xref: /OK3568_Linux_fs/external/libmali/include/GLES2/gl2.h (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun #ifndef __gles2_gl2_h_
2*4882a593Smuzhiyun #define __gles2_gl2_h_ 1
3*4882a593Smuzhiyun 
4*4882a593Smuzhiyun #ifdef __cplusplus
5*4882a593Smuzhiyun extern "C" {
6*4882a593Smuzhiyun #endif
7*4882a593Smuzhiyun 
8*4882a593Smuzhiyun /*
9*4882a593Smuzhiyun ** Copyright (c) 2013-2018 The Khronos Group Inc.
10*4882a593Smuzhiyun **
11*4882a593Smuzhiyun ** Permission is hereby granted, free of charge, to any person obtaining a
12*4882a593Smuzhiyun ** copy of this software and/or associated documentation files (the
13*4882a593Smuzhiyun ** "Materials"), to deal in the Materials without restriction, including
14*4882a593Smuzhiyun ** without limitation the rights to use, copy, modify, merge, publish,
15*4882a593Smuzhiyun ** distribute, sublicense, and/or sell copies of the Materials, and to
16*4882a593Smuzhiyun ** permit persons to whom the Materials are furnished to do so, subject to
17*4882a593Smuzhiyun ** the following conditions:
18*4882a593Smuzhiyun **
19*4882a593Smuzhiyun ** The above copyright notice and this permission notice shall be included
20*4882a593Smuzhiyun ** in all copies or substantial portions of the Materials.
21*4882a593Smuzhiyun **
22*4882a593Smuzhiyun ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*4882a593Smuzhiyun ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*4882a593Smuzhiyun ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*4882a593Smuzhiyun ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*4882a593Smuzhiyun ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*4882a593Smuzhiyun ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*4882a593Smuzhiyun ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*4882a593Smuzhiyun */
30*4882a593Smuzhiyun /*
31*4882a593Smuzhiyun ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*4882a593Smuzhiyun ** API Registry. The current version of the Registry, generator scripts
33*4882a593Smuzhiyun ** used to make the header, and the header can be found at
34*4882a593Smuzhiyun **   https://github.com/KhronosGroup/OpenGL-Registry
35*4882a593Smuzhiyun */
36*4882a593Smuzhiyun 
37*4882a593Smuzhiyun #include <GLES2/gl2platform.h>
38*4882a593Smuzhiyun 
39*4882a593Smuzhiyun #ifndef GL_APIENTRYP
40*4882a593Smuzhiyun #define GL_APIENTRYP GL_APIENTRY*
41*4882a593Smuzhiyun #endif
42*4882a593Smuzhiyun 
43*4882a593Smuzhiyun #ifndef GL_GLES_PROTOTYPES
44*4882a593Smuzhiyun #define GL_GLES_PROTOTYPES 1
45*4882a593Smuzhiyun #endif
46*4882a593Smuzhiyun 
47*4882a593Smuzhiyun /* Generated on date 20190515 */
48*4882a593Smuzhiyun 
49*4882a593Smuzhiyun /* Generated C header for:
50*4882a593Smuzhiyun  * API: gles2
51*4882a593Smuzhiyun  * Profile: common
52*4882a593Smuzhiyun  * Versions considered: 2\.[0-9]
53*4882a593Smuzhiyun  * Versions emitted: .*
54*4882a593Smuzhiyun  * Default extensions included: None
55*4882a593Smuzhiyun  * Additional extensions included: _nomatch_^
56*4882a593Smuzhiyun  * Extensions removed: _nomatch_^
57*4882a593Smuzhiyun  */
58*4882a593Smuzhiyun 
59*4882a593Smuzhiyun #ifndef GL_ES_VERSION_2_0
60*4882a593Smuzhiyun #define GL_ES_VERSION_2_0 1
61*4882a593Smuzhiyun #include <KHR/mali_khrplatform.h>
62*4882a593Smuzhiyun typedef khronos_int8_t GLbyte;
63*4882a593Smuzhiyun typedef khronos_float_t GLclampf;
64*4882a593Smuzhiyun typedef khronos_int32_t GLfixed;
65*4882a593Smuzhiyun typedef khronos_int16_t GLshort;
66*4882a593Smuzhiyun typedef khronos_uint16_t GLushort;
67*4882a593Smuzhiyun typedef void GLvoid;
68*4882a593Smuzhiyun typedef struct __GLsync *GLsync;
69*4882a593Smuzhiyun typedef khronos_int64_t GLint64;
70*4882a593Smuzhiyun typedef khronos_uint64_t GLuint64;
71*4882a593Smuzhiyun typedef unsigned int GLenum;
72*4882a593Smuzhiyun typedef unsigned int GLuint;
73*4882a593Smuzhiyun typedef char GLchar;
74*4882a593Smuzhiyun typedef khronos_float_t GLfloat;
75*4882a593Smuzhiyun typedef khronos_ssize_t GLsizeiptr;
76*4882a593Smuzhiyun typedef khronos_intptr_t GLintptr;
77*4882a593Smuzhiyun typedef unsigned int GLbitfield;
78*4882a593Smuzhiyun typedef int GLint;
79*4882a593Smuzhiyun typedef unsigned char GLboolean;
80*4882a593Smuzhiyun typedef int GLsizei;
81*4882a593Smuzhiyun typedef khronos_uint8_t GLubyte;
82*4882a593Smuzhiyun #define GL_DEPTH_BUFFER_BIT               0x00000100
83*4882a593Smuzhiyun #define GL_STENCIL_BUFFER_BIT             0x00000400
84*4882a593Smuzhiyun #define GL_COLOR_BUFFER_BIT               0x00004000
85*4882a593Smuzhiyun #define GL_FALSE                          0
86*4882a593Smuzhiyun #define GL_TRUE                           1
87*4882a593Smuzhiyun #define GL_POINTS                         0x0000
88*4882a593Smuzhiyun #define GL_LINES                          0x0001
89*4882a593Smuzhiyun #define GL_LINE_LOOP                      0x0002
90*4882a593Smuzhiyun #define GL_LINE_STRIP                     0x0003
91*4882a593Smuzhiyun #define GL_TRIANGLES                      0x0004
92*4882a593Smuzhiyun #define GL_TRIANGLE_STRIP                 0x0005
93*4882a593Smuzhiyun #define GL_TRIANGLE_FAN                   0x0006
94*4882a593Smuzhiyun #define GL_ZERO                           0
95*4882a593Smuzhiyun #define GL_ONE                            1
96*4882a593Smuzhiyun #define GL_SRC_COLOR                      0x0300
97*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_COLOR            0x0301
98*4882a593Smuzhiyun #define GL_SRC_ALPHA                      0x0302
99*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_ALPHA            0x0303
100*4882a593Smuzhiyun #define GL_DST_ALPHA                      0x0304
101*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_ALPHA            0x0305
102*4882a593Smuzhiyun #define GL_DST_COLOR                      0x0306
103*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_COLOR            0x0307
104*4882a593Smuzhiyun #define GL_SRC_ALPHA_SATURATE             0x0308
105*4882a593Smuzhiyun #define GL_FUNC_ADD                       0x8006
106*4882a593Smuzhiyun #define GL_BLEND_EQUATION                 0x8009
107*4882a593Smuzhiyun #define GL_BLEND_EQUATION_RGB             0x8009
108*4882a593Smuzhiyun #define GL_BLEND_EQUATION_ALPHA           0x883D
109*4882a593Smuzhiyun #define GL_FUNC_SUBTRACT                  0x800A
110*4882a593Smuzhiyun #define GL_FUNC_REVERSE_SUBTRACT          0x800B
111*4882a593Smuzhiyun #define GL_BLEND_DST_RGB                  0x80C8
112*4882a593Smuzhiyun #define GL_BLEND_SRC_RGB                  0x80C9
113*4882a593Smuzhiyun #define GL_BLEND_DST_ALPHA                0x80CA
114*4882a593Smuzhiyun #define GL_BLEND_SRC_ALPHA                0x80CB
115*4882a593Smuzhiyun #define GL_CONSTANT_COLOR                 0x8001
116*4882a593Smuzhiyun #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
117*4882a593Smuzhiyun #define GL_CONSTANT_ALPHA                 0x8003
118*4882a593Smuzhiyun #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
119*4882a593Smuzhiyun #define GL_BLEND_COLOR                    0x8005
120*4882a593Smuzhiyun #define GL_ARRAY_BUFFER                   0x8892
121*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER           0x8893
122*4882a593Smuzhiyun #define GL_ARRAY_BUFFER_BINDING           0x8894
123*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
124*4882a593Smuzhiyun #define GL_STREAM_DRAW                    0x88E0
125*4882a593Smuzhiyun #define GL_STATIC_DRAW                    0x88E4
126*4882a593Smuzhiyun #define GL_DYNAMIC_DRAW                   0x88E8
127*4882a593Smuzhiyun #define GL_BUFFER_SIZE                    0x8764
128*4882a593Smuzhiyun #define GL_BUFFER_USAGE                   0x8765
129*4882a593Smuzhiyun #define GL_CURRENT_VERTEX_ATTRIB          0x8626
130*4882a593Smuzhiyun #define GL_FRONT                          0x0404
131*4882a593Smuzhiyun #define GL_BACK                           0x0405
132*4882a593Smuzhiyun #define GL_FRONT_AND_BACK                 0x0408
133*4882a593Smuzhiyun #define GL_TEXTURE_2D                     0x0DE1
134*4882a593Smuzhiyun #define GL_CULL_FACE                      0x0B44
135*4882a593Smuzhiyun #define GL_BLEND                          0x0BE2
136*4882a593Smuzhiyun #define GL_DITHER                         0x0BD0
137*4882a593Smuzhiyun #define GL_STENCIL_TEST                   0x0B90
138*4882a593Smuzhiyun #define GL_DEPTH_TEST                     0x0B71
139*4882a593Smuzhiyun #define GL_SCISSOR_TEST                   0x0C11
140*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FILL            0x8037
141*4882a593Smuzhiyun #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
142*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE                0x80A0
143*4882a593Smuzhiyun #define GL_NO_ERROR                       0
144*4882a593Smuzhiyun #define GL_INVALID_ENUM                   0x0500
145*4882a593Smuzhiyun #define GL_INVALID_VALUE                  0x0501
146*4882a593Smuzhiyun #define GL_INVALID_OPERATION              0x0502
147*4882a593Smuzhiyun #define GL_OUT_OF_MEMORY                  0x0505
148*4882a593Smuzhiyun #define GL_CW                             0x0900
149*4882a593Smuzhiyun #define GL_CCW                            0x0901
150*4882a593Smuzhiyun #define GL_LINE_WIDTH                     0x0B21
151*4882a593Smuzhiyun #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
152*4882a593Smuzhiyun #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
153*4882a593Smuzhiyun #define GL_CULL_FACE_MODE                 0x0B45
154*4882a593Smuzhiyun #define GL_FRONT_FACE                     0x0B46
155*4882a593Smuzhiyun #define GL_DEPTH_RANGE                    0x0B70
156*4882a593Smuzhiyun #define GL_DEPTH_WRITEMASK                0x0B72
157*4882a593Smuzhiyun #define GL_DEPTH_CLEAR_VALUE              0x0B73
158*4882a593Smuzhiyun #define GL_DEPTH_FUNC                     0x0B74
159*4882a593Smuzhiyun #define GL_STENCIL_CLEAR_VALUE            0x0B91
160*4882a593Smuzhiyun #define GL_STENCIL_FUNC                   0x0B92
161*4882a593Smuzhiyun #define GL_STENCIL_FAIL                   0x0B94
162*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
163*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
164*4882a593Smuzhiyun #define GL_STENCIL_REF                    0x0B97
165*4882a593Smuzhiyun #define GL_STENCIL_VALUE_MASK             0x0B93
166*4882a593Smuzhiyun #define GL_STENCIL_WRITEMASK              0x0B98
167*4882a593Smuzhiyun #define GL_STENCIL_BACK_FUNC              0x8800
168*4882a593Smuzhiyun #define GL_STENCIL_BACK_FAIL              0x8801
169*4882a593Smuzhiyun #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
170*4882a593Smuzhiyun #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
171*4882a593Smuzhiyun #define GL_STENCIL_BACK_REF               0x8CA3
172*4882a593Smuzhiyun #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
173*4882a593Smuzhiyun #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
174*4882a593Smuzhiyun #define GL_VIEWPORT                       0x0BA2
175*4882a593Smuzhiyun #define GL_SCISSOR_BOX                    0x0C10
176*4882a593Smuzhiyun #define GL_COLOR_CLEAR_VALUE              0x0C22
177*4882a593Smuzhiyun #define GL_COLOR_WRITEMASK                0x0C23
178*4882a593Smuzhiyun #define GL_UNPACK_ALIGNMENT               0x0CF5
179*4882a593Smuzhiyun #define GL_PACK_ALIGNMENT                 0x0D05
180*4882a593Smuzhiyun #define GL_MAX_TEXTURE_SIZE               0x0D33
181*4882a593Smuzhiyun #define GL_MAX_VIEWPORT_DIMS              0x0D3A
182*4882a593Smuzhiyun #define GL_SUBPIXEL_BITS                  0x0D50
183*4882a593Smuzhiyun #define GL_RED_BITS                       0x0D52
184*4882a593Smuzhiyun #define GL_GREEN_BITS                     0x0D53
185*4882a593Smuzhiyun #define GL_BLUE_BITS                      0x0D54
186*4882a593Smuzhiyun #define GL_ALPHA_BITS                     0x0D55
187*4882a593Smuzhiyun #define GL_DEPTH_BITS                     0x0D56
188*4882a593Smuzhiyun #define GL_STENCIL_BITS                   0x0D57
189*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_UNITS           0x2A00
190*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FACTOR          0x8038
191*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_2D             0x8069
192*4882a593Smuzhiyun #define GL_SAMPLE_BUFFERS                 0x80A8
193*4882a593Smuzhiyun #define GL_SAMPLES                        0x80A9
194*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
195*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
196*4882a593Smuzhiyun #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197*4882a593Smuzhiyun #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
198*4882a593Smuzhiyun #define GL_DONT_CARE                      0x1100
199*4882a593Smuzhiyun #define GL_FASTEST                        0x1101
200*4882a593Smuzhiyun #define GL_NICEST                         0x1102
201*4882a593Smuzhiyun #define GL_GENERATE_MIPMAP_HINT           0x8192
202*4882a593Smuzhiyun #define GL_BYTE                           0x1400
203*4882a593Smuzhiyun #define GL_UNSIGNED_BYTE                  0x1401
204*4882a593Smuzhiyun #define GL_SHORT                          0x1402
205*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT                 0x1403
206*4882a593Smuzhiyun #define GL_INT                            0x1404
207*4882a593Smuzhiyun #define GL_UNSIGNED_INT                   0x1405
208*4882a593Smuzhiyun #define GL_FLOAT                          0x1406
209*4882a593Smuzhiyun #define GL_FIXED                          0x140C
210*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT                0x1902
211*4882a593Smuzhiyun #define GL_ALPHA                          0x1906
212*4882a593Smuzhiyun #define GL_RGB                            0x1907
213*4882a593Smuzhiyun #define GL_RGBA                           0x1908
214*4882a593Smuzhiyun #define GL_LUMINANCE                      0x1909
215*4882a593Smuzhiyun #define GL_LUMINANCE_ALPHA                0x190A
216*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
217*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
218*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_6_5           0x8363
219*4882a593Smuzhiyun #define GL_FRAGMENT_SHADER                0x8B30
220*4882a593Smuzhiyun #define GL_VERTEX_SHADER                  0x8B31
221*4882a593Smuzhiyun #define GL_MAX_VERTEX_ATTRIBS             0x8869
222*4882a593Smuzhiyun #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
223*4882a593Smuzhiyun #define GL_MAX_VARYING_VECTORS            0x8DFC
224*4882a593Smuzhiyun #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225*4882a593Smuzhiyun #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226*4882a593Smuzhiyun #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
227*4882a593Smuzhiyun #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
228*4882a593Smuzhiyun #define GL_SHADER_TYPE                    0x8B4F
229*4882a593Smuzhiyun #define GL_DELETE_STATUS                  0x8B80
230*4882a593Smuzhiyun #define GL_LINK_STATUS                    0x8B82
231*4882a593Smuzhiyun #define GL_VALIDATE_STATUS                0x8B83
232*4882a593Smuzhiyun #define GL_ATTACHED_SHADERS               0x8B85
233*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORMS                0x8B86
234*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
235*4882a593Smuzhiyun #define GL_ACTIVE_ATTRIBUTES              0x8B89
236*4882a593Smuzhiyun #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
237*4882a593Smuzhiyun #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
238*4882a593Smuzhiyun #define GL_CURRENT_PROGRAM                0x8B8D
239*4882a593Smuzhiyun #define GL_NEVER                          0x0200
240*4882a593Smuzhiyun #define GL_LESS                           0x0201
241*4882a593Smuzhiyun #define GL_EQUAL                          0x0202
242*4882a593Smuzhiyun #define GL_LEQUAL                         0x0203
243*4882a593Smuzhiyun #define GL_GREATER                        0x0204
244*4882a593Smuzhiyun #define GL_NOTEQUAL                       0x0205
245*4882a593Smuzhiyun #define GL_GEQUAL                         0x0206
246*4882a593Smuzhiyun #define GL_ALWAYS                         0x0207
247*4882a593Smuzhiyun #define GL_KEEP                           0x1E00
248*4882a593Smuzhiyun #define GL_REPLACE                        0x1E01
249*4882a593Smuzhiyun #define GL_INCR                           0x1E02
250*4882a593Smuzhiyun #define GL_DECR                           0x1E03
251*4882a593Smuzhiyun #define GL_INVERT                         0x150A
252*4882a593Smuzhiyun #define GL_INCR_WRAP                      0x8507
253*4882a593Smuzhiyun #define GL_DECR_WRAP                      0x8508
254*4882a593Smuzhiyun #define GL_VENDOR                         0x1F00
255*4882a593Smuzhiyun #define GL_RENDERER                       0x1F01
256*4882a593Smuzhiyun #define GL_VERSION                        0x1F02
257*4882a593Smuzhiyun #define GL_EXTENSIONS                     0x1F03
258*4882a593Smuzhiyun #define GL_NEAREST                        0x2600
259*4882a593Smuzhiyun #define GL_LINEAR                         0x2601
260*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_NEAREST         0x2700
261*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_NEAREST          0x2701
262*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_LINEAR          0x2702
263*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_LINEAR           0x2703
264*4882a593Smuzhiyun #define GL_TEXTURE_MAG_FILTER             0x2800
265*4882a593Smuzhiyun #define GL_TEXTURE_MIN_FILTER             0x2801
266*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_S                 0x2802
267*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_T                 0x2803
268*4882a593Smuzhiyun #define GL_TEXTURE                        0x1702
269*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP               0x8513
270*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
271*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
272*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
273*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
274*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
275*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
276*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
277*4882a593Smuzhiyun #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
278*4882a593Smuzhiyun #define GL_TEXTURE0                       0x84C0
279*4882a593Smuzhiyun #define GL_TEXTURE1                       0x84C1
280*4882a593Smuzhiyun #define GL_TEXTURE2                       0x84C2
281*4882a593Smuzhiyun #define GL_TEXTURE3                       0x84C3
282*4882a593Smuzhiyun #define GL_TEXTURE4                       0x84C4
283*4882a593Smuzhiyun #define GL_TEXTURE5                       0x84C5
284*4882a593Smuzhiyun #define GL_TEXTURE6                       0x84C6
285*4882a593Smuzhiyun #define GL_TEXTURE7                       0x84C7
286*4882a593Smuzhiyun #define GL_TEXTURE8                       0x84C8
287*4882a593Smuzhiyun #define GL_TEXTURE9                       0x84C9
288*4882a593Smuzhiyun #define GL_TEXTURE10                      0x84CA
289*4882a593Smuzhiyun #define GL_TEXTURE11                      0x84CB
290*4882a593Smuzhiyun #define GL_TEXTURE12                      0x84CC
291*4882a593Smuzhiyun #define GL_TEXTURE13                      0x84CD
292*4882a593Smuzhiyun #define GL_TEXTURE14                      0x84CE
293*4882a593Smuzhiyun #define GL_TEXTURE15                      0x84CF
294*4882a593Smuzhiyun #define GL_TEXTURE16                      0x84D0
295*4882a593Smuzhiyun #define GL_TEXTURE17                      0x84D1
296*4882a593Smuzhiyun #define GL_TEXTURE18                      0x84D2
297*4882a593Smuzhiyun #define GL_TEXTURE19                      0x84D3
298*4882a593Smuzhiyun #define GL_TEXTURE20                      0x84D4
299*4882a593Smuzhiyun #define GL_TEXTURE21                      0x84D5
300*4882a593Smuzhiyun #define GL_TEXTURE22                      0x84D6
301*4882a593Smuzhiyun #define GL_TEXTURE23                      0x84D7
302*4882a593Smuzhiyun #define GL_TEXTURE24                      0x84D8
303*4882a593Smuzhiyun #define GL_TEXTURE25                      0x84D9
304*4882a593Smuzhiyun #define GL_TEXTURE26                      0x84DA
305*4882a593Smuzhiyun #define GL_TEXTURE27                      0x84DB
306*4882a593Smuzhiyun #define GL_TEXTURE28                      0x84DC
307*4882a593Smuzhiyun #define GL_TEXTURE29                      0x84DD
308*4882a593Smuzhiyun #define GL_TEXTURE30                      0x84DE
309*4882a593Smuzhiyun #define GL_TEXTURE31                      0x84DF
310*4882a593Smuzhiyun #define GL_ACTIVE_TEXTURE                 0x84E0
311*4882a593Smuzhiyun #define GL_REPEAT                         0x2901
312*4882a593Smuzhiyun #define GL_CLAMP_TO_EDGE                  0x812F
313*4882a593Smuzhiyun #define GL_MIRRORED_REPEAT                0x8370
314*4882a593Smuzhiyun #define GL_FLOAT_VEC2                     0x8B50
315*4882a593Smuzhiyun #define GL_FLOAT_VEC3                     0x8B51
316*4882a593Smuzhiyun #define GL_FLOAT_VEC4                     0x8B52
317*4882a593Smuzhiyun #define GL_INT_VEC2                       0x8B53
318*4882a593Smuzhiyun #define GL_INT_VEC3                       0x8B54
319*4882a593Smuzhiyun #define GL_INT_VEC4                       0x8B55
320*4882a593Smuzhiyun #define GL_BOOL                           0x8B56
321*4882a593Smuzhiyun #define GL_BOOL_VEC2                      0x8B57
322*4882a593Smuzhiyun #define GL_BOOL_VEC3                      0x8B58
323*4882a593Smuzhiyun #define GL_BOOL_VEC4                      0x8B59
324*4882a593Smuzhiyun #define GL_FLOAT_MAT2                     0x8B5A
325*4882a593Smuzhiyun #define GL_FLOAT_MAT3                     0x8B5B
326*4882a593Smuzhiyun #define GL_FLOAT_MAT4                     0x8B5C
327*4882a593Smuzhiyun #define GL_SAMPLER_2D                     0x8B5E
328*4882a593Smuzhiyun #define GL_SAMPLER_CUBE                   0x8B60
329*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
330*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
331*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
332*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
333*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
335*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338*4882a593Smuzhiyun #define GL_COMPILE_STATUS                 0x8B81
339*4882a593Smuzhiyun #define GL_INFO_LOG_LENGTH                0x8B84
340*4882a593Smuzhiyun #define GL_SHADER_SOURCE_LENGTH           0x8B88
341*4882a593Smuzhiyun #define GL_SHADER_COMPILER                0x8DFA
342*4882a593Smuzhiyun #define GL_SHADER_BINARY_FORMATS          0x8DF8
343*4882a593Smuzhiyun #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
344*4882a593Smuzhiyun #define GL_LOW_FLOAT                      0x8DF0
345*4882a593Smuzhiyun #define GL_MEDIUM_FLOAT                   0x8DF1
346*4882a593Smuzhiyun #define GL_HIGH_FLOAT                     0x8DF2
347*4882a593Smuzhiyun #define GL_LOW_INT                        0x8DF3
348*4882a593Smuzhiyun #define GL_MEDIUM_INT                     0x8DF4
349*4882a593Smuzhiyun #define GL_HIGH_INT                       0x8DF5
350*4882a593Smuzhiyun #define GL_FRAMEBUFFER                    0x8D40
351*4882a593Smuzhiyun #define GL_RENDERBUFFER                   0x8D41
352*4882a593Smuzhiyun #define GL_RGBA4                          0x8056
353*4882a593Smuzhiyun #define GL_RGB5_A1                        0x8057
354*4882a593Smuzhiyun #define GL_RGB565                         0x8D62
355*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT16              0x81A5
356*4882a593Smuzhiyun #define GL_STENCIL_INDEX8                 0x8D48
357*4882a593Smuzhiyun #define GL_RENDERBUFFER_WIDTH             0x8D42
358*4882a593Smuzhiyun #define GL_RENDERBUFFER_HEIGHT            0x8D43
359*4882a593Smuzhiyun #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
360*4882a593Smuzhiyun #define GL_RENDERBUFFER_RED_SIZE          0x8D50
361*4882a593Smuzhiyun #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
362*4882a593Smuzhiyun #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
363*4882a593Smuzhiyun #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
364*4882a593Smuzhiyun #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
365*4882a593Smuzhiyun #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
366*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT0              0x8CE0
371*4882a593Smuzhiyun #define GL_DEPTH_ATTACHMENT               0x8D00
372*4882a593Smuzhiyun #define GL_STENCIL_ATTACHMENT             0x8D20
373*4882a593Smuzhiyun #define GL_NONE                           0
374*4882a593Smuzhiyun #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
375*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378*4882a593Smuzhiyun #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
379*4882a593Smuzhiyun #define GL_FRAMEBUFFER_BINDING            0x8CA6
380*4882a593Smuzhiyun #define GL_RENDERBUFFER_BINDING           0x8CA7
381*4882a593Smuzhiyun #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
382*4882a593Smuzhiyun #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
383*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
384*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
385*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
386*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
387*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
388*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
389*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
390*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
391*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
392*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
393*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
394*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
395*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
396*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
397*4882a593Smuzhiyun typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
398*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
399*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
400*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
401*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
402*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
403*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
404*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
405*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
406*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
407*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
408*4882a593Smuzhiyun typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
409*4882a593Smuzhiyun typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
410*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
411*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
412*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
413*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
414*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
415*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
416*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
417*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
418*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
419*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
420*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
421*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
422*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
423*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
424*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
425*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
426*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
427*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
428*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
429*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
430*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
431*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
432*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
433*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
434*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
435*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
436*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
437*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
438*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
439*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
440*4882a593Smuzhiyun typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
441*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
442*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
443*4882a593Smuzhiyun typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
444*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
445*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
446*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
447*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
448*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
449*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
450*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
451*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
452*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
453*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
454*4882a593Smuzhiyun typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
455*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
456*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
457*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
458*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
459*4882a593Smuzhiyun typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
460*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
461*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
462*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
463*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
464*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
465*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
466*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
467*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
468*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
469*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
470*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
471*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
472*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
473*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
474*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
475*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
476*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
477*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
478*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
479*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
480*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
481*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
482*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
483*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
484*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
485*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
486*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
487*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
488*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
489*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
490*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
491*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
492*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
493*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
494*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
495*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
496*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
497*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
498*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
499*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
500*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
501*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
502*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
503*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
504*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
505*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
506*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
507*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
508*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
509*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
510*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
511*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
512*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
514*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
515*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
516*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
517*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
518*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
519*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
520*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
521*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
522*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
523*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
524*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
525*4882a593Smuzhiyun #if GL_GLES_PROTOTYPES
526*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
536*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
537*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
538*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
539*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
540*4882a593Smuzhiyun GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
541*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
542*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
543*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
544*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
545*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
546*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
547*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
548*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
549*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
550*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
551*4882a593Smuzhiyun GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
552*4882a593Smuzhiyun GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
553*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
554*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
555*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
556*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
557*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
558*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
559*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
560*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
561*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
562*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
563*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
564*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
565*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
566*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
567*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
568*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
569*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
570*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFinish (void);
571*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFlush (void);
572*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
573*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
574*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
575*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
576*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
577*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
578*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
579*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
580*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
581*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
582*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
583*4882a593Smuzhiyun GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
584*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
585*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
586*4882a593Smuzhiyun GL_APICALL GLenum GL_APIENTRY glGetError (void);
587*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
588*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
589*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
590*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
591*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
592*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
593*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
594*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
595*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
596*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
597*4882a593Smuzhiyun GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
598*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
599*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
600*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
601*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
602*4882a593Smuzhiyun GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
603*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
604*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
605*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
606*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
607*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
608*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
609*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
610*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
611*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
612*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
613*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
614*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
615*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
616*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
617*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
618*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
619*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
620*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
621*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
622*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
623*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
624*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
625*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
626*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
627*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
628*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
629*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
630*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
631*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
632*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
633*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
634*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
635*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
636*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
637*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
638*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
639*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
640*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
641*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
642*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
643*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
644*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
645*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
646*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
647*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
648*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
649*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
650*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
651*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
652*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
653*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
654*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
655*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
657*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
658*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
659*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
660*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
661*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
662*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
663*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
664*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
665*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
666*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
667*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
668*4882a593Smuzhiyun #endif
669*4882a593Smuzhiyun #endif /* GL_ES_VERSION_2_0 */
670*4882a593Smuzhiyun 
671*4882a593Smuzhiyun #ifdef __cplusplus
672*4882a593Smuzhiyun }
673*4882a593Smuzhiyun #endif
674*4882a593Smuzhiyun 
675*4882a593Smuzhiyun #endif
676