| /OK3568_Linux_fs/yocto/poky/meta/recipes-graphics/mesa/mesa-demos/ |
| H A D | 0001-mesa-demos-Add-missing-data-files.patch | 60 + vec4 sum = vec4(0); 62 + sum += vec4(0.1, 0.1, 0.1, 0.1); 117 + gl_FragColor = vec4(litColor, 1.0); 134 + vec4 some[8]; 154 + gl_FragColor = vec4 (min(kfinal + spec, 1.0), 1.0); 190 +uniform vec4 KernelValue[KernelSize]; 192 +uniform vec4 ScaleFactor; 193 +uniform vec4 BaseColor; 198 + vec4 sum = vec4(0.0); 200 + vec4 tmp = texture2D(srcTex, gl_TexCoord[0].st + Offset[i]); [all …]
|
| /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/ |
| H A D | pagecurl.fsh | 47 const vec4 bgColor = vec4(1.0, 1.0, 0.8, 1.0); 62 vec4 antiAlias(vec4 color1, vec4 color2, float distance) 83 vec4 seeThrough(float yc, vec2 p, mat3 rotation, mat3 rrotation) 91 vec4 color = texture2D(source, point.xy); 92 vec4 tcolor = vec4(0.0); 96 vec4 seeThroughWithShadow(float yc, vec2 p, vec3 point, mat3 rotation, mat3 rrotation) 104 vec4 shadowColor = seeThrough(yc, p, rotation, rrotation); 111 vec4 backside(float yc, vec3 point) 113 vec4 color = texture2D(source, point.xy); 139 vec4 color = vec4(1.0, 0.0, 0.0, 1.0); [all …]
|
| H A D | toon.fsh | 49 vec4 color = vec4(1.0, 0.0, 0.0, 1.1); 71 color = vec4(0.0, 0.0, 0.0, 1.0); 78 color = vec4(rgb, 1.0);
|
| H A D | posterize.fsh | 47 vec4 c = vec4(0.0); 55 c = vec4(x, 1.0);
|
| H A D | sobeledgedetection1.fsh | 48 vec4 c = vec4(0.0); 70 c = vec4(target, 1.0);
|
| H A D | sepia.fsh | 44 vec4 orig = texture2D(source, uv); 48 gl_FragColor = qt_Opacity * vec4(y + 0.15, y + 0.07, y - 0.12, 1.0);
|
| H A D | gaussianblur_v.fsh | 44 vec4 c = vec4(0.0);
|
| H A D | gaussianblur_h.fsh | 44 vec4 c = vec4(0.0);
|
| H A D | vignette.fsh | 44 vec4 orig = texture2D(source, uv); 53 gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
| H A D | warhol.fsh | 44 vec4 orig = texture2D(source, uv); 55 gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
| H A D | blackandwhite.fsh | 46 vec4 orig = texture2D(source, uv); 51 gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0);
|
| H A D | tiltshift.fsh | 66 gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
| H A D | ripple.fsh | 59 vec4 col;
|
| H A D | billboard.fsh | 63 gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
| H A D | glow.fsh | 61 gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
| H A D | emboss.fsh | 60 gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
| H A D | isolate.fsh | 79 gl_FragColor = qt_Opacity * vec4(result, 1.0);
|
| H A D | sharpen.fsh | 64 gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/map/ |
| H A D | transform_state.cpp | 282 vec4 p; in latLngToScreenCoordinate() 284 vec4 c = {{ pt.x, pt.y, 0, 1 }}; in latLngToScreenCoordinate() 308 vec4 coord0; in screenCoordinateToLatLng() 309 vec4 coord1; in screenCoordinateToLatLng() 310 vec4 point0 = {{ point.x, flippedY, 0, 1 }}; in screenCoordinateToLatLng() 311 vec4 point1 = {{ point.x, flippedY, 1, 1 }}; in screenCoordinateToLatLng() 418 vec4 tileCenter = {{util::tileSize / 2, util::tileSize / 2, 0, 1}}; in getCameraToTileDistance() 419 vec4 projectedCenter; in getCameraToTileDistance() 431 vec4 p = {{ pt.x, pt.y, 0, 1 }}; in maxPitchScaleFactor() 432 vec4 topPoint; in maxPitchScaleFactor()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/util/ |
| H A D | mat4.hpp | 29 using vec4 = std::array<double, 4>; typedef 46 void transformMat4(vec4& out, const vec4& a, const mat4& m);
|
| H A D | mat4.cpp | 338 void transformMat4(vec4& out, const vec4& a, const mat4& m) { in transformMat4()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/text/ |
| H A D | collision_index.cpp | 307 vec4 p = {{ point.x, point.y, 0, 1 }}; in projectAnchor() 316 vec4 p = {{ point.x, point.y, 0, 1 }}; in projectAndGetPerspectiveRatio() 331 vec4 p = {{ point.x, point.y, 0, 1 }}; in projectPoint()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/ |
| H A D | render_circle_layer.cpp | 115 vec4 pos = {{ static_cast<double>(p.x), static_cast<double>(p.y), 0, 1 }}; in projectPoint() 168 vec4 center = {{ static_cast<double>(point.x), static_cast<double>(point.y), 0, 1 }}; in queryIntersectsFeature()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/layout/ |
| H A D | symbol_projection.cpp | 96 vec4 pos = {{ point.x, point.y, 0, 1 }}; in project() 113 bool isVisible(const vec4& anchorPos, const std::array<double, 2>& clippingBuffer) { in isVisible() 395 vec4 anchorPos = {{ placedSymbol.anchorPoint.x, placedSymbol.anchorPoint.y, 0, 1 }}; in reprojectLineLabels()
|
| /OK3568_Linux_fs/yocto/meta-rockchip/recipes-graphics/wayland/weston_10.0.2/ |
| H A D | 0074-gl-renderer-Support-more-SHM-RGB-formats.patch | 49 - return vec4(texture2D(tex, v_texcoord).rgb, 1.0);
|