1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0-or-later
2*4882a593Smuzhiyun /*
3*4882a593Smuzhiyun * Copyright (c) 1998-2001 Vojtech Pavlik
4*4882a593Smuzhiyun */
5*4882a593Smuzhiyun
6*4882a593Smuzhiyun /*
7*4882a593Smuzhiyun * Gravis/Kensington GrIP protocol joystick and gamepad driver for Linux
8*4882a593Smuzhiyun */
9*4882a593Smuzhiyun
10*4882a593Smuzhiyun /*
11*4882a593Smuzhiyun */
12*4882a593Smuzhiyun
13*4882a593Smuzhiyun #include <linux/kernel.h>
14*4882a593Smuzhiyun #include <linux/module.h>
15*4882a593Smuzhiyun #include <linux/slab.h>
16*4882a593Smuzhiyun #include <linux/gameport.h>
17*4882a593Smuzhiyun #include <linux/input.h>
18*4882a593Smuzhiyun #include <linux/jiffies.h>
19*4882a593Smuzhiyun
20*4882a593Smuzhiyun #define DRIVER_DESC "Gravis GrIP protocol joystick driver"
21*4882a593Smuzhiyun
22*4882a593Smuzhiyun MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
23*4882a593Smuzhiyun MODULE_DESCRIPTION(DRIVER_DESC);
24*4882a593Smuzhiyun MODULE_LICENSE("GPL");
25*4882a593Smuzhiyun
26*4882a593Smuzhiyun #define GRIP_MODE_GPP 1
27*4882a593Smuzhiyun #define GRIP_MODE_BD 2
28*4882a593Smuzhiyun #define GRIP_MODE_XT 3
29*4882a593Smuzhiyun #define GRIP_MODE_DC 4
30*4882a593Smuzhiyun
31*4882a593Smuzhiyun #define GRIP_LENGTH_GPP 24
32*4882a593Smuzhiyun #define GRIP_STROBE_GPP 200 /* 200 us */
33*4882a593Smuzhiyun #define GRIP_LENGTH_XT 4
34*4882a593Smuzhiyun #define GRIP_STROBE_XT 64 /* 64 us */
35*4882a593Smuzhiyun #define GRIP_MAX_CHUNKS_XT 10
36*4882a593Smuzhiyun #define GRIP_MAX_BITS_XT 30
37*4882a593Smuzhiyun
38*4882a593Smuzhiyun struct grip {
39*4882a593Smuzhiyun struct gameport *gameport;
40*4882a593Smuzhiyun struct input_dev *dev[2];
41*4882a593Smuzhiyun unsigned char mode[2];
42*4882a593Smuzhiyun int reads;
43*4882a593Smuzhiyun int bads;
44*4882a593Smuzhiyun char phys[2][32];
45*4882a593Smuzhiyun };
46*4882a593Smuzhiyun
47*4882a593Smuzhiyun static int grip_btn_gpp[] = { BTN_START, BTN_SELECT, BTN_TR2, BTN_Y, 0, BTN_TL2, BTN_A, BTN_B, BTN_X, 0, BTN_TL, BTN_TR, -1 };
48*4882a593Smuzhiyun static int grip_btn_bd[] = { BTN_THUMB, BTN_THUMB2, BTN_TRIGGER, BTN_TOP, BTN_BASE, -1 };
49*4882a593Smuzhiyun static int grip_btn_xt[] = { BTN_TRIGGER, BTN_THUMB, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_SELECT, BTN_START, BTN_MODE, -1 };
50*4882a593Smuzhiyun static int grip_btn_dc[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_BASE5, -1 };
51*4882a593Smuzhiyun
52*4882a593Smuzhiyun static int grip_abs_gpp[] = { ABS_X, ABS_Y, -1 };
53*4882a593Smuzhiyun static int grip_abs_bd[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, -1 };
54*4882a593Smuzhiyun static int grip_abs_xt[] = { ABS_X, ABS_Y, ABS_BRAKE, ABS_GAS, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, -1 };
55*4882a593Smuzhiyun static int grip_abs_dc[] = { ABS_X, ABS_Y, ABS_RX, ABS_RY, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, -1 };
56*4882a593Smuzhiyun
57*4882a593Smuzhiyun static char *grip_name[] = { NULL, "Gravis GamePad Pro", "Gravis Blackhawk Digital",
58*4882a593Smuzhiyun "Gravis Xterminator Digital", "Gravis Xterminator DualControl" };
59*4882a593Smuzhiyun static int *grip_abs[] = { NULL, grip_abs_gpp, grip_abs_bd, grip_abs_xt, grip_abs_dc };
60*4882a593Smuzhiyun static int *grip_btn[] = { NULL, grip_btn_gpp, grip_btn_bd, grip_btn_xt, grip_btn_dc };
61*4882a593Smuzhiyun static char grip_anx[] = { 0, 0, 3, 5, 5 };
62*4882a593Smuzhiyun static char grip_cen[] = { 0, 0, 2, 2, 4 };
63*4882a593Smuzhiyun
64*4882a593Smuzhiyun /*
65*4882a593Smuzhiyun * grip_gpp_read_packet() reads a Gravis GamePad Pro packet.
66*4882a593Smuzhiyun */
67*4882a593Smuzhiyun
grip_gpp_read_packet(struct gameport * gameport,int shift,unsigned int * data)68*4882a593Smuzhiyun static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data)
69*4882a593Smuzhiyun {
70*4882a593Smuzhiyun unsigned long flags;
71*4882a593Smuzhiyun unsigned char u, v;
72*4882a593Smuzhiyun unsigned int t;
73*4882a593Smuzhiyun int i;
74*4882a593Smuzhiyun
75*4882a593Smuzhiyun int strobe = gameport_time(gameport, GRIP_STROBE_GPP);
76*4882a593Smuzhiyun
77*4882a593Smuzhiyun data[0] = 0;
78*4882a593Smuzhiyun t = strobe;
79*4882a593Smuzhiyun i = 0;
80*4882a593Smuzhiyun
81*4882a593Smuzhiyun local_irq_save(flags);
82*4882a593Smuzhiyun
83*4882a593Smuzhiyun v = gameport_read(gameport) >> shift;
84*4882a593Smuzhiyun
85*4882a593Smuzhiyun do {
86*4882a593Smuzhiyun t--;
87*4882a593Smuzhiyun u = v; v = (gameport_read(gameport) >> shift) & 3;
88*4882a593Smuzhiyun if (~v & u & 1) {
89*4882a593Smuzhiyun data[0] |= (v >> 1) << i++;
90*4882a593Smuzhiyun t = strobe;
91*4882a593Smuzhiyun }
92*4882a593Smuzhiyun } while (i < GRIP_LENGTH_GPP && t > 0);
93*4882a593Smuzhiyun
94*4882a593Smuzhiyun local_irq_restore(flags);
95*4882a593Smuzhiyun
96*4882a593Smuzhiyun if (i < GRIP_LENGTH_GPP) return -1;
97*4882a593Smuzhiyun
98*4882a593Smuzhiyun for (i = 0; i < GRIP_LENGTH_GPP && (data[0] & 0xfe4210) ^ 0x7c0000; i++)
99*4882a593Smuzhiyun data[0] = data[0] >> 1 | (data[0] & 1) << (GRIP_LENGTH_GPP - 1);
100*4882a593Smuzhiyun
101*4882a593Smuzhiyun return -(i == GRIP_LENGTH_GPP);
102*4882a593Smuzhiyun }
103*4882a593Smuzhiyun
104*4882a593Smuzhiyun /*
105*4882a593Smuzhiyun * grip_xt_read_packet() reads a Gravis Xterminator packet.
106*4882a593Smuzhiyun */
107*4882a593Smuzhiyun
grip_xt_read_packet(struct gameport * gameport,int shift,unsigned int * data)108*4882a593Smuzhiyun static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data)
109*4882a593Smuzhiyun {
110*4882a593Smuzhiyun unsigned int i, j, buf, crc;
111*4882a593Smuzhiyun unsigned char u, v, w;
112*4882a593Smuzhiyun unsigned long flags;
113*4882a593Smuzhiyun unsigned int t;
114*4882a593Smuzhiyun char status;
115*4882a593Smuzhiyun
116*4882a593Smuzhiyun int strobe = gameport_time(gameport, GRIP_STROBE_XT);
117*4882a593Smuzhiyun
118*4882a593Smuzhiyun data[0] = data[1] = data[2] = data[3] = 0;
119*4882a593Smuzhiyun status = buf = i = j = 0;
120*4882a593Smuzhiyun t = strobe;
121*4882a593Smuzhiyun
122*4882a593Smuzhiyun local_irq_save(flags);
123*4882a593Smuzhiyun
124*4882a593Smuzhiyun v = w = (gameport_read(gameport) >> shift) & 3;
125*4882a593Smuzhiyun
126*4882a593Smuzhiyun do {
127*4882a593Smuzhiyun t--;
128*4882a593Smuzhiyun u = (gameport_read(gameport) >> shift) & 3;
129*4882a593Smuzhiyun
130*4882a593Smuzhiyun if (u ^ v) {
131*4882a593Smuzhiyun
132*4882a593Smuzhiyun if ((u ^ v) & 1) {
133*4882a593Smuzhiyun buf = (buf << 1) | (u >> 1);
134*4882a593Smuzhiyun t = strobe;
135*4882a593Smuzhiyun i++;
136*4882a593Smuzhiyun } else
137*4882a593Smuzhiyun
138*4882a593Smuzhiyun if ((((u ^ v) & (v ^ w)) >> 1) & ~(u | v | w) & 1) {
139*4882a593Smuzhiyun if (i == 20) {
140*4882a593Smuzhiyun crc = buf ^ (buf >> 7) ^ (buf >> 14);
141*4882a593Smuzhiyun if (!((crc ^ (0x25cb9e70 >> ((crc >> 2) & 0x1c))) & 0xf)) {
142*4882a593Smuzhiyun data[buf >> 18] = buf >> 4;
143*4882a593Smuzhiyun status |= 1 << (buf >> 18);
144*4882a593Smuzhiyun }
145*4882a593Smuzhiyun j++;
146*4882a593Smuzhiyun }
147*4882a593Smuzhiyun t = strobe;
148*4882a593Smuzhiyun buf = 0;
149*4882a593Smuzhiyun i = 0;
150*4882a593Smuzhiyun }
151*4882a593Smuzhiyun w = v;
152*4882a593Smuzhiyun v = u;
153*4882a593Smuzhiyun }
154*4882a593Smuzhiyun
155*4882a593Smuzhiyun } while (status != 0xf && i < GRIP_MAX_BITS_XT && j < GRIP_MAX_CHUNKS_XT && t > 0);
156*4882a593Smuzhiyun
157*4882a593Smuzhiyun local_irq_restore(flags);
158*4882a593Smuzhiyun
159*4882a593Smuzhiyun return -(status != 0xf);
160*4882a593Smuzhiyun }
161*4882a593Smuzhiyun
162*4882a593Smuzhiyun /*
163*4882a593Smuzhiyun * grip_timer() repeatedly polls the joysticks and generates events.
164*4882a593Smuzhiyun */
165*4882a593Smuzhiyun
grip_poll(struct gameport * gameport)166*4882a593Smuzhiyun static void grip_poll(struct gameport *gameport)
167*4882a593Smuzhiyun {
168*4882a593Smuzhiyun struct grip *grip = gameport_get_drvdata(gameport);
169*4882a593Smuzhiyun unsigned int data[GRIP_LENGTH_XT];
170*4882a593Smuzhiyun struct input_dev *dev;
171*4882a593Smuzhiyun int i, j;
172*4882a593Smuzhiyun
173*4882a593Smuzhiyun for (i = 0; i < 2; i++) {
174*4882a593Smuzhiyun
175*4882a593Smuzhiyun dev = grip->dev[i];
176*4882a593Smuzhiyun if (!dev)
177*4882a593Smuzhiyun continue;
178*4882a593Smuzhiyun
179*4882a593Smuzhiyun grip->reads++;
180*4882a593Smuzhiyun
181*4882a593Smuzhiyun switch (grip->mode[i]) {
182*4882a593Smuzhiyun
183*4882a593Smuzhiyun case GRIP_MODE_GPP:
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun if (grip_gpp_read_packet(grip->gameport, (i << 1) + 4, data)) {
186*4882a593Smuzhiyun grip->bads++;
187*4882a593Smuzhiyun break;
188*4882a593Smuzhiyun }
189*4882a593Smuzhiyun
190*4882a593Smuzhiyun input_report_abs(dev, ABS_X, ((*data >> 15) & 1) - ((*data >> 16) & 1));
191*4882a593Smuzhiyun input_report_abs(dev, ABS_Y, ((*data >> 13) & 1) - ((*data >> 12) & 1));
192*4882a593Smuzhiyun
193*4882a593Smuzhiyun for (j = 0; j < 12; j++)
194*4882a593Smuzhiyun if (grip_btn_gpp[j])
195*4882a593Smuzhiyun input_report_key(dev, grip_btn_gpp[j], (*data >> j) & 1);
196*4882a593Smuzhiyun
197*4882a593Smuzhiyun break;
198*4882a593Smuzhiyun
199*4882a593Smuzhiyun case GRIP_MODE_BD:
200*4882a593Smuzhiyun
201*4882a593Smuzhiyun if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {
202*4882a593Smuzhiyun grip->bads++;
203*4882a593Smuzhiyun break;
204*4882a593Smuzhiyun }
205*4882a593Smuzhiyun
206*4882a593Smuzhiyun input_report_abs(dev, ABS_X, (data[0] >> 2) & 0x3f);
207*4882a593Smuzhiyun input_report_abs(dev, ABS_Y, 63 - ((data[0] >> 8) & 0x3f));
208*4882a593Smuzhiyun input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);
209*4882a593Smuzhiyun
210*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2] & 1));
211*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));
212*4882a593Smuzhiyun
213*4882a593Smuzhiyun for (j = 0; j < 5; j++)
214*4882a593Smuzhiyun input_report_key(dev, grip_btn_bd[j], (data[3] >> (j + 4)) & 1);
215*4882a593Smuzhiyun
216*4882a593Smuzhiyun break;
217*4882a593Smuzhiyun
218*4882a593Smuzhiyun case GRIP_MODE_XT:
219*4882a593Smuzhiyun
220*4882a593Smuzhiyun if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {
221*4882a593Smuzhiyun grip->bads++;
222*4882a593Smuzhiyun break;
223*4882a593Smuzhiyun }
224*4882a593Smuzhiyun
225*4882a593Smuzhiyun input_report_abs(dev, ABS_X, (data[0] >> 2) & 0x3f);
226*4882a593Smuzhiyun input_report_abs(dev, ABS_Y, 63 - ((data[0] >> 8) & 0x3f));
227*4882a593Smuzhiyun input_report_abs(dev, ABS_BRAKE, (data[1] >> 2) & 0x3f);
228*4882a593Smuzhiyun input_report_abs(dev, ABS_GAS, (data[1] >> 8) & 0x3f);
229*4882a593Smuzhiyun input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);
230*4882a593Smuzhiyun
231*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2] & 1));
232*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));
233*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT1X, ((data[2] >> 5) & 1) - ((data[2] >> 4) & 1));
234*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT1Y, ((data[2] >> 6) & 1) - ((data[2] >> 7) & 1));
235*4882a593Smuzhiyun
236*4882a593Smuzhiyun for (j = 0; j < 11; j++)
237*4882a593Smuzhiyun input_report_key(dev, grip_btn_xt[j], (data[3] >> (j + 3)) & 1);
238*4882a593Smuzhiyun break;
239*4882a593Smuzhiyun
240*4882a593Smuzhiyun case GRIP_MODE_DC:
241*4882a593Smuzhiyun
242*4882a593Smuzhiyun if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {
243*4882a593Smuzhiyun grip->bads++;
244*4882a593Smuzhiyun break;
245*4882a593Smuzhiyun }
246*4882a593Smuzhiyun
247*4882a593Smuzhiyun input_report_abs(dev, ABS_X, (data[0] >> 2) & 0x3f);
248*4882a593Smuzhiyun input_report_abs(dev, ABS_Y, (data[0] >> 8) & 0x3f);
249*4882a593Smuzhiyun input_report_abs(dev, ABS_RX, (data[1] >> 2) & 0x3f);
250*4882a593Smuzhiyun input_report_abs(dev, ABS_RY, (data[1] >> 8) & 0x3f);
251*4882a593Smuzhiyun input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);
252*4882a593Smuzhiyun
253*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2] & 1));
254*4882a593Smuzhiyun input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));
255*4882a593Smuzhiyun
256*4882a593Smuzhiyun for (j = 0; j < 9; j++)
257*4882a593Smuzhiyun input_report_key(dev, grip_btn_dc[j], (data[3] >> (j + 3)) & 1);
258*4882a593Smuzhiyun break;
259*4882a593Smuzhiyun
260*4882a593Smuzhiyun
261*4882a593Smuzhiyun }
262*4882a593Smuzhiyun
263*4882a593Smuzhiyun input_sync(dev);
264*4882a593Smuzhiyun }
265*4882a593Smuzhiyun }
266*4882a593Smuzhiyun
grip_open(struct input_dev * dev)267*4882a593Smuzhiyun static int grip_open(struct input_dev *dev)
268*4882a593Smuzhiyun {
269*4882a593Smuzhiyun struct grip *grip = input_get_drvdata(dev);
270*4882a593Smuzhiyun
271*4882a593Smuzhiyun gameport_start_polling(grip->gameport);
272*4882a593Smuzhiyun return 0;
273*4882a593Smuzhiyun }
274*4882a593Smuzhiyun
grip_close(struct input_dev * dev)275*4882a593Smuzhiyun static void grip_close(struct input_dev *dev)
276*4882a593Smuzhiyun {
277*4882a593Smuzhiyun struct grip *grip = input_get_drvdata(dev);
278*4882a593Smuzhiyun
279*4882a593Smuzhiyun gameport_stop_polling(grip->gameport);
280*4882a593Smuzhiyun }
281*4882a593Smuzhiyun
grip_connect(struct gameport * gameport,struct gameport_driver * drv)282*4882a593Smuzhiyun static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
283*4882a593Smuzhiyun {
284*4882a593Smuzhiyun struct grip *grip;
285*4882a593Smuzhiyun struct input_dev *input_dev;
286*4882a593Smuzhiyun unsigned int data[GRIP_LENGTH_XT];
287*4882a593Smuzhiyun int i, j, t;
288*4882a593Smuzhiyun int err;
289*4882a593Smuzhiyun
290*4882a593Smuzhiyun if (!(grip = kzalloc(sizeof(struct grip), GFP_KERNEL)))
291*4882a593Smuzhiyun return -ENOMEM;
292*4882a593Smuzhiyun
293*4882a593Smuzhiyun grip->gameport = gameport;
294*4882a593Smuzhiyun
295*4882a593Smuzhiyun gameport_set_drvdata(gameport, grip);
296*4882a593Smuzhiyun
297*4882a593Smuzhiyun err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
298*4882a593Smuzhiyun if (err)
299*4882a593Smuzhiyun goto fail1;
300*4882a593Smuzhiyun
301*4882a593Smuzhiyun for (i = 0; i < 2; i++) {
302*4882a593Smuzhiyun if (!grip_gpp_read_packet(gameport, (i << 1) + 4, data)) {
303*4882a593Smuzhiyun grip->mode[i] = GRIP_MODE_GPP;
304*4882a593Smuzhiyun continue;
305*4882a593Smuzhiyun }
306*4882a593Smuzhiyun if (!grip_xt_read_packet(gameport, (i << 1) + 4, data)) {
307*4882a593Smuzhiyun if (!(data[3] & 7)) {
308*4882a593Smuzhiyun grip->mode[i] = GRIP_MODE_BD;
309*4882a593Smuzhiyun continue;
310*4882a593Smuzhiyun }
311*4882a593Smuzhiyun if (!(data[2] & 0xf0)) {
312*4882a593Smuzhiyun grip->mode[i] = GRIP_MODE_XT;
313*4882a593Smuzhiyun continue;
314*4882a593Smuzhiyun }
315*4882a593Smuzhiyun grip->mode[i] = GRIP_MODE_DC;
316*4882a593Smuzhiyun continue;
317*4882a593Smuzhiyun }
318*4882a593Smuzhiyun }
319*4882a593Smuzhiyun
320*4882a593Smuzhiyun if (!grip->mode[0] && !grip->mode[1]) {
321*4882a593Smuzhiyun err = -ENODEV;
322*4882a593Smuzhiyun goto fail2;
323*4882a593Smuzhiyun }
324*4882a593Smuzhiyun
325*4882a593Smuzhiyun gameport_set_poll_handler(gameport, grip_poll);
326*4882a593Smuzhiyun gameport_set_poll_interval(gameport, 20);
327*4882a593Smuzhiyun
328*4882a593Smuzhiyun for (i = 0; i < 2; i++) {
329*4882a593Smuzhiyun if (!grip->mode[i])
330*4882a593Smuzhiyun continue;
331*4882a593Smuzhiyun
332*4882a593Smuzhiyun grip->dev[i] = input_dev = input_allocate_device();
333*4882a593Smuzhiyun if (!input_dev) {
334*4882a593Smuzhiyun err = -ENOMEM;
335*4882a593Smuzhiyun goto fail3;
336*4882a593Smuzhiyun }
337*4882a593Smuzhiyun
338*4882a593Smuzhiyun snprintf(grip->phys[i], sizeof(grip->phys[i]),
339*4882a593Smuzhiyun "%s/input%d", gameport->phys, i);
340*4882a593Smuzhiyun
341*4882a593Smuzhiyun input_dev->name = grip_name[grip->mode[i]];
342*4882a593Smuzhiyun input_dev->phys = grip->phys[i];
343*4882a593Smuzhiyun input_dev->id.bustype = BUS_GAMEPORT;
344*4882a593Smuzhiyun input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
345*4882a593Smuzhiyun input_dev->id.product = grip->mode[i];
346*4882a593Smuzhiyun input_dev->id.version = 0x0100;
347*4882a593Smuzhiyun input_dev->dev.parent = &gameport->dev;
348*4882a593Smuzhiyun
349*4882a593Smuzhiyun input_set_drvdata(input_dev, grip);
350*4882a593Smuzhiyun
351*4882a593Smuzhiyun input_dev->open = grip_open;
352*4882a593Smuzhiyun input_dev->close = grip_close;
353*4882a593Smuzhiyun
354*4882a593Smuzhiyun input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
355*4882a593Smuzhiyun
356*4882a593Smuzhiyun for (j = 0; (t = grip_abs[grip->mode[i]][j]) >= 0; j++) {
357*4882a593Smuzhiyun
358*4882a593Smuzhiyun if (j < grip_cen[grip->mode[i]])
359*4882a593Smuzhiyun input_set_abs_params(input_dev, t, 14, 52, 1, 2);
360*4882a593Smuzhiyun else if (j < grip_anx[grip->mode[i]])
361*4882a593Smuzhiyun input_set_abs_params(input_dev, t, 3, 57, 1, 0);
362*4882a593Smuzhiyun else
363*4882a593Smuzhiyun input_set_abs_params(input_dev, t, -1, 1, 0, 0);
364*4882a593Smuzhiyun }
365*4882a593Smuzhiyun
366*4882a593Smuzhiyun for (j = 0; (t = grip_btn[grip->mode[i]][j]) >= 0; j++)
367*4882a593Smuzhiyun if (t > 0)
368*4882a593Smuzhiyun set_bit(t, input_dev->keybit);
369*4882a593Smuzhiyun
370*4882a593Smuzhiyun err = input_register_device(grip->dev[i]);
371*4882a593Smuzhiyun if (err)
372*4882a593Smuzhiyun goto fail4;
373*4882a593Smuzhiyun }
374*4882a593Smuzhiyun
375*4882a593Smuzhiyun return 0;
376*4882a593Smuzhiyun
377*4882a593Smuzhiyun fail4: input_free_device(grip->dev[i]);
378*4882a593Smuzhiyun fail3: while (--i >= 0)
379*4882a593Smuzhiyun if (grip->dev[i])
380*4882a593Smuzhiyun input_unregister_device(grip->dev[i]);
381*4882a593Smuzhiyun fail2: gameport_close(gameport);
382*4882a593Smuzhiyun fail1: gameport_set_drvdata(gameport, NULL);
383*4882a593Smuzhiyun kfree(grip);
384*4882a593Smuzhiyun return err;
385*4882a593Smuzhiyun }
386*4882a593Smuzhiyun
grip_disconnect(struct gameport * gameport)387*4882a593Smuzhiyun static void grip_disconnect(struct gameport *gameport)
388*4882a593Smuzhiyun {
389*4882a593Smuzhiyun struct grip *grip = gameport_get_drvdata(gameport);
390*4882a593Smuzhiyun int i;
391*4882a593Smuzhiyun
392*4882a593Smuzhiyun for (i = 0; i < 2; i++)
393*4882a593Smuzhiyun if (grip->dev[i])
394*4882a593Smuzhiyun input_unregister_device(grip->dev[i]);
395*4882a593Smuzhiyun gameport_close(gameport);
396*4882a593Smuzhiyun gameport_set_drvdata(gameport, NULL);
397*4882a593Smuzhiyun kfree(grip);
398*4882a593Smuzhiyun }
399*4882a593Smuzhiyun
400*4882a593Smuzhiyun static struct gameport_driver grip_drv = {
401*4882a593Smuzhiyun .driver = {
402*4882a593Smuzhiyun .name = "grip",
403*4882a593Smuzhiyun .owner = THIS_MODULE,
404*4882a593Smuzhiyun },
405*4882a593Smuzhiyun .description = DRIVER_DESC,
406*4882a593Smuzhiyun .connect = grip_connect,
407*4882a593Smuzhiyun .disconnect = grip_disconnect,
408*4882a593Smuzhiyun };
409*4882a593Smuzhiyun
410*4882a593Smuzhiyun module_gameport_driver(grip_drv);
411