xref: /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/tiltshift.fsh (revision 4882a59341e53eb6f0b4789bf948001014eff981)
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33
34// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
35
36uniform float dividerValue;
37const float step_w = 0.0015625;
38const float step_h = 0.0027778;
39
40uniform sampler2D source;
41uniform lowp float qt_Opacity;
42varying vec2 qt_TexCoord0;
43
44vec3 blur()
45{
46    vec2 uv = qt_TexCoord0.xy;
47    float y = uv.y < 0.4 ? uv.y : 1.0 - uv.y;
48    float dist = 8.0 - 20.0 * y;
49    vec3 acc = vec3(0.0, 0.0, 0.0);
50    for (float y=-2.0; y<=2.0; ++y) {
51        for (float x=-2.0; x<=2.0; ++x) {
52            acc += texture2D(source, vec2(uv.x + dist * x * step_w, uv.y + 0.5 * dist * y * step_h)).rgb;
53        }
54    }
55    return acc / 25.0;
56}
57
58void main()
59{
60    vec2 uv = qt_TexCoord0.xy;
61    vec3 col;
62    if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6))
63        col = texture2D(source, uv).rgb;
64    else
65        col = blur();
66    gl_FragColor = qt_Opacity * vec4(col, 1.0);
67}
68