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Searched refs:vec4 (Results 1 – 25 of 29) sorted by relevance

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/OK3568_Linux_fs/yocto/poky/meta/recipes-graphics/mesa/mesa-demos/
H A D0001-mesa-demos-Add-missing-data-files.patch60 + vec4 sum = vec4(0);
62 + sum += vec4(0.1, 0.1, 0.1, 0.1);
117 + gl_FragColor = vec4(litColor, 1.0);
134 + vec4 some[8];
154 + gl_FragColor = vec4 (min(kfinal + spec, 1.0), 1.0);
190 +uniform vec4 KernelValue[KernelSize];
192 +uniform vec4 ScaleFactor;
193 +uniform vec4 BaseColor;
198 + vec4 sum = vec4(0.0);
200 + vec4 tmp = texture2D(srcTex, gl_TexCoord[0].st + Offset[i]);
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/OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/
H A Dpagecurl.fsh47 const vec4 bgColor = vec4(1.0, 1.0, 0.8, 1.0);
62 vec4 antiAlias(vec4 color1, vec4 color2, float distance)
83 vec4 seeThrough(float yc, vec2 p, mat3 rotation, mat3 rrotation)
91 vec4 color = texture2D(source, point.xy);
92 vec4 tcolor = vec4(0.0);
96 vec4 seeThroughWithShadow(float yc, vec2 p, vec3 point, mat3 rotation, mat3 rrotation)
104 vec4 shadowColor = seeThrough(yc, p, rotation, rrotation);
111 vec4 backside(float yc, vec3 point)
113 vec4 color = texture2D(source, point.xy);
139 vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
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H A Dtoon.fsh49 vec4 color = vec4(1.0, 0.0, 0.0, 1.1);
71 color = vec4(0.0, 0.0, 0.0, 1.0);
78 color = vec4(rgb, 1.0);
H A Dposterize.fsh47 vec4 c = vec4(0.0);
55 c = vec4(x, 1.0);
H A Dsobeledgedetection1.fsh48 vec4 c = vec4(0.0);
70 c = vec4(target, 1.0);
H A Dsepia.fsh44 vec4 orig = texture2D(source, uv);
48 gl_FragColor = qt_Opacity * vec4(y + 0.15, y + 0.07, y - 0.12, 1.0);
H A Dgaussianblur_v.fsh44 vec4 c = vec4(0.0);
H A Dgaussianblur_h.fsh44 vec4 c = vec4(0.0);
H A Dvignette.fsh44 vec4 orig = texture2D(source, uv);
53 gl_FragColor = qt_Opacity * vec4(col, 1.0);
H A Dwarhol.fsh44 vec4 orig = texture2D(source, uv);
55 gl_FragColor = qt_Opacity * vec4(col, 1.0);
H A Dblackandwhite.fsh46 vec4 orig = texture2D(source, uv);
51 gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0);
H A Dtiltshift.fsh66 gl_FragColor = qt_Opacity * vec4(col, 1.0);
H A Dripple.fsh59 vec4 col;
H A Dbillboard.fsh63 gl_FragColor = qt_Opacity * vec4(col, 1.0);
H A Dglow.fsh61 gl_FragColor = qt_Opacity * vec4(col, 1.0);
H A Demboss.fsh60 gl_FragColor = qt_Opacity * vec4(col, 1.0);
H A Disolate.fsh79 gl_FragColor = qt_Opacity * vec4(result, 1.0);
H A Dsharpen.fsh64 gl_FragColor = qt_Opacity * vec4(col, 1.0);
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/map/
H A Dtransform_state.cpp282 vec4 p; in latLngToScreenCoordinate()
284 vec4 c = {{ pt.x, pt.y, 0, 1 }}; in latLngToScreenCoordinate()
308 vec4 coord0; in screenCoordinateToLatLng()
309 vec4 coord1; in screenCoordinateToLatLng()
310 vec4 point0 = {{ point.x, flippedY, 0, 1 }}; in screenCoordinateToLatLng()
311 vec4 point1 = {{ point.x, flippedY, 1, 1 }}; in screenCoordinateToLatLng()
418 vec4 tileCenter = {{util::tileSize / 2, util::tileSize / 2, 0, 1}}; in getCameraToTileDistance()
419 vec4 projectedCenter; in getCameraToTileDistance()
431 vec4 p = {{ pt.x, pt.y, 0, 1 }}; in maxPitchScaleFactor()
432 vec4 topPoint; in maxPitchScaleFactor()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/util/
H A Dmat4.hpp29 using vec4 = std::array<double, 4>; typedef
46 void transformMat4(vec4& out, const vec4& a, const mat4& m);
H A Dmat4.cpp338 void transformMat4(vec4& out, const vec4& a, const mat4& m) { in transformMat4()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/text/
H A Dcollision_index.cpp307 vec4 p = {{ point.x, point.y, 0, 1 }}; in projectAnchor()
316 vec4 p = {{ point.x, point.y, 0, 1 }}; in projectAndGetPerspectiveRatio()
331 vec4 p = {{ point.x, point.y, 0, 1 }}; in projectPoint()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/
H A Drender_circle_layer.cpp115 vec4 pos = {{ static_cast<double>(p.x), static_cast<double>(p.y), 0, 1 }}; in projectPoint()
168 vec4 center = {{ static_cast<double>(point.x), static_cast<double>(point.y), 0, 1 }}; in queryIntersectsFeature()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/layout/
H A Dsymbol_projection.cpp96 vec4 pos = {{ point.x, point.y, 0, 1 }}; in project()
113 bool isVisible(const vec4& anchorPos, const std::array<double, 2>& clippingBuffer) { in isVisible()
395 vec4 anchorPos = {{ placedSymbol.anchorPoint.x, placedSymbol.anchorPoint.y, 0, 1 }}; in reprojectLineLabels()
/OK3568_Linux_fs/yocto/meta-rockchip/recipes-graphics/wayland/weston_10.0.2/
H A D0074-gl-renderer-Support-more-SHM-RGB-formats.patch49 - return vec4(texture2D(tex, v_texcoord).rgb, 1.0);

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