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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 13 of 13) sorted by relevance

/OK3568_Linux_fs/external/xserver/hw/kdrive/ephyr/
H A Dephyr_glamor_glx.c102 type == GL_FRAGMENT_SHADER ? "FS" : "VS", info); in ephyr_glamor_compile_glsl_prog()
175 fs = ephyr_glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_source); in ephyr_glamor_setup_texturing_shader()
/OK3568_Linux_fs/yocto/poky/meta/recipes-graphics/mesa/mesa-demos/
H A D0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch46 - fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, "blinking-teapot.frag");
48 + fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, DEMOS_DATA_DIR "blinking-teapot.frag");
/OK3568_Linux_fs/external/xserver/glamor/
H A Dglamor_core.c69 type == GL_FRAGMENT_SHADER ? "FS" : "VS", info); in glamor_compile_glsl_prog()
H A Dglamor_gradient.c343 fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); in _glamor_create_radial_gradient_program()
524 fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); in _glamor_create_linear_gradient_program()
H A Dglamor_program.c335 fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_prog_string); in glamor_build_program()
H A Dglamor_render.c307 prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source); in glamor_create_composite_fs()
/OK3568_Linux_fs/external/xserver/hw/xwayland/
H A Dxwayland-glamor-eglstream.c134 type == GL_FRAGMENT_SHADER ? "FS" : "VS", info); in xwl_eglstream_compile_glsl_prog()
732 fs = xwl_eglstream_compile_glsl_prog(GL_FRAGMENT_SHADER, blit_fs_src); in xwl_eglstream_init_shaders()
/OK3568_Linux_fs/external/drm-cursor/
H A Ddrm_egl.c305 ctx->fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in egl_init_ctx()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dcontext.cpp16 static_assert(underlying_type(ShaderType::Fragment) == GL_FRAGMENT_SHADER, "OpenGL type mismatch");
/OK3568_Linux_fs/external/libmali/include/GLES2/
H A Dgl2.h219 #define GL_FRAGMENT_SHADER 0x8B30 macro
/OK3568_Linux_fs/external/libmali/include/GLES3/
H A Dgl3.h219 #define GL_FRAGMENT_SHADER 0x8B30 macro
H A Dgl31.h221 #define GL_FRAGMENT_SHADER 0x8B30 macro
H A Dgl32.h221 #define GL_FRAGMENT_SHADER 0x8B30 macro