1*4882a593Smuzhiyun #ifndef __gles1_gl_h_ 2*4882a593Smuzhiyun #define __gles1_gl_h_ 1 3*4882a593Smuzhiyun 4*4882a593Smuzhiyun #ifdef __cplusplus 5*4882a593Smuzhiyun extern "C" { 6*4882a593Smuzhiyun #endif 7*4882a593Smuzhiyun 8*4882a593Smuzhiyun /* 9*4882a593Smuzhiyun ** Copyright (c) 2013-2018 The Khronos Group Inc. 10*4882a593Smuzhiyun ** 11*4882a593Smuzhiyun ** Permission is hereby granted, free of charge, to any person obtaining a 12*4882a593Smuzhiyun ** copy of this software and/or associated documentation files (the 13*4882a593Smuzhiyun ** "Materials"), to deal in the Materials without restriction, including 14*4882a593Smuzhiyun ** without limitation the rights to use, copy, modify, merge, publish, 15*4882a593Smuzhiyun ** distribute, sublicense, and/or sell copies of the Materials, and to 16*4882a593Smuzhiyun ** permit persons to whom the Materials are furnished to do so, subject to 17*4882a593Smuzhiyun ** the following conditions: 18*4882a593Smuzhiyun ** 19*4882a593Smuzhiyun ** The above copyright notice and this permission notice shall be included 20*4882a593Smuzhiyun ** in all copies or substantial portions of the Materials. 21*4882a593Smuzhiyun ** 22*4882a593Smuzhiyun ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*4882a593Smuzhiyun ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*4882a593Smuzhiyun ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*4882a593Smuzhiyun ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*4882a593Smuzhiyun ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*4882a593Smuzhiyun ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*4882a593Smuzhiyun ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*4882a593Smuzhiyun */ 30*4882a593Smuzhiyun /* 31*4882a593Smuzhiyun ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*4882a593Smuzhiyun ** API Registry. The current version of the Registry, generator scripts 33*4882a593Smuzhiyun ** used to make the header, and the header can be found at 34*4882a593Smuzhiyun ** https://github.com/KhronosGroup/OpenGL-Registry 35*4882a593Smuzhiyun */ 36*4882a593Smuzhiyun 37*4882a593Smuzhiyun #include <GLES/glplatform.h> 38*4882a593Smuzhiyun 39*4882a593Smuzhiyun /* Generated on date 20190515 */ 40*4882a593Smuzhiyun 41*4882a593Smuzhiyun /* Generated C header for: 42*4882a593Smuzhiyun * API: gles1 43*4882a593Smuzhiyun * Profile: common 44*4882a593Smuzhiyun * Versions considered: .* 45*4882a593Smuzhiyun * Versions emitted: .* 46*4882a593Smuzhiyun * Default extensions included: None 47*4882a593Smuzhiyun * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ 48*4882a593Smuzhiyun * Extensions removed: _nomatch_^ 49*4882a593Smuzhiyun */ 50*4882a593Smuzhiyun 51*4882a593Smuzhiyun #ifndef GL_VERSION_ES_CM_1_0 52*4882a593Smuzhiyun #define GL_VERSION_ES_CM_1_0 1 53*4882a593Smuzhiyun #include <KHR/mali_khrplatform.h> 54*4882a593Smuzhiyun 55*4882a593Smuzhiyun typedef char GLchar; 56*4882a593Smuzhiyun 57*4882a593Smuzhiyun typedef khronos_int8_t GLbyte; 58*4882a593Smuzhiyun typedef khronos_float_t GLclampf; 59*4882a593Smuzhiyun typedef khronos_int16_t GLshort; 60*4882a593Smuzhiyun typedef khronos_uint16_t GLushort; 61*4882a593Smuzhiyun typedef void GLvoid; 62*4882a593Smuzhiyun typedef unsigned int GLenum; 63*4882a593Smuzhiyun typedef khronos_float_t GLfloat; 64*4882a593Smuzhiyun typedef khronos_int32_t GLfixed; 65*4882a593Smuzhiyun typedef unsigned int GLuint; 66*4882a593Smuzhiyun typedef khronos_ssize_t GLsizeiptr; 67*4882a593Smuzhiyun typedef khronos_intptr_t GLintptr; 68*4882a593Smuzhiyun typedef unsigned int GLbitfield; 69*4882a593Smuzhiyun typedef int GLint; 70*4882a593Smuzhiyun typedef khronos_uint8_t GLubyte; 71*4882a593Smuzhiyun typedef unsigned char GLboolean; 72*4882a593Smuzhiyun typedef int GLsizei; 73*4882a593Smuzhiyun typedef khronos_int32_t GLclampx; 74*4882a593Smuzhiyun #define GL_VERSION_ES_CL_1_0 1 75*4882a593Smuzhiyun #define GL_VERSION_ES_CM_1_1 1 76*4882a593Smuzhiyun #define GL_VERSION_ES_CL_1_1 1 77*4882a593Smuzhiyun #define GL_DEPTH_BUFFER_BIT 0x00000100 78*4882a593Smuzhiyun #define GL_STENCIL_BUFFER_BIT 0x00000400 79*4882a593Smuzhiyun #define GL_COLOR_BUFFER_BIT 0x00004000 80*4882a593Smuzhiyun #define GL_FALSE 0 81*4882a593Smuzhiyun #define GL_TRUE 1 82*4882a593Smuzhiyun #define GL_POINTS 0x0000 83*4882a593Smuzhiyun #define GL_LINES 0x0001 84*4882a593Smuzhiyun #define GL_LINE_LOOP 0x0002 85*4882a593Smuzhiyun #define GL_LINE_STRIP 0x0003 86*4882a593Smuzhiyun #define GL_TRIANGLES 0x0004 87*4882a593Smuzhiyun #define GL_TRIANGLE_STRIP 0x0005 88*4882a593Smuzhiyun #define GL_TRIANGLE_FAN 0x0006 89*4882a593Smuzhiyun #define GL_NEVER 0x0200 90*4882a593Smuzhiyun #define GL_LESS 0x0201 91*4882a593Smuzhiyun #define GL_EQUAL 0x0202 92*4882a593Smuzhiyun #define GL_LEQUAL 0x0203 93*4882a593Smuzhiyun #define GL_GREATER 0x0204 94*4882a593Smuzhiyun #define GL_NOTEQUAL 0x0205 95*4882a593Smuzhiyun #define GL_GEQUAL 0x0206 96*4882a593Smuzhiyun #define GL_ALWAYS 0x0207 97*4882a593Smuzhiyun #define GL_ZERO 0 98*4882a593Smuzhiyun #define GL_ONE 1 99*4882a593Smuzhiyun #define GL_SRC_COLOR 0x0300 100*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_COLOR 0x0301 101*4882a593Smuzhiyun #define GL_SRC_ALPHA 0x0302 102*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_ALPHA 0x0303 103*4882a593Smuzhiyun #define GL_DST_ALPHA 0x0304 104*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_ALPHA 0x0305 105*4882a593Smuzhiyun #define GL_DST_COLOR 0x0306 106*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_COLOR 0x0307 107*4882a593Smuzhiyun #define GL_SRC_ALPHA_SATURATE 0x0308 108*4882a593Smuzhiyun #define GL_CLIP_PLANE0 0x3000 109*4882a593Smuzhiyun #define GL_CLIP_PLANE1 0x3001 110*4882a593Smuzhiyun #define GL_CLIP_PLANE2 0x3002 111*4882a593Smuzhiyun #define GL_CLIP_PLANE3 0x3003 112*4882a593Smuzhiyun #define GL_CLIP_PLANE4 0x3004 113*4882a593Smuzhiyun #define GL_CLIP_PLANE5 0x3005 114*4882a593Smuzhiyun #define GL_FRONT 0x0404 115*4882a593Smuzhiyun #define GL_BACK 0x0405 116*4882a593Smuzhiyun #define GL_FRONT_AND_BACK 0x0408 117*4882a593Smuzhiyun #define GL_FOG 0x0B60 118*4882a593Smuzhiyun #define GL_LIGHTING 0x0B50 119*4882a593Smuzhiyun #define GL_TEXTURE_2D 0x0DE1 120*4882a593Smuzhiyun #define GL_CULL_FACE 0x0B44 121*4882a593Smuzhiyun #define GL_ALPHA_TEST 0x0BC0 122*4882a593Smuzhiyun #define GL_BLEND 0x0BE2 123*4882a593Smuzhiyun #define GL_COLOR_LOGIC_OP 0x0BF2 124*4882a593Smuzhiyun #define GL_DITHER 0x0BD0 125*4882a593Smuzhiyun #define GL_STENCIL_TEST 0x0B90 126*4882a593Smuzhiyun #define GL_DEPTH_TEST 0x0B71 127*4882a593Smuzhiyun #define GL_POINT_SMOOTH 0x0B10 128*4882a593Smuzhiyun #define GL_LINE_SMOOTH 0x0B20 129*4882a593Smuzhiyun #define GL_SCISSOR_TEST 0x0C11 130*4882a593Smuzhiyun #define GL_COLOR_MATERIAL 0x0B57 131*4882a593Smuzhiyun #define GL_NORMALIZE 0x0BA1 132*4882a593Smuzhiyun #define GL_RESCALE_NORMAL 0x803A 133*4882a593Smuzhiyun #define GL_VERTEX_ARRAY 0x8074 134*4882a593Smuzhiyun #define GL_NORMAL_ARRAY 0x8075 135*4882a593Smuzhiyun #define GL_COLOR_ARRAY 0x8076 136*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY 0x8078 137*4882a593Smuzhiyun #define GL_MULTISAMPLE 0x809D 138*4882a593Smuzhiyun #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 139*4882a593Smuzhiyun #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 140*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE 0x80A0 141*4882a593Smuzhiyun #define GL_NO_ERROR 0 142*4882a593Smuzhiyun #define GL_INVALID_ENUM 0x0500 143*4882a593Smuzhiyun #define GL_INVALID_VALUE 0x0501 144*4882a593Smuzhiyun #define GL_INVALID_OPERATION 0x0502 145*4882a593Smuzhiyun #define GL_STACK_OVERFLOW 0x0503 146*4882a593Smuzhiyun #define GL_STACK_UNDERFLOW 0x0504 147*4882a593Smuzhiyun #define GL_OUT_OF_MEMORY 0x0505 148*4882a593Smuzhiyun #define GL_EXP 0x0800 149*4882a593Smuzhiyun #define GL_EXP2 0x0801 150*4882a593Smuzhiyun #define GL_FOG_DENSITY 0x0B62 151*4882a593Smuzhiyun #define GL_FOG_START 0x0B63 152*4882a593Smuzhiyun #define GL_FOG_END 0x0B64 153*4882a593Smuzhiyun #define GL_FOG_MODE 0x0B65 154*4882a593Smuzhiyun #define GL_FOG_COLOR 0x0B66 155*4882a593Smuzhiyun #define GL_CW 0x0900 156*4882a593Smuzhiyun #define GL_CCW 0x0901 157*4882a593Smuzhiyun #define GL_CURRENT_COLOR 0x0B00 158*4882a593Smuzhiyun #define GL_CURRENT_NORMAL 0x0B02 159*4882a593Smuzhiyun #define GL_CURRENT_TEXTURE_COORDS 0x0B03 160*4882a593Smuzhiyun #define GL_POINT_SIZE 0x0B11 161*4882a593Smuzhiyun #define GL_POINT_SIZE_MIN 0x8126 162*4882a593Smuzhiyun #define GL_POINT_SIZE_MAX 0x8127 163*4882a593Smuzhiyun #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 164*4882a593Smuzhiyun #define GL_POINT_DISTANCE_ATTENUATION 0x8129 165*4882a593Smuzhiyun #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 166*4882a593Smuzhiyun #define GL_LINE_WIDTH 0x0B21 167*4882a593Smuzhiyun #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 168*4882a593Smuzhiyun #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 169*4882a593Smuzhiyun #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 170*4882a593Smuzhiyun #define GL_CULL_FACE_MODE 0x0B45 171*4882a593Smuzhiyun #define GL_FRONT_FACE 0x0B46 172*4882a593Smuzhiyun #define GL_SHADE_MODEL 0x0B54 173*4882a593Smuzhiyun #define GL_DEPTH_RANGE 0x0B70 174*4882a593Smuzhiyun #define GL_DEPTH_WRITEMASK 0x0B72 175*4882a593Smuzhiyun #define GL_DEPTH_CLEAR_VALUE 0x0B73 176*4882a593Smuzhiyun #define GL_DEPTH_FUNC 0x0B74 177*4882a593Smuzhiyun #define GL_STENCIL_CLEAR_VALUE 0x0B91 178*4882a593Smuzhiyun #define GL_STENCIL_FUNC 0x0B92 179*4882a593Smuzhiyun #define GL_STENCIL_VALUE_MASK 0x0B93 180*4882a593Smuzhiyun #define GL_STENCIL_FAIL 0x0B94 181*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 182*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 183*4882a593Smuzhiyun #define GL_STENCIL_REF 0x0B97 184*4882a593Smuzhiyun #define GL_STENCIL_WRITEMASK 0x0B98 185*4882a593Smuzhiyun #define GL_MATRIX_MODE 0x0BA0 186*4882a593Smuzhiyun #define GL_VIEWPORT 0x0BA2 187*4882a593Smuzhiyun #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 188*4882a593Smuzhiyun #define GL_PROJECTION_STACK_DEPTH 0x0BA4 189*4882a593Smuzhiyun #define GL_TEXTURE_STACK_DEPTH 0x0BA5 190*4882a593Smuzhiyun #define GL_MODELVIEW_MATRIX 0x0BA6 191*4882a593Smuzhiyun #define GL_PROJECTION_MATRIX 0x0BA7 192*4882a593Smuzhiyun #define GL_TEXTURE_MATRIX 0x0BA8 193*4882a593Smuzhiyun #define GL_ALPHA_TEST_FUNC 0x0BC1 194*4882a593Smuzhiyun #define GL_ALPHA_TEST_REF 0x0BC2 195*4882a593Smuzhiyun #define GL_BLEND_DST 0x0BE0 196*4882a593Smuzhiyun #define GL_BLEND_SRC 0x0BE1 197*4882a593Smuzhiyun #define GL_LOGIC_OP_MODE 0x0BF0 198*4882a593Smuzhiyun #define GL_SCISSOR_BOX 0x0C10 199*4882a593Smuzhiyun #define GL_COLOR_CLEAR_VALUE 0x0C22 200*4882a593Smuzhiyun #define GL_COLOR_WRITEMASK 0x0C23 201*4882a593Smuzhiyun #define GL_MAX_LIGHTS 0x0D31 202*4882a593Smuzhiyun #define GL_MAX_CLIP_PLANES 0x0D32 203*4882a593Smuzhiyun #define GL_MAX_TEXTURE_SIZE 0x0D33 204*4882a593Smuzhiyun #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 205*4882a593Smuzhiyun #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 206*4882a593Smuzhiyun #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 207*4882a593Smuzhiyun #define GL_MAX_VIEWPORT_DIMS 0x0D3A 208*4882a593Smuzhiyun #define GL_MAX_TEXTURE_UNITS 0x84E2 209*4882a593Smuzhiyun #define GL_SUBPIXEL_BITS 0x0D50 210*4882a593Smuzhiyun #define GL_RED_BITS 0x0D52 211*4882a593Smuzhiyun #define GL_GREEN_BITS 0x0D53 212*4882a593Smuzhiyun #define GL_BLUE_BITS 0x0D54 213*4882a593Smuzhiyun #define GL_ALPHA_BITS 0x0D55 214*4882a593Smuzhiyun #define GL_DEPTH_BITS 0x0D56 215*4882a593Smuzhiyun #define GL_STENCIL_BITS 0x0D57 216*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_UNITS 0x2A00 217*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FILL 0x8037 218*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FACTOR 0x8038 219*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_2D 0x8069 220*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_SIZE 0x807A 221*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_TYPE 0x807B 222*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_STRIDE 0x807C 223*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_TYPE 0x807E 224*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_STRIDE 0x807F 225*4882a593Smuzhiyun #define GL_COLOR_ARRAY_SIZE 0x8081 226*4882a593Smuzhiyun #define GL_COLOR_ARRAY_TYPE 0x8082 227*4882a593Smuzhiyun #define GL_COLOR_ARRAY_STRIDE 0x8083 228*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 229*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 230*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 231*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_POINTER 0x808E 232*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_POINTER 0x808F 233*4882a593Smuzhiyun #define GL_COLOR_ARRAY_POINTER 0x8090 234*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 235*4882a593Smuzhiyun #define GL_SAMPLE_BUFFERS 0x80A8 236*4882a593Smuzhiyun #define GL_SAMPLES 0x80A9 237*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 238*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 239*4882a593Smuzhiyun #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 240*4882a593Smuzhiyun #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 241*4882a593Smuzhiyun #define GL_DONT_CARE 0x1100 242*4882a593Smuzhiyun #define GL_FASTEST 0x1101 243*4882a593Smuzhiyun #define GL_NICEST 0x1102 244*4882a593Smuzhiyun #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 245*4882a593Smuzhiyun #define GL_POINT_SMOOTH_HINT 0x0C51 246*4882a593Smuzhiyun #define GL_LINE_SMOOTH_HINT 0x0C52 247*4882a593Smuzhiyun #define GL_FOG_HINT 0x0C54 248*4882a593Smuzhiyun #define GL_GENERATE_MIPMAP_HINT 0x8192 249*4882a593Smuzhiyun #define GL_LIGHT_MODEL_AMBIENT 0x0B53 250*4882a593Smuzhiyun #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 251*4882a593Smuzhiyun #define GL_AMBIENT 0x1200 252*4882a593Smuzhiyun #define GL_DIFFUSE 0x1201 253*4882a593Smuzhiyun #define GL_SPECULAR 0x1202 254*4882a593Smuzhiyun #define GL_POSITION 0x1203 255*4882a593Smuzhiyun #define GL_SPOT_DIRECTION 0x1204 256*4882a593Smuzhiyun #define GL_SPOT_EXPONENT 0x1205 257*4882a593Smuzhiyun #define GL_SPOT_CUTOFF 0x1206 258*4882a593Smuzhiyun #define GL_CONSTANT_ATTENUATION 0x1207 259*4882a593Smuzhiyun #define GL_LINEAR_ATTENUATION 0x1208 260*4882a593Smuzhiyun #define GL_QUADRATIC_ATTENUATION 0x1209 261*4882a593Smuzhiyun #define GL_BYTE 0x1400 262*4882a593Smuzhiyun #define GL_UNSIGNED_BYTE 0x1401 263*4882a593Smuzhiyun #define GL_SHORT 0x1402 264*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT 0x1403 265*4882a593Smuzhiyun #define GL_FLOAT 0x1406 266*4882a593Smuzhiyun #define GL_FIXED 0x140C 267*4882a593Smuzhiyun #define GL_CLEAR 0x1500 268*4882a593Smuzhiyun #define GL_AND 0x1501 269*4882a593Smuzhiyun #define GL_AND_REVERSE 0x1502 270*4882a593Smuzhiyun #define GL_COPY 0x1503 271*4882a593Smuzhiyun #define GL_AND_INVERTED 0x1504 272*4882a593Smuzhiyun #define GL_NOOP 0x1505 273*4882a593Smuzhiyun #define GL_XOR 0x1506 274*4882a593Smuzhiyun #define GL_OR 0x1507 275*4882a593Smuzhiyun #define GL_NOR 0x1508 276*4882a593Smuzhiyun #define GL_EQUIV 0x1509 277*4882a593Smuzhiyun #define GL_INVERT 0x150A 278*4882a593Smuzhiyun #define GL_OR_REVERSE 0x150B 279*4882a593Smuzhiyun #define GL_COPY_INVERTED 0x150C 280*4882a593Smuzhiyun #define GL_OR_INVERTED 0x150D 281*4882a593Smuzhiyun #define GL_NAND 0x150E 282*4882a593Smuzhiyun #define GL_SET 0x150F 283*4882a593Smuzhiyun #define GL_EMISSION 0x1600 284*4882a593Smuzhiyun #define GL_SHININESS 0x1601 285*4882a593Smuzhiyun #define GL_AMBIENT_AND_DIFFUSE 0x1602 286*4882a593Smuzhiyun #define GL_MODELVIEW 0x1700 287*4882a593Smuzhiyun #define GL_PROJECTION 0x1701 288*4882a593Smuzhiyun #define GL_TEXTURE 0x1702 289*4882a593Smuzhiyun #define GL_ALPHA 0x1906 290*4882a593Smuzhiyun #define GL_RGB 0x1907 291*4882a593Smuzhiyun #define GL_RGBA 0x1908 292*4882a593Smuzhiyun #define GL_LUMINANCE 0x1909 293*4882a593Smuzhiyun #define GL_LUMINANCE_ALPHA 0x190A 294*4882a593Smuzhiyun #define GL_UNPACK_ALIGNMENT 0x0CF5 295*4882a593Smuzhiyun #define GL_PACK_ALIGNMENT 0x0D05 296*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 297*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 298*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_6_5 0x8363 299*4882a593Smuzhiyun #define GL_FLAT 0x1D00 300*4882a593Smuzhiyun #define GL_SMOOTH 0x1D01 301*4882a593Smuzhiyun #define GL_KEEP 0x1E00 302*4882a593Smuzhiyun #define GL_REPLACE 0x1E01 303*4882a593Smuzhiyun #define GL_INCR 0x1E02 304*4882a593Smuzhiyun #define GL_DECR 0x1E03 305*4882a593Smuzhiyun #define GL_VENDOR 0x1F00 306*4882a593Smuzhiyun #define GL_RENDERER 0x1F01 307*4882a593Smuzhiyun #define GL_VERSION 0x1F02 308*4882a593Smuzhiyun #define GL_EXTENSIONS 0x1F03 309*4882a593Smuzhiyun #define GL_MODULATE 0x2100 310*4882a593Smuzhiyun #define GL_DECAL 0x2101 311*4882a593Smuzhiyun #define GL_ADD 0x0104 312*4882a593Smuzhiyun #define GL_TEXTURE_ENV_MODE 0x2200 313*4882a593Smuzhiyun #define GL_TEXTURE_ENV_COLOR 0x2201 314*4882a593Smuzhiyun #define GL_TEXTURE_ENV 0x2300 315*4882a593Smuzhiyun #define GL_NEAREST 0x2600 316*4882a593Smuzhiyun #define GL_LINEAR 0x2601 317*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_NEAREST 0x2700 318*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_NEAREST 0x2701 319*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_LINEAR 0x2702 320*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_LINEAR 0x2703 321*4882a593Smuzhiyun #define GL_TEXTURE_MAG_FILTER 0x2800 322*4882a593Smuzhiyun #define GL_TEXTURE_MIN_FILTER 0x2801 323*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_S 0x2802 324*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_T 0x2803 325*4882a593Smuzhiyun #define GL_GENERATE_MIPMAP 0x8191 326*4882a593Smuzhiyun #define GL_TEXTURE0 0x84C0 327*4882a593Smuzhiyun #define GL_TEXTURE1 0x84C1 328*4882a593Smuzhiyun #define GL_TEXTURE2 0x84C2 329*4882a593Smuzhiyun #define GL_TEXTURE3 0x84C3 330*4882a593Smuzhiyun #define GL_TEXTURE4 0x84C4 331*4882a593Smuzhiyun #define GL_TEXTURE5 0x84C5 332*4882a593Smuzhiyun #define GL_TEXTURE6 0x84C6 333*4882a593Smuzhiyun #define GL_TEXTURE7 0x84C7 334*4882a593Smuzhiyun #define GL_TEXTURE8 0x84C8 335*4882a593Smuzhiyun #define GL_TEXTURE9 0x84C9 336*4882a593Smuzhiyun #define GL_TEXTURE10 0x84CA 337*4882a593Smuzhiyun #define GL_TEXTURE11 0x84CB 338*4882a593Smuzhiyun #define GL_TEXTURE12 0x84CC 339*4882a593Smuzhiyun #define GL_TEXTURE13 0x84CD 340*4882a593Smuzhiyun #define GL_TEXTURE14 0x84CE 341*4882a593Smuzhiyun #define GL_TEXTURE15 0x84CF 342*4882a593Smuzhiyun #define GL_TEXTURE16 0x84D0 343*4882a593Smuzhiyun #define GL_TEXTURE17 0x84D1 344*4882a593Smuzhiyun #define GL_TEXTURE18 0x84D2 345*4882a593Smuzhiyun #define GL_TEXTURE19 0x84D3 346*4882a593Smuzhiyun #define GL_TEXTURE20 0x84D4 347*4882a593Smuzhiyun #define GL_TEXTURE21 0x84D5 348*4882a593Smuzhiyun #define GL_TEXTURE22 0x84D6 349*4882a593Smuzhiyun #define GL_TEXTURE23 0x84D7 350*4882a593Smuzhiyun #define GL_TEXTURE24 0x84D8 351*4882a593Smuzhiyun #define GL_TEXTURE25 0x84D9 352*4882a593Smuzhiyun #define GL_TEXTURE26 0x84DA 353*4882a593Smuzhiyun #define GL_TEXTURE27 0x84DB 354*4882a593Smuzhiyun #define GL_TEXTURE28 0x84DC 355*4882a593Smuzhiyun #define GL_TEXTURE29 0x84DD 356*4882a593Smuzhiyun #define GL_TEXTURE30 0x84DE 357*4882a593Smuzhiyun #define GL_TEXTURE31 0x84DF 358*4882a593Smuzhiyun #define GL_ACTIVE_TEXTURE 0x84E0 359*4882a593Smuzhiyun #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 360*4882a593Smuzhiyun #define GL_REPEAT 0x2901 361*4882a593Smuzhiyun #define GL_CLAMP_TO_EDGE 0x812F 362*4882a593Smuzhiyun #define GL_LIGHT0 0x4000 363*4882a593Smuzhiyun #define GL_LIGHT1 0x4001 364*4882a593Smuzhiyun #define GL_LIGHT2 0x4002 365*4882a593Smuzhiyun #define GL_LIGHT3 0x4003 366*4882a593Smuzhiyun #define GL_LIGHT4 0x4004 367*4882a593Smuzhiyun #define GL_LIGHT5 0x4005 368*4882a593Smuzhiyun #define GL_LIGHT6 0x4006 369*4882a593Smuzhiyun #define GL_LIGHT7 0x4007 370*4882a593Smuzhiyun #define GL_ARRAY_BUFFER 0x8892 371*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER 0x8893 372*4882a593Smuzhiyun #define GL_ARRAY_BUFFER_BINDING 0x8894 373*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 374*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 375*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 376*4882a593Smuzhiyun #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 377*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 378*4882a593Smuzhiyun #define GL_STATIC_DRAW 0x88E4 379*4882a593Smuzhiyun #define GL_DYNAMIC_DRAW 0x88E8 380*4882a593Smuzhiyun #define GL_BUFFER_SIZE 0x8764 381*4882a593Smuzhiyun #define GL_BUFFER_USAGE 0x8765 382*4882a593Smuzhiyun #define GL_SUBTRACT 0x84E7 383*4882a593Smuzhiyun #define GL_COMBINE 0x8570 384*4882a593Smuzhiyun #define GL_COMBINE_RGB 0x8571 385*4882a593Smuzhiyun #define GL_COMBINE_ALPHA 0x8572 386*4882a593Smuzhiyun #define GL_RGB_SCALE 0x8573 387*4882a593Smuzhiyun #define GL_ADD_SIGNED 0x8574 388*4882a593Smuzhiyun #define GL_INTERPOLATE 0x8575 389*4882a593Smuzhiyun #define GL_CONSTANT 0x8576 390*4882a593Smuzhiyun #define GL_PRIMARY_COLOR 0x8577 391*4882a593Smuzhiyun #define GL_PREVIOUS 0x8578 392*4882a593Smuzhiyun #define GL_OPERAND0_RGB 0x8590 393*4882a593Smuzhiyun #define GL_OPERAND1_RGB 0x8591 394*4882a593Smuzhiyun #define GL_OPERAND2_RGB 0x8592 395*4882a593Smuzhiyun #define GL_OPERAND0_ALPHA 0x8598 396*4882a593Smuzhiyun #define GL_OPERAND1_ALPHA 0x8599 397*4882a593Smuzhiyun #define GL_OPERAND2_ALPHA 0x859A 398*4882a593Smuzhiyun #define GL_ALPHA_SCALE 0x0D1C 399*4882a593Smuzhiyun #define GL_SRC0_RGB 0x8580 400*4882a593Smuzhiyun #define GL_SRC1_RGB 0x8581 401*4882a593Smuzhiyun #define GL_SRC2_RGB 0x8582 402*4882a593Smuzhiyun #define GL_SRC0_ALPHA 0x8588 403*4882a593Smuzhiyun #define GL_SRC1_ALPHA 0x8589 404*4882a593Smuzhiyun #define GL_SRC2_ALPHA 0x858A 405*4882a593Smuzhiyun #define GL_DOT3_RGB 0x86AE 406*4882a593Smuzhiyun #define GL_DOT3_RGBA 0x86AF 407*4882a593Smuzhiyun GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); 408*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 409*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearDepthf (GLfloat d); 410*4882a593Smuzhiyun GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); 411*4882a593Smuzhiyun GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 412*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 413*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 414*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 415*4882a593Smuzhiyun GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 416*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); 417*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 418*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 419*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 420*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); 421*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 422*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 423*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 424*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 425*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 426*4882a593Smuzhiyun GL_API void GL_APIENTRY glLineWidth (GLfloat width); 427*4882a593Smuzhiyun GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 428*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 429*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 430*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 431*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 432*4882a593Smuzhiyun GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 433*4882a593Smuzhiyun GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 434*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 435*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 436*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointSize (GLfloat size); 437*4882a593Smuzhiyun GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 438*4882a593Smuzhiyun GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 439*4882a593Smuzhiyun GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 440*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 441*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 442*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 443*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 444*4882a593Smuzhiyun GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 445*4882a593Smuzhiyun GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 446*4882a593Smuzhiyun GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); 447*4882a593Smuzhiyun GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 448*4882a593Smuzhiyun GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 449*4882a593Smuzhiyun GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 450*4882a593Smuzhiyun GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 451*4882a593Smuzhiyun GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 452*4882a593Smuzhiyun GL_API void GL_APIENTRY glClear (GLbitfield mask); 453*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 454*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); 455*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearStencil (GLint s); 456*4882a593Smuzhiyun GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 457*4882a593Smuzhiyun GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 458*4882a593Smuzhiyun GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 459*4882a593Smuzhiyun GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 460*4882a593Smuzhiyun GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 461*4882a593Smuzhiyun GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 462*4882a593Smuzhiyun GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 463*4882a593Smuzhiyun GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 464*4882a593Smuzhiyun GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 465*4882a593Smuzhiyun GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 466*4882a593Smuzhiyun GL_API void GL_APIENTRY glCullFace (GLenum mode); 467*4882a593Smuzhiyun GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 468*4882a593Smuzhiyun GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 469*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthFunc (GLenum func); 470*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 471*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); 472*4882a593Smuzhiyun GL_API void GL_APIENTRY glDisable (GLenum cap); 473*4882a593Smuzhiyun GL_API void GL_APIENTRY glDisableClientState (GLenum array); 474*4882a593Smuzhiyun GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 475*4882a593Smuzhiyun GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 476*4882a593Smuzhiyun GL_API void GL_APIENTRY glEnable (GLenum cap); 477*4882a593Smuzhiyun GL_API void GL_APIENTRY glEnableClientState (GLenum array); 478*4882a593Smuzhiyun GL_API void GL_APIENTRY glFinish (void); 479*4882a593Smuzhiyun GL_API void GL_APIENTRY glFlush (void); 480*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 481*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); 482*4882a593Smuzhiyun GL_API void GL_APIENTRY glFrontFace (GLenum mode); 483*4882a593Smuzhiyun GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 484*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 485*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 486*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); 487*4882a593Smuzhiyun GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 488*4882a593Smuzhiyun GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 489*4882a593Smuzhiyun GL_API GLenum GL_APIENTRY glGetError (void); 490*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 491*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 492*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 493*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 494*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 495*4882a593Smuzhiyun GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); 496*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); 497*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); 498*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 499*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 500*4882a593Smuzhiyun GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 501*4882a593Smuzhiyun GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 502*4882a593Smuzhiyun GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 503*4882a593Smuzhiyun GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 504*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 505*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); 506*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 507*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 508*4882a593Smuzhiyun GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 509*4882a593Smuzhiyun GL_API void GL_APIENTRY glLoadIdentity (void); 510*4882a593Smuzhiyun GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 511*4882a593Smuzhiyun GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 512*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 513*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); 514*4882a593Smuzhiyun GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 515*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 516*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 517*4882a593Smuzhiyun GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 518*4882a593Smuzhiyun GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); 519*4882a593Smuzhiyun GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 520*4882a593Smuzhiyun GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 521*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 522*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 523*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointSizex (GLfixed size); 524*4882a593Smuzhiyun GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 525*4882a593Smuzhiyun GL_API void GL_APIENTRY glPopMatrix (void); 526*4882a593Smuzhiyun GL_API void GL_APIENTRY glPushMatrix (void); 527*4882a593Smuzhiyun GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 528*4882a593Smuzhiyun GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 529*4882a593Smuzhiyun GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 530*4882a593Smuzhiyun GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 531*4882a593Smuzhiyun GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 532*4882a593Smuzhiyun GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 533*4882a593Smuzhiyun GL_API void GL_APIENTRY glShadeModel (GLenum mode); 534*4882a593Smuzhiyun GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 535*4882a593Smuzhiyun GL_API void GL_APIENTRY glStencilMask (GLuint mask); 536*4882a593Smuzhiyun GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 537*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 538*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 539*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 540*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 541*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 542*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 543*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 544*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 545*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 546*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 547*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 548*4882a593Smuzhiyun GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 549*4882a593Smuzhiyun GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 550*4882a593Smuzhiyun GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 551*4882a593Smuzhiyun #endif /* GL_VERSION_ES_CM_1_0 */ 552*4882a593Smuzhiyun 553*4882a593Smuzhiyun #ifndef GL_OES_compressed_paletted_texture 554*4882a593Smuzhiyun #define GL_OES_compressed_paletted_texture 1 555*4882a593Smuzhiyun #define GL_PALETTE4_RGB8_OES 0x8B90 556*4882a593Smuzhiyun #define GL_PALETTE4_RGBA8_OES 0x8B91 557*4882a593Smuzhiyun #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 558*4882a593Smuzhiyun #define GL_PALETTE4_RGBA4_OES 0x8B93 559*4882a593Smuzhiyun #define GL_PALETTE4_RGB5_A1_OES 0x8B94 560*4882a593Smuzhiyun #define GL_PALETTE8_RGB8_OES 0x8B95 561*4882a593Smuzhiyun #define GL_PALETTE8_RGBA8_OES 0x8B96 562*4882a593Smuzhiyun #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 563*4882a593Smuzhiyun #define GL_PALETTE8_RGBA4_OES 0x8B98 564*4882a593Smuzhiyun #define GL_PALETTE8_RGB5_A1_OES 0x8B99 565*4882a593Smuzhiyun #endif /* GL_OES_compressed_paletted_texture */ 566*4882a593Smuzhiyun 567*4882a593Smuzhiyun #ifndef GL_OES_point_size_array 568*4882a593Smuzhiyun #define GL_OES_point_size_array 1 569*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 570*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 571*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 572*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 573*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 574*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); 575*4882a593Smuzhiyun #endif /* GL_OES_point_size_array */ 576*4882a593Smuzhiyun 577*4882a593Smuzhiyun #ifndef GL_OES_point_sprite 578*4882a593Smuzhiyun #define GL_OES_point_sprite 1 579*4882a593Smuzhiyun #define GL_POINT_SPRITE_OES 0x8861 580*4882a593Smuzhiyun #define GL_COORD_REPLACE_OES 0x8862 581*4882a593Smuzhiyun #endif /* GL_OES_point_sprite */ 582*4882a593Smuzhiyun 583*4882a593Smuzhiyun #ifndef GL_OES_read_format 584*4882a593Smuzhiyun #define GL_OES_read_format 1 585*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 586*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 587*4882a593Smuzhiyun #endif /* GL_OES_read_format */ 588*4882a593Smuzhiyun 589*4882a593Smuzhiyun #ifdef __cplusplus 590*4882a593Smuzhiyun } 591*4882a593Smuzhiyun #endif 592*4882a593Smuzhiyun 593*4882a593Smuzhiyun #endif 594