1*4882a593Smuzhiyun #ifndef __gles2_gl2_h_ 2*4882a593Smuzhiyun #define __gles2_gl2_h_ 1 3*4882a593Smuzhiyun 4*4882a593Smuzhiyun #ifdef __cplusplus 5*4882a593Smuzhiyun extern "C" { 6*4882a593Smuzhiyun #endif 7*4882a593Smuzhiyun 8*4882a593Smuzhiyun /* 9*4882a593Smuzhiyun ** Copyright (c) 2013-2018 The Khronos Group Inc. 10*4882a593Smuzhiyun ** 11*4882a593Smuzhiyun ** Permission is hereby granted, free of charge, to any person obtaining a 12*4882a593Smuzhiyun ** copy of this software and/or associated documentation files (the 13*4882a593Smuzhiyun ** "Materials"), to deal in the Materials without restriction, including 14*4882a593Smuzhiyun ** without limitation the rights to use, copy, modify, merge, publish, 15*4882a593Smuzhiyun ** distribute, sublicense, and/or sell copies of the Materials, and to 16*4882a593Smuzhiyun ** permit persons to whom the Materials are furnished to do so, subject to 17*4882a593Smuzhiyun ** the following conditions: 18*4882a593Smuzhiyun ** 19*4882a593Smuzhiyun ** The above copyright notice and this permission notice shall be included 20*4882a593Smuzhiyun ** in all copies or substantial portions of the Materials. 21*4882a593Smuzhiyun ** 22*4882a593Smuzhiyun ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*4882a593Smuzhiyun ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*4882a593Smuzhiyun ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*4882a593Smuzhiyun ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*4882a593Smuzhiyun ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*4882a593Smuzhiyun ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*4882a593Smuzhiyun ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*4882a593Smuzhiyun */ 30*4882a593Smuzhiyun /* 31*4882a593Smuzhiyun ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*4882a593Smuzhiyun ** API Registry. The current version of the Registry, generator scripts 33*4882a593Smuzhiyun ** used to make the header, and the header can be found at 34*4882a593Smuzhiyun ** https://github.com/KhronosGroup/OpenGL-Registry 35*4882a593Smuzhiyun */ 36*4882a593Smuzhiyun 37*4882a593Smuzhiyun #include <GLES2/gl2platform.h> 38*4882a593Smuzhiyun 39*4882a593Smuzhiyun #ifndef GL_APIENTRYP 40*4882a593Smuzhiyun #define GL_APIENTRYP GL_APIENTRY* 41*4882a593Smuzhiyun #endif 42*4882a593Smuzhiyun 43*4882a593Smuzhiyun #ifndef GL_GLES_PROTOTYPES 44*4882a593Smuzhiyun #define GL_GLES_PROTOTYPES 1 45*4882a593Smuzhiyun #endif 46*4882a593Smuzhiyun 47*4882a593Smuzhiyun /* Generated on date 20190515 */ 48*4882a593Smuzhiyun 49*4882a593Smuzhiyun /* Generated C header for: 50*4882a593Smuzhiyun * API: gles2 51*4882a593Smuzhiyun * Profile: common 52*4882a593Smuzhiyun * Versions considered: 2\.[0-9] 53*4882a593Smuzhiyun * Versions emitted: .* 54*4882a593Smuzhiyun * Default extensions included: None 55*4882a593Smuzhiyun * Additional extensions included: _nomatch_^ 56*4882a593Smuzhiyun * Extensions removed: _nomatch_^ 57*4882a593Smuzhiyun */ 58*4882a593Smuzhiyun 59*4882a593Smuzhiyun #ifndef GL_ES_VERSION_2_0 60*4882a593Smuzhiyun #define GL_ES_VERSION_2_0 1 61*4882a593Smuzhiyun #include <KHR/mali_khrplatform.h> 62*4882a593Smuzhiyun typedef khronos_int8_t GLbyte; 63*4882a593Smuzhiyun typedef khronos_float_t GLclampf; 64*4882a593Smuzhiyun typedef khronos_int32_t GLfixed; 65*4882a593Smuzhiyun typedef khronos_int16_t GLshort; 66*4882a593Smuzhiyun typedef khronos_uint16_t GLushort; 67*4882a593Smuzhiyun typedef void GLvoid; 68*4882a593Smuzhiyun typedef struct __GLsync *GLsync; 69*4882a593Smuzhiyun typedef khronos_int64_t GLint64; 70*4882a593Smuzhiyun typedef khronos_uint64_t GLuint64; 71*4882a593Smuzhiyun typedef unsigned int GLenum; 72*4882a593Smuzhiyun typedef unsigned int GLuint; 73*4882a593Smuzhiyun typedef char GLchar; 74*4882a593Smuzhiyun typedef khronos_float_t GLfloat; 75*4882a593Smuzhiyun typedef khronos_ssize_t GLsizeiptr; 76*4882a593Smuzhiyun typedef khronos_intptr_t GLintptr; 77*4882a593Smuzhiyun typedef unsigned int GLbitfield; 78*4882a593Smuzhiyun typedef int GLint; 79*4882a593Smuzhiyun typedef unsigned char GLboolean; 80*4882a593Smuzhiyun typedef int GLsizei; 81*4882a593Smuzhiyun typedef khronos_uint8_t GLubyte; 82*4882a593Smuzhiyun #define GL_DEPTH_BUFFER_BIT 0x00000100 83*4882a593Smuzhiyun #define GL_STENCIL_BUFFER_BIT 0x00000400 84*4882a593Smuzhiyun #define GL_COLOR_BUFFER_BIT 0x00004000 85*4882a593Smuzhiyun #define GL_FALSE 0 86*4882a593Smuzhiyun #define GL_TRUE 1 87*4882a593Smuzhiyun #define GL_POINTS 0x0000 88*4882a593Smuzhiyun #define GL_LINES 0x0001 89*4882a593Smuzhiyun #define GL_LINE_LOOP 0x0002 90*4882a593Smuzhiyun #define GL_LINE_STRIP 0x0003 91*4882a593Smuzhiyun #define GL_TRIANGLES 0x0004 92*4882a593Smuzhiyun #define GL_TRIANGLE_STRIP 0x0005 93*4882a593Smuzhiyun #define GL_TRIANGLE_FAN 0x0006 94*4882a593Smuzhiyun #define GL_ZERO 0 95*4882a593Smuzhiyun #define GL_ONE 1 96*4882a593Smuzhiyun #define GL_SRC_COLOR 0x0300 97*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_COLOR 0x0301 98*4882a593Smuzhiyun #define GL_SRC_ALPHA 0x0302 99*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_ALPHA 0x0303 100*4882a593Smuzhiyun #define GL_DST_ALPHA 0x0304 101*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_ALPHA 0x0305 102*4882a593Smuzhiyun #define GL_DST_COLOR 0x0306 103*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_COLOR 0x0307 104*4882a593Smuzhiyun #define GL_SRC_ALPHA_SATURATE 0x0308 105*4882a593Smuzhiyun #define GL_FUNC_ADD 0x8006 106*4882a593Smuzhiyun #define GL_BLEND_EQUATION 0x8009 107*4882a593Smuzhiyun #define GL_BLEND_EQUATION_RGB 0x8009 108*4882a593Smuzhiyun #define GL_BLEND_EQUATION_ALPHA 0x883D 109*4882a593Smuzhiyun #define GL_FUNC_SUBTRACT 0x800A 110*4882a593Smuzhiyun #define GL_FUNC_REVERSE_SUBTRACT 0x800B 111*4882a593Smuzhiyun #define GL_BLEND_DST_RGB 0x80C8 112*4882a593Smuzhiyun #define GL_BLEND_SRC_RGB 0x80C9 113*4882a593Smuzhiyun #define GL_BLEND_DST_ALPHA 0x80CA 114*4882a593Smuzhiyun #define GL_BLEND_SRC_ALPHA 0x80CB 115*4882a593Smuzhiyun #define GL_CONSTANT_COLOR 0x8001 116*4882a593Smuzhiyun #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 117*4882a593Smuzhiyun #define GL_CONSTANT_ALPHA 0x8003 118*4882a593Smuzhiyun #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 119*4882a593Smuzhiyun #define GL_BLEND_COLOR 0x8005 120*4882a593Smuzhiyun #define GL_ARRAY_BUFFER 0x8892 121*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER 0x8893 122*4882a593Smuzhiyun #define GL_ARRAY_BUFFER_BINDING 0x8894 123*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 124*4882a593Smuzhiyun #define GL_STREAM_DRAW 0x88E0 125*4882a593Smuzhiyun #define GL_STATIC_DRAW 0x88E4 126*4882a593Smuzhiyun #define GL_DYNAMIC_DRAW 0x88E8 127*4882a593Smuzhiyun #define GL_BUFFER_SIZE 0x8764 128*4882a593Smuzhiyun #define GL_BUFFER_USAGE 0x8765 129*4882a593Smuzhiyun #define GL_CURRENT_VERTEX_ATTRIB 0x8626 130*4882a593Smuzhiyun #define GL_FRONT 0x0404 131*4882a593Smuzhiyun #define GL_BACK 0x0405 132*4882a593Smuzhiyun #define GL_FRONT_AND_BACK 0x0408 133*4882a593Smuzhiyun #define GL_TEXTURE_2D 0x0DE1 134*4882a593Smuzhiyun #define GL_CULL_FACE 0x0B44 135*4882a593Smuzhiyun #define GL_BLEND 0x0BE2 136*4882a593Smuzhiyun #define GL_DITHER 0x0BD0 137*4882a593Smuzhiyun #define GL_STENCIL_TEST 0x0B90 138*4882a593Smuzhiyun #define GL_DEPTH_TEST 0x0B71 139*4882a593Smuzhiyun #define GL_SCISSOR_TEST 0x0C11 140*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FILL 0x8037 141*4882a593Smuzhiyun #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 142*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE 0x80A0 143*4882a593Smuzhiyun #define GL_NO_ERROR 0 144*4882a593Smuzhiyun #define GL_INVALID_ENUM 0x0500 145*4882a593Smuzhiyun #define GL_INVALID_VALUE 0x0501 146*4882a593Smuzhiyun #define GL_INVALID_OPERATION 0x0502 147*4882a593Smuzhiyun #define GL_OUT_OF_MEMORY 0x0505 148*4882a593Smuzhiyun #define GL_CW 0x0900 149*4882a593Smuzhiyun #define GL_CCW 0x0901 150*4882a593Smuzhiyun #define GL_LINE_WIDTH 0x0B21 151*4882a593Smuzhiyun #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 152*4882a593Smuzhiyun #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 153*4882a593Smuzhiyun #define GL_CULL_FACE_MODE 0x0B45 154*4882a593Smuzhiyun #define GL_FRONT_FACE 0x0B46 155*4882a593Smuzhiyun #define GL_DEPTH_RANGE 0x0B70 156*4882a593Smuzhiyun #define GL_DEPTH_WRITEMASK 0x0B72 157*4882a593Smuzhiyun #define GL_DEPTH_CLEAR_VALUE 0x0B73 158*4882a593Smuzhiyun #define GL_DEPTH_FUNC 0x0B74 159*4882a593Smuzhiyun #define GL_STENCIL_CLEAR_VALUE 0x0B91 160*4882a593Smuzhiyun #define GL_STENCIL_FUNC 0x0B92 161*4882a593Smuzhiyun #define GL_STENCIL_FAIL 0x0B94 162*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 163*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 164*4882a593Smuzhiyun #define GL_STENCIL_REF 0x0B97 165*4882a593Smuzhiyun #define GL_STENCIL_VALUE_MASK 0x0B93 166*4882a593Smuzhiyun #define GL_STENCIL_WRITEMASK 0x0B98 167*4882a593Smuzhiyun #define GL_STENCIL_BACK_FUNC 0x8800 168*4882a593Smuzhiyun #define GL_STENCIL_BACK_FAIL 0x8801 169*4882a593Smuzhiyun #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 170*4882a593Smuzhiyun #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 171*4882a593Smuzhiyun #define GL_STENCIL_BACK_REF 0x8CA3 172*4882a593Smuzhiyun #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 173*4882a593Smuzhiyun #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 174*4882a593Smuzhiyun #define GL_VIEWPORT 0x0BA2 175*4882a593Smuzhiyun #define GL_SCISSOR_BOX 0x0C10 176*4882a593Smuzhiyun #define GL_COLOR_CLEAR_VALUE 0x0C22 177*4882a593Smuzhiyun #define GL_COLOR_WRITEMASK 0x0C23 178*4882a593Smuzhiyun #define GL_UNPACK_ALIGNMENT 0x0CF5 179*4882a593Smuzhiyun #define GL_PACK_ALIGNMENT 0x0D05 180*4882a593Smuzhiyun #define GL_MAX_TEXTURE_SIZE 0x0D33 181*4882a593Smuzhiyun #define GL_MAX_VIEWPORT_DIMS 0x0D3A 182*4882a593Smuzhiyun #define GL_SUBPIXEL_BITS 0x0D50 183*4882a593Smuzhiyun #define GL_RED_BITS 0x0D52 184*4882a593Smuzhiyun #define GL_GREEN_BITS 0x0D53 185*4882a593Smuzhiyun #define GL_BLUE_BITS 0x0D54 186*4882a593Smuzhiyun #define GL_ALPHA_BITS 0x0D55 187*4882a593Smuzhiyun #define GL_DEPTH_BITS 0x0D56 188*4882a593Smuzhiyun #define GL_STENCIL_BITS 0x0D57 189*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_UNITS 0x2A00 190*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FACTOR 0x8038 191*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_2D 0x8069 192*4882a593Smuzhiyun #define GL_SAMPLE_BUFFERS 0x80A8 193*4882a593Smuzhiyun #define GL_SAMPLES 0x80A9 194*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 195*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 196*4882a593Smuzhiyun #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 197*4882a593Smuzhiyun #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 198*4882a593Smuzhiyun #define GL_DONT_CARE 0x1100 199*4882a593Smuzhiyun #define GL_FASTEST 0x1101 200*4882a593Smuzhiyun #define GL_NICEST 0x1102 201*4882a593Smuzhiyun #define GL_GENERATE_MIPMAP_HINT 0x8192 202*4882a593Smuzhiyun #define GL_BYTE 0x1400 203*4882a593Smuzhiyun #define GL_UNSIGNED_BYTE 0x1401 204*4882a593Smuzhiyun #define GL_SHORT 0x1402 205*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT 0x1403 206*4882a593Smuzhiyun #define GL_INT 0x1404 207*4882a593Smuzhiyun #define GL_UNSIGNED_INT 0x1405 208*4882a593Smuzhiyun #define GL_FLOAT 0x1406 209*4882a593Smuzhiyun #define GL_FIXED 0x140C 210*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT 0x1902 211*4882a593Smuzhiyun #define GL_ALPHA 0x1906 212*4882a593Smuzhiyun #define GL_RGB 0x1907 213*4882a593Smuzhiyun #define GL_RGBA 0x1908 214*4882a593Smuzhiyun #define GL_LUMINANCE 0x1909 215*4882a593Smuzhiyun #define GL_LUMINANCE_ALPHA 0x190A 216*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 217*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 218*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_6_5 0x8363 219*4882a593Smuzhiyun #define GL_FRAGMENT_SHADER 0x8B30 220*4882a593Smuzhiyun #define GL_VERTEX_SHADER 0x8B31 221*4882a593Smuzhiyun #define GL_MAX_VERTEX_ATTRIBS 0x8869 222*4882a593Smuzhiyun #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 223*4882a593Smuzhiyun #define GL_MAX_VARYING_VECTORS 0x8DFC 224*4882a593Smuzhiyun #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 225*4882a593Smuzhiyun #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 226*4882a593Smuzhiyun #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 227*4882a593Smuzhiyun #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 228*4882a593Smuzhiyun #define GL_SHADER_TYPE 0x8B4F 229*4882a593Smuzhiyun #define GL_DELETE_STATUS 0x8B80 230*4882a593Smuzhiyun #define GL_LINK_STATUS 0x8B82 231*4882a593Smuzhiyun #define GL_VALIDATE_STATUS 0x8B83 232*4882a593Smuzhiyun #define GL_ATTACHED_SHADERS 0x8B85 233*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORMS 0x8B86 234*4882a593Smuzhiyun #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 235*4882a593Smuzhiyun #define GL_ACTIVE_ATTRIBUTES 0x8B89 236*4882a593Smuzhiyun #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 237*4882a593Smuzhiyun #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 238*4882a593Smuzhiyun #define GL_CURRENT_PROGRAM 0x8B8D 239*4882a593Smuzhiyun #define GL_NEVER 0x0200 240*4882a593Smuzhiyun #define GL_LESS 0x0201 241*4882a593Smuzhiyun #define GL_EQUAL 0x0202 242*4882a593Smuzhiyun #define GL_LEQUAL 0x0203 243*4882a593Smuzhiyun #define GL_GREATER 0x0204 244*4882a593Smuzhiyun #define GL_NOTEQUAL 0x0205 245*4882a593Smuzhiyun #define GL_GEQUAL 0x0206 246*4882a593Smuzhiyun #define GL_ALWAYS 0x0207 247*4882a593Smuzhiyun #define GL_KEEP 0x1E00 248*4882a593Smuzhiyun #define GL_REPLACE 0x1E01 249*4882a593Smuzhiyun #define GL_INCR 0x1E02 250*4882a593Smuzhiyun #define GL_DECR 0x1E03 251*4882a593Smuzhiyun #define GL_INVERT 0x150A 252*4882a593Smuzhiyun #define GL_INCR_WRAP 0x8507 253*4882a593Smuzhiyun #define GL_DECR_WRAP 0x8508 254*4882a593Smuzhiyun #define GL_VENDOR 0x1F00 255*4882a593Smuzhiyun #define GL_RENDERER 0x1F01 256*4882a593Smuzhiyun #define GL_VERSION 0x1F02 257*4882a593Smuzhiyun #define GL_EXTENSIONS 0x1F03 258*4882a593Smuzhiyun #define GL_NEAREST 0x2600 259*4882a593Smuzhiyun #define GL_LINEAR 0x2601 260*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_NEAREST 0x2700 261*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_NEAREST 0x2701 262*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_LINEAR 0x2702 263*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_LINEAR 0x2703 264*4882a593Smuzhiyun #define GL_TEXTURE_MAG_FILTER 0x2800 265*4882a593Smuzhiyun #define GL_TEXTURE_MIN_FILTER 0x2801 266*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_S 0x2802 267*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_T 0x2803 268*4882a593Smuzhiyun #define GL_TEXTURE 0x1702 269*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP 0x8513 270*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 271*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 272*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 273*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 274*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 275*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 276*4882a593Smuzhiyun #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 277*4882a593Smuzhiyun #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 278*4882a593Smuzhiyun #define GL_TEXTURE0 0x84C0 279*4882a593Smuzhiyun #define GL_TEXTURE1 0x84C1 280*4882a593Smuzhiyun #define GL_TEXTURE2 0x84C2 281*4882a593Smuzhiyun #define GL_TEXTURE3 0x84C3 282*4882a593Smuzhiyun #define GL_TEXTURE4 0x84C4 283*4882a593Smuzhiyun #define GL_TEXTURE5 0x84C5 284*4882a593Smuzhiyun #define GL_TEXTURE6 0x84C6 285*4882a593Smuzhiyun #define GL_TEXTURE7 0x84C7 286*4882a593Smuzhiyun #define GL_TEXTURE8 0x84C8 287*4882a593Smuzhiyun #define GL_TEXTURE9 0x84C9 288*4882a593Smuzhiyun #define GL_TEXTURE10 0x84CA 289*4882a593Smuzhiyun #define GL_TEXTURE11 0x84CB 290*4882a593Smuzhiyun #define GL_TEXTURE12 0x84CC 291*4882a593Smuzhiyun #define GL_TEXTURE13 0x84CD 292*4882a593Smuzhiyun #define GL_TEXTURE14 0x84CE 293*4882a593Smuzhiyun #define GL_TEXTURE15 0x84CF 294*4882a593Smuzhiyun #define GL_TEXTURE16 0x84D0 295*4882a593Smuzhiyun #define GL_TEXTURE17 0x84D1 296*4882a593Smuzhiyun #define GL_TEXTURE18 0x84D2 297*4882a593Smuzhiyun #define GL_TEXTURE19 0x84D3 298*4882a593Smuzhiyun #define GL_TEXTURE20 0x84D4 299*4882a593Smuzhiyun #define GL_TEXTURE21 0x84D5 300*4882a593Smuzhiyun #define GL_TEXTURE22 0x84D6 301*4882a593Smuzhiyun #define GL_TEXTURE23 0x84D7 302*4882a593Smuzhiyun #define GL_TEXTURE24 0x84D8 303*4882a593Smuzhiyun #define GL_TEXTURE25 0x84D9 304*4882a593Smuzhiyun #define GL_TEXTURE26 0x84DA 305*4882a593Smuzhiyun #define GL_TEXTURE27 0x84DB 306*4882a593Smuzhiyun #define GL_TEXTURE28 0x84DC 307*4882a593Smuzhiyun #define GL_TEXTURE29 0x84DD 308*4882a593Smuzhiyun #define GL_TEXTURE30 0x84DE 309*4882a593Smuzhiyun #define GL_TEXTURE31 0x84DF 310*4882a593Smuzhiyun #define GL_ACTIVE_TEXTURE 0x84E0 311*4882a593Smuzhiyun #define GL_REPEAT 0x2901 312*4882a593Smuzhiyun #define GL_CLAMP_TO_EDGE 0x812F 313*4882a593Smuzhiyun #define GL_MIRRORED_REPEAT 0x8370 314*4882a593Smuzhiyun #define GL_FLOAT_VEC2 0x8B50 315*4882a593Smuzhiyun #define GL_FLOAT_VEC3 0x8B51 316*4882a593Smuzhiyun #define GL_FLOAT_VEC4 0x8B52 317*4882a593Smuzhiyun #define GL_INT_VEC2 0x8B53 318*4882a593Smuzhiyun #define GL_INT_VEC3 0x8B54 319*4882a593Smuzhiyun #define GL_INT_VEC4 0x8B55 320*4882a593Smuzhiyun #define GL_BOOL 0x8B56 321*4882a593Smuzhiyun #define GL_BOOL_VEC2 0x8B57 322*4882a593Smuzhiyun #define GL_BOOL_VEC3 0x8B58 323*4882a593Smuzhiyun #define GL_BOOL_VEC4 0x8B59 324*4882a593Smuzhiyun #define GL_FLOAT_MAT2 0x8B5A 325*4882a593Smuzhiyun #define GL_FLOAT_MAT3 0x8B5B 326*4882a593Smuzhiyun #define GL_FLOAT_MAT4 0x8B5C 327*4882a593Smuzhiyun #define GL_SAMPLER_2D 0x8B5E 328*4882a593Smuzhiyun #define GL_SAMPLER_CUBE 0x8B60 329*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 330*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 331*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 332*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 333*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 334*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 335*4882a593Smuzhiyun #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 336*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 337*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 338*4882a593Smuzhiyun #define GL_COMPILE_STATUS 0x8B81 339*4882a593Smuzhiyun #define GL_INFO_LOG_LENGTH 0x8B84 340*4882a593Smuzhiyun #define GL_SHADER_SOURCE_LENGTH 0x8B88 341*4882a593Smuzhiyun #define GL_SHADER_COMPILER 0x8DFA 342*4882a593Smuzhiyun #define GL_SHADER_BINARY_FORMATS 0x8DF8 343*4882a593Smuzhiyun #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 344*4882a593Smuzhiyun #define GL_LOW_FLOAT 0x8DF0 345*4882a593Smuzhiyun #define GL_MEDIUM_FLOAT 0x8DF1 346*4882a593Smuzhiyun #define GL_HIGH_FLOAT 0x8DF2 347*4882a593Smuzhiyun #define GL_LOW_INT 0x8DF3 348*4882a593Smuzhiyun #define GL_MEDIUM_INT 0x8DF4 349*4882a593Smuzhiyun #define GL_HIGH_INT 0x8DF5 350*4882a593Smuzhiyun #define GL_FRAMEBUFFER 0x8D40 351*4882a593Smuzhiyun #define GL_RENDERBUFFER 0x8D41 352*4882a593Smuzhiyun #define GL_RGBA4 0x8056 353*4882a593Smuzhiyun #define GL_RGB5_A1 0x8057 354*4882a593Smuzhiyun #define GL_RGB565 0x8D62 355*4882a593Smuzhiyun #define GL_DEPTH_COMPONENT16 0x81A5 356*4882a593Smuzhiyun #define GL_STENCIL_INDEX8 0x8D48 357*4882a593Smuzhiyun #define GL_RENDERBUFFER_WIDTH 0x8D42 358*4882a593Smuzhiyun #define GL_RENDERBUFFER_HEIGHT 0x8D43 359*4882a593Smuzhiyun #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 360*4882a593Smuzhiyun #define GL_RENDERBUFFER_RED_SIZE 0x8D50 361*4882a593Smuzhiyun #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 362*4882a593Smuzhiyun #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 363*4882a593Smuzhiyun #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 364*4882a593Smuzhiyun #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 365*4882a593Smuzhiyun #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 366*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 367*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 368*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 369*4882a593Smuzhiyun #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 370*4882a593Smuzhiyun #define GL_COLOR_ATTACHMENT0 0x8CE0 371*4882a593Smuzhiyun #define GL_DEPTH_ATTACHMENT 0x8D00 372*4882a593Smuzhiyun #define GL_STENCIL_ATTACHMENT 0x8D20 373*4882a593Smuzhiyun #define GL_NONE 0 374*4882a593Smuzhiyun #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 375*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 376*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 377*4882a593Smuzhiyun #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 378*4882a593Smuzhiyun #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 379*4882a593Smuzhiyun #define GL_FRAMEBUFFER_BINDING 0x8CA6 380*4882a593Smuzhiyun #define GL_RENDERBUFFER_BINDING 0x8CA7 381*4882a593Smuzhiyun #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 382*4882a593Smuzhiyun #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 383*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 384*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 385*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 386*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 387*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 388*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 389*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 390*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 391*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 392*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 393*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 394*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 395*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 396*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 397*4882a593Smuzhiyun typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 398*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 399*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 400*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 401*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 402*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 403*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 404*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 405*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 406*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 407*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 408*4882a593Smuzhiyun typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 409*4882a593Smuzhiyun typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 410*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 411*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 412*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 413*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 414*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 415*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 416*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 417*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 418*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 419*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 420*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 421*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 422*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 423*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 424*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 425*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 426*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 427*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 428*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 429*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 430*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 431*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 432*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 433*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 434*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 435*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 436*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 437*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 438*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 439*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 440*4882a593Smuzhiyun typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 441*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 442*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 443*4882a593Smuzhiyun typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 444*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 445*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 446*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 447*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 448*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 449*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 450*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 451*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 452*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 453*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 454*4882a593Smuzhiyun typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 455*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 456*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 457*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 458*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 459*4882a593Smuzhiyun typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 460*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 461*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 462*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 463*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 464*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 465*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 466*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 467*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 468*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 469*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 470*4882a593Smuzhiyun typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 471*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 472*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 473*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 474*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 475*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 476*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 477*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 478*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 479*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 480*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 481*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 482*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 483*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 484*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 485*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 486*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 487*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 488*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 489*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 490*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 491*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 492*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 493*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 494*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 495*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 496*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 497*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 498*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 499*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 500*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 501*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 502*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 503*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 504*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 505*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 506*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 507*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 508*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 509*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 510*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 511*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 512*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 513*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 514*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 515*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 516*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 517*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 518*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 519*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 520*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 521*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 522*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 523*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 524*4882a593Smuzhiyun typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 525*4882a593Smuzhiyun #if GL_GLES_PROTOTYPES 526*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 536*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 537*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 538*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 539*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 540*4882a593Smuzhiyun GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 541*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 542*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 543*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 544*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 545*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 546*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 547*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 548*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 549*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 550*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 551*4882a593Smuzhiyun GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 552*4882a593Smuzhiyun GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 553*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 554*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 555*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 556*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 557*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 558*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 559*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 560*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 561*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 562*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 563*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 564*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 565*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 566*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 567*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 568*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 569*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 570*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFinish (void); 571*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFlush (void); 572*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 573*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 574*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 575*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 576*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 577*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 578*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 579*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 580*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 581*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 582*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 583*4882a593Smuzhiyun GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 584*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 585*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 586*4882a593Smuzhiyun GL_APICALL GLenum GL_APIENTRY glGetError (void); 587*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 588*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 589*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 590*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 591*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 592*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 593*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 594*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 595*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 596*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 597*4882a593Smuzhiyun GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 598*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 599*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 600*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 601*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 602*4882a593Smuzhiyun GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 603*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 604*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 605*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 606*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 607*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 608*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 609*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 610*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 611*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 612*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 613*4882a593Smuzhiyun GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 614*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 615*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 616*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 617*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 618*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 619*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 620*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 621*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 622*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 623*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 624*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 625*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 626*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 627*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 628*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 629*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 630*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 631*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 632*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 633*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 634*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 635*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 636*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 637*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 638*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 639*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 640*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 641*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 642*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 643*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 644*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 645*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 646*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 647*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 648*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 649*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 650*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 651*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 652*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 653*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 654*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 655*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 656*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 657*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 658*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 659*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 660*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 661*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 662*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 663*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 664*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 665*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 666*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 667*4882a593Smuzhiyun GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 668*4882a593Smuzhiyun #endif 669*4882a593Smuzhiyun #endif /* GL_ES_VERSION_2_0 */ 670*4882a593Smuzhiyun 671*4882a593Smuzhiyun #ifdef __cplusplus 672*4882a593Smuzhiyun } 673*4882a593Smuzhiyun #endif 674*4882a593Smuzhiyun 675*4882a593Smuzhiyun #endif 676