1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * File: indirect.c
3*4882a593Smuzhiyun * Purpose: A GLX implementation that uses Windows OpenGL library
4*4882a593Smuzhiyun *
5*4882a593Smuzhiyun * Authors: Alexander Gottwald
6*4882a593Smuzhiyun * Jon TURNEY
7*4882a593Smuzhiyun *
8*4882a593Smuzhiyun * Copyright (c) Jon TURNEY 2009
9*4882a593Smuzhiyun * Copyright (c) Alexander Gottwald 2004
10*4882a593Smuzhiyun *
11*4882a593Smuzhiyun * Portions of this file are copied from GL/apple/indirect.c,
12*4882a593Smuzhiyun * which contains the following copyright:
13*4882a593Smuzhiyun *
14*4882a593Smuzhiyun * Copyright (c) 2007, 2008, 2009 Apple Inc.
15*4882a593Smuzhiyun * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
16*4882a593Smuzhiyun * Copyright (c) 2002 Greg Parker. All Rights Reserved.
17*4882a593Smuzhiyun *
18*4882a593Smuzhiyun * Portions of this file are copied from Mesa's xf86glx.c,
19*4882a593Smuzhiyun * which contains the following copyright:
20*4882a593Smuzhiyun *
21*4882a593Smuzhiyun * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
22*4882a593Smuzhiyun * All Rights Reserved.
23*4882a593Smuzhiyun *
24*4882a593Smuzhiyun *
25*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining a
26*4882a593Smuzhiyun * copy of this software and associated documentation files (the "Software"),
27*4882a593Smuzhiyun * to deal in the Software without restriction, including without limitation
28*4882a593Smuzhiyun * the rights to use, copy, modify, merge, publish, distribute, sublicense,
29*4882a593Smuzhiyun * and/or sell copies of the Software, and to permit persons to whom the
30*4882a593Smuzhiyun * Software is furnished to do so, subject to the following conditions:
31*4882a593Smuzhiyun *
32*4882a593Smuzhiyun * The above copyright notice and this permission notice shall be included in
33*4882a593Smuzhiyun * all copies or substantial portions of the Software.
34*4882a593Smuzhiyun *
35*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
36*4882a593Smuzhiyun * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
37*4882a593Smuzhiyun * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
38*4882a593Smuzhiyun * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
39*4882a593Smuzhiyun * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
40*4882a593Smuzhiyun * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
41*4882a593Smuzhiyun * DEALINGS IN THE SOFTWARE.
42*4882a593Smuzhiyun */
43*4882a593Smuzhiyun
44*4882a593Smuzhiyun /*
45*4882a593Smuzhiyun TODO:
46*4882a593Smuzhiyun - hook up remaining unimplemented extensions
47*4882a593Smuzhiyun - research what guarantees glXWaitX, glXWaitGL are supposed to offer, and implement then
48*4882a593Smuzhiyun using GdiFlush and/or glFinish
49*4882a593Smuzhiyun - pbuffer clobbering: we don't get async notification, but can we arrange to emit the
50*4882a593Smuzhiyun event when we notice it's been clobbered? at the very least, check if it's been clobbered
51*4882a593Smuzhiyun before using it?
52*4882a593Smuzhiyun - XGetImage() doesn't work on pixmaps; need to do more work to make the format and location
53*4882a593Smuzhiyun of the native pixmap compatible
54*4882a593Smuzhiyun - implement GLX_EXT_texture_from_pixmap in terms of WGL_ARB_render_texture
55*4882a593Smuzhiyun (not quite straightforward as we will have to create a pbuffer and copy the pixmap texture
56*4882a593Smuzhiyun into it)
57*4882a593Smuzhiyun */
58*4882a593Smuzhiyun
59*4882a593Smuzhiyun /*
60*4882a593Smuzhiyun Assumptions:
61*4882a593Smuzhiyun - the __GLXConfig * we get handed back ones we are made (so we can extend the structure
62*4882a593Smuzhiyun with privates) and never get created inside the GLX core
63*4882a593Smuzhiyun */
64*4882a593Smuzhiyun
65*4882a593Smuzhiyun /*
66*4882a593Smuzhiyun MSDN clarifications:
67*4882a593Smuzhiyun
68*4882a593Smuzhiyun It says SetPixelFormat()'s PIXELFORMATDESCRIPTOR pointer argument has no effect
69*4882a593Smuzhiyun except on metafiles, this seems to mean that as it's ok to supply NULL if the DC
70*4882a593Smuzhiyun is not for a metafile
71*4882a593Smuzhiyun
72*4882a593Smuzhiyun wglMakeCurrent ignores the hdc if hglrc is NULL, so wglMakeCurrent(NULL, NULL)
73*4882a593Smuzhiyun is used to make no context current
74*4882a593Smuzhiyun
75*4882a593Smuzhiyun */
76*4882a593Smuzhiyun
77*4882a593Smuzhiyun #ifdef HAVE_XWIN_CONFIG_H
78*4882a593Smuzhiyun #include <xwin-config.h>
79*4882a593Smuzhiyun #endif
80*4882a593Smuzhiyun
81*4882a593Smuzhiyun #include "glwindows.h"
82*4882a593Smuzhiyun #include <glx/glxserver.h>
83*4882a593Smuzhiyun #include <glx/glxutil.h>
84*4882a593Smuzhiyun #include <GL/glxtokens.h>
85*4882a593Smuzhiyun
86*4882a593Smuzhiyun #include <winpriv.h>
87*4882a593Smuzhiyun #include <wgl_ext_api.h>
88*4882a593Smuzhiyun #include <winglobals.h>
89*4882a593Smuzhiyun #include <indirect.h>
90*4882a593Smuzhiyun
91*4882a593Smuzhiyun /* Not yet in w32api */
92*4882a593Smuzhiyun #ifndef PFD_SUPPORT_DIRECTDRAW
93*4882a593Smuzhiyun #define PFD_SUPPORT_DIRECTDRAW 0x00002000
94*4882a593Smuzhiyun #endif
95*4882a593Smuzhiyun #ifndef PFD_DIRECT3D_ACCELERATED
96*4882a593Smuzhiyun #define PFD_DIRECT3D_ACCELERATED 0x00004000
97*4882a593Smuzhiyun #endif
98*4882a593Smuzhiyun #ifndef PFD_SUPPORT_COMPOSITION
99*4882a593Smuzhiyun #define PFD_SUPPORT_COMPOSITION 0x00008000
100*4882a593Smuzhiyun #endif
101*4882a593Smuzhiyun
102*4882a593Smuzhiyun
103*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
104*4882a593Smuzhiyun /*
105*4882a593Smuzhiyun * Various debug helpers
106*4882a593Smuzhiyun */
107*4882a593Smuzhiyun
108*4882a593Smuzhiyun #define GLWIN_DEBUG_HWND(hwnd) \
109*4882a593Smuzhiyun if (glxWinDebugSettings.dumpHWND) { \
110*4882a593Smuzhiyun char buffer[1024]; \
111*4882a593Smuzhiyun if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0; \
112*4882a593Smuzhiyun GLWIN_DEBUG_MSG("Got HWND %p for window '%s'", hwnd, buffer); \
113*4882a593Smuzhiyun }
114*4882a593Smuzhiyun
115*4882a593Smuzhiyun glxWinDebugSettingsRec glxWinDebugSettings = { 0, 0, 0, 0, 0, 0 };
116*4882a593Smuzhiyun
117*4882a593Smuzhiyun static void
glxWinInitDebugSettings(void)118*4882a593Smuzhiyun glxWinInitDebugSettings(void)
119*4882a593Smuzhiyun {
120*4882a593Smuzhiyun char *envptr;
121*4882a593Smuzhiyun
122*4882a593Smuzhiyun envptr = getenv("GLWIN_ENABLE_DEBUG");
123*4882a593Smuzhiyun if (envptr != NULL)
124*4882a593Smuzhiyun glxWinDebugSettings.enableDebug = (atoi(envptr) == 1);
125*4882a593Smuzhiyun
126*4882a593Smuzhiyun envptr = getenv("GLWIN_ENABLE_TRACE");
127*4882a593Smuzhiyun if (envptr != NULL)
128*4882a593Smuzhiyun glxWinDebugSettings.enableTrace = (atoi(envptr) == 1);
129*4882a593Smuzhiyun
130*4882a593Smuzhiyun envptr = getenv("GLWIN_DUMP_PFD");
131*4882a593Smuzhiyun if (envptr != NULL)
132*4882a593Smuzhiyun glxWinDebugSettings.dumpPFD = (atoi(envptr) == 1);
133*4882a593Smuzhiyun
134*4882a593Smuzhiyun envptr = getenv("GLWIN_DUMP_HWND");
135*4882a593Smuzhiyun if (envptr != NULL)
136*4882a593Smuzhiyun glxWinDebugSettings.dumpHWND = (atoi(envptr) == 1);
137*4882a593Smuzhiyun
138*4882a593Smuzhiyun envptr = getenv("GLWIN_DUMP_DC");
139*4882a593Smuzhiyun if (envptr != NULL)
140*4882a593Smuzhiyun glxWinDebugSettings.dumpDC = (atoi(envptr) == 1);
141*4882a593Smuzhiyun
142*4882a593Smuzhiyun envptr = getenv("GLWIN_ENABLE_GLCALL_TRACE");
143*4882a593Smuzhiyun if (envptr != NULL)
144*4882a593Smuzhiyun glxWinDebugSettings.enableGLcallTrace = (atoi(envptr) == 1);
145*4882a593Smuzhiyun
146*4882a593Smuzhiyun envptr = getenv("GLWIN_ENABLE_WGLCALL_TRACE");
147*4882a593Smuzhiyun if (envptr != NULL)
148*4882a593Smuzhiyun glxWinDebugSettings.enableWGLcallTrace = (atoi(envptr) == 1);
149*4882a593Smuzhiyun
150*4882a593Smuzhiyun envptr = getenv("GLWIN_DEBUG_ALL");
151*4882a593Smuzhiyun if (envptr != NULL) {
152*4882a593Smuzhiyun glxWinDebugSettings.enableDebug = 1;
153*4882a593Smuzhiyun glxWinDebugSettings.enableTrace = 1;
154*4882a593Smuzhiyun glxWinDebugSettings.dumpPFD = 1;
155*4882a593Smuzhiyun glxWinDebugSettings.dumpHWND = 1;
156*4882a593Smuzhiyun glxWinDebugSettings.dumpDC = 1;
157*4882a593Smuzhiyun glxWinDebugSettings.enableGLcallTrace = 1;
158*4882a593Smuzhiyun glxWinDebugSettings.enableWGLcallTrace = 1;
159*4882a593Smuzhiyun }
160*4882a593Smuzhiyun }
161*4882a593Smuzhiyun
162*4882a593Smuzhiyun static
163*4882a593Smuzhiyun const char *
glxWinErrorMessage(void)164*4882a593Smuzhiyun glxWinErrorMessage(void)
165*4882a593Smuzhiyun {
166*4882a593Smuzhiyun static char errorbuffer[1024];
167*4882a593Smuzhiyun unsigned int last_error = GetLastError();
168*4882a593Smuzhiyun
169*4882a593Smuzhiyun if (!FormatMessage
170*4882a593Smuzhiyun (FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
171*4882a593Smuzhiyun FORMAT_MESSAGE_MAX_WIDTH_MASK, NULL, last_error, 0,
172*4882a593Smuzhiyun (LPTSTR) &errorbuffer, sizeof(errorbuffer), NULL)) {
173*4882a593Smuzhiyun snprintf(errorbuffer, sizeof(errorbuffer), "Unknown error");
174*4882a593Smuzhiyun }
175*4882a593Smuzhiyun
176*4882a593Smuzhiyun if ((errorbuffer[strlen(errorbuffer) - 1] == '\n') ||
177*4882a593Smuzhiyun (errorbuffer[strlen(errorbuffer) - 1] == '\r'))
178*4882a593Smuzhiyun errorbuffer[strlen(errorbuffer) - 1] = 0;
179*4882a593Smuzhiyun
180*4882a593Smuzhiyun sprintf(errorbuffer + strlen(errorbuffer), " (%08x)", last_error);
181*4882a593Smuzhiyun
182*4882a593Smuzhiyun return errorbuffer;
183*4882a593Smuzhiyun }
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun static void pfdOut(const PIXELFORMATDESCRIPTOR * pfd);
186*4882a593Smuzhiyun
187*4882a593Smuzhiyun #define DUMP_PFD_FLAG(flag) \
188*4882a593Smuzhiyun if (pfd->dwFlags & flag) { \
189*4882a593Smuzhiyun ErrorF("%s%s", pipesym, #flag); \
190*4882a593Smuzhiyun pipesym = " | "; \
191*4882a593Smuzhiyun }
192*4882a593Smuzhiyun
193*4882a593Smuzhiyun static void
pfdOut(const PIXELFORMATDESCRIPTOR * pfd)194*4882a593Smuzhiyun pfdOut(const PIXELFORMATDESCRIPTOR * pfd)
195*4882a593Smuzhiyun {
196*4882a593Smuzhiyun const char *pipesym = ""; /* will be set after first flag dump */
197*4882a593Smuzhiyun
198*4882a593Smuzhiyun ErrorF("PIXELFORMATDESCRIPTOR:\n");
199*4882a593Smuzhiyun ErrorF("nSize = %u\n", pfd->nSize);
200*4882a593Smuzhiyun ErrorF("nVersion = %u\n", pfd->nVersion);
201*4882a593Smuzhiyun ErrorF("dwFlags = %u = {", (unsigned int)pfd->dwFlags);
202*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_DOUBLEBUFFER);
203*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_STEREO);
204*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW);
205*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP);
206*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_SUPPORT_GDI);
207*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL);
208*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_GENERIC_FORMAT);
209*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_NEED_PALETTE);
210*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE);
211*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE);
212*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_SWAP_COPY);
213*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS);
214*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED);
215*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_SUPPORT_DIRECTDRAW);
216*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_DIRECT3D_ACCELERATED);
217*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_SUPPORT_COMPOSITION);
218*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE);
219*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE);
220*4882a593Smuzhiyun DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
221*4882a593Smuzhiyun ErrorF("}\n");
222*4882a593Smuzhiyun
223*4882a593Smuzhiyun ErrorF("iPixelType = %hu = %s\n", pfd->iPixelType,
224*4882a593Smuzhiyun (pfd->iPixelType ==
225*4882a593Smuzhiyun PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX"));
226*4882a593Smuzhiyun ErrorF("cColorBits = %hhu\n", pfd->cColorBits);
227*4882a593Smuzhiyun ErrorF("cRedBits = %hhu\n", pfd->cRedBits);
228*4882a593Smuzhiyun ErrorF("cRedShift = %hhu\n", pfd->cRedShift);
229*4882a593Smuzhiyun ErrorF("cGreenBits = %hhu\n", pfd->cGreenBits);
230*4882a593Smuzhiyun ErrorF("cGreenShift = %hhu\n", pfd->cGreenShift);
231*4882a593Smuzhiyun ErrorF("cBlueBits = %hhu\n", pfd->cBlueBits);
232*4882a593Smuzhiyun ErrorF("cBlueShift = %hhu\n", pfd->cBlueShift);
233*4882a593Smuzhiyun ErrorF("cAlphaBits = %hhu\n", pfd->cAlphaBits);
234*4882a593Smuzhiyun ErrorF("cAlphaShift = %hhu\n", pfd->cAlphaShift);
235*4882a593Smuzhiyun ErrorF("cAccumBits = %hhu\n", pfd->cAccumBits);
236*4882a593Smuzhiyun ErrorF("cAccumRedBits = %hhu\n", pfd->cAccumRedBits);
237*4882a593Smuzhiyun ErrorF("cAccumGreenBits = %hhu\n", pfd->cAccumGreenBits);
238*4882a593Smuzhiyun ErrorF("cAccumBlueBits = %hhu\n", pfd->cAccumBlueBits);
239*4882a593Smuzhiyun ErrorF("cAccumAlphaBits = %hhu\n", pfd->cAccumAlphaBits);
240*4882a593Smuzhiyun ErrorF("cDepthBits = %hhu\n", pfd->cDepthBits);
241*4882a593Smuzhiyun ErrorF("cStencilBits = %hhu\n", pfd->cStencilBits);
242*4882a593Smuzhiyun ErrorF("cAuxBuffers = %hhu\n", pfd->cAuxBuffers);
243*4882a593Smuzhiyun ErrorF("iLayerType = %hhu\n", pfd->iLayerType);
244*4882a593Smuzhiyun ErrorF("bReserved = %hhu\n", pfd->bReserved);
245*4882a593Smuzhiyun ErrorF("dwLayerMask = %u\n", (unsigned int)pfd->dwLayerMask);
246*4882a593Smuzhiyun ErrorF("dwVisibleMask = %u\n", (unsigned int)pfd->dwVisibleMask);
247*4882a593Smuzhiyun ErrorF("dwDamageMask = %u\n", (unsigned int)pfd->dwDamageMask);
248*4882a593Smuzhiyun ErrorF("\n");
249*4882a593Smuzhiyun }
250*4882a593Smuzhiyun
251*4882a593Smuzhiyun static const char *
visual_class_name(int cls)252*4882a593Smuzhiyun visual_class_name(int cls)
253*4882a593Smuzhiyun {
254*4882a593Smuzhiyun switch (cls) {
255*4882a593Smuzhiyun case GLX_STATIC_COLOR:
256*4882a593Smuzhiyun return "StaticColor";
257*4882a593Smuzhiyun case GLX_PSEUDO_COLOR:
258*4882a593Smuzhiyun return "PseudoColor";
259*4882a593Smuzhiyun case GLX_STATIC_GRAY:
260*4882a593Smuzhiyun return "StaticGray";
261*4882a593Smuzhiyun case GLX_GRAY_SCALE:
262*4882a593Smuzhiyun return "GrayScale";
263*4882a593Smuzhiyun case GLX_TRUE_COLOR:
264*4882a593Smuzhiyun return "TrueColor";
265*4882a593Smuzhiyun case GLX_DIRECT_COLOR:
266*4882a593Smuzhiyun return "DirectColor";
267*4882a593Smuzhiyun default:
268*4882a593Smuzhiyun return "-none-";
269*4882a593Smuzhiyun }
270*4882a593Smuzhiyun }
271*4882a593Smuzhiyun
272*4882a593Smuzhiyun static const char *
swap_method_name(int mthd)273*4882a593Smuzhiyun swap_method_name(int mthd)
274*4882a593Smuzhiyun {
275*4882a593Smuzhiyun switch (mthd) {
276*4882a593Smuzhiyun case GLX_SWAP_EXCHANGE_OML:
277*4882a593Smuzhiyun return "xchg";
278*4882a593Smuzhiyun case GLX_SWAP_COPY_OML:
279*4882a593Smuzhiyun return "copy";
280*4882a593Smuzhiyun case GLX_SWAP_UNDEFINED_OML:
281*4882a593Smuzhiyun return " ";
282*4882a593Smuzhiyun default:
283*4882a593Smuzhiyun return "????";
284*4882a593Smuzhiyun }
285*4882a593Smuzhiyun }
286*4882a593Smuzhiyun
287*4882a593Smuzhiyun static void
fbConfigsDump(unsigned int n,__GLXconfig * c)288*4882a593Smuzhiyun fbConfigsDump(unsigned int n, __GLXconfig * c)
289*4882a593Smuzhiyun {
290*4882a593Smuzhiyun LogMessage(X_INFO, "%d fbConfigs\n", n);
291*4882a593Smuzhiyun
292*4882a593Smuzhiyun if (g_iLogVerbose < 3)
293*4882a593Smuzhiyun return;
294*4882a593Smuzhiyun ErrorF("%d fbConfigs\n", n);
295*4882a593Smuzhiyun ErrorF
296*4882a593Smuzhiyun ("pxf vis fb render Ste aux accum MS drawable Group/\n");
297*4882a593Smuzhiyun ErrorF
298*4882a593Smuzhiyun ("idx ID ID VisualType Depth Lvl RGB CI DB Swap reo R G B A Z S buf AR AG AB AA bufs num W P Pb Float Trans Caveat\n");
299*4882a593Smuzhiyun ErrorF
300*4882a593Smuzhiyun ("-----------------------------------------------------------------------------------------------------------------------------\n");
301*4882a593Smuzhiyun
302*4882a593Smuzhiyun while (c != NULL) {
303*4882a593Smuzhiyun unsigned int i = ((GLXWinConfig *) c)->pixelFormatIndex;
304*4882a593Smuzhiyun
305*4882a593Smuzhiyun ErrorF("%3d %3x %3x "
306*4882a593Smuzhiyun "%-11s"
307*4882a593Smuzhiyun " %3d %3d %s %s %s %s %s "
308*4882a593Smuzhiyun "%2d %2d %2d %2d "
309*4882a593Smuzhiyun "%2d %2d "
310*4882a593Smuzhiyun "%2d "
311*4882a593Smuzhiyun "%2d %2d %2d %2d"
312*4882a593Smuzhiyun " %2d %2d"
313*4882a593Smuzhiyun " %s %s %s "
314*4882a593Smuzhiyun " %s "
315*4882a593Smuzhiyun " %s "
316*4882a593Smuzhiyun " %d %s"
317*4882a593Smuzhiyun "\n",
318*4882a593Smuzhiyun i, c->visualID, c->fbconfigID,
319*4882a593Smuzhiyun visual_class_name(c->visualType),
320*4882a593Smuzhiyun c->rgbBits ? c->rgbBits : c->indexBits,
321*4882a593Smuzhiyun c->level,
322*4882a593Smuzhiyun (c->renderType & GLX_RGBA_BIT) ? "y" : ".",
323*4882a593Smuzhiyun (c->renderType & GLX_COLOR_INDEX_BIT) ? "y" : ".",
324*4882a593Smuzhiyun c->doubleBufferMode ? "y" : ".",
325*4882a593Smuzhiyun swap_method_name(c->swapMethod),
326*4882a593Smuzhiyun c->stereoMode ? "y" : ".",
327*4882a593Smuzhiyun c->redBits, c->greenBits, c->blueBits, c->alphaBits,
328*4882a593Smuzhiyun c->depthBits, c->stencilBits,
329*4882a593Smuzhiyun c->numAuxBuffers,
330*4882a593Smuzhiyun c->accumRedBits, c->accumGreenBits, c->accumBlueBits,
331*4882a593Smuzhiyun c->accumAlphaBits, c->sampleBuffers, c->samples,
332*4882a593Smuzhiyun (c->drawableType & GLX_WINDOW_BIT) ? "y" : ".",
333*4882a593Smuzhiyun (c->drawableType & GLX_PIXMAP_BIT) ? "y" : ".",
334*4882a593Smuzhiyun (c->drawableType & GLX_PBUFFER_BIT) ? "y" : ".",
335*4882a593Smuzhiyun (c->renderType & (GLX_RGBA_FLOAT_BIT_ARB |
336*4882a593Smuzhiyun GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT)) ? "y" : ".",
337*4882a593Smuzhiyun (c->transparentPixel != GLX_NONE_EXT) ? "y" : ".",
338*4882a593Smuzhiyun c->visualSelectGroup,
339*4882a593Smuzhiyun (c->visualRating == GLX_SLOW_VISUAL_EXT) ? "*" : " ");
340*4882a593Smuzhiyun
341*4882a593Smuzhiyun c = c->next;
342*4882a593Smuzhiyun }
343*4882a593Smuzhiyun }
344*4882a593Smuzhiyun
345*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
346*4882a593Smuzhiyun /*
347*4882a593Smuzhiyun * Forward declarations
348*4882a593Smuzhiyun */
349*4882a593Smuzhiyun
350*4882a593Smuzhiyun static __GLXscreen *glxWinScreenProbe(ScreenPtr pScreen);
351*4882a593Smuzhiyun static __GLXcontext *glxWinCreateContext(__GLXscreen * screen,
352*4882a593Smuzhiyun __GLXconfig * modes,
353*4882a593Smuzhiyun __GLXcontext * baseShareContext,
354*4882a593Smuzhiyun unsigned num_attribs,
355*4882a593Smuzhiyun const uint32_t * attribs, int *error);
356*4882a593Smuzhiyun static __GLXdrawable *glxWinCreateDrawable(ClientPtr client,
357*4882a593Smuzhiyun __GLXscreen * screen,
358*4882a593Smuzhiyun DrawablePtr pDraw,
359*4882a593Smuzhiyun XID drawId,
360*4882a593Smuzhiyun int type,
361*4882a593Smuzhiyun XID glxDrawId, __GLXconfig * conf);
362*4882a593Smuzhiyun
363*4882a593Smuzhiyun static Bool glxWinRealizeWindow(WindowPtr pWin);
364*4882a593Smuzhiyun static Bool glxWinUnrealizeWindow(WindowPtr pWin);
365*4882a593Smuzhiyun static void glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg,
366*4882a593Smuzhiyun RegionPtr prgnSrc);
367*4882a593Smuzhiyun static Bool glxWinSetPixelFormat(HDC hdc, int bppOverride, int drawableTypeOverride,
368*4882a593Smuzhiyun __GLXscreen *screen, __GLXconfig *config);
369*4882a593Smuzhiyun static HDC glxWinMakeDC(__GLXWinContext * gc, __GLXWinDrawable * draw,
370*4882a593Smuzhiyun HDC * hdc, HWND * hwnd);
371*4882a593Smuzhiyun static void glxWinReleaseDC(HWND hwnd, HDC hdc, __GLXWinDrawable * draw);
372*4882a593Smuzhiyun
373*4882a593Smuzhiyun static void glxWinCreateConfigs(HDC dc, glxWinScreen * screen);
374*4882a593Smuzhiyun static void glxWinCreateConfigsExt(HDC hdc, glxWinScreen * screen);
375*4882a593Smuzhiyun static int fbConfigToPixelFormat(__GLXconfig * mode,
376*4882a593Smuzhiyun PIXELFORMATDESCRIPTOR * pfdret,
377*4882a593Smuzhiyun int drawableTypeOverride);
378*4882a593Smuzhiyun static int fbConfigToPixelFormatIndex(HDC hdc, __GLXconfig * mode,
379*4882a593Smuzhiyun int drawableTypeOverride,
380*4882a593Smuzhiyun glxWinScreen * winScreen);
381*4882a593Smuzhiyun
382*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
383*4882a593Smuzhiyun /*
384*4882a593Smuzhiyun * The GLX provider
385*4882a593Smuzhiyun */
386*4882a593Smuzhiyun
387*4882a593Smuzhiyun __GLXprovider __glXWGLProvider = {
388*4882a593Smuzhiyun glxWinScreenProbe,
389*4882a593Smuzhiyun "Win32 native WGL",
390*4882a593Smuzhiyun NULL
391*4882a593Smuzhiyun };
392*4882a593Smuzhiyun
393*4882a593Smuzhiyun void
glxWinPushNativeProvider(void)394*4882a593Smuzhiyun glxWinPushNativeProvider(void)
395*4882a593Smuzhiyun {
396*4882a593Smuzhiyun GlxPushProvider(&__glXWGLProvider);
397*4882a593Smuzhiyun }
398*4882a593Smuzhiyun
399*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
400*4882a593Smuzhiyun /*
401*4882a593Smuzhiyun * Screen functions
402*4882a593Smuzhiyun */
403*4882a593Smuzhiyun
404*4882a593Smuzhiyun static void
glxWinScreenDestroy(__GLXscreen * screen)405*4882a593Smuzhiyun glxWinScreenDestroy(__GLXscreen * screen)
406*4882a593Smuzhiyun {
407*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinScreenDestroy(%p)", screen);
408*4882a593Smuzhiyun __glXScreenDestroy(screen);
409*4882a593Smuzhiyun free(screen);
410*4882a593Smuzhiyun }
411*4882a593Smuzhiyun
412*4882a593Smuzhiyun static int
glxWinScreenSwapInterval(__GLXdrawable * drawable,int interval)413*4882a593Smuzhiyun glxWinScreenSwapInterval(__GLXdrawable * drawable, int interval)
414*4882a593Smuzhiyun {
415*4882a593Smuzhiyun BOOL ret = wglSwapIntervalEXTWrapper(interval);
416*4882a593Smuzhiyun
417*4882a593Smuzhiyun if (!ret) {
418*4882a593Smuzhiyun ErrorF("wglSwapIntervalEXT interval %d failed:%s\n", interval,
419*4882a593Smuzhiyun glxWinErrorMessage());
420*4882a593Smuzhiyun }
421*4882a593Smuzhiyun return ret;
422*4882a593Smuzhiyun }
423*4882a593Smuzhiyun
424*4882a593Smuzhiyun /*
425*4882a593Smuzhiyun Report the extensions split and formatted to avoid overflowing a line
426*4882a593Smuzhiyun */
427*4882a593Smuzhiyun static void
glxLogExtensions(const char * prefix,const char * extensions)428*4882a593Smuzhiyun glxLogExtensions(const char *prefix, const char *extensions)
429*4882a593Smuzhiyun {
430*4882a593Smuzhiyun int length = 0;
431*4882a593Smuzhiyun const char *strl;
432*4882a593Smuzhiyun char *str = strdup(extensions);
433*4882a593Smuzhiyun
434*4882a593Smuzhiyun if (str == NULL) {
435*4882a593Smuzhiyun ErrorF("glxLogExtensions: xalloc error\n");
436*4882a593Smuzhiyun return;
437*4882a593Smuzhiyun }
438*4882a593Smuzhiyun
439*4882a593Smuzhiyun strl = strtok(str, " ");
440*4882a593Smuzhiyun if (strl == NULL)
441*4882a593Smuzhiyun strl = "";
442*4882a593Smuzhiyun ErrorF("%s%s", prefix, strl);
443*4882a593Smuzhiyun length = strlen(prefix) + strlen(strl);
444*4882a593Smuzhiyun
445*4882a593Smuzhiyun while (1) {
446*4882a593Smuzhiyun strl = strtok(NULL, " ");
447*4882a593Smuzhiyun if (strl == NULL)
448*4882a593Smuzhiyun break;
449*4882a593Smuzhiyun
450*4882a593Smuzhiyun if (length + strlen(strl) + 1 > 120) {
451*4882a593Smuzhiyun ErrorF("\n");
452*4882a593Smuzhiyun ErrorF("%s", prefix);
453*4882a593Smuzhiyun length = strlen(prefix);
454*4882a593Smuzhiyun }
455*4882a593Smuzhiyun else {
456*4882a593Smuzhiyun ErrorF(" ");
457*4882a593Smuzhiyun length++;
458*4882a593Smuzhiyun }
459*4882a593Smuzhiyun
460*4882a593Smuzhiyun ErrorF("%s", strl);
461*4882a593Smuzhiyun length = length + strlen(strl);
462*4882a593Smuzhiyun }
463*4882a593Smuzhiyun
464*4882a593Smuzhiyun ErrorF("\n");
465*4882a593Smuzhiyun
466*4882a593Smuzhiyun free(str);
467*4882a593Smuzhiyun }
468*4882a593Smuzhiyun
469*4882a593Smuzhiyun /* This is called by GlxExtensionInit() asking the GLX provider if it can handle the screen... */
470*4882a593Smuzhiyun static __GLXscreen *
glxWinScreenProbe(ScreenPtr pScreen)471*4882a593Smuzhiyun glxWinScreenProbe(ScreenPtr pScreen)
472*4882a593Smuzhiyun {
473*4882a593Smuzhiyun glxWinScreen *screen;
474*4882a593Smuzhiyun const char *gl_extensions;
475*4882a593Smuzhiyun const char *gl_renderer;
476*4882a593Smuzhiyun const char *wgl_extensions;
477*4882a593Smuzhiyun HWND hwnd;
478*4882a593Smuzhiyun HDC hdc;
479*4882a593Smuzhiyun HGLRC hglrc;
480*4882a593Smuzhiyun
481*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinScreenProbe");
482*4882a593Smuzhiyun
483*4882a593Smuzhiyun glxWinInitDebugSettings();
484*4882a593Smuzhiyun
485*4882a593Smuzhiyun if (pScreen == NULL)
486*4882a593Smuzhiyun return NULL;
487*4882a593Smuzhiyun
488*4882a593Smuzhiyun if (!winCheckScreenAiglxIsSupported(pScreen)) {
489*4882a593Smuzhiyun LogMessage(X_ERROR,
490*4882a593Smuzhiyun "AIGLX: No native OpenGL in modes with a root window\n");
491*4882a593Smuzhiyun return NULL;
492*4882a593Smuzhiyun }
493*4882a593Smuzhiyun
494*4882a593Smuzhiyun screen = calloc(1, sizeof(glxWinScreen));
495*4882a593Smuzhiyun
496*4882a593Smuzhiyun if (NULL == screen)
497*4882a593Smuzhiyun return NULL;
498*4882a593Smuzhiyun
499*4882a593Smuzhiyun // Select the native GL implementation (WGL)
500*4882a593Smuzhiyun if (glWinSelectImplementation(1))
501*4882a593Smuzhiyun return NULL;
502*4882a593Smuzhiyun
503*4882a593Smuzhiyun // create window class
504*4882a593Smuzhiyun #define WIN_GL_TEST_WINDOW_CLASS "XWinGLTest"
505*4882a593Smuzhiyun {
506*4882a593Smuzhiyun static wATOM glTestWndClass = 0;
507*4882a593Smuzhiyun
508*4882a593Smuzhiyun if (glTestWndClass == 0) {
509*4882a593Smuzhiyun WNDCLASSEX wc;
510*4882a593Smuzhiyun
511*4882a593Smuzhiyun wc.cbSize = sizeof(WNDCLASSEX);
512*4882a593Smuzhiyun wc.style = CS_HREDRAW | CS_VREDRAW;
513*4882a593Smuzhiyun wc.lpfnWndProc = DefWindowProc;
514*4882a593Smuzhiyun wc.cbClsExtra = 0;
515*4882a593Smuzhiyun wc.cbWndExtra = 0;
516*4882a593Smuzhiyun wc.hInstance = GetModuleHandle(NULL);
517*4882a593Smuzhiyun wc.hIcon = 0;
518*4882a593Smuzhiyun wc.hCursor = 0;
519*4882a593Smuzhiyun wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
520*4882a593Smuzhiyun wc.lpszMenuName = NULL;
521*4882a593Smuzhiyun wc.lpszClassName = WIN_GL_TEST_WINDOW_CLASS;
522*4882a593Smuzhiyun wc.hIconSm = 0;
523*4882a593Smuzhiyun RegisterClassEx(&wc);
524*4882a593Smuzhiyun }
525*4882a593Smuzhiyun }
526*4882a593Smuzhiyun
527*4882a593Smuzhiyun // create an invisible window for a scratch DC
528*4882a593Smuzhiyun hwnd = CreateWindowExA(0,
529*4882a593Smuzhiyun WIN_GL_TEST_WINDOW_CLASS,
530*4882a593Smuzhiyun "XWin GL Renderer Capabilities Test Window",
531*4882a593Smuzhiyun 0, 0, 0, 0, 0, NULL, NULL, GetModuleHandle(NULL),
532*4882a593Smuzhiyun NULL);
533*4882a593Smuzhiyun if (hwnd == NULL)
534*4882a593Smuzhiyun LogMessage(X_ERROR,
535*4882a593Smuzhiyun "AIGLX: Couldn't create a window for render capabilities testing\n");
536*4882a593Smuzhiyun
537*4882a593Smuzhiyun hdc = GetDC(hwnd);
538*4882a593Smuzhiyun
539*4882a593Smuzhiyun // we must set a pixel format before we can create a context, just use the first one...
540*4882a593Smuzhiyun SetPixelFormat(hdc, 1, NULL);
541*4882a593Smuzhiyun hglrc = wglCreateContext(hdc);
542*4882a593Smuzhiyun wglMakeCurrent(hdc, hglrc);
543*4882a593Smuzhiyun
544*4882a593Smuzhiyun // initialize wgl extension proc pointers (don't call them before here...)
545*4882a593Smuzhiyun // (but we need to have a current context for them to be resolvable)
546*4882a593Smuzhiyun wglResolveExtensionProcs();
547*4882a593Smuzhiyun
548*4882a593Smuzhiyun /* Dump out some useful information about the native renderer */
549*4882a593Smuzhiyun ErrorF("GL_VERSION: %s\n", glGetString(GL_VERSION));
550*4882a593Smuzhiyun ErrorF("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
551*4882a593Smuzhiyun gl_renderer = (const char *) glGetString(GL_RENDERER);
552*4882a593Smuzhiyun ErrorF("GL_RENDERER: %s\n", gl_renderer);
553*4882a593Smuzhiyun gl_extensions = (const char *) glGetString(GL_EXTENSIONS);
554*4882a593Smuzhiyun wgl_extensions = wglGetExtensionsStringARBWrapper(hdc);
555*4882a593Smuzhiyun if (!wgl_extensions)
556*4882a593Smuzhiyun wgl_extensions = "";
557*4882a593Smuzhiyun
558*4882a593Smuzhiyun if (g_iLogVerbose >= 3) {
559*4882a593Smuzhiyun glxLogExtensions("GL_EXTENSIONS: ", gl_extensions);
560*4882a593Smuzhiyun glxLogExtensions("WGL_EXTENSIONS: ", wgl_extensions);
561*4882a593Smuzhiyun }
562*4882a593Smuzhiyun
563*4882a593Smuzhiyun if (strcasecmp(gl_renderer, "GDI Generic") == 0) {
564*4882a593Smuzhiyun free(screen);
565*4882a593Smuzhiyun LogMessage(X_ERROR,
566*4882a593Smuzhiyun "AIGLX: Won't use generic native renderer as it is not accelerated\n");
567*4882a593Smuzhiyun goto error;
568*4882a593Smuzhiyun }
569*4882a593Smuzhiyun
570*4882a593Smuzhiyun // Can you see the problem here? The extensions string is DC specific
571*4882a593Smuzhiyun // Different DCs for windows on a multimonitor system driven by multiple cards
572*4882a593Smuzhiyun // might have completely different capabilities. Of course, good luck getting
573*4882a593Smuzhiyun // those screens to be accelerated in XP and earlier...
574*4882a593Smuzhiyun
575*4882a593Smuzhiyun {
576*4882a593Smuzhiyun //
577*4882a593Smuzhiyun // Based on the WGL extensions available, enable various GLX extensions
578*4882a593Smuzhiyun // XXX: make this table-driven ?
579*4882a593Smuzhiyun //
580*4882a593Smuzhiyun __glXInitExtensionEnableBits(screen->base.glx_enable_bits);
581*4882a593Smuzhiyun
582*4882a593Smuzhiyun if (strstr(wgl_extensions, "WGL_ARB_make_current_read"))
583*4882a593Smuzhiyun screen->has_WGL_ARB_make_current_read = TRUE;
584*4882a593Smuzhiyun else
585*4882a593Smuzhiyun LogMessage(X_WARNING, "AIGLX: missing WGL_ARB_make_current_read\n");
586*4882a593Smuzhiyun
587*4882a593Smuzhiyun if (strstr(gl_extensions, "GL_WIN_swap_hint")) {
588*4882a593Smuzhiyun __glXEnableExtension(screen->base.glx_enable_bits,
589*4882a593Smuzhiyun "GLX_MESA_copy_sub_buffer");
590*4882a593Smuzhiyun LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n");
591*4882a593Smuzhiyun }
592*4882a593Smuzhiyun
593*4882a593Smuzhiyun if (strstr(wgl_extensions, "WGL_EXT_swap_control")) {
594*4882a593Smuzhiyun __glXEnableExtension(screen->base.glx_enable_bits,
595*4882a593Smuzhiyun "GLX_SGI_swap_control");
596*4882a593Smuzhiyun LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_swap_control\n");
597*4882a593Smuzhiyun }
598*4882a593Smuzhiyun
599*4882a593Smuzhiyun /* // Hmm? screen->texOffset */
600*4882a593Smuzhiyun /* if (strstr(wgl_extensions, "WGL_ARB_render_texture")) */
601*4882a593Smuzhiyun /* { */
602*4882a593Smuzhiyun /* __glXEnableExtension(screen->base.glx_enable_bits, "GLX_EXT_texture_from_pixmap"); */
603*4882a593Smuzhiyun /* LogMessage(X_INFO, "AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects\n"); */
604*4882a593Smuzhiyun /* screen->has_WGL_ARB_render_texture = TRUE; */
605*4882a593Smuzhiyun /* } */
606*4882a593Smuzhiyun
607*4882a593Smuzhiyun if (strstr(wgl_extensions, "WGL_ARB_pbuffer"))
608*4882a593Smuzhiyun screen->has_WGL_ARB_pbuffer = TRUE;
609*4882a593Smuzhiyun else
610*4882a593Smuzhiyun LogMessage(X_WARNING, "AIGLX: missing WGL_ARB_pbuffer\n");
611*4882a593Smuzhiyun
612*4882a593Smuzhiyun if (strstr(wgl_extensions, "WGL_ARB_multisample"))
613*4882a593Smuzhiyun screen->has_WGL_ARB_multisample = TRUE;
614*4882a593Smuzhiyun else
615*4882a593Smuzhiyun LogMessage(X_WARNING, "AIGLX: missing WGL_ARB_multisample\n");
616*4882a593Smuzhiyun
617*4882a593Smuzhiyun screen->base.destroy = glxWinScreenDestroy;
618*4882a593Smuzhiyun screen->base.createContext = glxWinCreateContext;
619*4882a593Smuzhiyun screen->base.createDrawable = glxWinCreateDrawable;
620*4882a593Smuzhiyun screen->base.swapInterval = glxWinScreenSwapInterval;
621*4882a593Smuzhiyun screen->base.pScreen = pScreen;
622*4882a593Smuzhiyun
623*4882a593Smuzhiyun // Creating the fbConfigs initializes screen->base.fbconfigs and screen->base.numFBConfigs
624*4882a593Smuzhiyun if (strstr(wgl_extensions, "WGL_ARB_pixel_format")) {
625*4882a593Smuzhiyun glxWinCreateConfigsExt(hdc, screen);
626*4882a593Smuzhiyun
627*4882a593Smuzhiyun /*
628*4882a593Smuzhiyun Some graphics drivers appear to advertise WGL_ARB_pixel_format,
629*4882a593Smuzhiyun but it doesn't work usefully, so we have to be prepared for it
630*4882a593Smuzhiyun to fail and fall back to using DescribePixelFormat()
631*4882a593Smuzhiyun */
632*4882a593Smuzhiyun if (screen->base.numFBConfigs > 0) {
633*4882a593Smuzhiyun screen->has_WGL_ARB_pixel_format = TRUE;
634*4882a593Smuzhiyun }
635*4882a593Smuzhiyun }
636*4882a593Smuzhiyun
637*4882a593Smuzhiyun if (screen->base.numFBConfigs <= 0) {
638*4882a593Smuzhiyun glxWinCreateConfigs(hdc, screen);
639*4882a593Smuzhiyun screen->has_WGL_ARB_pixel_format = FALSE;
640*4882a593Smuzhiyun }
641*4882a593Smuzhiyun
642*4882a593Smuzhiyun /*
643*4882a593Smuzhiyun If we still didn't get any fbConfigs, we can't provide GLX for this screen
644*4882a593Smuzhiyun */
645*4882a593Smuzhiyun if (screen->base.numFBConfigs <= 0) {
646*4882a593Smuzhiyun free(screen);
647*4882a593Smuzhiyun LogMessage(X_ERROR,
648*4882a593Smuzhiyun "AIGLX: No fbConfigs could be made from native OpenGL pixel formats\n");
649*4882a593Smuzhiyun goto error;
650*4882a593Smuzhiyun }
651*4882a593Smuzhiyun
652*4882a593Smuzhiyun /* These will be set by __glXScreenInit */
653*4882a593Smuzhiyun screen->base.visuals = NULL;
654*4882a593Smuzhiyun screen->base.numVisuals = 0;
655*4882a593Smuzhiyun
656*4882a593Smuzhiyun __glXScreenInit(&screen->base, pScreen);
657*4882a593Smuzhiyun }
658*4882a593Smuzhiyun
659*4882a593Smuzhiyun wglMakeCurrent(NULL, NULL);
660*4882a593Smuzhiyun wglDeleteContext(hglrc);
661*4882a593Smuzhiyun ReleaseDC(hwnd, hdc);
662*4882a593Smuzhiyun DestroyWindow(hwnd);
663*4882a593Smuzhiyun
664*4882a593Smuzhiyun // dump out fbConfigs now fbConfigIds and visualIDs have been assigned
665*4882a593Smuzhiyun fbConfigsDump(screen->base.numFBConfigs, screen->base.fbconfigs);
666*4882a593Smuzhiyun
667*4882a593Smuzhiyun /* Wrap RealizeWindow, UnrealizeWindow and CopyWindow on this screen */
668*4882a593Smuzhiyun screen->RealizeWindow = pScreen->RealizeWindow;
669*4882a593Smuzhiyun pScreen->RealizeWindow = glxWinRealizeWindow;
670*4882a593Smuzhiyun screen->UnrealizeWindow = pScreen->UnrealizeWindow;
671*4882a593Smuzhiyun pScreen->UnrealizeWindow = glxWinUnrealizeWindow;
672*4882a593Smuzhiyun screen->CopyWindow = pScreen->CopyWindow;
673*4882a593Smuzhiyun pScreen->CopyWindow = glxWinCopyWindow;
674*4882a593Smuzhiyun
675*4882a593Smuzhiyun // Note that WGL is active on this screen
676*4882a593Smuzhiyun winSetScreenAiglxIsActive(pScreen);
677*4882a593Smuzhiyun
678*4882a593Smuzhiyun return &screen->base;
679*4882a593Smuzhiyun
680*4882a593Smuzhiyun error:
681*4882a593Smuzhiyun // Something went wrong and we can't use the native GL implementation
682*4882a593Smuzhiyun // so make sure the mesa GL implementation is selected instead
683*4882a593Smuzhiyun glWinSelectImplementation(0);
684*4882a593Smuzhiyun
685*4882a593Smuzhiyun return NULL;
686*4882a593Smuzhiyun }
687*4882a593Smuzhiyun
688*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
689*4882a593Smuzhiyun /*
690*4882a593Smuzhiyun * Window functions
691*4882a593Smuzhiyun */
692*4882a593Smuzhiyun
693*4882a593Smuzhiyun static Bool
glxWinRealizeWindow(WindowPtr pWin)694*4882a593Smuzhiyun glxWinRealizeWindow(WindowPtr pWin)
695*4882a593Smuzhiyun {
696*4882a593Smuzhiyun Bool result;
697*4882a593Smuzhiyun ScreenPtr pScreen = pWin->drawable.pScreen;
698*4882a593Smuzhiyun glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen);
699*4882a593Smuzhiyun
700*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinRealizeWindow");
701*4882a593Smuzhiyun
702*4882a593Smuzhiyun /* Allow the window to be created (RootlessRealizeWindow is inside our wrap) */
703*4882a593Smuzhiyun pScreen->RealizeWindow = screenPriv->RealizeWindow;
704*4882a593Smuzhiyun result = pScreen->RealizeWindow(pWin);
705*4882a593Smuzhiyun pScreen->RealizeWindow = glxWinRealizeWindow;
706*4882a593Smuzhiyun
707*4882a593Smuzhiyun return result;
708*4882a593Smuzhiyun }
709*4882a593Smuzhiyun
710*4882a593Smuzhiyun static void
glxWinCopyWindow(WindowPtr pWindow,DDXPointRec ptOldOrg,RegionPtr prgnSrc)711*4882a593Smuzhiyun glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
712*4882a593Smuzhiyun {
713*4882a593Smuzhiyun __GLXWinDrawable *pGlxDraw;
714*4882a593Smuzhiyun ScreenPtr pScreen = pWindow->drawable.pScreen;
715*4882a593Smuzhiyun glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen);
716*4882a593Smuzhiyun
717*4882a593Smuzhiyun GLWIN_TRACE_MSG("glxWinCopyWindow pWindow %p", pWindow);
718*4882a593Smuzhiyun
719*4882a593Smuzhiyun dixLookupResourceByType((void *) &pGlxDraw, pWindow->drawable.id,
720*4882a593Smuzhiyun __glXDrawableRes, NullClient, DixUnknownAccess);
721*4882a593Smuzhiyun
722*4882a593Smuzhiyun /*
723*4882a593Smuzhiyun Discard any CopyWindow requests if a GL drawing context is pointing at the window
724*4882a593Smuzhiyun
725*4882a593Smuzhiyun For regions which are being drawn by GL, the shadow framebuffer doesn't have the
726*4882a593Smuzhiyun correct bits, so we wish to avoid shadow framebuffer damage occuring, which will
727*4882a593Smuzhiyun cause those incorrect bits to be transferred to the display....
728*4882a593Smuzhiyun */
729*4882a593Smuzhiyun if (pGlxDraw && pGlxDraw->drawContext) {
730*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinCopyWindow: discarding");
731*4882a593Smuzhiyun return;
732*4882a593Smuzhiyun }
733*4882a593Smuzhiyun
734*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinCopyWindow - passing to hw layer");
735*4882a593Smuzhiyun
736*4882a593Smuzhiyun pScreen->CopyWindow = screenPriv->CopyWindow;
737*4882a593Smuzhiyun pScreen->CopyWindow(pWindow, ptOldOrg, prgnSrc);
738*4882a593Smuzhiyun pScreen->CopyWindow = glxWinCopyWindow;
739*4882a593Smuzhiyun }
740*4882a593Smuzhiyun
741*4882a593Smuzhiyun static Bool
glxWinUnrealizeWindow(WindowPtr pWin)742*4882a593Smuzhiyun glxWinUnrealizeWindow(WindowPtr pWin)
743*4882a593Smuzhiyun {
744*4882a593Smuzhiyun Bool result;
745*4882a593Smuzhiyun ScreenPtr pScreen = pWin->drawable.pScreen;
746*4882a593Smuzhiyun glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen);
747*4882a593Smuzhiyun
748*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinUnrealizeWindow");
749*4882a593Smuzhiyun
750*4882a593Smuzhiyun pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
751*4882a593Smuzhiyun result = pScreen->UnrealizeWindow(pWin);
752*4882a593Smuzhiyun pScreen->UnrealizeWindow = glxWinUnrealizeWindow;
753*4882a593Smuzhiyun
754*4882a593Smuzhiyun return result;
755*4882a593Smuzhiyun }
756*4882a593Smuzhiyun
757*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
758*4882a593Smuzhiyun /*
759*4882a593Smuzhiyun * Drawable functions
760*4882a593Smuzhiyun */
761*4882a593Smuzhiyun
762*4882a593Smuzhiyun static GLboolean
glxWinDrawableSwapBuffers(ClientPtr client,__GLXdrawable * base)763*4882a593Smuzhiyun glxWinDrawableSwapBuffers(ClientPtr client, __GLXdrawable * base)
764*4882a593Smuzhiyun {
765*4882a593Smuzhiyun HDC dc;
766*4882a593Smuzhiyun HWND hwnd;
767*4882a593Smuzhiyun BOOL ret;
768*4882a593Smuzhiyun __GLXWinDrawable *draw = (__GLXWinDrawable *) base;
769*4882a593Smuzhiyun
770*4882a593Smuzhiyun /* Swap buffers on the last active context for drawing on the drawable */
771*4882a593Smuzhiyun if (draw->drawContext == NULL) {
772*4882a593Smuzhiyun GLWIN_TRACE_MSG("glxWinSwapBuffers - no context for drawable");
773*4882a593Smuzhiyun return GL_FALSE;
774*4882a593Smuzhiyun }
775*4882a593Smuzhiyun
776*4882a593Smuzhiyun GLWIN_TRACE_MSG
777*4882a593Smuzhiyun ("glxWinSwapBuffers on drawable %p, last context %p (native ctx %p)",
778*4882a593Smuzhiyun base, draw->drawContext, draw->drawContext->ctx);
779*4882a593Smuzhiyun
780*4882a593Smuzhiyun dc = glxWinMakeDC(draw->drawContext, draw, &dc, &hwnd);
781*4882a593Smuzhiyun if (dc == NULL)
782*4882a593Smuzhiyun return GL_FALSE;
783*4882a593Smuzhiyun
784*4882a593Smuzhiyun ret = wglSwapLayerBuffers(dc, WGL_SWAP_MAIN_PLANE);
785*4882a593Smuzhiyun
786*4882a593Smuzhiyun glxWinReleaseDC(hwnd, dc, draw);
787*4882a593Smuzhiyun
788*4882a593Smuzhiyun if (!ret) {
789*4882a593Smuzhiyun ErrorF("wglSwapBuffers failed: %s\n", glxWinErrorMessage());
790*4882a593Smuzhiyun return GL_FALSE;
791*4882a593Smuzhiyun }
792*4882a593Smuzhiyun
793*4882a593Smuzhiyun return GL_TRUE;
794*4882a593Smuzhiyun }
795*4882a593Smuzhiyun
796*4882a593Smuzhiyun static void
glxWinDrawableCopySubBuffer(__GLXdrawable * drawable,int x,int y,int w,int h)797*4882a593Smuzhiyun glxWinDrawableCopySubBuffer(__GLXdrawable * drawable,
798*4882a593Smuzhiyun int x, int y, int w, int h)
799*4882a593Smuzhiyun {
800*4882a593Smuzhiyun glAddSwapHintRectWINWrapper(x, y, w, h);
801*4882a593Smuzhiyun glxWinDrawableSwapBuffers(NULL, drawable);
802*4882a593Smuzhiyun }
803*4882a593Smuzhiyun
804*4882a593Smuzhiyun static void
glxWinDrawableDestroy(__GLXdrawable * base)805*4882a593Smuzhiyun glxWinDrawableDestroy(__GLXdrawable * base)
806*4882a593Smuzhiyun {
807*4882a593Smuzhiyun __GLXWinDrawable *glxPriv = (__GLXWinDrawable *) base;
808*4882a593Smuzhiyun
809*4882a593Smuzhiyun if (glxPriv->hPbuffer)
810*4882a593Smuzhiyun if (!wglDestroyPbufferARBWrapper(glxPriv->hPbuffer)) {
811*4882a593Smuzhiyun ErrorF("wglDestroyPbufferARB failed: %s\n", glxWinErrorMessage());
812*4882a593Smuzhiyun }
813*4882a593Smuzhiyun
814*4882a593Smuzhiyun if (glxPriv->dibDC) {
815*4882a593Smuzhiyun // restore the default DIB
816*4882a593Smuzhiyun SelectObject(glxPriv->dibDC, glxPriv->hOldDIB);
817*4882a593Smuzhiyun
818*4882a593Smuzhiyun if (!DeleteDC(glxPriv->dibDC)) {
819*4882a593Smuzhiyun ErrorF("DeleteDC failed: %s\n", glxWinErrorMessage());
820*4882a593Smuzhiyun }
821*4882a593Smuzhiyun }
822*4882a593Smuzhiyun
823*4882a593Smuzhiyun if (glxPriv->hDIB) {
824*4882a593Smuzhiyun if (!CloseHandle(glxPriv->hSection)) {
825*4882a593Smuzhiyun ErrorF("CloseHandle failed: %s\n", glxWinErrorMessage());
826*4882a593Smuzhiyun }
827*4882a593Smuzhiyun
828*4882a593Smuzhiyun if (!DeleteObject(glxPriv->hDIB)) {
829*4882a593Smuzhiyun ErrorF("DeleteObject failed: %s\n", glxWinErrorMessage());
830*4882a593Smuzhiyun }
831*4882a593Smuzhiyun
832*4882a593Smuzhiyun ((PixmapPtr) glxPriv->base.pDraw)->devPrivate.ptr = glxPriv->pOldBits;
833*4882a593Smuzhiyun }
834*4882a593Smuzhiyun
835*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinDestroyDrawable");
836*4882a593Smuzhiyun free(glxPriv);
837*4882a593Smuzhiyun }
838*4882a593Smuzhiyun
839*4882a593Smuzhiyun static __GLXdrawable *
glxWinCreateDrawable(ClientPtr client,__GLXscreen * screen,DrawablePtr pDraw,XID drawId,int type,XID glxDrawId,__GLXconfig * conf)840*4882a593Smuzhiyun glxWinCreateDrawable(ClientPtr client,
841*4882a593Smuzhiyun __GLXscreen * screen,
842*4882a593Smuzhiyun DrawablePtr pDraw,
843*4882a593Smuzhiyun XID drawId, int type, XID glxDrawId, __GLXconfig * conf)
844*4882a593Smuzhiyun {
845*4882a593Smuzhiyun __GLXWinDrawable *glxPriv;
846*4882a593Smuzhiyun
847*4882a593Smuzhiyun glxPriv = malloc(sizeof *glxPriv);
848*4882a593Smuzhiyun
849*4882a593Smuzhiyun if (glxPriv == NULL)
850*4882a593Smuzhiyun return NULL;
851*4882a593Smuzhiyun
852*4882a593Smuzhiyun memset(glxPriv, 0, sizeof *glxPriv);
853*4882a593Smuzhiyun
854*4882a593Smuzhiyun if (!__glXDrawableInit
855*4882a593Smuzhiyun (&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
856*4882a593Smuzhiyun free(glxPriv);
857*4882a593Smuzhiyun return NULL;
858*4882a593Smuzhiyun }
859*4882a593Smuzhiyun
860*4882a593Smuzhiyun glxPriv->base.destroy = glxWinDrawableDestroy;
861*4882a593Smuzhiyun glxPriv->base.swapBuffers = glxWinDrawableSwapBuffers;
862*4882a593Smuzhiyun glxPriv->base.copySubBuffer = glxWinDrawableCopySubBuffer;
863*4882a593Smuzhiyun // glxPriv->base.waitX what are these for?
864*4882a593Smuzhiyun // glxPriv->base.waitGL
865*4882a593Smuzhiyun
866*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinCreateDrawable %p", glxPriv);
867*4882a593Smuzhiyun
868*4882a593Smuzhiyun return &glxPriv->base;
869*4882a593Smuzhiyun }
870*4882a593Smuzhiyun
871*4882a593Smuzhiyun void
glxWinDeferredCreateDrawable(__GLXWinDrawable * draw,__GLXconfig * config)872*4882a593Smuzhiyun glxWinDeferredCreateDrawable(__GLXWinDrawable *draw, __GLXconfig *config)
873*4882a593Smuzhiyun {
874*4882a593Smuzhiyun switch (draw->base.type) {
875*4882a593Smuzhiyun case GLX_DRAWABLE_WINDOW:
876*4882a593Smuzhiyun {
877*4882a593Smuzhiyun WindowPtr pWin = (WindowPtr) draw->base.pDraw;
878*4882a593Smuzhiyun
879*4882a593Smuzhiyun if (!(config->drawableType & GLX_WINDOW_BIT)) {
880*4882a593Smuzhiyun ErrorF
881*4882a593Smuzhiyun ("glxWinDeferredCreateDrawable: tried to create a GLX_DRAWABLE_WINDOW drawable with a fbConfig which doesn't have drawableType GLX_WINDOW_BIT\n");
882*4882a593Smuzhiyun }
883*4882a593Smuzhiyun
884*4882a593Smuzhiyun if (pWin == NULL) {
885*4882a593Smuzhiyun GLWIN_DEBUG_MSG("Deferring until X window is created");
886*4882a593Smuzhiyun return;
887*4882a593Smuzhiyun }
888*4882a593Smuzhiyun
889*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinDeferredCreateDrawable: pWin %p", pWin);
890*4882a593Smuzhiyun
891*4882a593Smuzhiyun if (winGetWindowInfo(pWin) == NULL) {
892*4882a593Smuzhiyun GLWIN_DEBUG_MSG("Deferring until native window is created");
893*4882a593Smuzhiyun return;
894*4882a593Smuzhiyun }
895*4882a593Smuzhiyun }
896*4882a593Smuzhiyun break;
897*4882a593Smuzhiyun
898*4882a593Smuzhiyun case GLX_DRAWABLE_PBUFFER:
899*4882a593Smuzhiyun {
900*4882a593Smuzhiyun if (draw->hPbuffer == NULL) {
901*4882a593Smuzhiyun __GLXscreen *screen;
902*4882a593Smuzhiyun glxWinScreen *winScreen;
903*4882a593Smuzhiyun int pixelFormat;
904*4882a593Smuzhiyun
905*4882a593Smuzhiyun // XXX: which DC are we supposed to use???
906*4882a593Smuzhiyun HDC screenDC = GetDC(NULL);
907*4882a593Smuzhiyun
908*4882a593Smuzhiyun if (!(config->drawableType & GLX_PBUFFER_BIT)) {
909*4882a593Smuzhiyun ErrorF
910*4882a593Smuzhiyun ("glxWinDeferredCreateDrawable: tried to create a GLX_DRAWABLE_PBUFFER drawable with a fbConfig which doesn't have drawableType GLX_PBUFFER_BIT\n");
911*4882a593Smuzhiyun }
912*4882a593Smuzhiyun
913*4882a593Smuzhiyun screen = glxGetScreen(screenInfo.screens[draw->base.pDraw->pScreen->myNum]);
914*4882a593Smuzhiyun winScreen = (glxWinScreen *) screen;
915*4882a593Smuzhiyun
916*4882a593Smuzhiyun pixelFormat =
917*4882a593Smuzhiyun fbConfigToPixelFormatIndex(screenDC, config,
918*4882a593Smuzhiyun GLX_PBUFFER_BIT, winScreen);
919*4882a593Smuzhiyun if (pixelFormat == 0) {
920*4882a593Smuzhiyun return;
921*4882a593Smuzhiyun }
922*4882a593Smuzhiyun
923*4882a593Smuzhiyun draw->hPbuffer =
924*4882a593Smuzhiyun wglCreatePbufferARBWrapper(screenDC, pixelFormat,
925*4882a593Smuzhiyun draw->base.pDraw->width,
926*4882a593Smuzhiyun draw->base.pDraw->height, NULL);
927*4882a593Smuzhiyun ReleaseDC(NULL, screenDC);
928*4882a593Smuzhiyun
929*4882a593Smuzhiyun if (draw->hPbuffer == NULL) {
930*4882a593Smuzhiyun ErrorF("wglCreatePbufferARBWrapper error: %s\n",
931*4882a593Smuzhiyun glxWinErrorMessage());
932*4882a593Smuzhiyun return;
933*4882a593Smuzhiyun }
934*4882a593Smuzhiyun
935*4882a593Smuzhiyun GLWIN_DEBUG_MSG
936*4882a593Smuzhiyun ("glxWinDeferredCreateDrawable: pBuffer %p created for drawable %p",
937*4882a593Smuzhiyun draw->hPbuffer, draw);
938*4882a593Smuzhiyun }
939*4882a593Smuzhiyun }
940*4882a593Smuzhiyun break;
941*4882a593Smuzhiyun
942*4882a593Smuzhiyun case GLX_DRAWABLE_PIXMAP:
943*4882a593Smuzhiyun {
944*4882a593Smuzhiyun if (draw->dibDC == NULL) {
945*4882a593Smuzhiyun BITMAPINFOHEADER bmpHeader;
946*4882a593Smuzhiyun void *pBits;
947*4882a593Smuzhiyun __GLXscreen *screen;
948*4882a593Smuzhiyun DWORD size;
949*4882a593Smuzhiyun char name[MAX_PATH];
950*4882a593Smuzhiyun
951*4882a593Smuzhiyun memset(&bmpHeader, 0, sizeof(BITMAPINFOHEADER));
952*4882a593Smuzhiyun bmpHeader.biSize = sizeof(BITMAPINFOHEADER);
953*4882a593Smuzhiyun bmpHeader.biWidth = draw->base.pDraw->width;
954*4882a593Smuzhiyun bmpHeader.biHeight = draw->base.pDraw->height;
955*4882a593Smuzhiyun bmpHeader.biPlanes = 1;
956*4882a593Smuzhiyun bmpHeader.biBitCount = draw->base.pDraw->bitsPerPixel;
957*4882a593Smuzhiyun bmpHeader.biCompression = BI_RGB;
958*4882a593Smuzhiyun
959*4882a593Smuzhiyun if (!(config->drawableType & GLX_PIXMAP_BIT)) {
960*4882a593Smuzhiyun ErrorF
961*4882a593Smuzhiyun ("glxWinDeferredCreateDrawable: tried to create a GLX_DRAWABLE_PIXMAP drawable with a fbConfig which doesn't have drawableType GLX_PIXMAP_BIT\n");
962*4882a593Smuzhiyun }
963*4882a593Smuzhiyun
964*4882a593Smuzhiyun draw->dibDC = CreateCompatibleDC(NULL);
965*4882a593Smuzhiyun if (draw->dibDC == NULL) {
966*4882a593Smuzhiyun ErrorF("CreateCompatibleDC error: %s\n", glxWinErrorMessage());
967*4882a593Smuzhiyun return;
968*4882a593Smuzhiyun }
969*4882a593Smuzhiyun
970*4882a593Smuzhiyun #define RASTERWIDTHBYTES(bmi) (((((bmi)->biWidth*(bmi)->biBitCount)+31)&~31)>>3)
971*4882a593Smuzhiyun size = bmpHeader.biHeight * RASTERWIDTHBYTES(&bmpHeader);
972*4882a593Smuzhiyun GLWIN_DEBUG_MSG("shared memory region size %zu + %u\n", sizeof(BITMAPINFOHEADER), (unsigned int)size);
973*4882a593Smuzhiyun
974*4882a593Smuzhiyun // Create unique name for mapping based on XID
975*4882a593Smuzhiyun //
976*4882a593Smuzhiyun // XXX: not quite unique as potentially this name could be used in
977*4882a593Smuzhiyun // another server instance. Not sure how to deal with that.
978*4882a593Smuzhiyun snprintf(name, sizeof(name), "Local\\CYGWINX_WINDOWSDRI_%08x", (unsigned int)draw->base.pDraw->id);
979*4882a593Smuzhiyun GLWIN_DEBUG_MSG("shared memory region name %s\n", name);
980*4882a593Smuzhiyun
981*4882a593Smuzhiyun // Create a file mapping backed by the pagefile
982*4882a593Smuzhiyun draw->hSection = CreateFileMapping(INVALID_HANDLE_VALUE, NULL,
983*4882a593Smuzhiyun PAGE_READWRITE, 0, sizeof(BITMAPINFOHEADER) + size, name);
984*4882a593Smuzhiyun if (draw->hSection == NULL) {
985*4882a593Smuzhiyun ErrorF("CreateFileMapping error: %s\n", glxWinErrorMessage());
986*4882a593Smuzhiyun return;
987*4882a593Smuzhiyun }
988*4882a593Smuzhiyun
989*4882a593Smuzhiyun draw->hDIB =
990*4882a593Smuzhiyun CreateDIBSection(draw->dibDC, (BITMAPINFO *) &bmpHeader,
991*4882a593Smuzhiyun DIB_RGB_COLORS, &pBits, draw->hSection, sizeof(BITMAPINFOHEADER));
992*4882a593Smuzhiyun if (draw->dibDC == NULL) {
993*4882a593Smuzhiyun ErrorF("CreateDIBSection error: %s\n", glxWinErrorMessage());
994*4882a593Smuzhiyun return;
995*4882a593Smuzhiyun }
996*4882a593Smuzhiyun
997*4882a593Smuzhiyun // Store a copy of the BITMAPINFOHEADER at the start of the shared
998*4882a593Smuzhiyun // memory for the information of the receiving process
999*4882a593Smuzhiyun {
1000*4882a593Smuzhiyun LPVOID pData = MapViewOfFile(draw->hSection, FILE_MAP_WRITE, 0, 0, 0);
1001*4882a593Smuzhiyun memcpy(pData, (void *)&bmpHeader, sizeof(BITMAPINFOHEADER));
1002*4882a593Smuzhiyun UnmapViewOfFile(pData);
1003*4882a593Smuzhiyun }
1004*4882a593Smuzhiyun
1005*4882a593Smuzhiyun // XXX: CreateDIBSection insists on allocating the bitmap memory for us, so we're going to
1006*4882a593Smuzhiyun // need some jiggery pokery to point the underlying X Drawable's bitmap at the same set of bits
1007*4882a593Smuzhiyun // so that they can be read with XGetImage as well as glReadPixels, assuming the formats are
1008*4882a593Smuzhiyun // even compatible ...
1009*4882a593Smuzhiyun draw->pOldBits = ((PixmapPtr) draw->base.pDraw)->devPrivate.ptr;
1010*4882a593Smuzhiyun ((PixmapPtr) draw->base.pDraw)->devPrivate.ptr = pBits;
1011*4882a593Smuzhiyun
1012*4882a593Smuzhiyun // Select the DIB into the DC
1013*4882a593Smuzhiyun draw->hOldDIB = SelectObject(draw->dibDC, draw->hDIB);
1014*4882a593Smuzhiyun if (!draw->hOldDIB) {
1015*4882a593Smuzhiyun ErrorF("SelectObject error: %s\n", glxWinErrorMessage());
1016*4882a593Smuzhiyun }
1017*4882a593Smuzhiyun
1018*4882a593Smuzhiyun screen = glxGetScreen(screenInfo.screens[draw->base.pDraw->pScreen->myNum]);
1019*4882a593Smuzhiyun
1020*4882a593Smuzhiyun // Set the pixel format of the bitmap
1021*4882a593Smuzhiyun glxWinSetPixelFormat(draw->dibDC,
1022*4882a593Smuzhiyun draw->base.pDraw->bitsPerPixel,
1023*4882a593Smuzhiyun GLX_PIXMAP_BIT,
1024*4882a593Smuzhiyun screen,
1025*4882a593Smuzhiyun config);
1026*4882a593Smuzhiyun
1027*4882a593Smuzhiyun GLWIN_DEBUG_MSG
1028*4882a593Smuzhiyun ("glxWinDeferredCreateDrawable: DIB bitmap %p created for drawable %p",
1029*4882a593Smuzhiyun draw->hDIB, draw);
1030*4882a593Smuzhiyun }
1031*4882a593Smuzhiyun }
1032*4882a593Smuzhiyun break;
1033*4882a593Smuzhiyun
1034*4882a593Smuzhiyun default:
1035*4882a593Smuzhiyun {
1036*4882a593Smuzhiyun ErrorF
1037*4882a593Smuzhiyun ("glxWinDeferredCreateDrawable: tried to attach unhandled drawable type %d\n",
1038*4882a593Smuzhiyun draw->base.type);
1039*4882a593Smuzhiyun return;
1040*4882a593Smuzhiyun }
1041*4882a593Smuzhiyun }
1042*4882a593Smuzhiyun }
1043*4882a593Smuzhiyun
1044*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
1045*4882a593Smuzhiyun /*
1046*4882a593Smuzhiyun * Texture functions
1047*4882a593Smuzhiyun */
1048*4882a593Smuzhiyun
1049*4882a593Smuzhiyun static
1050*4882a593Smuzhiyun int
glxWinBindTexImage(__GLXcontext * baseContext,int buffer,__GLXdrawable * pixmap)1051*4882a593Smuzhiyun glxWinBindTexImage(__GLXcontext * baseContext,
1052*4882a593Smuzhiyun int buffer, __GLXdrawable * pixmap)
1053*4882a593Smuzhiyun {
1054*4882a593Smuzhiyun ErrorF("glxWinBindTexImage: not implemented\n");
1055*4882a593Smuzhiyun return FALSE;
1056*4882a593Smuzhiyun }
1057*4882a593Smuzhiyun
1058*4882a593Smuzhiyun static
1059*4882a593Smuzhiyun int
glxWinReleaseTexImage(__GLXcontext * baseContext,int buffer,__GLXdrawable * pixmap)1060*4882a593Smuzhiyun glxWinReleaseTexImage(__GLXcontext * baseContext,
1061*4882a593Smuzhiyun int buffer, __GLXdrawable * pixmap)
1062*4882a593Smuzhiyun {
1063*4882a593Smuzhiyun ErrorF(" glxWinReleaseTexImage: not implemented\n");
1064*4882a593Smuzhiyun return FALSE;
1065*4882a593Smuzhiyun }
1066*4882a593Smuzhiyun
1067*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
1068*4882a593Smuzhiyun /*
1069*4882a593Smuzhiyun * Lazy update context implementation
1070*4882a593Smuzhiyun *
1071*4882a593Smuzhiyun * WGL contexts are created for a specific HDC, so we cannot create the WGL
1072*4882a593Smuzhiyun * context in glxWinCreateContext(), we must defer creation until the context
1073*4882a593Smuzhiyun * is actually used on a specifc drawable which is connected to a native window,
1074*4882a593Smuzhiyun * pbuffer or DIB
1075*4882a593Smuzhiyun *
1076*4882a593Smuzhiyun * The WGL context may be used on other, compatible HDCs, so we don't need to
1077*4882a593Smuzhiyun * recreate it for every new native window
1078*4882a593Smuzhiyun *
1079*4882a593Smuzhiyun * XXX: I wonder why we can't create the WGL context on the screen HDC ?
1080*4882a593Smuzhiyun * Basically we assume all HDCs are compatible at the moment: if they are not
1081*4882a593Smuzhiyun * we are in a muddle, there was some code in the old implementation to attempt
1082*4882a593Smuzhiyun * to transparently migrate a context to a new DC by copying state and sharing
1083*4882a593Smuzhiyun * lists with the old one...
1084*4882a593Smuzhiyun */
1085*4882a593Smuzhiyun
1086*4882a593Smuzhiyun static Bool
glxWinSetPixelFormat(HDC hdc,int bppOverride,int drawableTypeOverride,__GLXscreen * screen,__GLXconfig * config)1087*4882a593Smuzhiyun glxWinSetPixelFormat(HDC hdc, int bppOverride, int drawableTypeOverride,
1088*4882a593Smuzhiyun __GLXscreen *screen, __GLXconfig *config)
1089*4882a593Smuzhiyun {
1090*4882a593Smuzhiyun glxWinScreen *winScreen = (glxWinScreen *) screen;
1091*4882a593Smuzhiyun GLXWinConfig *winConfig = (GLXWinConfig *) config;
1092*4882a593Smuzhiyun
1093*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinSetPixelFormat: pixelFormatIndex %d",
1094*4882a593Smuzhiyun winConfig->pixelFormatIndex);
1095*4882a593Smuzhiyun
1096*4882a593Smuzhiyun /*
1097*4882a593Smuzhiyun Normally, we can just use the the pixelFormatIndex corresponding
1098*4882a593Smuzhiyun to the fbconfig which has been specified by the client
1099*4882a593Smuzhiyun */
1100*4882a593Smuzhiyun
1101*4882a593Smuzhiyun if (!
1102*4882a593Smuzhiyun ((bppOverride &&
1103*4882a593Smuzhiyun (bppOverride !=
1104*4882a593Smuzhiyun (config->redBits + config->greenBits + config->blueBits)))
1105*4882a593Smuzhiyun || ((config->drawableType & drawableTypeOverride) == 0))) {
1106*4882a593Smuzhiyun if (!SetPixelFormat(hdc, winConfig->pixelFormatIndex, NULL)) {
1107*4882a593Smuzhiyun ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
1108*4882a593Smuzhiyun return FALSE;
1109*4882a593Smuzhiyun }
1110*4882a593Smuzhiyun
1111*4882a593Smuzhiyun return TRUE;
1112*4882a593Smuzhiyun }
1113*4882a593Smuzhiyun
1114*4882a593Smuzhiyun /*
1115*4882a593Smuzhiyun However, in certain special cases this pixel format will be incompatible with the
1116*4882a593Smuzhiyun use we are going to put it to, so we need to re-evaluate the pixel format to use:
1117*4882a593Smuzhiyun
1118*4882a593Smuzhiyun 1) When PFD_DRAW_TO_BITMAP is set, ChoosePixelFormat() always returns a format with
1119*4882a593Smuzhiyun the cColorBits we asked for, so we need to ensure it matches the bpp of the bitmap
1120*4882a593Smuzhiyun
1121*4882a593Smuzhiyun 2) Applications may assume that visuals selected with glXChooseVisual() work with
1122*4882a593Smuzhiyun pixmap drawables (there is no attribute to explicitly query for pixmap drawable
1123*4882a593Smuzhiyun support as there is for glXChooseFBConfig())
1124*4882a593Smuzhiyun (it's arguable this is an error in the application, but we try to make it work)
1125*4882a593Smuzhiyun
1126*4882a593Smuzhiyun pixmap rendering is always slow for us, so we don't want to choose those visuals
1127*4882a593Smuzhiyun by default, but if the actual drawable type we're trying to select the context
1128*4882a593Smuzhiyun on (drawableTypeOverride) isn't supported by the selected fbConfig, reconsider
1129*4882a593Smuzhiyun and see if we can find a suitable one...
1130*4882a593Smuzhiyun */
1131*4882a593Smuzhiyun ErrorF
1132*4882a593Smuzhiyun ("glxWinSetPixelFormat: having second thoughts: cColorbits %d, bppOveride %d; config->drawableType %d, drawableTypeOverride %d\n",
1133*4882a593Smuzhiyun (config->redBits + config->greenBits + config->blueBits), bppOverride,
1134*4882a593Smuzhiyun config->drawableType, drawableTypeOverride);
1135*4882a593Smuzhiyun
1136*4882a593Smuzhiyun if (!winScreen->has_WGL_ARB_pixel_format) {
1137*4882a593Smuzhiyun PIXELFORMATDESCRIPTOR pfd;
1138*4882a593Smuzhiyun int pixelFormat;
1139*4882a593Smuzhiyun
1140*4882a593Smuzhiyun /* convert fbConfig to PFD */
1141*4882a593Smuzhiyun if (fbConfigToPixelFormat(config, &pfd, drawableTypeOverride)) {
1142*4882a593Smuzhiyun ErrorF("glxWinSetPixelFormat: fbConfigToPixelFormat failed\n");
1143*4882a593Smuzhiyun return FALSE;
1144*4882a593Smuzhiyun }
1145*4882a593Smuzhiyun
1146*4882a593Smuzhiyun if (glxWinDebugSettings.dumpPFD)
1147*4882a593Smuzhiyun pfdOut(&pfd);
1148*4882a593Smuzhiyun
1149*4882a593Smuzhiyun if (bppOverride) {
1150*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinSetPixelFormat: Forcing bpp from %d to %d\n",
1151*4882a593Smuzhiyun pfd.cColorBits, bppOverride);
1152*4882a593Smuzhiyun pfd.cColorBits = bppOverride;
1153*4882a593Smuzhiyun }
1154*4882a593Smuzhiyun
1155*4882a593Smuzhiyun pixelFormat = ChoosePixelFormat(hdc, &pfd);
1156*4882a593Smuzhiyun if (pixelFormat == 0) {
1157*4882a593Smuzhiyun ErrorF("ChoosePixelFormat error: %s\n", glxWinErrorMessage());
1158*4882a593Smuzhiyun return FALSE;
1159*4882a593Smuzhiyun }
1160*4882a593Smuzhiyun
1161*4882a593Smuzhiyun GLWIN_DEBUG_MSG("ChoosePixelFormat: chose pixelFormatIndex %d",
1162*4882a593Smuzhiyun pixelFormat);
1163*4882a593Smuzhiyun ErrorF
1164*4882a593Smuzhiyun ("ChoosePixelFormat: chose pixelFormatIndex %d (rather than %d as originally planned)\n",
1165*4882a593Smuzhiyun pixelFormat, winConfig->pixelFormatIndex);
1166*4882a593Smuzhiyun
1167*4882a593Smuzhiyun if (!SetPixelFormat(hdc, pixelFormat, &pfd)) {
1168*4882a593Smuzhiyun ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
1169*4882a593Smuzhiyun return FALSE;
1170*4882a593Smuzhiyun }
1171*4882a593Smuzhiyun }
1172*4882a593Smuzhiyun else {
1173*4882a593Smuzhiyun int pixelFormat = fbConfigToPixelFormatIndex(hdc, config,
1174*4882a593Smuzhiyun drawableTypeOverride,
1175*4882a593Smuzhiyun winScreen);
1176*4882a593Smuzhiyun if (pixelFormat == 0) {
1177*4882a593Smuzhiyun return FALSE;
1178*4882a593Smuzhiyun }
1179*4882a593Smuzhiyun
1180*4882a593Smuzhiyun GLWIN_DEBUG_MSG("wglChoosePixelFormat: chose pixelFormatIndex %d",
1181*4882a593Smuzhiyun pixelFormat);
1182*4882a593Smuzhiyun ErrorF
1183*4882a593Smuzhiyun ("wglChoosePixelFormat: chose pixelFormatIndex %d (rather than %d as originally planned)\n",
1184*4882a593Smuzhiyun pixelFormat, winConfig->pixelFormatIndex);
1185*4882a593Smuzhiyun
1186*4882a593Smuzhiyun if (!SetPixelFormat(hdc, pixelFormat, NULL)) {
1187*4882a593Smuzhiyun ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
1188*4882a593Smuzhiyun return FALSE;
1189*4882a593Smuzhiyun }
1190*4882a593Smuzhiyun }
1191*4882a593Smuzhiyun
1192*4882a593Smuzhiyun return TRUE;
1193*4882a593Smuzhiyun }
1194*4882a593Smuzhiyun
1195*4882a593Smuzhiyun static HDC
glxWinMakeDC(__GLXWinContext * gc,__GLXWinDrawable * draw,HDC * hdc,HWND * hwnd)1196*4882a593Smuzhiyun glxWinMakeDC(__GLXWinContext * gc, __GLXWinDrawable * draw, HDC * hdc,
1197*4882a593Smuzhiyun HWND * hwnd)
1198*4882a593Smuzhiyun {
1199*4882a593Smuzhiyun *hdc = NULL;
1200*4882a593Smuzhiyun *hwnd = NULL;
1201*4882a593Smuzhiyun
1202*4882a593Smuzhiyun if (draw == NULL) {
1203*4882a593Smuzhiyun GLWIN_TRACE_MSG("No drawable for context %p (native ctx %p)", gc,
1204*4882a593Smuzhiyun gc->ctx);
1205*4882a593Smuzhiyun return NULL;
1206*4882a593Smuzhiyun }
1207*4882a593Smuzhiyun
1208*4882a593Smuzhiyun switch (draw->base.type) {
1209*4882a593Smuzhiyun case GLX_DRAWABLE_WINDOW:
1210*4882a593Smuzhiyun {
1211*4882a593Smuzhiyun WindowPtr pWin;
1212*4882a593Smuzhiyun
1213*4882a593Smuzhiyun pWin = (WindowPtr) draw->base.pDraw;
1214*4882a593Smuzhiyun if (pWin == NULL) {
1215*4882a593Smuzhiyun GLWIN_TRACE_MSG("for drawable %p, no WindowPtr", pWin);
1216*4882a593Smuzhiyun return NULL;
1217*4882a593Smuzhiyun }
1218*4882a593Smuzhiyun
1219*4882a593Smuzhiyun *hwnd = winGetWindowInfo(pWin);
1220*4882a593Smuzhiyun
1221*4882a593Smuzhiyun if (*hwnd == NULL) {
1222*4882a593Smuzhiyun ErrorF("No HWND error: %s\n", glxWinErrorMessage());
1223*4882a593Smuzhiyun return NULL;
1224*4882a593Smuzhiyun }
1225*4882a593Smuzhiyun
1226*4882a593Smuzhiyun *hdc = GetDC(*hwnd);
1227*4882a593Smuzhiyun
1228*4882a593Smuzhiyun if (*hdc == NULL)
1229*4882a593Smuzhiyun ErrorF("GetDC error: %s\n", glxWinErrorMessage());
1230*4882a593Smuzhiyun
1231*4882a593Smuzhiyun /* Check if the hwnd has changed... */
1232*4882a593Smuzhiyun if (*hwnd != gc->hwnd) {
1233*4882a593Smuzhiyun if (glxWinDebugSettings.enableTrace)
1234*4882a593Smuzhiyun GLWIN_DEBUG_HWND(*hwnd);
1235*4882a593Smuzhiyun
1236*4882a593Smuzhiyun GLWIN_TRACE_MSG
1237*4882a593Smuzhiyun ("for context %p (native ctx %p), hWnd changed from %p to %p",
1238*4882a593Smuzhiyun gc, gc->ctx, gc->hwnd, *hwnd);
1239*4882a593Smuzhiyun gc->hwnd = *hwnd;
1240*4882a593Smuzhiyun
1241*4882a593Smuzhiyun /* We must select a pixelformat, but SetPixelFormat can only be called once for a window... */
1242*4882a593Smuzhiyun if (!glxWinSetPixelFormat(*hdc, 0, GLX_WINDOW_BIT, gc->base.pGlxScreen, gc->base.config)) {
1243*4882a593Smuzhiyun ErrorF("glxWinSetPixelFormat error: %s\n",
1244*4882a593Smuzhiyun glxWinErrorMessage());
1245*4882a593Smuzhiyun ReleaseDC(*hwnd, *hdc);
1246*4882a593Smuzhiyun *hdc = NULL;
1247*4882a593Smuzhiyun return NULL;
1248*4882a593Smuzhiyun }
1249*4882a593Smuzhiyun }
1250*4882a593Smuzhiyun }
1251*4882a593Smuzhiyun break;
1252*4882a593Smuzhiyun
1253*4882a593Smuzhiyun case GLX_DRAWABLE_PBUFFER:
1254*4882a593Smuzhiyun {
1255*4882a593Smuzhiyun *hdc = wglGetPbufferDCARBWrapper(draw->hPbuffer);
1256*4882a593Smuzhiyun
1257*4882a593Smuzhiyun if (*hdc == NULL)
1258*4882a593Smuzhiyun ErrorF("GetDC (pbuffer) error: %s\n", glxWinErrorMessage());
1259*4882a593Smuzhiyun }
1260*4882a593Smuzhiyun break;
1261*4882a593Smuzhiyun
1262*4882a593Smuzhiyun case GLX_DRAWABLE_PIXMAP:
1263*4882a593Smuzhiyun {
1264*4882a593Smuzhiyun *hdc = draw->dibDC;
1265*4882a593Smuzhiyun }
1266*4882a593Smuzhiyun break;
1267*4882a593Smuzhiyun
1268*4882a593Smuzhiyun default:
1269*4882a593Smuzhiyun {
1270*4882a593Smuzhiyun ErrorF("glxWinMakeDC: tried to makeDC for unhandled drawable type %d\n",
1271*4882a593Smuzhiyun draw->base.type);
1272*4882a593Smuzhiyun }
1273*4882a593Smuzhiyun }
1274*4882a593Smuzhiyun
1275*4882a593Smuzhiyun if (glxWinDebugSettings.dumpDC)
1276*4882a593Smuzhiyun GLWIN_DEBUG_MSG("Got HDC %p", *hdc);
1277*4882a593Smuzhiyun
1278*4882a593Smuzhiyun return *hdc;
1279*4882a593Smuzhiyun }
1280*4882a593Smuzhiyun
1281*4882a593Smuzhiyun static void
glxWinReleaseDC(HWND hwnd,HDC hdc,__GLXWinDrawable * draw)1282*4882a593Smuzhiyun glxWinReleaseDC(HWND hwnd, HDC hdc, __GLXWinDrawable * draw)
1283*4882a593Smuzhiyun {
1284*4882a593Smuzhiyun switch (draw->base.type) {
1285*4882a593Smuzhiyun case GLX_DRAWABLE_WINDOW:
1286*4882a593Smuzhiyun {
1287*4882a593Smuzhiyun ReleaseDC(hwnd, hdc);
1288*4882a593Smuzhiyun }
1289*4882a593Smuzhiyun break;
1290*4882a593Smuzhiyun
1291*4882a593Smuzhiyun case GLX_DRAWABLE_PBUFFER:
1292*4882a593Smuzhiyun {
1293*4882a593Smuzhiyun if (!wglReleasePbufferDCARBWrapper(draw->hPbuffer, hdc)) {
1294*4882a593Smuzhiyun ErrorF("wglReleasePbufferDCARB error: %s\n", glxWinErrorMessage());
1295*4882a593Smuzhiyun }
1296*4882a593Smuzhiyun }
1297*4882a593Smuzhiyun break;
1298*4882a593Smuzhiyun
1299*4882a593Smuzhiyun case GLX_DRAWABLE_PIXMAP:
1300*4882a593Smuzhiyun {
1301*4882a593Smuzhiyun // don't release DC, the memory DC lives as long as the bitmap
1302*4882a593Smuzhiyun
1303*4882a593Smuzhiyun // We must ensure that all GDI drawing into the bitmap has completed
1304*4882a593Smuzhiyun // in case we subsequently access the bits from it
1305*4882a593Smuzhiyun GdiFlush();
1306*4882a593Smuzhiyun }
1307*4882a593Smuzhiyun break;
1308*4882a593Smuzhiyun
1309*4882a593Smuzhiyun default:
1310*4882a593Smuzhiyun {
1311*4882a593Smuzhiyun ErrorF
1312*4882a593Smuzhiyun ("glxWinReleaseDC: tried to releaseDC for unhandled drawable type %d\n",
1313*4882a593Smuzhiyun draw->base.type);
1314*4882a593Smuzhiyun }
1315*4882a593Smuzhiyun }
1316*4882a593Smuzhiyun }
1317*4882a593Smuzhiyun
1318*4882a593Smuzhiyun static void
glxWinDeferredCreateContext(__GLXWinContext * gc,__GLXWinDrawable * draw)1319*4882a593Smuzhiyun glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
1320*4882a593Smuzhiyun {
1321*4882a593Smuzhiyun HDC dc;
1322*4882a593Smuzhiyun HWND hwnd;
1323*4882a593Smuzhiyun
1324*4882a593Smuzhiyun GLWIN_DEBUG_MSG
1325*4882a593Smuzhiyun ("glxWinDeferredCreateContext: attach context %p to drawable %p", gc,
1326*4882a593Smuzhiyun draw);
1327*4882a593Smuzhiyun
1328*4882a593Smuzhiyun glxWinDeferredCreateDrawable(draw, gc->base.config);
1329*4882a593Smuzhiyun
1330*4882a593Smuzhiyun dc = glxWinMakeDC(gc, draw, &dc, &hwnd);
1331*4882a593Smuzhiyun gc->ctx = wglCreateContext(dc);
1332*4882a593Smuzhiyun glxWinReleaseDC(hwnd, dc, draw);
1333*4882a593Smuzhiyun
1334*4882a593Smuzhiyun if (gc->ctx == NULL) {
1335*4882a593Smuzhiyun ErrorF("wglCreateContext error: %s\n", glxWinErrorMessage());
1336*4882a593Smuzhiyun return;
1337*4882a593Smuzhiyun }
1338*4882a593Smuzhiyun
1339*4882a593Smuzhiyun GLWIN_DEBUG_MSG
1340*4882a593Smuzhiyun ("glxWinDeferredCreateContext: attached context %p to native context %p drawable %p",
1341*4882a593Smuzhiyun gc, gc->ctx, draw);
1342*4882a593Smuzhiyun
1343*4882a593Smuzhiyun // if the native context was created successfully, shareLists if needed
1344*4882a593Smuzhiyun if (gc->ctx && gc->shareContext) {
1345*4882a593Smuzhiyun GLWIN_DEBUG_MSG
1346*4882a593Smuzhiyun ("glxWinCreateContextReal shareLists with context %p (native ctx %p)",
1347*4882a593Smuzhiyun gc->shareContext, gc->shareContext->ctx);
1348*4882a593Smuzhiyun
1349*4882a593Smuzhiyun if (!wglShareLists(gc->shareContext->ctx, gc->ctx)) {
1350*4882a593Smuzhiyun ErrorF("wglShareLists error: %s\n", glxWinErrorMessage());
1351*4882a593Smuzhiyun }
1352*4882a593Smuzhiyun }
1353*4882a593Smuzhiyun }
1354*4882a593Smuzhiyun
1355*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
1356*4882a593Smuzhiyun /*
1357*4882a593Smuzhiyun * Context functions
1358*4882a593Smuzhiyun */
1359*4882a593Smuzhiyun
1360*4882a593Smuzhiyun /* Context manipulation routines should return TRUE on success, FALSE on failure */
1361*4882a593Smuzhiyun static int
glxWinContextMakeCurrent(__GLXcontext * base)1362*4882a593Smuzhiyun glxWinContextMakeCurrent(__GLXcontext * base)
1363*4882a593Smuzhiyun {
1364*4882a593Smuzhiyun __GLXWinContext *gc = (__GLXWinContext *) base;
1365*4882a593Smuzhiyun glxWinScreen *scr = (glxWinScreen *)base->pGlxScreen;
1366*4882a593Smuzhiyun BOOL ret;
1367*4882a593Smuzhiyun HDC drawDC;
1368*4882a593Smuzhiyun HDC readDC = NULL;
1369*4882a593Smuzhiyun __GLXdrawable *drawPriv;
1370*4882a593Smuzhiyun __GLXdrawable *readPriv = NULL;
1371*4882a593Smuzhiyun HWND hDrawWnd;
1372*4882a593Smuzhiyun HWND hReadWnd;
1373*4882a593Smuzhiyun
1374*4882a593Smuzhiyun GLWIN_TRACE_MSG("glxWinContextMakeCurrent context %p (native ctx %p)", gc,
1375*4882a593Smuzhiyun gc->ctx);
1376*4882a593Smuzhiyun
1377*4882a593Smuzhiyun /* Keep a note of the last active context in the drawable */
1378*4882a593Smuzhiyun drawPriv = gc->base.drawPriv;
1379*4882a593Smuzhiyun ((__GLXWinDrawable *) drawPriv)->drawContext = gc;
1380*4882a593Smuzhiyun
1381*4882a593Smuzhiyun if (gc->ctx == NULL) {
1382*4882a593Smuzhiyun glxWinDeferredCreateContext(gc, (__GLXWinDrawable *) drawPriv);
1383*4882a593Smuzhiyun }
1384*4882a593Smuzhiyun
1385*4882a593Smuzhiyun if (gc->ctx == NULL) {
1386*4882a593Smuzhiyun ErrorF("glxWinContextMakeCurrent: Native context is NULL\n");
1387*4882a593Smuzhiyun return FALSE;
1388*4882a593Smuzhiyun }
1389*4882a593Smuzhiyun
1390*4882a593Smuzhiyun drawDC =
1391*4882a593Smuzhiyun glxWinMakeDC(gc, (__GLXWinDrawable *) drawPriv, &drawDC, &hDrawWnd);
1392*4882a593Smuzhiyun if (drawDC == NULL) {
1393*4882a593Smuzhiyun ErrorF("glxWinMakeDC failed for drawDC\n");
1394*4882a593Smuzhiyun return FALSE;
1395*4882a593Smuzhiyun }
1396*4882a593Smuzhiyun
1397*4882a593Smuzhiyun if ((gc->base.readPriv != NULL) && (gc->base.readPriv != gc->base.drawPriv)) {
1398*4882a593Smuzhiyun /*
1399*4882a593Smuzhiyun * We enable GLX_SGI_make_current_read unconditionally, but the
1400*4882a593Smuzhiyun * renderer might not support it. It's fairly rare to use this
1401*4882a593Smuzhiyun * feature so just error out if it can't work.
1402*4882a593Smuzhiyun */
1403*4882a593Smuzhiyun if (!scr->has_WGL_ARB_make_current_read)
1404*4882a593Smuzhiyun return FALSE;
1405*4882a593Smuzhiyun
1406*4882a593Smuzhiyun /*
1407*4882a593Smuzhiyun If there is a separate read drawable, create a separate read DC, and
1408*4882a593Smuzhiyun use the wglMakeContextCurrent extension to make the context current drawing
1409*4882a593Smuzhiyun to one DC and reading from the other
1410*4882a593Smuzhiyun */
1411*4882a593Smuzhiyun readPriv = gc->base.readPriv;
1412*4882a593Smuzhiyun readDC =
1413*4882a593Smuzhiyun glxWinMakeDC(gc, (__GLXWinDrawable *) readPriv, &readDC, &hReadWnd);
1414*4882a593Smuzhiyun if (readDC == NULL) {
1415*4882a593Smuzhiyun ErrorF("glxWinMakeDC failed for readDC\n");
1416*4882a593Smuzhiyun glxWinReleaseDC(hDrawWnd, drawDC, (__GLXWinDrawable *) drawPriv);
1417*4882a593Smuzhiyun return FALSE;
1418*4882a593Smuzhiyun }
1419*4882a593Smuzhiyun
1420*4882a593Smuzhiyun ret = wglMakeContextCurrentARBWrapper(drawDC, readDC, gc->ctx);
1421*4882a593Smuzhiyun if (!ret) {
1422*4882a593Smuzhiyun ErrorF("wglMakeContextCurrentARBWrapper error: %s\n",
1423*4882a593Smuzhiyun glxWinErrorMessage());
1424*4882a593Smuzhiyun }
1425*4882a593Smuzhiyun }
1426*4882a593Smuzhiyun else {
1427*4882a593Smuzhiyun /* Otherwise, just use wglMakeCurrent */
1428*4882a593Smuzhiyun ret = wglMakeCurrent(drawDC, gc->ctx);
1429*4882a593Smuzhiyun if (!ret) {
1430*4882a593Smuzhiyun ErrorF("wglMakeCurrent error: %s\n", glxWinErrorMessage());
1431*4882a593Smuzhiyun }
1432*4882a593Smuzhiyun }
1433*4882a593Smuzhiyun
1434*4882a593Smuzhiyun // apparently make current could fail if the context is current in a different thread,
1435*4882a593Smuzhiyun // but that shouldn't be able to happen in the current server...
1436*4882a593Smuzhiyun
1437*4882a593Smuzhiyun glxWinReleaseDC(hDrawWnd, drawDC, (__GLXWinDrawable *) drawPriv);
1438*4882a593Smuzhiyun if (readDC)
1439*4882a593Smuzhiyun glxWinReleaseDC(hReadWnd, readDC, (__GLXWinDrawable *) readPriv);
1440*4882a593Smuzhiyun
1441*4882a593Smuzhiyun return ret;
1442*4882a593Smuzhiyun }
1443*4882a593Smuzhiyun
1444*4882a593Smuzhiyun static int
glxWinContextLoseCurrent(__GLXcontext * base)1445*4882a593Smuzhiyun glxWinContextLoseCurrent(__GLXcontext * base)
1446*4882a593Smuzhiyun {
1447*4882a593Smuzhiyun BOOL ret;
1448*4882a593Smuzhiyun __GLXWinContext *gc = (__GLXWinContext *) base;
1449*4882a593Smuzhiyun
1450*4882a593Smuzhiyun GLWIN_TRACE_MSG("glxWinContextLoseCurrent context %p (native ctx %p)", gc,
1451*4882a593Smuzhiyun gc->ctx);
1452*4882a593Smuzhiyun
1453*4882a593Smuzhiyun /*
1454*4882a593Smuzhiyun An error seems to be reported if we try to make no context current
1455*4882a593Smuzhiyun if there is already no current context, so avoid doing that...
1456*4882a593Smuzhiyun */
1457*4882a593Smuzhiyun if (wglGetCurrentContext() != NULL) {
1458*4882a593Smuzhiyun ret = wglMakeCurrent(NULL, NULL); /* We don't need a DC when setting no current context */
1459*4882a593Smuzhiyun if (!ret)
1460*4882a593Smuzhiyun ErrorF("glxWinContextLoseCurrent error: %s\n",
1461*4882a593Smuzhiyun glxWinErrorMessage());
1462*4882a593Smuzhiyun }
1463*4882a593Smuzhiyun
1464*4882a593Smuzhiyun return TRUE;
1465*4882a593Smuzhiyun }
1466*4882a593Smuzhiyun
1467*4882a593Smuzhiyun static int
glxWinContextCopy(__GLXcontext * dst_base,__GLXcontext * src_base,unsigned long mask)1468*4882a593Smuzhiyun glxWinContextCopy(__GLXcontext * dst_base, __GLXcontext * src_base,
1469*4882a593Smuzhiyun unsigned long mask)
1470*4882a593Smuzhiyun {
1471*4882a593Smuzhiyun __GLXWinContext *dst = (__GLXWinContext *) dst_base;
1472*4882a593Smuzhiyun __GLXWinContext *src = (__GLXWinContext *) src_base;
1473*4882a593Smuzhiyun BOOL ret;
1474*4882a593Smuzhiyun
1475*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinContextCopy");
1476*4882a593Smuzhiyun
1477*4882a593Smuzhiyun ret = wglCopyContext(src->ctx, dst->ctx, mask);
1478*4882a593Smuzhiyun if (!ret) {
1479*4882a593Smuzhiyun ErrorF("wglCopyContext error: %s\n", glxWinErrorMessage());
1480*4882a593Smuzhiyun }
1481*4882a593Smuzhiyun
1482*4882a593Smuzhiyun return ret;
1483*4882a593Smuzhiyun }
1484*4882a593Smuzhiyun
1485*4882a593Smuzhiyun static void
glxWinContextDestroy(__GLXcontext * base)1486*4882a593Smuzhiyun glxWinContextDestroy(__GLXcontext * base)
1487*4882a593Smuzhiyun {
1488*4882a593Smuzhiyun __GLXWinContext *gc = (__GLXWinContext *) base;
1489*4882a593Smuzhiyun
1490*4882a593Smuzhiyun if (gc != NULL) {
1491*4882a593Smuzhiyun GLWIN_DEBUG_MSG("GLXcontext %p destroyed (native ctx %p)", base,
1492*4882a593Smuzhiyun gc->ctx);
1493*4882a593Smuzhiyun
1494*4882a593Smuzhiyun if (gc->ctx) {
1495*4882a593Smuzhiyun /* It's bad style to delete the context while it's still current */
1496*4882a593Smuzhiyun if (wglGetCurrentContext() == gc->ctx) {
1497*4882a593Smuzhiyun wglMakeCurrent(NULL, NULL);
1498*4882a593Smuzhiyun }
1499*4882a593Smuzhiyun
1500*4882a593Smuzhiyun {
1501*4882a593Smuzhiyun BOOL ret = wglDeleteContext(gc->ctx);
1502*4882a593Smuzhiyun
1503*4882a593Smuzhiyun if (!ret)
1504*4882a593Smuzhiyun ErrorF("wglDeleteContext error: %s\n",
1505*4882a593Smuzhiyun glxWinErrorMessage());
1506*4882a593Smuzhiyun }
1507*4882a593Smuzhiyun
1508*4882a593Smuzhiyun gc->ctx = NULL;
1509*4882a593Smuzhiyun }
1510*4882a593Smuzhiyun
1511*4882a593Smuzhiyun free(gc);
1512*4882a593Smuzhiyun }
1513*4882a593Smuzhiyun }
1514*4882a593Smuzhiyun
1515*4882a593Smuzhiyun static __GLXcontext *
glxWinCreateContext(__GLXscreen * screen,__GLXconfig * modes,__GLXcontext * baseShareContext,unsigned num_attribs,const uint32_t * attribs,int * error)1516*4882a593Smuzhiyun glxWinCreateContext(__GLXscreen * screen,
1517*4882a593Smuzhiyun __GLXconfig * modes, __GLXcontext * baseShareContext,
1518*4882a593Smuzhiyun unsigned num_attribs, const uint32_t * attribs, int *error)
1519*4882a593Smuzhiyun {
1520*4882a593Smuzhiyun __GLXWinContext *context;
1521*4882a593Smuzhiyun __GLXWinContext *shareContext = (__GLXWinContext *) baseShareContext;
1522*4882a593Smuzhiyun
1523*4882a593Smuzhiyun context = calloc(1, sizeof(__GLXWinContext));
1524*4882a593Smuzhiyun
1525*4882a593Smuzhiyun if (!context)
1526*4882a593Smuzhiyun return NULL;
1527*4882a593Smuzhiyun
1528*4882a593Smuzhiyun memset(context, 0, sizeof *context);
1529*4882a593Smuzhiyun context->base.destroy = glxWinContextDestroy;
1530*4882a593Smuzhiyun context->base.makeCurrent = glxWinContextMakeCurrent;
1531*4882a593Smuzhiyun context->base.loseCurrent = glxWinContextLoseCurrent;
1532*4882a593Smuzhiyun context->base.copy = glxWinContextCopy;
1533*4882a593Smuzhiyun context->base.bindTexImage = glxWinBindTexImage;
1534*4882a593Smuzhiyun context->base.releaseTexImage = glxWinReleaseTexImage;
1535*4882a593Smuzhiyun context->base.config = modes;
1536*4882a593Smuzhiyun context->base.pGlxScreen = screen;
1537*4882a593Smuzhiyun
1538*4882a593Smuzhiyun // actual native GL context creation is deferred until attach()
1539*4882a593Smuzhiyun context->ctx = NULL;
1540*4882a593Smuzhiyun context->shareContext = shareContext;
1541*4882a593Smuzhiyun
1542*4882a593Smuzhiyun GLWIN_DEBUG_MSG("GLXcontext %p created", context);
1543*4882a593Smuzhiyun
1544*4882a593Smuzhiyun return &(context->base);
1545*4882a593Smuzhiyun }
1546*4882a593Smuzhiyun
1547*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
1548*4882a593Smuzhiyun /*
1549*4882a593Smuzhiyun * Utility functions
1550*4882a593Smuzhiyun */
1551*4882a593Smuzhiyun
1552*4882a593Smuzhiyun static int
GetShift(int mask)1553*4882a593Smuzhiyun GetShift(int mask)
1554*4882a593Smuzhiyun {
1555*4882a593Smuzhiyun int shift = 0;
1556*4882a593Smuzhiyun
1557*4882a593Smuzhiyun while ((mask &1) == 0) {
1558*4882a593Smuzhiyun shift++;
1559*4882a593Smuzhiyun mask >>=1;
1560*4882a593Smuzhiyun }
1561*4882a593Smuzhiyun return shift;
1562*4882a593Smuzhiyun }
1563*4882a593Smuzhiyun
1564*4882a593Smuzhiyun static int
fbConfigToPixelFormat(__GLXconfig * mode,PIXELFORMATDESCRIPTOR * pfdret,int drawableTypeOverride)1565*4882a593Smuzhiyun fbConfigToPixelFormat(__GLXconfig * mode, PIXELFORMATDESCRIPTOR * pfdret,
1566*4882a593Smuzhiyun int drawableTypeOverride)
1567*4882a593Smuzhiyun {
1568*4882a593Smuzhiyun PIXELFORMATDESCRIPTOR pfd = {
1569*4882a593Smuzhiyun sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
1570*4882a593Smuzhiyun 1, /* version number */
1571*4882a593Smuzhiyun PFD_SUPPORT_OPENGL, /* support OpenGL */
1572*4882a593Smuzhiyun PFD_TYPE_RGBA, /* RGBA type */
1573*4882a593Smuzhiyun 24, /* 24-bit color depth */
1574*4882a593Smuzhiyun 0, 0, 0, 0, 0, 0, /* color bits ignored */
1575*4882a593Smuzhiyun 0, /* no alpha buffer */
1576*4882a593Smuzhiyun 0, /* shift bit ignored */
1577*4882a593Smuzhiyun 0, /* no accumulation buffer */
1578*4882a593Smuzhiyun 0, 0, 0, 0, /* accum bits ignored */
1579*4882a593Smuzhiyun 32, /* 32-bit z-buffer */
1580*4882a593Smuzhiyun 0, /* no stencil buffer */
1581*4882a593Smuzhiyun 0, /* no auxiliary buffer */
1582*4882a593Smuzhiyun PFD_MAIN_PLANE, /* main layer */
1583*4882a593Smuzhiyun 0, /* reserved */
1584*4882a593Smuzhiyun 0, 0, 0 /* layer masks ignored */
1585*4882a593Smuzhiyun };
1586*4882a593Smuzhiyun
1587*4882a593Smuzhiyun if ((mode->drawableType | drawableTypeOverride) & GLX_WINDOW_BIT)
1588*4882a593Smuzhiyun pfd.dwFlags |= PFD_DRAW_TO_WINDOW; /* support window */
1589*4882a593Smuzhiyun
1590*4882a593Smuzhiyun if ((mode->drawableType | drawableTypeOverride) & GLX_PIXMAP_BIT)
1591*4882a593Smuzhiyun pfd.dwFlags |= (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI); /* supports software rendering to bitmap */
1592*4882a593Smuzhiyun
1593*4882a593Smuzhiyun if (mode->stereoMode) {
1594*4882a593Smuzhiyun pfd.dwFlags |= PFD_STEREO;
1595*4882a593Smuzhiyun }
1596*4882a593Smuzhiyun if (mode->doubleBufferMode) {
1597*4882a593Smuzhiyun pfd.dwFlags |= PFD_DOUBLEBUFFER;
1598*4882a593Smuzhiyun }
1599*4882a593Smuzhiyun
1600*4882a593Smuzhiyun pfd.cColorBits = mode->redBits + mode->greenBits + mode->blueBits;
1601*4882a593Smuzhiyun pfd.cRedBits = mode->redBits;
1602*4882a593Smuzhiyun pfd.cRedShift = GetShift(mode->redMask);
1603*4882a593Smuzhiyun pfd.cGreenBits = mode->greenBits;
1604*4882a593Smuzhiyun pfd.cGreenShift = GetShift(mode->greenMask);
1605*4882a593Smuzhiyun pfd.cBlueBits = mode->blueBits;
1606*4882a593Smuzhiyun pfd.cBlueShift = GetShift(mode->blueMask);
1607*4882a593Smuzhiyun pfd.cAlphaBits = mode->alphaBits;
1608*4882a593Smuzhiyun pfd.cAlphaShift = GetShift(mode->alphaMask);
1609*4882a593Smuzhiyun
1610*4882a593Smuzhiyun if (mode->visualType == GLX_TRUE_COLOR) {
1611*4882a593Smuzhiyun pfd.iPixelType = PFD_TYPE_RGBA;
1612*4882a593Smuzhiyun pfd.dwVisibleMask =
1613*4882a593Smuzhiyun (pfd.cRedBits << pfd.cRedShift) | (pfd.cGreenBits << pfd.cGreenShift) |
1614*4882a593Smuzhiyun (pfd.cBlueBits << pfd.cBlueShift) | (pfd.cAlphaBits << pfd.cAlphaShift);
1615*4882a593Smuzhiyun }
1616*4882a593Smuzhiyun else {
1617*4882a593Smuzhiyun pfd.iPixelType = PFD_TYPE_COLORINDEX;
1618*4882a593Smuzhiyun pfd.dwVisibleMask = mode->transparentIndex;
1619*4882a593Smuzhiyun }
1620*4882a593Smuzhiyun
1621*4882a593Smuzhiyun pfd.cAccumBits =
1622*4882a593Smuzhiyun mode->accumRedBits + mode->accumGreenBits + mode->accumBlueBits +
1623*4882a593Smuzhiyun mode->accumAlphaBits;
1624*4882a593Smuzhiyun pfd.cAccumRedBits = mode->accumRedBits;
1625*4882a593Smuzhiyun pfd.cAccumGreenBits = mode->accumGreenBits;
1626*4882a593Smuzhiyun pfd.cAccumBlueBits = mode->accumBlueBits;
1627*4882a593Smuzhiyun pfd.cAccumAlphaBits = mode->accumAlphaBits;
1628*4882a593Smuzhiyun
1629*4882a593Smuzhiyun pfd.cDepthBits = mode->depthBits;
1630*4882a593Smuzhiyun pfd.cStencilBits = mode->stencilBits;
1631*4882a593Smuzhiyun pfd.cAuxBuffers = mode->numAuxBuffers;
1632*4882a593Smuzhiyun
1633*4882a593Smuzhiyun /* mode->level ? */
1634*4882a593Smuzhiyun
1635*4882a593Smuzhiyun *pfdret = pfd;
1636*4882a593Smuzhiyun
1637*4882a593Smuzhiyun return 0;
1638*4882a593Smuzhiyun }
1639*4882a593Smuzhiyun
1640*4882a593Smuzhiyun #define SET_ATTR_VALUE(attr, value) { attribList[i++] = attr; attribList[i++] = value; assert(i < ARRAY_SIZE(attribList)); }
1641*4882a593Smuzhiyun
1642*4882a593Smuzhiyun static int
fbConfigToPixelFormatIndex(HDC hdc,__GLXconfig * mode,int drawableTypeOverride,glxWinScreen * winScreen)1643*4882a593Smuzhiyun fbConfigToPixelFormatIndex(HDC hdc, __GLXconfig * mode,
1644*4882a593Smuzhiyun int drawableTypeOverride, glxWinScreen * winScreen)
1645*4882a593Smuzhiyun {
1646*4882a593Smuzhiyun UINT numFormats;
1647*4882a593Smuzhiyun unsigned int i = 0;
1648*4882a593Smuzhiyun
1649*4882a593Smuzhiyun /* convert fbConfig to attr-value list */
1650*4882a593Smuzhiyun int attribList[60];
1651*4882a593Smuzhiyun
1652*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_SUPPORT_OPENGL_ARB, TRUE);
1653*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_PIXEL_TYPE_ARB,
1654*4882a593Smuzhiyun (mode->visualType ==
1655*4882a593Smuzhiyun GLX_TRUE_COLOR) ? WGL_TYPE_RGBA_ARB :
1656*4882a593Smuzhiyun WGL_TYPE_COLORINDEX_ARB);
1657*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_COLOR_BITS_ARB,
1658*4882a593Smuzhiyun (mode->visualType ==
1659*4882a593Smuzhiyun GLX_TRUE_COLOR) ? mode->rgbBits : mode->indexBits);
1660*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_RED_BITS_ARB, mode->redBits);
1661*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_GREEN_BITS_ARB, mode->greenBits);
1662*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_BLUE_BITS_ARB, mode->blueBits);
1663*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_ALPHA_BITS_ARB, mode->alphaBits);
1664*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_ACCUM_RED_BITS_ARB, mode->accumRedBits);
1665*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_ACCUM_GREEN_BITS_ARB, mode->accumGreenBits);
1666*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_ACCUM_BLUE_BITS_ARB, mode->accumBlueBits);
1667*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_ACCUM_ALPHA_BITS_ARB, mode->accumAlphaBits);
1668*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_DEPTH_BITS_ARB, mode->depthBits);
1669*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_STENCIL_BITS_ARB, mode->stencilBits);
1670*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_AUX_BUFFERS_ARB, mode->numAuxBuffers);
1671*4882a593Smuzhiyun
1672*4882a593Smuzhiyun if (mode->doubleBufferMode)
1673*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_DOUBLE_BUFFER_ARB, TRUE);
1674*4882a593Smuzhiyun
1675*4882a593Smuzhiyun if (mode->stereoMode)
1676*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_STEREO_ARB, TRUE);
1677*4882a593Smuzhiyun
1678*4882a593Smuzhiyun // Some attributes are only added to the list if the value requested is not 'don't care', as exactly matching that is daft..
1679*4882a593Smuzhiyun if (mode->swapMethod == GLX_SWAP_EXCHANGE_OML)
1680*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB);
1681*4882a593Smuzhiyun
1682*4882a593Smuzhiyun if (mode->swapMethod == GLX_SWAP_COPY_OML)
1683*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_SWAP_METHOD_ARB, WGL_SWAP_COPY_ARB);
1684*4882a593Smuzhiyun
1685*4882a593Smuzhiyun // XXX: this should probably be the other way around, but that messes up drawableTypeOverride
1686*4882a593Smuzhiyun if (mode->visualRating == GLX_SLOW_VISUAL_EXT)
1687*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_ACCELERATION_ARB, WGL_NO_ACCELERATION_ARB);
1688*4882a593Smuzhiyun
1689*4882a593Smuzhiyun // must support all the drawable types the mode supports
1690*4882a593Smuzhiyun if ((mode->drawableType | drawableTypeOverride) & GLX_WINDOW_BIT)
1691*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_DRAW_TO_WINDOW_ARB, TRUE);
1692*4882a593Smuzhiyun
1693*4882a593Smuzhiyun // XXX: this is a horrible hacky heuristic, in fact this whole drawableTypeOverride thing is a bad idea
1694*4882a593Smuzhiyun // try to avoid asking for formats which don't exist (by not asking for all when adjusting the config to include the drawableTypeOverride)
1695*4882a593Smuzhiyun if (drawableTypeOverride == GLX_WINDOW_BIT) {
1696*4882a593Smuzhiyun if (mode->drawableType & GLX_PIXMAP_BIT)
1697*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_DRAW_TO_BITMAP_ARB, TRUE);
1698*4882a593Smuzhiyun
1699*4882a593Smuzhiyun if (mode->drawableType & GLX_PBUFFER_BIT)
1700*4882a593Smuzhiyun if (winScreen->has_WGL_ARB_pbuffer)
1701*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_DRAW_TO_PBUFFER_ARB, TRUE);
1702*4882a593Smuzhiyun }
1703*4882a593Smuzhiyun else {
1704*4882a593Smuzhiyun if (drawableTypeOverride & GLX_PIXMAP_BIT)
1705*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_DRAW_TO_BITMAP_ARB, TRUE);
1706*4882a593Smuzhiyun
1707*4882a593Smuzhiyun if (drawableTypeOverride & GLX_PBUFFER_BIT)
1708*4882a593Smuzhiyun if (winScreen->has_WGL_ARB_pbuffer)
1709*4882a593Smuzhiyun SET_ATTR_VALUE(WGL_DRAW_TO_PBUFFER_ARB, TRUE);
1710*4882a593Smuzhiyun }
1711*4882a593Smuzhiyun
1712*4882a593Smuzhiyun SET_ATTR_VALUE(0, 0); // terminator
1713*4882a593Smuzhiyun
1714*4882a593Smuzhiyun /* choose the first match */
1715*4882a593Smuzhiyun {
1716*4882a593Smuzhiyun int pixelFormatIndex;
1717*4882a593Smuzhiyun
1718*4882a593Smuzhiyun if (!wglChoosePixelFormatARBWrapper
1719*4882a593Smuzhiyun (hdc, attribList, NULL, 1, &pixelFormatIndex, &numFormats)) {
1720*4882a593Smuzhiyun ErrorF("wglChoosePixelFormat error: %s\n", glxWinErrorMessage());
1721*4882a593Smuzhiyun }
1722*4882a593Smuzhiyun else {
1723*4882a593Smuzhiyun if (numFormats > 0) {
1724*4882a593Smuzhiyun GLWIN_DEBUG_MSG
1725*4882a593Smuzhiyun ("wglChoosePixelFormat: chose pixelFormatIndex %d)",
1726*4882a593Smuzhiyun pixelFormatIndex);
1727*4882a593Smuzhiyun return pixelFormatIndex;
1728*4882a593Smuzhiyun }
1729*4882a593Smuzhiyun else
1730*4882a593Smuzhiyun ErrorF("wglChoosePixelFormat couldn't decide\n");
1731*4882a593Smuzhiyun }
1732*4882a593Smuzhiyun }
1733*4882a593Smuzhiyun
1734*4882a593Smuzhiyun return 0;
1735*4882a593Smuzhiyun }
1736*4882a593Smuzhiyun
1737*4882a593Smuzhiyun /* ---------------------------------------------------------------------- */
1738*4882a593Smuzhiyun
1739*4882a593Smuzhiyun #define BITS_AND_SHIFT_TO_MASK(bits,mask) (((1<<(bits))-1) << (mask))
1740*4882a593Smuzhiyun
1741*4882a593Smuzhiyun //
1742*4882a593Smuzhiyun // Create the GLXconfigs using DescribePixelFormat()
1743*4882a593Smuzhiyun //
1744*4882a593Smuzhiyun static void
glxWinCreateConfigs(HDC hdc,glxWinScreen * screen)1745*4882a593Smuzhiyun glxWinCreateConfigs(HDC hdc, glxWinScreen * screen)
1746*4882a593Smuzhiyun {
1747*4882a593Smuzhiyun GLXWinConfig *first = NULL, *prev = NULL;
1748*4882a593Smuzhiyun int numConfigs = 0;
1749*4882a593Smuzhiyun int i = 0;
1750*4882a593Smuzhiyun int n = 0;
1751*4882a593Smuzhiyun PIXELFORMATDESCRIPTOR pfd;
1752*4882a593Smuzhiyun
1753*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinCreateConfigs");
1754*4882a593Smuzhiyun
1755*4882a593Smuzhiyun screen->base.numFBConfigs = 0;
1756*4882a593Smuzhiyun screen->base.fbconfigs = NULL;
1757*4882a593Smuzhiyun
1758*4882a593Smuzhiyun // get the number of pixelformats
1759*4882a593Smuzhiyun numConfigs =
1760*4882a593Smuzhiyun DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
1761*4882a593Smuzhiyun LogMessage(X_INFO, "%d pixel formats reported by DescribePixelFormat\n",
1762*4882a593Smuzhiyun numConfigs);
1763*4882a593Smuzhiyun
1764*4882a593Smuzhiyun n = 0;
1765*4882a593Smuzhiyun
1766*4882a593Smuzhiyun /* fill in configs */
1767*4882a593Smuzhiyun for (i = 0; i < numConfigs; i++) {
1768*4882a593Smuzhiyun int rc;
1769*4882a593Smuzhiyun GLXWinConfig temp;
1770*4882a593Smuzhiyun GLXWinConfig *c = &temp;
1771*4882a593Smuzhiyun GLXWinConfig *work;
1772*4882a593Smuzhiyun memset(c, 0, sizeof(GLXWinConfig));
1773*4882a593Smuzhiyun
1774*4882a593Smuzhiyun c->pixelFormatIndex = i + 1;
1775*4882a593Smuzhiyun
1776*4882a593Smuzhiyun rc = DescribePixelFormat(hdc, i + 1, sizeof(PIXELFORMATDESCRIPTOR),
1777*4882a593Smuzhiyun &pfd);
1778*4882a593Smuzhiyun
1779*4882a593Smuzhiyun if (!rc) {
1780*4882a593Smuzhiyun ErrorF("DescribePixelFormat failed for index %d, error %s\n", i + 1,
1781*4882a593Smuzhiyun glxWinErrorMessage());
1782*4882a593Smuzhiyun break;
1783*4882a593Smuzhiyun }
1784*4882a593Smuzhiyun
1785*4882a593Smuzhiyun if (glxWinDebugSettings.dumpPFD)
1786*4882a593Smuzhiyun pfdOut(&pfd);
1787*4882a593Smuzhiyun
1788*4882a593Smuzhiyun if (!(pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP)) ||
1789*4882a593Smuzhiyun !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) {
1790*4882a593Smuzhiyun GLWIN_DEBUG_MSG
1791*4882a593Smuzhiyun ("pixelFormat %d has unsuitable flags 0x%08x, skipping", i + 1,
1792*4882a593Smuzhiyun (unsigned int)pfd.dwFlags);
1793*4882a593Smuzhiyun continue;
1794*4882a593Smuzhiyun }
1795*4882a593Smuzhiyun
1796*4882a593Smuzhiyun c->base.doubleBufferMode =
1797*4882a593Smuzhiyun (pfd.dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
1798*4882a593Smuzhiyun c->base.stereoMode = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
1799*4882a593Smuzhiyun
1800*4882a593Smuzhiyun c->base.redBits = pfd.cRedBits;
1801*4882a593Smuzhiyun c->base.greenBits = pfd.cGreenBits;
1802*4882a593Smuzhiyun c->base.blueBits = pfd.cBlueBits;
1803*4882a593Smuzhiyun c->base.alphaBits = pfd.cAlphaBits;
1804*4882a593Smuzhiyun
1805*4882a593Smuzhiyun c->base.redMask = BITS_AND_SHIFT_TO_MASK(pfd.cRedBits, pfd.cRedShift);
1806*4882a593Smuzhiyun c->base.greenMask =
1807*4882a593Smuzhiyun BITS_AND_SHIFT_TO_MASK(pfd.cGreenBits, pfd.cGreenShift);
1808*4882a593Smuzhiyun c->base.blueMask =
1809*4882a593Smuzhiyun BITS_AND_SHIFT_TO_MASK(pfd.cBlueBits, pfd.cBlueShift);
1810*4882a593Smuzhiyun c->base.alphaMask =
1811*4882a593Smuzhiyun BITS_AND_SHIFT_TO_MASK(pfd.cAlphaBits, pfd.cAlphaShift);
1812*4882a593Smuzhiyun
1813*4882a593Smuzhiyun c->base.rgbBits = pfd.cColorBits;
1814*4882a593Smuzhiyun
1815*4882a593Smuzhiyun if (pfd.iPixelType == PFD_TYPE_COLORINDEX) {
1816*4882a593Smuzhiyun c->base.indexBits = pfd.cColorBits;
1817*4882a593Smuzhiyun }
1818*4882a593Smuzhiyun else {
1819*4882a593Smuzhiyun c->base.indexBits = 0;
1820*4882a593Smuzhiyun }
1821*4882a593Smuzhiyun
1822*4882a593Smuzhiyun c->base.accumRedBits = pfd.cAccumRedBits;
1823*4882a593Smuzhiyun c->base.accumGreenBits = pfd.cAccumGreenBits;
1824*4882a593Smuzhiyun c->base.accumBlueBits = pfd.cAccumBlueBits;
1825*4882a593Smuzhiyun c->base.accumAlphaBits = pfd.cAccumAlphaBits;
1826*4882a593Smuzhiyun // pfd.cAccumBits;
1827*4882a593Smuzhiyun
1828*4882a593Smuzhiyun c->base.depthBits = pfd.cDepthBits;
1829*4882a593Smuzhiyun c->base.stencilBits = pfd.cStencilBits;
1830*4882a593Smuzhiyun c->base.numAuxBuffers = pfd.cAuxBuffers;
1831*4882a593Smuzhiyun
1832*4882a593Smuzhiyun // pfd.iLayerType; // ignored
1833*4882a593Smuzhiyun c->base.level = 0;
1834*4882a593Smuzhiyun // pfd.dwLayerMask; // ignored
1835*4882a593Smuzhiyun // pfd.dwDamageMask; // ignored
1836*4882a593Smuzhiyun
1837*4882a593Smuzhiyun c->base.visualID = -1; // will be set by __glXScreenInit()
1838*4882a593Smuzhiyun
1839*4882a593Smuzhiyun /* EXT_visual_rating / GLX 1.2 */
1840*4882a593Smuzhiyun if (pfd.dwFlags & PFD_GENERIC_FORMAT) {
1841*4882a593Smuzhiyun c->base.visualRating = GLX_SLOW_VISUAL_EXT;
1842*4882a593Smuzhiyun }
1843*4882a593Smuzhiyun else {
1844*4882a593Smuzhiyun // PFD_GENERIC_ACCELERATED is not considered, so this may be MCD or ICD acclerated...
1845*4882a593Smuzhiyun c->base.visualRating = GLX_NONE_EXT;
1846*4882a593Smuzhiyun }
1847*4882a593Smuzhiyun
1848*4882a593Smuzhiyun /* EXT_visual_info / GLX 1.2 */
1849*4882a593Smuzhiyun if (pfd.iPixelType == PFD_TYPE_COLORINDEX) {
1850*4882a593Smuzhiyun c->base.visualType = GLX_STATIC_COLOR;
1851*4882a593Smuzhiyun c->base.transparentRed = GLX_NONE;
1852*4882a593Smuzhiyun c->base.transparentGreen = GLX_NONE;
1853*4882a593Smuzhiyun c->base.transparentBlue = GLX_NONE;
1854*4882a593Smuzhiyun c->base.transparentAlpha = GLX_NONE;
1855*4882a593Smuzhiyun c->base.transparentIndex = pfd.dwVisibleMask;
1856*4882a593Smuzhiyun c->base.transparentPixel = GLX_TRANSPARENT_INDEX;
1857*4882a593Smuzhiyun }
1858*4882a593Smuzhiyun else {
1859*4882a593Smuzhiyun c->base.visualType = GLX_TRUE_COLOR;
1860*4882a593Smuzhiyun c->base.transparentRed =
1861*4882a593Smuzhiyun (pfd.dwVisibleMask & c->base.redMask) >> pfd.cRedShift;
1862*4882a593Smuzhiyun c->base.transparentGreen =
1863*4882a593Smuzhiyun (pfd.dwVisibleMask & c->base.greenMask) >> pfd.cGreenShift;
1864*4882a593Smuzhiyun c->base.transparentBlue =
1865*4882a593Smuzhiyun (pfd.dwVisibleMask & c->base.blueMask) >> pfd.cBlueShift;
1866*4882a593Smuzhiyun c->base.transparentAlpha =
1867*4882a593Smuzhiyun (pfd.dwVisibleMask & c->base.alphaMask) >> pfd.cAlphaShift;
1868*4882a593Smuzhiyun c->base.transparentIndex = GLX_NONE;
1869*4882a593Smuzhiyun c->base.transparentPixel = GLX_TRANSPARENT_RGB;
1870*4882a593Smuzhiyun }
1871*4882a593Smuzhiyun
1872*4882a593Smuzhiyun /* ARB_multisample / SGIS_multisample */
1873*4882a593Smuzhiyun c->base.sampleBuffers = 0;
1874*4882a593Smuzhiyun c->base.samples = 0;
1875*4882a593Smuzhiyun
1876*4882a593Smuzhiyun /* SGIX_fbconfig / GLX 1.3 */
1877*4882a593Smuzhiyun c->base.drawableType =
1878*4882a593Smuzhiyun (((pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? GLX_WINDOW_BIT : 0)
1879*4882a593Smuzhiyun | ((pfd.dwFlags & PFD_DRAW_TO_BITMAP) ? GLX_PIXMAP_BIT : 0));
1880*4882a593Smuzhiyun
1881*4882a593Smuzhiyun if (pfd.iPixelType == PFD_TYPE_COLORINDEX) {
1882*4882a593Smuzhiyun c->base.renderType = GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT;
1883*4882a593Smuzhiyun }
1884*4882a593Smuzhiyun else {
1885*4882a593Smuzhiyun c->base.renderType = GLX_RGBA_BIT;
1886*4882a593Smuzhiyun }
1887*4882a593Smuzhiyun
1888*4882a593Smuzhiyun c->base.fbconfigID = -1; // will be set by __glXScreenInit()
1889*4882a593Smuzhiyun
1890*4882a593Smuzhiyun /* SGIX_pbuffer / GLX 1.3 */
1891*4882a593Smuzhiyun // XXX: How can we find these values out ???
1892*4882a593Smuzhiyun c->base.maxPbufferWidth = -1;
1893*4882a593Smuzhiyun c->base.maxPbufferHeight = -1;
1894*4882a593Smuzhiyun c->base.maxPbufferPixels = -1;
1895*4882a593Smuzhiyun c->base.optimalPbufferWidth = 0; // there is no optimal value
1896*4882a593Smuzhiyun c->base.optimalPbufferHeight = 0;
1897*4882a593Smuzhiyun
1898*4882a593Smuzhiyun /* SGIX_visual_select_group */
1899*4882a593Smuzhiyun // arrange for visuals with the best acceleration to be preferred in selection
1900*4882a593Smuzhiyun switch (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) {
1901*4882a593Smuzhiyun case 0:
1902*4882a593Smuzhiyun c->base.visualSelectGroup = 2;
1903*4882a593Smuzhiyun break;
1904*4882a593Smuzhiyun
1905*4882a593Smuzhiyun case PFD_GENERIC_ACCELERATED:
1906*4882a593Smuzhiyun c->base.visualSelectGroup = 1;
1907*4882a593Smuzhiyun break;
1908*4882a593Smuzhiyun
1909*4882a593Smuzhiyun case PFD_GENERIC_FORMAT:
1910*4882a593Smuzhiyun c->base.visualSelectGroup = 0;
1911*4882a593Smuzhiyun break;
1912*4882a593Smuzhiyun
1913*4882a593Smuzhiyun default:
1914*4882a593Smuzhiyun ;
1915*4882a593Smuzhiyun // "can't happen"
1916*4882a593Smuzhiyun }
1917*4882a593Smuzhiyun
1918*4882a593Smuzhiyun /* OML_swap_method */
1919*4882a593Smuzhiyun if (pfd.dwFlags & PFD_SWAP_EXCHANGE)
1920*4882a593Smuzhiyun c->base.swapMethod = GLX_SWAP_EXCHANGE_OML;
1921*4882a593Smuzhiyun else if (pfd.dwFlags & PFD_SWAP_COPY)
1922*4882a593Smuzhiyun c->base.swapMethod = GLX_SWAP_COPY_OML;
1923*4882a593Smuzhiyun else
1924*4882a593Smuzhiyun c->base.swapMethod = GLX_SWAP_UNDEFINED_OML;
1925*4882a593Smuzhiyun
1926*4882a593Smuzhiyun /* EXT_texture_from_pixmap */
1927*4882a593Smuzhiyun c->base.bindToTextureRgb = -1;
1928*4882a593Smuzhiyun c->base.bindToTextureRgba = -1;
1929*4882a593Smuzhiyun c->base.bindToMipmapTexture = -1;
1930*4882a593Smuzhiyun c->base.bindToTextureTargets = -1;
1931*4882a593Smuzhiyun c->base.yInverted = -1;
1932*4882a593Smuzhiyun c->base.sRGBCapable = 0;
1933*4882a593Smuzhiyun
1934*4882a593Smuzhiyun n++;
1935*4882a593Smuzhiyun
1936*4882a593Smuzhiyun // allocate and save
1937*4882a593Smuzhiyun work = malloc(sizeof(GLXWinConfig));
1938*4882a593Smuzhiyun if (NULL == work) {
1939*4882a593Smuzhiyun ErrorF("Failed to allocate GLXWinConfig\n");
1940*4882a593Smuzhiyun break;
1941*4882a593Smuzhiyun }
1942*4882a593Smuzhiyun *work = temp;
1943*4882a593Smuzhiyun
1944*4882a593Smuzhiyun // note the first config
1945*4882a593Smuzhiyun if (!first)
1946*4882a593Smuzhiyun first = work;
1947*4882a593Smuzhiyun
1948*4882a593Smuzhiyun // update previous config to point to this config
1949*4882a593Smuzhiyun if (prev)
1950*4882a593Smuzhiyun prev->base.next = &(work->base);
1951*4882a593Smuzhiyun prev = work;
1952*4882a593Smuzhiyun }
1953*4882a593Smuzhiyun
1954*4882a593Smuzhiyun GLWIN_DEBUG_MSG
1955*4882a593Smuzhiyun ("found %d pixelFormats suitable for conversion to fbConfigs", n);
1956*4882a593Smuzhiyun
1957*4882a593Smuzhiyun screen->base.numFBConfigs = n;
1958*4882a593Smuzhiyun screen->base.fbconfigs = first ? &(first->base) : NULL;
1959*4882a593Smuzhiyun }
1960*4882a593Smuzhiyun
1961*4882a593Smuzhiyun // helper function to access an attribute value from an attribute value array by attribute
1962*4882a593Smuzhiyun static
1963*4882a593Smuzhiyun int
getAttrValue(const int attrs[],int values[],unsigned int num,int attr,int fallback)1964*4882a593Smuzhiyun getAttrValue(const int attrs[], int values[], unsigned int num, int attr,
1965*4882a593Smuzhiyun int fallback)
1966*4882a593Smuzhiyun {
1967*4882a593Smuzhiyun unsigned int i;
1968*4882a593Smuzhiyun
1969*4882a593Smuzhiyun for (i = 0; i < num; i++) {
1970*4882a593Smuzhiyun if (attrs[i] == attr) {
1971*4882a593Smuzhiyun GLWIN_TRACE_MSG("getAttrValue attr 0x%x, value %d", attr,
1972*4882a593Smuzhiyun values[i]);
1973*4882a593Smuzhiyun return values[i];
1974*4882a593Smuzhiyun }
1975*4882a593Smuzhiyun }
1976*4882a593Smuzhiyun
1977*4882a593Smuzhiyun ErrorF("getAttrValue failed to find attr 0x%x, using default value %d\n",
1978*4882a593Smuzhiyun attr, fallback);
1979*4882a593Smuzhiyun return fallback;
1980*4882a593Smuzhiyun }
1981*4882a593Smuzhiyun
1982*4882a593Smuzhiyun //
1983*4882a593Smuzhiyun // Create the GLXconfigs using wglGetPixelFormatAttribfvARB() extension
1984*4882a593Smuzhiyun //
1985*4882a593Smuzhiyun static void
glxWinCreateConfigsExt(HDC hdc,glxWinScreen * screen)1986*4882a593Smuzhiyun glxWinCreateConfigsExt(HDC hdc, glxWinScreen * screen)
1987*4882a593Smuzhiyun {
1988*4882a593Smuzhiyun GLXWinConfig *first = NULL, *prev = NULL;
1989*4882a593Smuzhiyun int i = 0;
1990*4882a593Smuzhiyun int n = 0;
1991*4882a593Smuzhiyun
1992*4882a593Smuzhiyun const int attr = WGL_NUMBER_PIXEL_FORMATS_ARB;
1993*4882a593Smuzhiyun int numConfigs;
1994*4882a593Smuzhiyun
1995*4882a593Smuzhiyun int attrs[50];
1996*4882a593Smuzhiyun unsigned int num_attrs = 0;
1997*4882a593Smuzhiyun
1998*4882a593Smuzhiyun GLWIN_DEBUG_MSG("glxWinCreateConfigsExt");
1999*4882a593Smuzhiyun
2000*4882a593Smuzhiyun screen->base.numFBConfigs = 0;
2001*4882a593Smuzhiyun screen->base.fbconfigs = NULL;
2002*4882a593Smuzhiyun
2003*4882a593Smuzhiyun if (!wglGetPixelFormatAttribivARBWrapper(hdc, 0, 0, 1, &attr, &numConfigs)) {
2004*4882a593Smuzhiyun ErrorF
2005*4882a593Smuzhiyun ("wglGetPixelFormatAttribivARB failed for WGL_NUMBER_PIXEL_FORMATS_ARB: %s\n",
2006*4882a593Smuzhiyun glxWinErrorMessage());
2007*4882a593Smuzhiyun return;
2008*4882a593Smuzhiyun }
2009*4882a593Smuzhiyun
2010*4882a593Smuzhiyun LogMessage(X_INFO,
2011*4882a593Smuzhiyun "%d pixel formats reported by wglGetPixelFormatAttribivARB\n",
2012*4882a593Smuzhiyun numConfigs);
2013*4882a593Smuzhiyun
2014*4882a593Smuzhiyun n = 0;
2015*4882a593Smuzhiyun
2016*4882a593Smuzhiyun #define ADD_ATTR(a) { attrs[num_attrs++] = a; assert(num_attrs < ARRAY_SIZE(attrs)); }
2017*4882a593Smuzhiyun
2018*4882a593Smuzhiyun ADD_ATTR(WGL_DRAW_TO_WINDOW_ARB);
2019*4882a593Smuzhiyun ADD_ATTR(WGL_DRAW_TO_BITMAP_ARB);
2020*4882a593Smuzhiyun ADD_ATTR(WGL_ACCELERATION_ARB);
2021*4882a593Smuzhiyun ADD_ATTR(WGL_SWAP_LAYER_BUFFERS_ARB);
2022*4882a593Smuzhiyun ADD_ATTR(WGL_NUMBER_OVERLAYS_ARB);
2023*4882a593Smuzhiyun ADD_ATTR(WGL_NUMBER_UNDERLAYS_ARB);
2024*4882a593Smuzhiyun ADD_ATTR(WGL_TRANSPARENT_ARB);
2025*4882a593Smuzhiyun ADD_ATTR(WGL_TRANSPARENT_RED_VALUE_ARB);
2026*4882a593Smuzhiyun ADD_ATTR(WGL_TRANSPARENT_GREEN_VALUE_ARB);
2027*4882a593Smuzhiyun ADD_ATTR(WGL_TRANSPARENT_GREEN_VALUE_ARB);
2028*4882a593Smuzhiyun ADD_ATTR(WGL_TRANSPARENT_ALPHA_VALUE_ARB);
2029*4882a593Smuzhiyun ADD_ATTR(WGL_SUPPORT_OPENGL_ARB);
2030*4882a593Smuzhiyun ADD_ATTR(WGL_DOUBLE_BUFFER_ARB);
2031*4882a593Smuzhiyun ADD_ATTR(WGL_STEREO_ARB);
2032*4882a593Smuzhiyun ADD_ATTR(WGL_PIXEL_TYPE_ARB);
2033*4882a593Smuzhiyun ADD_ATTR(WGL_COLOR_BITS_ARB);
2034*4882a593Smuzhiyun ADD_ATTR(WGL_RED_BITS_ARB);
2035*4882a593Smuzhiyun ADD_ATTR(WGL_RED_SHIFT_ARB);
2036*4882a593Smuzhiyun ADD_ATTR(WGL_GREEN_BITS_ARB);
2037*4882a593Smuzhiyun ADD_ATTR(WGL_GREEN_SHIFT_ARB);
2038*4882a593Smuzhiyun ADD_ATTR(WGL_BLUE_BITS_ARB);
2039*4882a593Smuzhiyun ADD_ATTR(WGL_BLUE_SHIFT_ARB);
2040*4882a593Smuzhiyun ADD_ATTR(WGL_ALPHA_BITS_ARB);
2041*4882a593Smuzhiyun ADD_ATTR(WGL_ALPHA_SHIFT_ARB);
2042*4882a593Smuzhiyun ADD_ATTR(WGL_ACCUM_RED_BITS_ARB);
2043*4882a593Smuzhiyun ADD_ATTR(WGL_ACCUM_GREEN_BITS_ARB);
2044*4882a593Smuzhiyun ADD_ATTR(WGL_ACCUM_BLUE_BITS_ARB);
2045*4882a593Smuzhiyun ADD_ATTR(WGL_ACCUM_ALPHA_BITS_ARB);
2046*4882a593Smuzhiyun ADD_ATTR(WGL_DEPTH_BITS_ARB);
2047*4882a593Smuzhiyun ADD_ATTR(WGL_STENCIL_BITS_ARB);
2048*4882a593Smuzhiyun ADD_ATTR(WGL_AUX_BUFFERS_ARB);
2049*4882a593Smuzhiyun ADD_ATTR(WGL_SWAP_METHOD_ARB);
2050*4882a593Smuzhiyun
2051*4882a593Smuzhiyun if (screen->has_WGL_ARB_multisample) {
2052*4882a593Smuzhiyun // we may not query these attrs if WGL_ARB_multisample is not offered
2053*4882a593Smuzhiyun ADD_ATTR(WGL_SAMPLE_BUFFERS_ARB);
2054*4882a593Smuzhiyun ADD_ATTR(WGL_SAMPLES_ARB);
2055*4882a593Smuzhiyun }
2056*4882a593Smuzhiyun
2057*4882a593Smuzhiyun if (screen->has_WGL_ARB_render_texture) {
2058*4882a593Smuzhiyun // we may not query these attrs if WGL_ARB_render_texture is not offered
2059*4882a593Smuzhiyun ADD_ATTR(WGL_BIND_TO_TEXTURE_RGB_ARB);
2060*4882a593Smuzhiyun ADD_ATTR(WGL_BIND_TO_TEXTURE_RGBA_ARB);
2061*4882a593Smuzhiyun }
2062*4882a593Smuzhiyun
2063*4882a593Smuzhiyun if (screen->has_WGL_ARB_pbuffer) {
2064*4882a593Smuzhiyun // we may not query these attrs if WGL_ARB_pbuffer is not offered
2065*4882a593Smuzhiyun ADD_ATTR(WGL_DRAW_TO_PBUFFER_ARB);
2066*4882a593Smuzhiyun ADD_ATTR(WGL_MAX_PBUFFER_PIXELS_ARB);
2067*4882a593Smuzhiyun ADD_ATTR(WGL_MAX_PBUFFER_WIDTH_ARB);
2068*4882a593Smuzhiyun ADD_ATTR(WGL_MAX_PBUFFER_HEIGHT_ARB);
2069*4882a593Smuzhiyun }
2070*4882a593Smuzhiyun
2071*4882a593Smuzhiyun /* fill in configs */
2072*4882a593Smuzhiyun for (i = 0; i < numConfigs; i++) {
2073*4882a593Smuzhiyun int values[num_attrs];
2074*4882a593Smuzhiyun GLXWinConfig temp;
2075*4882a593Smuzhiyun GLXWinConfig *c = &temp;
2076*4882a593Smuzhiyun GLXWinConfig *work;
2077*4882a593Smuzhiyun memset(c, 0, sizeof(GLXWinConfig));
2078*4882a593Smuzhiyun
2079*4882a593Smuzhiyun c->pixelFormatIndex = i + 1;
2080*4882a593Smuzhiyun
2081*4882a593Smuzhiyun if (!wglGetPixelFormatAttribivARBWrapper
2082*4882a593Smuzhiyun (hdc, i + 1, 0, num_attrs, attrs, values)) {
2083*4882a593Smuzhiyun ErrorF
2084*4882a593Smuzhiyun ("wglGetPixelFormatAttribivARB failed for index %d, error %s\n",
2085*4882a593Smuzhiyun i + 1, glxWinErrorMessage());
2086*4882a593Smuzhiyun break;
2087*4882a593Smuzhiyun }
2088*4882a593Smuzhiyun
2089*4882a593Smuzhiyun #define ATTR_VALUE(a, d) getAttrValue(attrs, values, num_attrs, (a), (d))
2090*4882a593Smuzhiyun
2091*4882a593Smuzhiyun if (!ATTR_VALUE(WGL_SUPPORT_OPENGL_ARB, 0)) {
2092*4882a593Smuzhiyun GLWIN_DEBUG_MSG
2093*4882a593Smuzhiyun ("pixelFormat %d isn't WGL_SUPPORT_OPENGL_ARB, skipping",
2094*4882a593Smuzhiyun i + 1);
2095*4882a593Smuzhiyun continue;
2096*4882a593Smuzhiyun }
2097*4882a593Smuzhiyun
2098*4882a593Smuzhiyun c->base.doubleBufferMode =
2099*4882a593Smuzhiyun ATTR_VALUE(WGL_DOUBLE_BUFFER_ARB, 0) ? GL_TRUE : GL_FALSE;
2100*4882a593Smuzhiyun c->base.stereoMode = ATTR_VALUE(WGL_STEREO_ARB, 0) ? GL_TRUE : GL_FALSE;
2101*4882a593Smuzhiyun
2102*4882a593Smuzhiyun c->base.redBits = ATTR_VALUE(WGL_RED_BITS_ARB, 0);
2103*4882a593Smuzhiyun c->base.greenBits = ATTR_VALUE(WGL_GREEN_BITS_ARB, 0);
2104*4882a593Smuzhiyun c->base.blueBits = ATTR_VALUE(WGL_BLUE_BITS_ARB, 0);
2105*4882a593Smuzhiyun c->base.alphaBits = ATTR_VALUE(WGL_ALPHA_BITS_ARB, 0);
2106*4882a593Smuzhiyun
2107*4882a593Smuzhiyun c->base.redMask =
2108*4882a593Smuzhiyun BITS_AND_SHIFT_TO_MASK(c->base.redBits,
2109*4882a593Smuzhiyun ATTR_VALUE(WGL_RED_SHIFT_ARB, 0));
2110*4882a593Smuzhiyun c->base.greenMask =
2111*4882a593Smuzhiyun BITS_AND_SHIFT_TO_MASK(c->base.greenBits,
2112*4882a593Smuzhiyun ATTR_VALUE(WGL_GREEN_SHIFT_ARB, 0));
2113*4882a593Smuzhiyun c->base.blueMask =
2114*4882a593Smuzhiyun BITS_AND_SHIFT_TO_MASK(c->base.blueBits,
2115*4882a593Smuzhiyun ATTR_VALUE(WGL_BLUE_SHIFT_ARB, 0));
2116*4882a593Smuzhiyun c->base.alphaMask =
2117*4882a593Smuzhiyun BITS_AND_SHIFT_TO_MASK(c->base.alphaBits,
2118*4882a593Smuzhiyun ATTR_VALUE(WGL_ALPHA_SHIFT_ARB, 0));
2119*4882a593Smuzhiyun
2120*4882a593Smuzhiyun switch (ATTR_VALUE(WGL_PIXEL_TYPE_ARB, 0)) {
2121*4882a593Smuzhiyun case WGL_TYPE_COLORINDEX_ARB:
2122*4882a593Smuzhiyun c->base.indexBits = ATTR_VALUE(WGL_COLOR_BITS_ARB, 0);
2123*4882a593Smuzhiyun c->base.rgbBits = 0;
2124*4882a593Smuzhiyun c->base.visualType = GLX_STATIC_COLOR;
2125*4882a593Smuzhiyun break;
2126*4882a593Smuzhiyun
2127*4882a593Smuzhiyun case WGL_TYPE_RGBA_FLOAT_ARB:
2128*4882a593Smuzhiyun GLWIN_DEBUG_MSG
2129*4882a593Smuzhiyun ("pixelFormat %d is WGL_TYPE_RGBA_FLOAT_ARB, skipping", i + 1);
2130*4882a593Smuzhiyun continue;
2131*4882a593Smuzhiyun
2132*4882a593Smuzhiyun case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
2133*4882a593Smuzhiyun GLWIN_DEBUG_MSG
2134*4882a593Smuzhiyun ("pixelFormat %d is WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT, skipping",
2135*4882a593Smuzhiyun i + 1);
2136*4882a593Smuzhiyun continue;
2137*4882a593Smuzhiyun
2138*4882a593Smuzhiyun case WGL_TYPE_RGBA_ARB:
2139*4882a593Smuzhiyun c->base.indexBits = 0;
2140*4882a593Smuzhiyun c->base.rgbBits = ATTR_VALUE(WGL_COLOR_BITS_ARB, 0);
2141*4882a593Smuzhiyun c->base.visualType = GLX_TRUE_COLOR;
2142*4882a593Smuzhiyun break;
2143*4882a593Smuzhiyun
2144*4882a593Smuzhiyun default:
2145*4882a593Smuzhiyun ErrorF
2146*4882a593Smuzhiyun ("wglGetPixelFormatAttribivARB returned unknown value 0x%x for WGL_PIXEL_TYPE_ARB\n",
2147*4882a593Smuzhiyun ATTR_VALUE(WGL_PIXEL_TYPE_ARB, 0));
2148*4882a593Smuzhiyun continue;
2149*4882a593Smuzhiyun }
2150*4882a593Smuzhiyun
2151*4882a593Smuzhiyun c->base.accumRedBits = ATTR_VALUE(WGL_ACCUM_RED_BITS_ARB, 0);
2152*4882a593Smuzhiyun c->base.accumGreenBits = ATTR_VALUE(WGL_ACCUM_GREEN_BITS_ARB, 0);
2153*4882a593Smuzhiyun c->base.accumBlueBits = ATTR_VALUE(WGL_ACCUM_BLUE_BITS_ARB, 0);
2154*4882a593Smuzhiyun c->base.accumAlphaBits = ATTR_VALUE(WGL_ACCUM_ALPHA_BITS_ARB, 0);
2155*4882a593Smuzhiyun
2156*4882a593Smuzhiyun c->base.depthBits = ATTR_VALUE(WGL_DEPTH_BITS_ARB, 0);
2157*4882a593Smuzhiyun c->base.stencilBits = ATTR_VALUE(WGL_STENCIL_BITS_ARB, 0);
2158*4882a593Smuzhiyun c->base.numAuxBuffers = ATTR_VALUE(WGL_AUX_BUFFERS_ARB, 0);
2159*4882a593Smuzhiyun
2160*4882a593Smuzhiyun {
2161*4882a593Smuzhiyun int layers =
2162*4882a593Smuzhiyun ATTR_VALUE(WGL_NUMBER_OVERLAYS_ARB,
2163*4882a593Smuzhiyun 0) + ATTR_VALUE(WGL_NUMBER_UNDERLAYS_ARB, 0);
2164*4882a593Smuzhiyun
2165*4882a593Smuzhiyun if (layers > 0) {
2166*4882a593Smuzhiyun ErrorF
2167*4882a593Smuzhiyun ("pixelFormat %d: has %d overlay, %d underlays which aren't currently handled",
2168*4882a593Smuzhiyun i, ATTR_VALUE(WGL_NUMBER_OVERLAYS_ARB, 0),
2169*4882a593Smuzhiyun ATTR_VALUE(WGL_NUMBER_UNDERLAYS_ARB, 0));
2170*4882a593Smuzhiyun // XXX: need to iterate over layers?
2171*4882a593Smuzhiyun }
2172*4882a593Smuzhiyun }
2173*4882a593Smuzhiyun c->base.level = 0;
2174*4882a593Smuzhiyun
2175*4882a593Smuzhiyun c->base.visualID = -1; // will be set by __glXScreenInit()
2176*4882a593Smuzhiyun
2177*4882a593Smuzhiyun /* EXT_visual_rating / GLX 1.2 */
2178*4882a593Smuzhiyun switch (ATTR_VALUE(WGL_ACCELERATION_ARB, 0)) {
2179*4882a593Smuzhiyun default:
2180*4882a593Smuzhiyun ErrorF
2181*4882a593Smuzhiyun ("wglGetPixelFormatAttribivARB returned unknown value 0x%x for WGL_ACCELERATION_ARB\n",
2182*4882a593Smuzhiyun ATTR_VALUE(WGL_ACCELERATION_ARB, 0));
2183*4882a593Smuzhiyun
2184*4882a593Smuzhiyun case WGL_NO_ACCELERATION_ARB:
2185*4882a593Smuzhiyun c->base.visualRating = GLX_SLOW_VISUAL_EXT;
2186*4882a593Smuzhiyun break;
2187*4882a593Smuzhiyun
2188*4882a593Smuzhiyun case WGL_GENERIC_ACCELERATION_ARB:
2189*4882a593Smuzhiyun case WGL_FULL_ACCELERATION_ARB:
2190*4882a593Smuzhiyun c->base.visualRating = GLX_NONE_EXT;
2191*4882a593Smuzhiyun break;
2192*4882a593Smuzhiyun }
2193*4882a593Smuzhiyun
2194*4882a593Smuzhiyun /* EXT_visual_info / GLX 1.2 */
2195*4882a593Smuzhiyun // c->base.visualType is set above
2196*4882a593Smuzhiyun if (ATTR_VALUE(WGL_TRANSPARENT_ARB, 0)) {
2197*4882a593Smuzhiyun c->base.transparentPixel =
2198*4882a593Smuzhiyun (c->base.visualType ==
2199*4882a593Smuzhiyun GLX_TRUE_COLOR) ? GLX_TRANSPARENT_RGB_EXT :
2200*4882a593Smuzhiyun GLX_TRANSPARENT_INDEX_EXT;
2201*4882a593Smuzhiyun c->base.transparentRed =
2202*4882a593Smuzhiyun ATTR_VALUE(WGL_TRANSPARENT_RED_VALUE_ARB, 0);
2203*4882a593Smuzhiyun c->base.transparentGreen =
2204*4882a593Smuzhiyun ATTR_VALUE(WGL_TRANSPARENT_GREEN_VALUE_ARB, 0);
2205*4882a593Smuzhiyun c->base.transparentBlue =
2206*4882a593Smuzhiyun ATTR_VALUE(WGL_TRANSPARENT_BLUE_VALUE_ARB, 0);
2207*4882a593Smuzhiyun c->base.transparentAlpha =
2208*4882a593Smuzhiyun ATTR_VALUE(WGL_TRANSPARENT_ALPHA_VALUE_ARB, 0);
2209*4882a593Smuzhiyun c->base.transparentIndex =
2210*4882a593Smuzhiyun ATTR_VALUE(WGL_TRANSPARENT_INDEX_VALUE_ARB, 0);
2211*4882a593Smuzhiyun }
2212*4882a593Smuzhiyun else {
2213*4882a593Smuzhiyun c->base.transparentPixel = GLX_NONE_EXT;
2214*4882a593Smuzhiyun c->base.transparentRed = GLX_NONE;
2215*4882a593Smuzhiyun c->base.transparentGreen = GLX_NONE;
2216*4882a593Smuzhiyun c->base.transparentBlue = GLX_NONE;
2217*4882a593Smuzhiyun c->base.transparentAlpha = GLX_NONE;
2218*4882a593Smuzhiyun c->base.transparentIndex = GLX_NONE;
2219*4882a593Smuzhiyun }
2220*4882a593Smuzhiyun
2221*4882a593Smuzhiyun /* ARB_multisample / SGIS_multisample */
2222*4882a593Smuzhiyun if (screen->has_WGL_ARB_multisample) {
2223*4882a593Smuzhiyun c->base.sampleBuffers = ATTR_VALUE(WGL_SAMPLE_BUFFERS_ARB, 0);
2224*4882a593Smuzhiyun c->base.samples = ATTR_VALUE(WGL_SAMPLES_ARB, 0);
2225*4882a593Smuzhiyun }
2226*4882a593Smuzhiyun else {
2227*4882a593Smuzhiyun c->base.sampleBuffers = 0;
2228*4882a593Smuzhiyun c->base.samples = 0;
2229*4882a593Smuzhiyun }
2230*4882a593Smuzhiyun
2231*4882a593Smuzhiyun /* SGIX_fbconfig / GLX 1.3 */
2232*4882a593Smuzhiyun c->base.drawableType =
2233*4882a593Smuzhiyun ((ATTR_VALUE(WGL_DRAW_TO_WINDOW_ARB, 0) ? GLX_WINDOW_BIT : 0)
2234*4882a593Smuzhiyun | (ATTR_VALUE(WGL_DRAW_TO_BITMAP_ARB, 0) ? GLX_PIXMAP_BIT : 0)
2235*4882a593Smuzhiyun | (ATTR_VALUE(WGL_DRAW_TO_PBUFFER_ARB, 0) ? GLX_PBUFFER_BIT : 0));
2236*4882a593Smuzhiyun
2237*4882a593Smuzhiyun /*
2238*4882a593Smuzhiyun Assume OpenGL RGBA rendering is available on all visuals
2239*4882a593Smuzhiyun (it is specified to render to red component in single-channel visuals,
2240*4882a593Smuzhiyun if supported, but there doesn't seem to be any mechanism to check if it
2241*4882a593Smuzhiyun is supported)
2242*4882a593Smuzhiyun
2243*4882a593Smuzhiyun Color index rendering is only supported on single-channel visuals
2244*4882a593Smuzhiyun */
2245*4882a593Smuzhiyun if (c->base.visualType == GLX_STATIC_COLOR) {
2246*4882a593Smuzhiyun c->base.renderType = GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT;
2247*4882a593Smuzhiyun }
2248*4882a593Smuzhiyun else {
2249*4882a593Smuzhiyun c->base.renderType = GLX_RGBA_BIT;
2250*4882a593Smuzhiyun }
2251*4882a593Smuzhiyun
2252*4882a593Smuzhiyun c->base.fbconfigID = -1; // will be set by __glXScreenInit()
2253*4882a593Smuzhiyun
2254*4882a593Smuzhiyun /* SGIX_pbuffer / GLX 1.3 */
2255*4882a593Smuzhiyun if (screen->has_WGL_ARB_pbuffer) {
2256*4882a593Smuzhiyun c->base.maxPbufferWidth = ATTR_VALUE(WGL_MAX_PBUFFER_WIDTH_ARB, -1);
2257*4882a593Smuzhiyun c->base.maxPbufferHeight =
2258*4882a593Smuzhiyun ATTR_VALUE(WGL_MAX_PBUFFER_HEIGHT_ARB, -1);
2259*4882a593Smuzhiyun c->base.maxPbufferPixels =
2260*4882a593Smuzhiyun ATTR_VALUE(WGL_MAX_PBUFFER_PIXELS_ARB, -1);
2261*4882a593Smuzhiyun }
2262*4882a593Smuzhiyun else {
2263*4882a593Smuzhiyun c->base.maxPbufferWidth = -1;
2264*4882a593Smuzhiyun c->base.maxPbufferHeight = -1;
2265*4882a593Smuzhiyun c->base.maxPbufferPixels = -1;
2266*4882a593Smuzhiyun }
2267*4882a593Smuzhiyun c->base.optimalPbufferWidth = 0; // there is no optimal value
2268*4882a593Smuzhiyun c->base.optimalPbufferHeight = 0;
2269*4882a593Smuzhiyun
2270*4882a593Smuzhiyun /* SGIX_visual_select_group */
2271*4882a593Smuzhiyun // arrange for visuals with the best acceleration to be preferred in selection
2272*4882a593Smuzhiyun switch (ATTR_VALUE(WGL_ACCELERATION_ARB, 0)) {
2273*4882a593Smuzhiyun case WGL_FULL_ACCELERATION_ARB:
2274*4882a593Smuzhiyun c->base.visualSelectGroup = 2;
2275*4882a593Smuzhiyun break;
2276*4882a593Smuzhiyun
2277*4882a593Smuzhiyun case WGL_GENERIC_ACCELERATION_ARB:
2278*4882a593Smuzhiyun c->base.visualSelectGroup = 1;
2279*4882a593Smuzhiyun break;
2280*4882a593Smuzhiyun
2281*4882a593Smuzhiyun default:
2282*4882a593Smuzhiyun case WGL_NO_ACCELERATION_ARB:
2283*4882a593Smuzhiyun c->base.visualSelectGroup = 0;
2284*4882a593Smuzhiyun break;
2285*4882a593Smuzhiyun }
2286*4882a593Smuzhiyun
2287*4882a593Smuzhiyun /* OML_swap_method */
2288*4882a593Smuzhiyun switch (ATTR_VALUE(WGL_SWAP_METHOD_ARB, 0)) {
2289*4882a593Smuzhiyun case WGL_SWAP_EXCHANGE_ARB:
2290*4882a593Smuzhiyun c->base.swapMethod = GLX_SWAP_EXCHANGE_OML;
2291*4882a593Smuzhiyun break;
2292*4882a593Smuzhiyun
2293*4882a593Smuzhiyun case WGL_SWAP_COPY_ARB:
2294*4882a593Smuzhiyun c->base.swapMethod = GLX_SWAP_COPY_OML;
2295*4882a593Smuzhiyun break;
2296*4882a593Smuzhiyun
2297*4882a593Smuzhiyun default:
2298*4882a593Smuzhiyun ErrorF
2299*4882a593Smuzhiyun ("wglGetPixelFormatAttribivARB returned unknown value 0x%x for WGL_SWAP_METHOD_ARB\n",
2300*4882a593Smuzhiyun ATTR_VALUE(WGL_SWAP_METHOD_ARB, 0));
2301*4882a593Smuzhiyun
2302*4882a593Smuzhiyun case WGL_SWAP_UNDEFINED_ARB:
2303*4882a593Smuzhiyun c->base.swapMethod = GLX_SWAP_UNDEFINED_OML;
2304*4882a593Smuzhiyun }
2305*4882a593Smuzhiyun
2306*4882a593Smuzhiyun /* EXT_texture_from_pixmap */
2307*4882a593Smuzhiyun /*
2308*4882a593Smuzhiyun Mesa's DRI configs always have bindToTextureRgb/Rgba TRUE (see driCreateConfigs(), so setting
2309*4882a593Smuzhiyun bindToTextureRgb/bindToTextureRgba to FALSE means that swrast can't find any fbConfigs to use,
2310*4882a593Smuzhiyun so setting these to 0, even if we know bindToTexture isn't available, isn't a good idea...
2311*4882a593Smuzhiyun */
2312*4882a593Smuzhiyun if (screen->has_WGL_ARB_render_texture) {
2313*4882a593Smuzhiyun c->base.bindToTextureRgb =
2314*4882a593Smuzhiyun ATTR_VALUE(WGL_BIND_TO_TEXTURE_RGB_ARB, -1);
2315*4882a593Smuzhiyun c->base.bindToTextureRgba =
2316*4882a593Smuzhiyun ATTR_VALUE(WGL_BIND_TO_TEXTURE_RGBA_ARB, -1);
2317*4882a593Smuzhiyun }
2318*4882a593Smuzhiyun else {
2319*4882a593Smuzhiyun c->base.bindToTextureRgb = -1;
2320*4882a593Smuzhiyun c->base.bindToTextureRgba = -1;
2321*4882a593Smuzhiyun }
2322*4882a593Smuzhiyun c->base.bindToMipmapTexture = -1;
2323*4882a593Smuzhiyun c->base.bindToTextureTargets =
2324*4882a593Smuzhiyun GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
2325*4882a593Smuzhiyun GLX_TEXTURE_RECTANGLE_BIT_EXT;
2326*4882a593Smuzhiyun c->base.yInverted = -1;
2327*4882a593Smuzhiyun c->base.sRGBCapable = 0;
2328*4882a593Smuzhiyun
2329*4882a593Smuzhiyun n++;
2330*4882a593Smuzhiyun
2331*4882a593Smuzhiyun // allocate and save
2332*4882a593Smuzhiyun work = malloc(sizeof(GLXWinConfig));
2333*4882a593Smuzhiyun if (NULL == work) {
2334*4882a593Smuzhiyun ErrorF("Failed to allocate GLXWinConfig\n");
2335*4882a593Smuzhiyun break;
2336*4882a593Smuzhiyun }
2337*4882a593Smuzhiyun *work = temp;
2338*4882a593Smuzhiyun
2339*4882a593Smuzhiyun // note the first config
2340*4882a593Smuzhiyun if (!first)
2341*4882a593Smuzhiyun first = work;
2342*4882a593Smuzhiyun
2343*4882a593Smuzhiyun // update previous config to point to this config
2344*4882a593Smuzhiyun if (prev)
2345*4882a593Smuzhiyun prev->base.next = &(work->base);
2346*4882a593Smuzhiyun prev = work;
2347*4882a593Smuzhiyun }
2348*4882a593Smuzhiyun
2349*4882a593Smuzhiyun screen->base.numFBConfigs = n;
2350*4882a593Smuzhiyun screen->base.fbconfigs = first ? &(first->base) : NULL;
2351*4882a593Smuzhiyun }
2352