xref: /OK3568_Linux_fs/external/libmali/include/GLES3/gl3.h (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun #ifndef __gles2_gl3_h_
2*4882a593Smuzhiyun #define __gles2_gl3_h_ 1
3*4882a593Smuzhiyun 
4*4882a593Smuzhiyun #ifdef __cplusplus
5*4882a593Smuzhiyun extern "C" {
6*4882a593Smuzhiyun #endif
7*4882a593Smuzhiyun 
8*4882a593Smuzhiyun /*
9*4882a593Smuzhiyun ** Copyright (c) 2013-2018 The Khronos Group Inc.
10*4882a593Smuzhiyun **
11*4882a593Smuzhiyun ** Permission is hereby granted, free of charge, to any person obtaining a
12*4882a593Smuzhiyun ** copy of this software and/or associated documentation files (the
13*4882a593Smuzhiyun ** "Materials"), to deal in the Materials without restriction, including
14*4882a593Smuzhiyun ** without limitation the rights to use, copy, modify, merge, publish,
15*4882a593Smuzhiyun ** distribute, sublicense, and/or sell copies of the Materials, and to
16*4882a593Smuzhiyun ** permit persons to whom the Materials are furnished to do so, subject to
17*4882a593Smuzhiyun ** the following conditions:
18*4882a593Smuzhiyun **
19*4882a593Smuzhiyun ** The above copyright notice and this permission notice shall be included
20*4882a593Smuzhiyun ** in all copies or substantial portions of the Materials.
21*4882a593Smuzhiyun **
22*4882a593Smuzhiyun ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*4882a593Smuzhiyun ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*4882a593Smuzhiyun ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*4882a593Smuzhiyun ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*4882a593Smuzhiyun ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*4882a593Smuzhiyun ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*4882a593Smuzhiyun ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*4882a593Smuzhiyun */
30*4882a593Smuzhiyun /*
31*4882a593Smuzhiyun ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*4882a593Smuzhiyun ** API Registry. The current version of the Registry, generator scripts
33*4882a593Smuzhiyun ** used to make the header, and the header can be found at
34*4882a593Smuzhiyun **   https://github.com/KhronosGroup/OpenGL-Registry
35*4882a593Smuzhiyun */
36*4882a593Smuzhiyun 
37*4882a593Smuzhiyun #include <GLES3/gl3platform.h>
38*4882a593Smuzhiyun 
39*4882a593Smuzhiyun #ifndef GL_APIENTRYP
40*4882a593Smuzhiyun #define GL_APIENTRYP GL_APIENTRY*
41*4882a593Smuzhiyun #endif
42*4882a593Smuzhiyun 
43*4882a593Smuzhiyun #ifndef GL_GLES_PROTOTYPES
44*4882a593Smuzhiyun #define GL_GLES_PROTOTYPES 1
45*4882a593Smuzhiyun #endif
46*4882a593Smuzhiyun 
47*4882a593Smuzhiyun /* Generated on date 20190515 */
48*4882a593Smuzhiyun 
49*4882a593Smuzhiyun /* Generated C header for:
50*4882a593Smuzhiyun  * API: gles2
51*4882a593Smuzhiyun  * Profile: common
52*4882a593Smuzhiyun  * Versions considered: 2\.[0-9]|3\.0
53*4882a593Smuzhiyun  * Versions emitted: .*
54*4882a593Smuzhiyun  * Default extensions included: None
55*4882a593Smuzhiyun  * Additional extensions included: _nomatch_^
56*4882a593Smuzhiyun  * Extensions removed: _nomatch_^
57*4882a593Smuzhiyun  */
58*4882a593Smuzhiyun 
59*4882a593Smuzhiyun #ifndef GL_ES_VERSION_2_0
60*4882a593Smuzhiyun #define GL_ES_VERSION_2_0 1
61*4882a593Smuzhiyun #include <KHR/mali_khrplatform.h>
62*4882a593Smuzhiyun typedef khronos_int8_t GLbyte;
63*4882a593Smuzhiyun typedef khronos_float_t GLclampf;
64*4882a593Smuzhiyun typedef khronos_int32_t GLfixed;
65*4882a593Smuzhiyun typedef khronos_int16_t GLshort;
66*4882a593Smuzhiyun typedef khronos_uint16_t GLushort;
67*4882a593Smuzhiyun typedef void GLvoid;
68*4882a593Smuzhiyun typedef struct __GLsync *GLsync;
69*4882a593Smuzhiyun typedef khronos_int64_t GLint64;
70*4882a593Smuzhiyun typedef khronos_uint64_t GLuint64;
71*4882a593Smuzhiyun typedef unsigned int GLenum;
72*4882a593Smuzhiyun typedef unsigned int GLuint;
73*4882a593Smuzhiyun typedef char GLchar;
74*4882a593Smuzhiyun typedef khronos_float_t GLfloat;
75*4882a593Smuzhiyun typedef khronos_ssize_t GLsizeiptr;
76*4882a593Smuzhiyun typedef khronos_intptr_t GLintptr;
77*4882a593Smuzhiyun typedef unsigned int GLbitfield;
78*4882a593Smuzhiyun typedef int GLint;
79*4882a593Smuzhiyun typedef unsigned char GLboolean;
80*4882a593Smuzhiyun typedef int GLsizei;
81*4882a593Smuzhiyun typedef khronos_uint8_t GLubyte;
82*4882a593Smuzhiyun #define GL_DEPTH_BUFFER_BIT               0x00000100
83*4882a593Smuzhiyun #define GL_STENCIL_BUFFER_BIT             0x00000400
84*4882a593Smuzhiyun #define GL_COLOR_BUFFER_BIT               0x00004000
85*4882a593Smuzhiyun #define GL_FALSE                          0
86*4882a593Smuzhiyun #define GL_TRUE                           1
87*4882a593Smuzhiyun #define GL_POINTS                         0x0000
88*4882a593Smuzhiyun #define GL_LINES                          0x0001
89*4882a593Smuzhiyun #define GL_LINE_LOOP                      0x0002
90*4882a593Smuzhiyun #define GL_LINE_STRIP                     0x0003
91*4882a593Smuzhiyun #define GL_TRIANGLES                      0x0004
92*4882a593Smuzhiyun #define GL_TRIANGLE_STRIP                 0x0005
93*4882a593Smuzhiyun #define GL_TRIANGLE_FAN                   0x0006
94*4882a593Smuzhiyun #define GL_ZERO                           0
95*4882a593Smuzhiyun #define GL_ONE                            1
96*4882a593Smuzhiyun #define GL_SRC_COLOR                      0x0300
97*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_COLOR            0x0301
98*4882a593Smuzhiyun #define GL_SRC_ALPHA                      0x0302
99*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_ALPHA            0x0303
100*4882a593Smuzhiyun #define GL_DST_ALPHA                      0x0304
101*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_ALPHA            0x0305
102*4882a593Smuzhiyun #define GL_DST_COLOR                      0x0306
103*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_COLOR            0x0307
104*4882a593Smuzhiyun #define GL_SRC_ALPHA_SATURATE             0x0308
105*4882a593Smuzhiyun #define GL_FUNC_ADD                       0x8006
106*4882a593Smuzhiyun #define GL_BLEND_EQUATION                 0x8009
107*4882a593Smuzhiyun #define GL_BLEND_EQUATION_RGB             0x8009
108*4882a593Smuzhiyun #define GL_BLEND_EQUATION_ALPHA           0x883D
109*4882a593Smuzhiyun #define GL_FUNC_SUBTRACT                  0x800A
110*4882a593Smuzhiyun #define GL_FUNC_REVERSE_SUBTRACT          0x800B
111*4882a593Smuzhiyun #define GL_BLEND_DST_RGB                  0x80C8
112*4882a593Smuzhiyun #define GL_BLEND_SRC_RGB                  0x80C9
113*4882a593Smuzhiyun #define GL_BLEND_DST_ALPHA                0x80CA
114*4882a593Smuzhiyun #define GL_BLEND_SRC_ALPHA                0x80CB
115*4882a593Smuzhiyun #define GL_CONSTANT_COLOR                 0x8001
116*4882a593Smuzhiyun #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
117*4882a593Smuzhiyun #define GL_CONSTANT_ALPHA                 0x8003
118*4882a593Smuzhiyun #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
119*4882a593Smuzhiyun #define GL_BLEND_COLOR                    0x8005
120*4882a593Smuzhiyun #define GL_ARRAY_BUFFER                   0x8892
121*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER           0x8893
122*4882a593Smuzhiyun #define GL_ARRAY_BUFFER_BINDING           0x8894
123*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
124*4882a593Smuzhiyun #define GL_STREAM_DRAW                    0x88E0
125*4882a593Smuzhiyun #define GL_STATIC_DRAW                    0x88E4
126*4882a593Smuzhiyun #define GL_DYNAMIC_DRAW                   0x88E8
127*4882a593Smuzhiyun #define GL_BUFFER_SIZE                    0x8764
128*4882a593Smuzhiyun #define GL_BUFFER_USAGE                   0x8765
129*4882a593Smuzhiyun #define GL_CURRENT_VERTEX_ATTRIB          0x8626
130*4882a593Smuzhiyun #define GL_FRONT                          0x0404
131*4882a593Smuzhiyun #define GL_BACK                           0x0405
132*4882a593Smuzhiyun #define GL_FRONT_AND_BACK                 0x0408
133*4882a593Smuzhiyun #define GL_TEXTURE_2D                     0x0DE1
134*4882a593Smuzhiyun #define GL_CULL_FACE                      0x0B44
135*4882a593Smuzhiyun #define GL_BLEND                          0x0BE2
136*4882a593Smuzhiyun #define GL_DITHER                         0x0BD0
137*4882a593Smuzhiyun #define GL_STENCIL_TEST                   0x0B90
138*4882a593Smuzhiyun #define GL_DEPTH_TEST                     0x0B71
139*4882a593Smuzhiyun #define GL_SCISSOR_TEST                   0x0C11
140*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FILL            0x8037
141*4882a593Smuzhiyun #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
142*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE                0x80A0
143*4882a593Smuzhiyun #define GL_NO_ERROR                       0
144*4882a593Smuzhiyun #define GL_INVALID_ENUM                   0x0500
145*4882a593Smuzhiyun #define GL_INVALID_VALUE                  0x0501
146*4882a593Smuzhiyun #define GL_INVALID_OPERATION              0x0502
147*4882a593Smuzhiyun #define GL_OUT_OF_MEMORY                  0x0505
148*4882a593Smuzhiyun #define GL_CW                             0x0900
149*4882a593Smuzhiyun #define GL_CCW                            0x0901
150*4882a593Smuzhiyun #define GL_LINE_WIDTH                     0x0B21
151*4882a593Smuzhiyun #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
152*4882a593Smuzhiyun #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
153*4882a593Smuzhiyun #define GL_CULL_FACE_MODE                 0x0B45
154*4882a593Smuzhiyun #define GL_FRONT_FACE                     0x0B46
155*4882a593Smuzhiyun #define GL_DEPTH_RANGE                    0x0B70
156*4882a593Smuzhiyun #define GL_DEPTH_WRITEMASK                0x0B72
157*4882a593Smuzhiyun #define GL_DEPTH_CLEAR_VALUE              0x0B73
158*4882a593Smuzhiyun #define GL_DEPTH_FUNC                     0x0B74
159*4882a593Smuzhiyun #define GL_STENCIL_CLEAR_VALUE            0x0B91
160*4882a593Smuzhiyun #define GL_STENCIL_FUNC                   0x0B92
161*4882a593Smuzhiyun #define GL_STENCIL_FAIL                   0x0B94
162*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
163*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
164*4882a593Smuzhiyun #define GL_STENCIL_REF                    0x0B97
165*4882a593Smuzhiyun #define GL_STENCIL_VALUE_MASK             0x0B93
166*4882a593Smuzhiyun #define GL_STENCIL_WRITEMASK              0x0B98
167*4882a593Smuzhiyun #define GL_STENCIL_BACK_FUNC              0x8800
168*4882a593Smuzhiyun #define GL_STENCIL_BACK_FAIL              0x8801
169*4882a593Smuzhiyun #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
170*4882a593Smuzhiyun #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
171*4882a593Smuzhiyun #define GL_STENCIL_BACK_REF               0x8CA3
172*4882a593Smuzhiyun #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
173*4882a593Smuzhiyun #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
174*4882a593Smuzhiyun #define GL_VIEWPORT                       0x0BA2
175*4882a593Smuzhiyun #define GL_SCISSOR_BOX                    0x0C10
176*4882a593Smuzhiyun #define GL_COLOR_CLEAR_VALUE              0x0C22
177*4882a593Smuzhiyun #define GL_COLOR_WRITEMASK                0x0C23
178*4882a593Smuzhiyun #define GL_UNPACK_ALIGNMENT               0x0CF5
179*4882a593Smuzhiyun #define GL_PACK_ALIGNMENT                 0x0D05
180*4882a593Smuzhiyun #define GL_MAX_TEXTURE_SIZE               0x0D33
181*4882a593Smuzhiyun #define GL_MAX_VIEWPORT_DIMS              0x0D3A
182*4882a593Smuzhiyun #define GL_SUBPIXEL_BITS                  0x0D50
183*4882a593Smuzhiyun #define GL_RED_BITS                       0x0D52
184*4882a593Smuzhiyun #define GL_GREEN_BITS                     0x0D53
185*4882a593Smuzhiyun #define GL_BLUE_BITS                      0x0D54
186*4882a593Smuzhiyun #define GL_ALPHA_BITS                     0x0D55
187*4882a593Smuzhiyun #define GL_DEPTH_BITS                     0x0D56
188*4882a593Smuzhiyun #define GL_STENCIL_BITS                   0x0D57
189*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_UNITS           0x2A00
190*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FACTOR          0x8038
191*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_2D             0x8069
192*4882a593Smuzhiyun #define GL_SAMPLE_BUFFERS                 0x80A8
193*4882a593Smuzhiyun #define GL_SAMPLES                        0x80A9
194*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
195*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
196*4882a593Smuzhiyun #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197*4882a593Smuzhiyun #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
198*4882a593Smuzhiyun #define GL_DONT_CARE                      0x1100
199*4882a593Smuzhiyun #define GL_FASTEST                        0x1101
200*4882a593Smuzhiyun #define GL_NICEST                         0x1102
201*4882a593Smuzhiyun #define GL_GENERATE_MIPMAP_HINT           0x8192
202*4882a593Smuzhiyun #define GL_BYTE                           0x1400
203*4882a593Smuzhiyun #define GL_UNSIGNED_BYTE                  0x1401
204*4882a593Smuzhiyun #define GL_SHORT                          0x1402
205*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT                 0x1403
206*4882a593Smuzhiyun #define GL_INT                            0x1404
207*4882a593Smuzhiyun #define GL_UNSIGNED_INT                   0x1405
208*4882a593Smuzhiyun #define GL_FLOAT                          0x1406
209*4882a593Smuzhiyun #define GL_FIXED                          0x140C
210*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT                0x1902
211*4882a593Smuzhiyun #define GL_ALPHA                          0x1906
212*4882a593Smuzhiyun #define GL_RGB                            0x1907
213*4882a593Smuzhiyun #define GL_RGBA                           0x1908
214*4882a593Smuzhiyun #define GL_LUMINANCE                      0x1909
215*4882a593Smuzhiyun #define GL_LUMINANCE_ALPHA                0x190A
216*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
217*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
218*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_6_5           0x8363
219*4882a593Smuzhiyun #define GL_FRAGMENT_SHADER                0x8B30
220*4882a593Smuzhiyun #define GL_VERTEX_SHADER                  0x8B31
221*4882a593Smuzhiyun #define GL_MAX_VERTEX_ATTRIBS             0x8869
222*4882a593Smuzhiyun #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
223*4882a593Smuzhiyun #define GL_MAX_VARYING_VECTORS            0x8DFC
224*4882a593Smuzhiyun #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225*4882a593Smuzhiyun #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226*4882a593Smuzhiyun #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
227*4882a593Smuzhiyun #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
228*4882a593Smuzhiyun #define GL_SHADER_TYPE                    0x8B4F
229*4882a593Smuzhiyun #define GL_DELETE_STATUS                  0x8B80
230*4882a593Smuzhiyun #define GL_LINK_STATUS                    0x8B82
231*4882a593Smuzhiyun #define GL_VALIDATE_STATUS                0x8B83
232*4882a593Smuzhiyun #define GL_ATTACHED_SHADERS               0x8B85
233*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORMS                0x8B86
234*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
235*4882a593Smuzhiyun #define GL_ACTIVE_ATTRIBUTES              0x8B89
236*4882a593Smuzhiyun #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
237*4882a593Smuzhiyun #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
238*4882a593Smuzhiyun #define GL_CURRENT_PROGRAM                0x8B8D
239*4882a593Smuzhiyun #define GL_NEVER                          0x0200
240*4882a593Smuzhiyun #define GL_LESS                           0x0201
241*4882a593Smuzhiyun #define GL_EQUAL                          0x0202
242*4882a593Smuzhiyun #define GL_LEQUAL                         0x0203
243*4882a593Smuzhiyun #define GL_GREATER                        0x0204
244*4882a593Smuzhiyun #define GL_NOTEQUAL                       0x0205
245*4882a593Smuzhiyun #define GL_GEQUAL                         0x0206
246*4882a593Smuzhiyun #define GL_ALWAYS                         0x0207
247*4882a593Smuzhiyun #define GL_KEEP                           0x1E00
248*4882a593Smuzhiyun #define GL_REPLACE                        0x1E01
249*4882a593Smuzhiyun #define GL_INCR                           0x1E02
250*4882a593Smuzhiyun #define GL_DECR                           0x1E03
251*4882a593Smuzhiyun #define GL_INVERT                         0x150A
252*4882a593Smuzhiyun #define GL_INCR_WRAP                      0x8507
253*4882a593Smuzhiyun #define GL_DECR_WRAP                      0x8508
254*4882a593Smuzhiyun #define GL_VENDOR                         0x1F00
255*4882a593Smuzhiyun #define GL_RENDERER                       0x1F01
256*4882a593Smuzhiyun #define GL_VERSION                        0x1F02
257*4882a593Smuzhiyun #define GL_EXTENSIONS                     0x1F03
258*4882a593Smuzhiyun #define GL_NEAREST                        0x2600
259*4882a593Smuzhiyun #define GL_LINEAR                         0x2601
260*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_NEAREST         0x2700
261*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_NEAREST          0x2701
262*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_LINEAR          0x2702
263*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_LINEAR           0x2703
264*4882a593Smuzhiyun #define GL_TEXTURE_MAG_FILTER             0x2800
265*4882a593Smuzhiyun #define GL_TEXTURE_MIN_FILTER             0x2801
266*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_S                 0x2802
267*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_T                 0x2803
268*4882a593Smuzhiyun #define GL_TEXTURE                        0x1702
269*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP               0x8513
270*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
271*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
272*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
273*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
274*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
275*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
276*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
277*4882a593Smuzhiyun #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
278*4882a593Smuzhiyun #define GL_TEXTURE0                       0x84C0
279*4882a593Smuzhiyun #define GL_TEXTURE1                       0x84C1
280*4882a593Smuzhiyun #define GL_TEXTURE2                       0x84C2
281*4882a593Smuzhiyun #define GL_TEXTURE3                       0x84C3
282*4882a593Smuzhiyun #define GL_TEXTURE4                       0x84C4
283*4882a593Smuzhiyun #define GL_TEXTURE5                       0x84C5
284*4882a593Smuzhiyun #define GL_TEXTURE6                       0x84C6
285*4882a593Smuzhiyun #define GL_TEXTURE7                       0x84C7
286*4882a593Smuzhiyun #define GL_TEXTURE8                       0x84C8
287*4882a593Smuzhiyun #define GL_TEXTURE9                       0x84C9
288*4882a593Smuzhiyun #define GL_TEXTURE10                      0x84CA
289*4882a593Smuzhiyun #define GL_TEXTURE11                      0x84CB
290*4882a593Smuzhiyun #define GL_TEXTURE12                      0x84CC
291*4882a593Smuzhiyun #define GL_TEXTURE13                      0x84CD
292*4882a593Smuzhiyun #define GL_TEXTURE14                      0x84CE
293*4882a593Smuzhiyun #define GL_TEXTURE15                      0x84CF
294*4882a593Smuzhiyun #define GL_TEXTURE16                      0x84D0
295*4882a593Smuzhiyun #define GL_TEXTURE17                      0x84D1
296*4882a593Smuzhiyun #define GL_TEXTURE18                      0x84D2
297*4882a593Smuzhiyun #define GL_TEXTURE19                      0x84D3
298*4882a593Smuzhiyun #define GL_TEXTURE20                      0x84D4
299*4882a593Smuzhiyun #define GL_TEXTURE21                      0x84D5
300*4882a593Smuzhiyun #define GL_TEXTURE22                      0x84D6
301*4882a593Smuzhiyun #define GL_TEXTURE23                      0x84D7
302*4882a593Smuzhiyun #define GL_TEXTURE24                      0x84D8
303*4882a593Smuzhiyun #define GL_TEXTURE25                      0x84D9
304*4882a593Smuzhiyun #define GL_TEXTURE26                      0x84DA
305*4882a593Smuzhiyun #define GL_TEXTURE27                      0x84DB
306*4882a593Smuzhiyun #define GL_TEXTURE28                      0x84DC
307*4882a593Smuzhiyun #define GL_TEXTURE29                      0x84DD
308*4882a593Smuzhiyun #define GL_TEXTURE30                      0x84DE
309*4882a593Smuzhiyun #define GL_TEXTURE31                      0x84DF
310*4882a593Smuzhiyun #define GL_ACTIVE_TEXTURE                 0x84E0
311*4882a593Smuzhiyun #define GL_REPEAT                         0x2901
312*4882a593Smuzhiyun #define GL_CLAMP_TO_EDGE                  0x812F
313*4882a593Smuzhiyun #define GL_MIRRORED_REPEAT                0x8370
314*4882a593Smuzhiyun #define GL_FLOAT_VEC2                     0x8B50
315*4882a593Smuzhiyun #define GL_FLOAT_VEC3                     0x8B51
316*4882a593Smuzhiyun #define GL_FLOAT_VEC4                     0x8B52
317*4882a593Smuzhiyun #define GL_INT_VEC2                       0x8B53
318*4882a593Smuzhiyun #define GL_INT_VEC3                       0x8B54
319*4882a593Smuzhiyun #define GL_INT_VEC4                       0x8B55
320*4882a593Smuzhiyun #define GL_BOOL                           0x8B56
321*4882a593Smuzhiyun #define GL_BOOL_VEC2                      0x8B57
322*4882a593Smuzhiyun #define GL_BOOL_VEC3                      0x8B58
323*4882a593Smuzhiyun #define GL_BOOL_VEC4                      0x8B59
324*4882a593Smuzhiyun #define GL_FLOAT_MAT2                     0x8B5A
325*4882a593Smuzhiyun #define GL_FLOAT_MAT3                     0x8B5B
326*4882a593Smuzhiyun #define GL_FLOAT_MAT4                     0x8B5C
327*4882a593Smuzhiyun #define GL_SAMPLER_2D                     0x8B5E
328*4882a593Smuzhiyun #define GL_SAMPLER_CUBE                   0x8B60
329*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
330*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
331*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
332*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
333*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
335*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338*4882a593Smuzhiyun #define GL_COMPILE_STATUS                 0x8B81
339*4882a593Smuzhiyun #define GL_INFO_LOG_LENGTH                0x8B84
340*4882a593Smuzhiyun #define GL_SHADER_SOURCE_LENGTH           0x8B88
341*4882a593Smuzhiyun #define GL_SHADER_COMPILER                0x8DFA
342*4882a593Smuzhiyun #define GL_SHADER_BINARY_FORMATS          0x8DF8
343*4882a593Smuzhiyun #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
344*4882a593Smuzhiyun #define GL_LOW_FLOAT                      0x8DF0
345*4882a593Smuzhiyun #define GL_MEDIUM_FLOAT                   0x8DF1
346*4882a593Smuzhiyun #define GL_HIGH_FLOAT                     0x8DF2
347*4882a593Smuzhiyun #define GL_LOW_INT                        0x8DF3
348*4882a593Smuzhiyun #define GL_MEDIUM_INT                     0x8DF4
349*4882a593Smuzhiyun #define GL_HIGH_INT                       0x8DF5
350*4882a593Smuzhiyun #define GL_FRAMEBUFFER                    0x8D40
351*4882a593Smuzhiyun #define GL_RENDERBUFFER                   0x8D41
352*4882a593Smuzhiyun #define GL_RGBA4                          0x8056
353*4882a593Smuzhiyun #define GL_RGB5_A1                        0x8057
354*4882a593Smuzhiyun #define GL_RGB565                         0x8D62
355*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT16              0x81A5
356*4882a593Smuzhiyun #define GL_STENCIL_INDEX8                 0x8D48
357*4882a593Smuzhiyun #define GL_RENDERBUFFER_WIDTH             0x8D42
358*4882a593Smuzhiyun #define GL_RENDERBUFFER_HEIGHT            0x8D43
359*4882a593Smuzhiyun #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
360*4882a593Smuzhiyun #define GL_RENDERBUFFER_RED_SIZE          0x8D50
361*4882a593Smuzhiyun #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
362*4882a593Smuzhiyun #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
363*4882a593Smuzhiyun #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
364*4882a593Smuzhiyun #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
365*4882a593Smuzhiyun #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
366*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT0              0x8CE0
371*4882a593Smuzhiyun #define GL_DEPTH_ATTACHMENT               0x8D00
372*4882a593Smuzhiyun #define GL_STENCIL_ATTACHMENT             0x8D20
373*4882a593Smuzhiyun #define GL_NONE                           0
374*4882a593Smuzhiyun #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
375*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378*4882a593Smuzhiyun #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
379*4882a593Smuzhiyun #define GL_FRAMEBUFFER_BINDING            0x8CA6
380*4882a593Smuzhiyun #define GL_RENDERBUFFER_BINDING           0x8CA7
381*4882a593Smuzhiyun #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
382*4882a593Smuzhiyun #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
383*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
384*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
385*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
386*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
387*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
388*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
389*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
390*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
391*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
392*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
393*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
394*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
395*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
396*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
397*4882a593Smuzhiyun typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
398*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
399*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
400*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
401*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
402*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
403*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
404*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
405*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
406*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
407*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
408*4882a593Smuzhiyun typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
409*4882a593Smuzhiyun typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
410*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
411*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
412*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
413*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
414*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
415*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
416*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
417*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
418*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
419*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
420*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
421*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
422*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
423*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
424*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
425*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
426*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
427*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
428*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
429*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
430*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
431*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
432*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
433*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
434*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
435*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
436*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
437*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
438*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
439*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
440*4882a593Smuzhiyun typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
441*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
442*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
443*4882a593Smuzhiyun typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
444*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
445*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
446*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
447*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
448*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
449*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
450*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
451*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
452*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
453*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
454*4882a593Smuzhiyun typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
455*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
456*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
457*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
458*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
459*4882a593Smuzhiyun typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
460*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
461*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
462*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
463*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
464*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
465*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
466*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
467*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
468*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
469*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
470*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
471*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
472*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
473*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
474*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
475*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
476*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
477*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
478*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
479*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
480*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
481*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
482*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
483*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
484*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
485*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
486*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
487*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
488*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
489*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
490*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
491*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
492*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
493*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
494*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
495*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
496*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
497*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
498*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
499*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
500*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
501*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
502*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
503*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
504*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
505*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
506*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
507*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
508*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
509*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
510*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
511*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
512*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
514*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
515*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
516*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
517*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
518*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
519*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
520*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
521*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
522*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
523*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
524*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
525*4882a593Smuzhiyun #if GL_GLES_PROTOTYPES
526*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
536*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
537*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
538*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
539*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
540*4882a593Smuzhiyun GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
541*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
542*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
543*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
544*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
545*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
546*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
547*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
548*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
549*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
550*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
551*4882a593Smuzhiyun GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
552*4882a593Smuzhiyun GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
553*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
554*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
555*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
556*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
557*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
558*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
559*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
560*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
561*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
562*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
563*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
564*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
565*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
566*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
567*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
568*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
569*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
570*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFinish (void);
571*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFlush (void);
572*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
573*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
574*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
575*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
576*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
577*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
578*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
579*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
580*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
581*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
582*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
583*4882a593Smuzhiyun GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
584*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
585*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
586*4882a593Smuzhiyun GL_APICALL GLenum GL_APIENTRY glGetError (void);
587*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
588*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
589*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
590*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
591*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
592*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
593*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
594*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
595*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
596*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
597*4882a593Smuzhiyun GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
598*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
599*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
600*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
601*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
602*4882a593Smuzhiyun GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
603*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
604*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
605*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
606*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
607*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
608*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
609*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
610*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
611*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
612*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
613*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
614*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
615*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
616*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
617*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
618*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
619*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
620*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
621*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
622*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
623*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
624*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
625*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
626*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
627*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
628*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
629*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
630*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
631*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
632*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
633*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
634*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
635*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
636*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
637*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
638*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
639*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
640*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
641*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
642*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
643*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
644*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
645*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
646*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
647*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
648*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
649*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
650*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
651*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
652*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
653*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
654*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
655*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
657*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
658*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
659*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
660*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
661*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
662*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
663*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
664*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
665*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
666*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
667*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
668*4882a593Smuzhiyun #endif
669*4882a593Smuzhiyun #endif /* GL_ES_VERSION_2_0 */
670*4882a593Smuzhiyun 
671*4882a593Smuzhiyun #ifndef GL_ES_VERSION_3_0
672*4882a593Smuzhiyun #define GL_ES_VERSION_3_0 1
673*4882a593Smuzhiyun typedef khronos_uint16_t GLhalf;
674*4882a593Smuzhiyun #define GL_READ_BUFFER                    0x0C02
675*4882a593Smuzhiyun #define GL_UNPACK_ROW_LENGTH              0x0CF2
676*4882a593Smuzhiyun #define GL_UNPACK_SKIP_ROWS               0x0CF3
677*4882a593Smuzhiyun #define GL_UNPACK_SKIP_PIXELS             0x0CF4
678*4882a593Smuzhiyun #define GL_PACK_ROW_LENGTH                0x0D02
679*4882a593Smuzhiyun #define GL_PACK_SKIP_ROWS                 0x0D03
680*4882a593Smuzhiyun #define GL_PACK_SKIP_PIXELS               0x0D04
681*4882a593Smuzhiyun #define GL_COLOR                          0x1800
682*4882a593Smuzhiyun #define GL_DEPTH                          0x1801
683*4882a593Smuzhiyun #define GL_STENCIL                        0x1802
684*4882a593Smuzhiyun #define GL_RED                            0x1903
685*4882a593Smuzhiyun #define GL_RGB8                           0x8051
686*4882a593Smuzhiyun #define GL_RGBA8                          0x8058
687*4882a593Smuzhiyun #define GL_RGB10_A2                       0x8059
688*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_3D             0x806A
689*4882a593Smuzhiyun #define GL_UNPACK_SKIP_IMAGES             0x806D
690*4882a593Smuzhiyun #define GL_UNPACK_IMAGE_HEIGHT            0x806E
691*4882a593Smuzhiyun #define GL_TEXTURE_3D                     0x806F
692*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_R                 0x8072
693*4882a593Smuzhiyun #define GL_MAX_3D_TEXTURE_SIZE            0x8073
694*4882a593Smuzhiyun #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
695*4882a593Smuzhiyun #define GL_MAX_ELEMENTS_VERTICES          0x80E8
696*4882a593Smuzhiyun #define GL_MAX_ELEMENTS_INDICES           0x80E9
697*4882a593Smuzhiyun #define GL_TEXTURE_MIN_LOD                0x813A
698*4882a593Smuzhiyun #define GL_TEXTURE_MAX_LOD                0x813B
699*4882a593Smuzhiyun #define GL_TEXTURE_BASE_LEVEL             0x813C
700*4882a593Smuzhiyun #define GL_TEXTURE_MAX_LEVEL              0x813D
701*4882a593Smuzhiyun #define GL_MIN                            0x8007
702*4882a593Smuzhiyun #define GL_MAX                            0x8008
703*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT24              0x81A6
704*4882a593Smuzhiyun #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
705*4882a593Smuzhiyun #define GL_TEXTURE_COMPARE_MODE           0x884C
706*4882a593Smuzhiyun #define GL_TEXTURE_COMPARE_FUNC           0x884D
707*4882a593Smuzhiyun #define GL_CURRENT_QUERY                  0x8865
708*4882a593Smuzhiyun #define GL_QUERY_RESULT                   0x8866
709*4882a593Smuzhiyun #define GL_QUERY_RESULT_AVAILABLE         0x8867
710*4882a593Smuzhiyun #define GL_BUFFER_MAPPED                  0x88BC
711*4882a593Smuzhiyun #define GL_BUFFER_MAP_POINTER             0x88BD
712*4882a593Smuzhiyun #define GL_STREAM_READ                    0x88E1
713*4882a593Smuzhiyun #define GL_STREAM_COPY                    0x88E2
714*4882a593Smuzhiyun #define GL_STATIC_READ                    0x88E5
715*4882a593Smuzhiyun #define GL_STATIC_COPY                    0x88E6
716*4882a593Smuzhiyun #define GL_DYNAMIC_READ                   0x88E9
717*4882a593Smuzhiyun #define GL_DYNAMIC_COPY                   0x88EA
718*4882a593Smuzhiyun #define GL_MAX_DRAW_BUFFERS               0x8824
719*4882a593Smuzhiyun #define GL_DRAW_BUFFER0                   0x8825
720*4882a593Smuzhiyun #define GL_DRAW_BUFFER1                   0x8826
721*4882a593Smuzhiyun #define GL_DRAW_BUFFER2                   0x8827
722*4882a593Smuzhiyun #define GL_DRAW_BUFFER3                   0x8828
723*4882a593Smuzhiyun #define GL_DRAW_BUFFER4                   0x8829
724*4882a593Smuzhiyun #define GL_DRAW_BUFFER5                   0x882A
725*4882a593Smuzhiyun #define GL_DRAW_BUFFER6                   0x882B
726*4882a593Smuzhiyun #define GL_DRAW_BUFFER7                   0x882C
727*4882a593Smuzhiyun #define GL_DRAW_BUFFER8                   0x882D
728*4882a593Smuzhiyun #define GL_DRAW_BUFFER9                   0x882E
729*4882a593Smuzhiyun #define GL_DRAW_BUFFER10                  0x882F
730*4882a593Smuzhiyun #define GL_DRAW_BUFFER11                  0x8830
731*4882a593Smuzhiyun #define GL_DRAW_BUFFER12                  0x8831
732*4882a593Smuzhiyun #define GL_DRAW_BUFFER13                  0x8832
733*4882a593Smuzhiyun #define GL_DRAW_BUFFER14                  0x8833
734*4882a593Smuzhiyun #define GL_DRAW_BUFFER15                  0x8834
735*4882a593Smuzhiyun #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
736*4882a593Smuzhiyun #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
737*4882a593Smuzhiyun #define GL_SAMPLER_3D                     0x8B5F
738*4882a593Smuzhiyun #define GL_SAMPLER_2D_SHADOW              0x8B62
739*4882a593Smuzhiyun #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
740*4882a593Smuzhiyun #define GL_PIXEL_PACK_BUFFER              0x88EB
741*4882a593Smuzhiyun #define GL_PIXEL_UNPACK_BUFFER            0x88EC
742*4882a593Smuzhiyun #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
743*4882a593Smuzhiyun #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
744*4882a593Smuzhiyun #define GL_FLOAT_MAT2x3                   0x8B65
745*4882a593Smuzhiyun #define GL_FLOAT_MAT2x4                   0x8B66
746*4882a593Smuzhiyun #define GL_FLOAT_MAT3x2                   0x8B67
747*4882a593Smuzhiyun #define GL_FLOAT_MAT3x4                   0x8B68
748*4882a593Smuzhiyun #define GL_FLOAT_MAT4x2                   0x8B69
749*4882a593Smuzhiyun #define GL_FLOAT_MAT4x3                   0x8B6A
750*4882a593Smuzhiyun #define GL_SRGB                           0x8C40
751*4882a593Smuzhiyun #define GL_SRGB8                          0x8C41
752*4882a593Smuzhiyun #define GL_SRGB8_ALPHA8                   0x8C43
753*4882a593Smuzhiyun #define GL_COMPARE_REF_TO_TEXTURE         0x884E
754*4882a593Smuzhiyun #define GL_MAJOR_VERSION                  0x821B
755*4882a593Smuzhiyun #define GL_MINOR_VERSION                  0x821C
756*4882a593Smuzhiyun #define GL_NUM_EXTENSIONS                 0x821D
757*4882a593Smuzhiyun #define GL_RGBA32F                        0x8814
758*4882a593Smuzhiyun #define GL_RGB32F                         0x8815
759*4882a593Smuzhiyun #define GL_RGBA16F                        0x881A
760*4882a593Smuzhiyun #define GL_RGB16F                         0x881B
761*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
762*4882a593Smuzhiyun #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
763*4882a593Smuzhiyun #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
764*4882a593Smuzhiyun #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
765*4882a593Smuzhiyun #define GL_MAX_VARYING_COMPONENTS         0x8B4B
766*4882a593Smuzhiyun #define GL_TEXTURE_2D_ARRAY               0x8C1A
767*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
768*4882a593Smuzhiyun #define GL_R11F_G11F_B10F                 0x8C3A
769*4882a593Smuzhiyun #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
770*4882a593Smuzhiyun #define GL_RGB9_E5                        0x8C3D
771*4882a593Smuzhiyun #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
772*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
773*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
774*4882a593Smuzhiyun #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
775*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
776*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
777*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
778*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
779*4882a593Smuzhiyun #define GL_RASTERIZER_DISCARD             0x8C89
780*4882a593Smuzhiyun #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
781*4882a593Smuzhiyun #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
782*4882a593Smuzhiyun #define GL_INTERLEAVED_ATTRIBS            0x8C8C
783*4882a593Smuzhiyun #define GL_SEPARATE_ATTRIBS               0x8C8D
784*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
785*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
786*4882a593Smuzhiyun #define GL_RGBA32UI                       0x8D70
787*4882a593Smuzhiyun #define GL_RGB32UI                        0x8D71
788*4882a593Smuzhiyun #define GL_RGBA16UI                       0x8D76
789*4882a593Smuzhiyun #define GL_RGB16UI                        0x8D77
790*4882a593Smuzhiyun #define GL_RGBA8UI                        0x8D7C
791*4882a593Smuzhiyun #define GL_RGB8UI                         0x8D7D
792*4882a593Smuzhiyun #define GL_RGBA32I                        0x8D82
793*4882a593Smuzhiyun #define GL_RGB32I                         0x8D83
794*4882a593Smuzhiyun #define GL_RGBA16I                        0x8D88
795*4882a593Smuzhiyun #define GL_RGB16I                         0x8D89
796*4882a593Smuzhiyun #define GL_RGBA8I                         0x8D8E
797*4882a593Smuzhiyun #define GL_RGB8I                          0x8D8F
798*4882a593Smuzhiyun #define GL_RED_INTEGER                    0x8D94
799*4882a593Smuzhiyun #define GL_RGB_INTEGER                    0x8D98
800*4882a593Smuzhiyun #define GL_RGBA_INTEGER                   0x8D99
801*4882a593Smuzhiyun #define GL_SAMPLER_2D_ARRAY               0x8DC1
802*4882a593Smuzhiyun #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
803*4882a593Smuzhiyun #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
804*4882a593Smuzhiyun #define GL_UNSIGNED_INT_VEC2              0x8DC6
805*4882a593Smuzhiyun #define GL_UNSIGNED_INT_VEC3              0x8DC7
806*4882a593Smuzhiyun #define GL_UNSIGNED_INT_VEC4              0x8DC8
807*4882a593Smuzhiyun #define GL_INT_SAMPLER_2D                 0x8DCA
808*4882a593Smuzhiyun #define GL_INT_SAMPLER_3D                 0x8DCB
809*4882a593Smuzhiyun #define GL_INT_SAMPLER_CUBE               0x8DCC
810*4882a593Smuzhiyun #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
811*4882a593Smuzhiyun #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
812*4882a593Smuzhiyun #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
813*4882a593Smuzhiyun #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
814*4882a593Smuzhiyun #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
815*4882a593Smuzhiyun #define GL_BUFFER_ACCESS_FLAGS            0x911F
816*4882a593Smuzhiyun #define GL_BUFFER_MAP_LENGTH              0x9120
817*4882a593Smuzhiyun #define GL_BUFFER_MAP_OFFSET              0x9121
818*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT32F             0x8CAC
819*4882a593Smuzhiyun #define GL_DEPTH32F_STENCIL8              0x8CAD
820*4882a593Smuzhiyun #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
821*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
822*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
823*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
824*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
825*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
826*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
827*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
828*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
829*4882a593Smuzhiyun #define GL_FRAMEBUFFER_DEFAULT            0x8218
830*4882a593Smuzhiyun #define GL_FRAMEBUFFER_UNDEFINED          0x8219
831*4882a593Smuzhiyun #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
832*4882a593Smuzhiyun #define GL_DEPTH_STENCIL                  0x84F9
833*4882a593Smuzhiyun #define GL_UNSIGNED_INT_24_8              0x84FA
834*4882a593Smuzhiyun #define GL_DEPTH24_STENCIL8               0x88F0
835*4882a593Smuzhiyun #define GL_UNSIGNED_NORMALIZED            0x8C17
836*4882a593Smuzhiyun #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
837*4882a593Smuzhiyun #define GL_READ_FRAMEBUFFER               0x8CA8
838*4882a593Smuzhiyun #define GL_DRAW_FRAMEBUFFER               0x8CA9
839*4882a593Smuzhiyun #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
840*4882a593Smuzhiyun #define GL_RENDERBUFFER_SAMPLES           0x8CAB
841*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
842*4882a593Smuzhiyun #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
843*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT1              0x8CE1
844*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT2              0x8CE2
845*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT3              0x8CE3
846*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT4              0x8CE4
847*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT5              0x8CE5
848*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT6              0x8CE6
849*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT7              0x8CE7
850*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT8              0x8CE8
851*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT9              0x8CE9
852*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT10             0x8CEA
853*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT11             0x8CEB
854*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT12             0x8CEC
855*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT13             0x8CED
856*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT14             0x8CEE
857*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT15             0x8CEF
858*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT16             0x8CF0
859*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT17             0x8CF1
860*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT18             0x8CF2
861*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT19             0x8CF3
862*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT20             0x8CF4
863*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT21             0x8CF5
864*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT22             0x8CF6
865*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT23             0x8CF7
866*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT24             0x8CF8
867*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT25             0x8CF9
868*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT26             0x8CFA
869*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT27             0x8CFB
870*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT28             0x8CFC
871*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT29             0x8CFD
872*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT30             0x8CFE
873*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT31             0x8CFF
874*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
875*4882a593Smuzhiyun #define GL_MAX_SAMPLES                    0x8D57
876*4882a593Smuzhiyun #define GL_HALF_FLOAT                     0x140B
877*4882a593Smuzhiyun #define GL_MAP_READ_BIT                   0x0001
878*4882a593Smuzhiyun #define GL_MAP_WRITE_BIT                  0x0002
879*4882a593Smuzhiyun #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
880*4882a593Smuzhiyun #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
881*4882a593Smuzhiyun #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
882*4882a593Smuzhiyun #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
883*4882a593Smuzhiyun #define GL_RG                             0x8227
884*4882a593Smuzhiyun #define GL_RG_INTEGER                     0x8228
885*4882a593Smuzhiyun #define GL_R8                             0x8229
886*4882a593Smuzhiyun #define GL_RG8                            0x822B
887*4882a593Smuzhiyun #define GL_R16F                           0x822D
888*4882a593Smuzhiyun #define GL_R32F                           0x822E
889*4882a593Smuzhiyun #define GL_RG16F                          0x822F
890*4882a593Smuzhiyun #define GL_RG32F                          0x8230
891*4882a593Smuzhiyun #define GL_R8I                            0x8231
892*4882a593Smuzhiyun #define GL_R8UI                           0x8232
893*4882a593Smuzhiyun #define GL_R16I                           0x8233
894*4882a593Smuzhiyun #define GL_R16UI                          0x8234
895*4882a593Smuzhiyun #define GL_R32I                           0x8235
896*4882a593Smuzhiyun #define GL_R32UI                          0x8236
897*4882a593Smuzhiyun #define GL_RG8I                           0x8237
898*4882a593Smuzhiyun #define GL_RG8UI                          0x8238
899*4882a593Smuzhiyun #define GL_RG16I                          0x8239
900*4882a593Smuzhiyun #define GL_RG16UI                         0x823A
901*4882a593Smuzhiyun #define GL_RG32I                          0x823B
902*4882a593Smuzhiyun #define GL_RG32UI                         0x823C
903*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_BINDING           0x85B5
904*4882a593Smuzhiyun #define GL_R8_SNORM                       0x8F94
905*4882a593Smuzhiyun #define GL_RG8_SNORM                      0x8F95
906*4882a593Smuzhiyun #define GL_RGB8_SNORM                     0x8F96
907*4882a593Smuzhiyun #define GL_RGBA8_SNORM                    0x8F97
908*4882a593Smuzhiyun #define GL_SIGNED_NORMALIZED              0x8F9C
909*4882a593Smuzhiyun #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
910*4882a593Smuzhiyun #define GL_COPY_READ_BUFFER               0x8F36
911*4882a593Smuzhiyun #define GL_COPY_WRITE_BUFFER              0x8F37
912*4882a593Smuzhiyun #define GL_COPY_READ_BUFFER_BINDING       0x8F36
913*4882a593Smuzhiyun #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
914*4882a593Smuzhiyun #define GL_UNIFORM_BUFFER                 0x8A11
915*4882a593Smuzhiyun #define GL_UNIFORM_BUFFER_BINDING         0x8A28
916*4882a593Smuzhiyun #define GL_UNIFORM_BUFFER_START           0x8A29
917*4882a593Smuzhiyun #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
918*4882a593Smuzhiyun #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
919*4882a593Smuzhiyun #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
920*4882a593Smuzhiyun #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
921*4882a593Smuzhiyun #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
922*4882a593Smuzhiyun #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
923*4882a593Smuzhiyun #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
924*4882a593Smuzhiyun #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
925*4882a593Smuzhiyun #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
926*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
927*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
928*4882a593Smuzhiyun #define GL_UNIFORM_TYPE                   0x8A37
929*4882a593Smuzhiyun #define GL_UNIFORM_SIZE                   0x8A38
930*4882a593Smuzhiyun #define GL_UNIFORM_NAME_LENGTH            0x8A39
931*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
932*4882a593Smuzhiyun #define GL_UNIFORM_OFFSET                 0x8A3B
933*4882a593Smuzhiyun #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
934*4882a593Smuzhiyun #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
935*4882a593Smuzhiyun #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
936*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
937*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
938*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
939*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
940*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
941*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
942*4882a593Smuzhiyun #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
943*4882a593Smuzhiyun #define GL_INVALID_INDEX                  0xFFFFFFFFu
944*4882a593Smuzhiyun #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
945*4882a593Smuzhiyun #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
946*4882a593Smuzhiyun #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
947*4882a593Smuzhiyun #define GL_OBJECT_TYPE                    0x9112
948*4882a593Smuzhiyun #define GL_SYNC_CONDITION                 0x9113
949*4882a593Smuzhiyun #define GL_SYNC_STATUS                    0x9114
950*4882a593Smuzhiyun #define GL_SYNC_FLAGS                     0x9115
951*4882a593Smuzhiyun #define GL_SYNC_FENCE                     0x9116
952*4882a593Smuzhiyun #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
953*4882a593Smuzhiyun #define GL_UNSIGNALED                     0x9118
954*4882a593Smuzhiyun #define GL_SIGNALED                       0x9119
955*4882a593Smuzhiyun #define GL_ALREADY_SIGNALED               0x911A
956*4882a593Smuzhiyun #define GL_TIMEOUT_EXPIRED                0x911B
957*4882a593Smuzhiyun #define GL_CONDITION_SATISFIED            0x911C
958*4882a593Smuzhiyun #define GL_WAIT_FAILED                    0x911D
959*4882a593Smuzhiyun #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
960*4882a593Smuzhiyun #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
961*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
962*4882a593Smuzhiyun #define GL_ANY_SAMPLES_PASSED             0x8C2F
963*4882a593Smuzhiyun #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
964*4882a593Smuzhiyun #define GL_SAMPLER_BINDING                0x8919
965*4882a593Smuzhiyun #define GL_RGB10_A2UI                     0x906F
966*4882a593Smuzhiyun #define GL_TEXTURE_SWIZZLE_R              0x8E42
967*4882a593Smuzhiyun #define GL_TEXTURE_SWIZZLE_G              0x8E43
968*4882a593Smuzhiyun #define GL_TEXTURE_SWIZZLE_B              0x8E44
969*4882a593Smuzhiyun #define GL_TEXTURE_SWIZZLE_A              0x8E45
970*4882a593Smuzhiyun #define GL_GREEN                          0x1904
971*4882a593Smuzhiyun #define GL_BLUE                           0x1905
972*4882a593Smuzhiyun #define GL_INT_2_10_10_10_REV             0x8D9F
973*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK             0x8E22
974*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
975*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
976*4882a593Smuzhiyun #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
977*4882a593Smuzhiyun #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
978*4882a593Smuzhiyun #define GL_PROGRAM_BINARY_LENGTH          0x8741
979*4882a593Smuzhiyun #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
980*4882a593Smuzhiyun #define GL_PROGRAM_BINARY_FORMATS         0x87FF
981*4882a593Smuzhiyun #define GL_COMPRESSED_R11_EAC             0x9270
982*4882a593Smuzhiyun #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
983*4882a593Smuzhiyun #define GL_COMPRESSED_RG11_EAC            0x9272
984*4882a593Smuzhiyun #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
985*4882a593Smuzhiyun #define GL_COMPRESSED_RGB8_ETC2           0x9274
986*4882a593Smuzhiyun #define GL_COMPRESSED_SRGB8_ETC2          0x9275
987*4882a593Smuzhiyun #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
988*4882a593Smuzhiyun #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
989*4882a593Smuzhiyun #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
990*4882a593Smuzhiyun #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
991*4882a593Smuzhiyun #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
992*4882a593Smuzhiyun #define GL_MAX_ELEMENT_INDEX              0x8D6B
993*4882a593Smuzhiyun #define GL_NUM_SAMPLE_COUNTS              0x9380
994*4882a593Smuzhiyun #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
995*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
996*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
997*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
998*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
999*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1000*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1001*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1002*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
1003*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
1004*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
1005*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1006*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
1007*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
1008*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
1009*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
1010*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
1011*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
1012*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1013*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1014*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1015*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1016*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1017*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1018*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1019*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1020*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1021*4882a593Smuzhiyun typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1022*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1023*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1024*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1025*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1026*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1027*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1028*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1029*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1030*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1031*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1032*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1033*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1034*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1035*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1036*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1037*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1038*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1039*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1040*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1041*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1042*4882a593Smuzhiyun typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1043*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1044*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1045*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1046*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1047*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1048*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1049*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1050*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1051*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1052*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1053*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1054*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1055*4882a593Smuzhiyun typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1056*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1057*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1058*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1059*4882a593Smuzhiyun typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1060*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1061*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1062*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1063*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1064*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1065*4882a593Smuzhiyun typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1066*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1067*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1068*4882a593Smuzhiyun typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1069*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1070*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1071*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1072*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1073*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1074*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1075*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1076*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1077*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1078*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1079*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1080*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1081*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1082*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1083*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1084*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1085*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1086*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1087*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1088*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1089*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1090*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1091*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1092*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1093*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1094*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1095*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1096*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1097*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1098*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1099*4882a593Smuzhiyun #if GL_GLES_PROTOTYPES
1100*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1101*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1102*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1103*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1104*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1105*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1106*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1107*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1108*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1109*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1110*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1111*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1112*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1113*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1114*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1115*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1116*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1117*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1118*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1119*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1120*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1121*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1122*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1123*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1124*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1125*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1126*4882a593Smuzhiyun GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1127*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1128*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1129*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1130*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1131*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1132*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1133*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1134*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1135*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1136*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1137*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1138*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1139*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1140*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1141*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1142*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1143*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1144*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1145*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1146*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1147*4882a593Smuzhiyun GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1148*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1149*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1150*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1151*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1152*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1153*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1154*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1155*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1156*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1157*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1158*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1159*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1160*4882a593Smuzhiyun GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1161*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1162*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1163*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1164*4882a593Smuzhiyun GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1165*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1166*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1167*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1168*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1169*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1170*4882a593Smuzhiyun GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1171*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1172*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1173*4882a593Smuzhiyun GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1174*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1175*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1176*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1177*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1178*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1179*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1180*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1181*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1182*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1183*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1184*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1185*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1186*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1187*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1188*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1189*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1190*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1191*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1192*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1193*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1194*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1195*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1196*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1197*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1198*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1199*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1200*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1201*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1202*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1203*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1204*4882a593Smuzhiyun #endif
1205*4882a593Smuzhiyun #endif /* GL_ES_VERSION_3_0 */
1206*4882a593Smuzhiyun 
1207*4882a593Smuzhiyun #ifdef __cplusplus
1208*4882a593Smuzhiyun }
1209*4882a593Smuzhiyun #endif
1210*4882a593Smuzhiyun 
1211*4882a593Smuzhiyun #endif
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