xref: /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/vignette.fsh (revision 4882a59341e53eb6f0b4789bf948001014eff981)
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33
34// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
35
36uniform float dividerValue;
37uniform sampler2D source;
38uniform lowp float qt_Opacity;
39varying vec2 qt_TexCoord0;
40
41void main()
42{
43    vec2 uv = qt_TexCoord0.xy;
44    vec4 orig = texture2D(source, uv);
45    float cr = pow(0.1, 2.0);
46    float pt = pow(uv.x - 0.5, 2.0) + pow(uv.y - 0.5, 2.0);
47    float d = pt - cr;
48    float cf = 1.0;
49    if (d > 0.0)
50        cf = 1.0 - 2.0 * d;
51    vec3 col = cf * orig.rgb;
52    if (uv.x < dividerValue)
53        gl_FragColor = qt_Opacity * vec4(col, 1.0);
54    else
55        gl_FragColor = qt_Opacity * orig;
56}
57