Searched refs:GL_RENDERER (Results 1 – 11 of 11) sorted by relevance
290 …t std::string renderer = reinterpret_cast<const char*>(MBGL_CHECK_ERROR(glGetString(GL_RENDERER))); in supportsVertexArrays()321 …t std::string renderer = reinterpret_cast<const char*>(MBGL_CHECK_ERROR(glGetString(GL_RENDERER))); in supportsProgramBinaries()
632 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); in main()
306 #define GL_RENDERER 0x1F01 macro
1057 renderer = glGetString(GL_RENDERER); in glamor_egl_init()
828 strstr((char *)glGetString(GL_RENDERER), "VC4")) in glamor_init()
983 renderer = glGetString(GL_RENDERER); in xwl_glamor_gbm_init_egl()
255 #define GL_RENDERER 0x1F01 macro
551 gl_renderer = (const char *) glGetString(GL_RENDERER); in glxWinScreenProbe()
257 #define GL_RENDERER 0x1F01 macro