xref: /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/emboss.fsh (revision 4882a59341e53eb6f0b4789bf948001014eff981)
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33
34// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
35
36uniform float dividerValue;
37const float step_w = 0.0015625;
38const float step_h = 0.0027778;
39
40uniform sampler2D source;
41uniform lowp float qt_Opacity;
42varying vec2 qt_TexCoord0;
43
44void main()
45{
46    vec2 uv = qt_TexCoord0.xy;
47    vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
48    vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
49    vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
50    vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
51    vec3 t5 = texture2D(source, uv).rgb;
52    vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
53    vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
54    vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
55    vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
56    vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5;
57    float y = (rr.r + rr.g + rr.b) / 3.0;
58    vec3 col = vec3(y, y, y) + 0.3;
59    if (uv.x < dividerValue)
60        gl_FragColor = qt_Opacity * vec4(col, 1.0);
61    else
62        gl_FragColor = qt_Opacity * texture2D(source, uv);
63}
64