xref: /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/billboard.fsh (revision 4882a59341e53eb6f0b4789bf948001014eff981)
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33
34// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
35
36uniform float grid;
37uniform float dividerValue;
38uniform float step_x;
39uniform float step_y;
40
41uniform sampler2D source;
42uniform lowp float qt_Opacity;
43varying vec2 qt_TexCoord0;
44
45void main()
46{
47    vec2 uv = qt_TexCoord0.xy;
48    float offx = floor(uv.x  / (grid * step_x));
49    float offy = floor(uv.y  / (grid * step_y));
50    vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb;
51    vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y));
52    vec2 pw = pow(abs(prc - 0.5), vec2(2.0));
53    float  rs = pow(0.45, 2.0);
54    float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);
55    float y = (res.r + res.g + res.b) / 3.0;
56    vec3 ra = res / y;
57    float ls = 0.3;
58    float lb = ceil(y / ls);
59    float lf = ls * lb + 0.3;
60    res = lf * res;
61    vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr);
62    if (uv.x < dividerValue)
63        gl_FragColor = qt_Opacity * vec4(col, 1.0);
64    else
65        gl_FragColor = qt_Opacity * texture2D(source, uv);
66}
67