4; npkts++) {
542*4882a593Smuzhiyun 		flags = IO_RETRY;
543*4882a593Smuzhiyun 		for (i = 0; i < 32; i++) {
544*4882a593Smuzhiyun 			flags = get_and_decode_packet(grip, flags);
545*4882a593Smuzhiyun 			if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY))
546*4882a593Smuzhiyun 				break;
547*4882a593Smuzhiyun 		}
548*4882a593Smuzhiyun 		if (flags & IO_DONE)
549*4882a593Smuzhiyun 			break;
550*4882a593Smuzhiyun 	}
551*4882a593Smuzhiyun 
552*4882a593Smuzhiyun 	for (i = 0; i < 4; i++)
553*4882a593Smuzhiyun 		if (grip->port[i]->dirty)
554*4882a593Smuzhiyun 			report_slot(grip, i);
555*4882a593Smuzhiyun }
556*4882a593Smuzhiyun 
557*4882a593Smuzhiyun /*
558*4882a593Smuzhiyun  * Called when a joystick device file is opened
559*4882a593Smuzhiyun  */
560*4882a593Smuzhiyun 
grip_open(struct input_dev * dev)561*4882a593Smuzhiyun static int grip_open(struct input_dev *dev)
562*4882a593Smuzhiyun {
563*4882a593Smuzhiyun 	struct grip_mp *grip = input_get_drvdata(dev);
564*4882a593Smuzhiyun 
565*4882a593Smuzhiyun 	gameport_start_polling(grip->gameport);
566*4882a593Smuzhiyun 	return 0;
567*4882a593Smuzhiyun }
568*4882a593Smuzhiyun 
569*4882a593Smuzhiyun /*
570*4882a593Smuzhiyun  * Called when a joystick device file is closed
571*4882a593Smuzhiyun  */
572*4882a593Smuzhiyun 
grip_close(struct input_dev * dev)573*4882a593Smuzhiyun static void grip_close(struct input_dev *dev)
574*4882a593Smuzhiyun {
575*4882a593Smuzhiyun 	struct grip_mp *grip = input_get_drvdata(dev);
576*4882a593Smuzhiyun 
577*4882a593Smuzhiyun 	gameport_stop_polling(grip->gameport);
578*4882a593Smuzhiyun }
579*4882a593Smuzhiyun 
580*4882a593Smuzhiyun /*
581*4882a593Smuzhiyun  * Tell the linux input layer about a newly plugged-in gamepad.
582*4882a593Smuzhiyun  */
583*4882a593Smuzhiyun 
register_slot(int slot,struct grip_mp * grip)584*4882a593Smuzhiyun static int register_slot(int slot, struct grip_mp *grip)
585*4882a593Smuzhiyun {
586*4882a593Smuzhiyun 	struct grip_port *port = grip->port[slot];
587*4882a593Smuzhiyun 	struct input_dev *input_dev;
588*4882a593Smuzhiyun 	int j, t;
589*4882a593Smuzhiyun 	int err;
590*4882a593Smuzhiyun 
591*4882a593Smuzhiyun 	port->dev = input_dev = input_allocate_device();
592*4882a593Smuzhiyun 	if (!input_dev)
593*4882a593Smuzhiyun 		return -ENOMEM;
594*4882a593Smuzhiyun 
595*4882a593Smuzhiyun 	input_dev->name = grip_name[port->mode];
596*4882a593Smuzhiyun 	input_dev->id.bustype = BUS_GAMEPORT;
597*4882a593Smuzhiyun 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
598*4882a593Smuzhiyun 	input_dev->id.product = 0x0100 + port->mode;
599*4882a593Smuzhiyun 	input_dev->id.version = 0x0100;
600*4882a593Smuzhiyun 	input_dev->dev.parent = &grip->gameport->dev;
601*4882a593Smuzhiyun 
602*4882a593Smuzhiyun 	input_set_drvdata(input_dev, grip);
603*4882a593Smuzhiyun 
604*4882a593Smuzhiyun 	input_dev->open = grip_open;
605*4882a593Smuzhiyun 	input_dev->close = grip_close;
606*4882a593Smuzhiyun 
607*4882a593Smuzhiyun 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
608*4882a593Smuzhiyun 
609*4882a593Smuzhiyun 	for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
610*4882a593Smuzhiyun 		input_set_abs_params(input_dev, t, -1, 1, 0, 0);
611*4882a593Smuzhiyun 
612*4882a593Smuzhiyun 	for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++)
613*4882a593Smuzhiyun 		if (t > 0)
614*4882a593Smuzhiyun 			set_bit(t, input_dev->keybit);
615*4882a593Smuzhiyun 
616*4882a593Smuzhiyun 	err = input_register_device(port->dev);
617*4882a593Smuzhiyun 	if (err) {
618*4882a593Smuzhiyun 		input_free_device(port->dev);
619*4882a593Smuzhiyun 		return err;
620*4882a593Smuzhiyun 	}
621*4882a593Smuzhiyun 
622*4882a593Smuzhiyun 	port->registered = 1;
623*4882a593Smuzhiyun 
624*4882a593Smuzhiyun 	if (port->dirty)	            /* report initial state, if any */
625*4882a593Smuzhiyun 		report_slot(grip, slot);
626*4882a593Smuzhiyun 
627*4882a593Smuzhiyun 	return 0;
628*4882a593Smuzhiyun }
629*4882a593Smuzhiyun 
grip_connect(struct gameport * gameport,struct gameport_driver * drv)630*4882a593Smuzhiyun static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
631*4882a593Smuzhiyun {
632*4882a593Smuzhiyun 	struct grip_mp *grip;
633*4882a593Smuzhiyun 	int err;
634*4882a593Smuzhiyun 
635*4882a593Smuzhiyun 	if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL)))
636*4882a593Smuzhiyun 		return -ENOMEM;
637*4882a593Smuzhiyun 
638*4882a593Smuzhiyun 	grip->gameport = gameport;
639*4882a593Smuzhiyun 
640*4882a593Smuzhiyun 	gameport_set_drvdata(gameport, grip);
641*4882a593Smuzhiyun 
642*4882a593Smuzhiyun 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
643*4882a593Smuzhiyun 	if (err)
644*4882a593Smuzhiyun 		goto fail1;
645*4882a593Smuzhiyun 
646*4882a593Smuzhiyun 	gameport_set_poll_handler(gameport, grip_poll);
647*4882a593Smuzhiyun 	gameport_set_poll_interval(gameport, 20);
648*4882a593Smuzhiyun 
649*4882a593Smuzhiyun 	if (!multiport_init(grip)) {
650*4882a593Smuzhiyun 		err = -ENODEV;
651*4882a593Smuzhiyun 		goto fail2;
652*4882a593Smuzhiyun 	}
653*4882a593Smuzhiyun 
654*4882a593Smuzhiyun 	if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) {
655*4882a593Smuzhiyun 		/* nothing plugged in */
656*4882a593Smuzhiyun 		err = -ENODEV;
657*4882a593Smuzhiyun 		goto fail2;
658*4882a593Smuzhiyun 	}
659*4882a593Smuzhiyun 
660*4882a593Smuzhiyun 	return 0;
661*4882a593Smuzhiyun 
662*4882a593Smuzhiyun fail2:	gameport_close(gameport);
663*4882a593Smuzhiyun fail1:	gameport_set_drvdata(gameport, NULL);
664*4882a593Smuzhiyun 	kfree(grip);
665*4882a593Smuzhiyun 	return err;
666*4882a593Smuzhiyun }
667*4882a593Smuzhiyun 
grip_disconnect(struct gameport * gameport)668*4882a593Smuzhiyun static void grip_disconnect(struct gameport *gameport)
669*4882a593Smuzhiyun {
670*4882a593Smuzhiyun 	struct grip_mp *grip = gameport_get_drvdata(gameport);
671*4882a593Smuzhiyun 	int i;
672*4882a593Smuzhiyun 
673*4882a593Smuzhiyun 	for (i = 0; i < 4; i++)
674*4882a593Smuzhiyun 		if (grip->port[i]->registered)
675*4882a593Smuzhiyun 			input_unregister_device(grip->port[i]->dev);
676*4882a593Smuzhiyun 	gameport_close(gameport);
677*4882a593Smuzhiyun 	gameport_set_drvdata(gameport, NULL);
678*4882a593Smuzhiyun 	kfree(grip);
679*4882a593Smuzhiyun }
680*4882a593Smuzhiyun 
681*4882a593Smuzhiyun static struct gameport_driver grip_drv = {
682*4882a593Smuzhiyun 	.driver		= {
683*4882a593Smuzhiyun 		.name	= "grip_mp",
684*4882a593Smuzhiyun 	},
685*4882a593Smuzhiyun 	.description	= DRIVER_DESC,
686*4882a593Smuzhiyun 	.connect	= grip_connect,
687*4882a593Smuzhiyun 	.disconnect	= grip_disconnect,
688*4882a593Smuzhiyun };
689*4882a593Smuzhiyun 
690*4882a593Smuzhiyun module_gameport_driver(grip_drv);
691