xref: /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/isolate.fsh (revision 4882a59341e53eb6f0b4789bf948001014eff981)
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33
34// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
35
36uniform float targetHue;
37uniform float windowWidth;
38uniform float dividerValue;
39
40uniform sampler2D source;
41uniform lowp float qt_Opacity;
42varying vec2 qt_TexCoord0;
43
44void rgb2hsl(vec3 rgb, out float h, out float s, float l)
45{
46    float maxval = max(rgb.r, max(rgb.g, rgb.b));
47    float minval = min(rgb.r, min(rgb.g, rgb.b));
48    float delta = maxval - minval;
49    l = (minval + maxval) / 2.0;
50    s = 0.0;
51    if (l > 0.0 && l < 1.0)
52        s = delta / (l < 0.5 ? 2.0 * l : 2.0 - 2.0 * l);
53    h = 0.0;
54    if (delta > 0.0)
55    {
56        if (rgb.r == maxval && rgb.g != maxval)
57            h += (rgb.g - rgb.b ) / delta;
58        if (rgb.g == maxval && rgb.b != maxval)
59            h += 2.0  + (rgb.b - rgb.r) / delta;
60        if (rgb.b == maxval && rgb.r != maxval)
61            h += 4.0 + (rgb.r - rgb.g) / delta;
62        h *= 60.0;
63    }
64}
65
66void main()
67{
68    vec2 uv = qt_TexCoord0.xy;
69    vec3 col = texture2D(source, uv).rgb;
70    float h, s, l;
71    rgb2hsl(col, h, s, l);
72    float h2 = (h > targetHue) ? h - 360.0 : h + 360.0;
73    float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
74    vec3 result;
75    if (uv.x > dividerValue || (abs(h - targetHue) < windowWidth) || (abs(h2 - targetHue) < windowWidth))
76        result = col;
77    else
78        result = vec3(y, y, y);
79    gl_FragColor = qt_Opacity * vec4(result, 1.0);
80}
81