1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * Copyright (c) 2021, Jeffy Chen <jeffy.chen@rock-chips.com>
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * This program is free software; you can redistribute it and/or modify
5*4882a593Smuzhiyun * it under the terms of the GNU General Public License as published by
6*4882a593Smuzhiyun * the Free Software Foundation; either version 2 of the License, or
7*4882a593Smuzhiyun * (at your option) any later version.
8*4882a593Smuzhiyun *
9*4882a593Smuzhiyun * This program is distributed in the hope that it will be useful,
10*4882a593Smuzhiyun * but WITHOUT ANY WARRANTY; without even the implied warranty of
11*4882a593Smuzhiyun * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12*4882a593Smuzhiyun * GNU General Public License for more details.
13*4882a593Smuzhiyun */
14*4882a593Smuzhiyun
15*4882a593Smuzhiyun #include <errno.h>
16*4882a593Smuzhiyun #include <fcntl.h>
17*4882a593Smuzhiyun #include <malloc.h>
18*4882a593Smuzhiyun #include <unistd.h>
19*4882a593Smuzhiyun
20*4882a593Smuzhiyun #include <drm.h>
21*4882a593Smuzhiyun #include <xf86drm.h>
22*4882a593Smuzhiyun #include <xf86drmMode.h>
23*4882a593Smuzhiyun
24*4882a593Smuzhiyun #include <gbm.h>
25*4882a593Smuzhiyun #include <EGL/egl.h>
26*4882a593Smuzhiyun #include <EGL/eglext.h>
27*4882a593Smuzhiyun #include <GLES2/gl2.h>
28*4882a593Smuzhiyun #include <GLES2/gl2ext.h>
29*4882a593Smuzhiyun
30*4882a593Smuzhiyun #include "drm_common.h"
31*4882a593Smuzhiyun #include "drm_egl.h"
32*4882a593Smuzhiyun
33*4882a593Smuzhiyun #define EGL_LOAD_PROC(val, type, func) \
34*4882a593Smuzhiyun do { val = (type) eglGetProcAddress(func); } while (0)
35*4882a593Smuzhiyun
36*4882a593Smuzhiyun static const GLfloat texcoords[] = {
37*4882a593Smuzhiyun 0.0f, 1.0f,
38*4882a593Smuzhiyun 1.0f, 1.0f,
39*4882a593Smuzhiyun 0.0f, 0.0f,
40*4882a593Smuzhiyun 1.0f, 0.0f,
41*4882a593Smuzhiyun };
42*4882a593Smuzhiyun
43*4882a593Smuzhiyun static const char vertex_shader_source[] =
44*4882a593Smuzhiyun "attribute vec4 position;\n"
45*4882a593Smuzhiyun "attribute vec2 texcoord;\n"
46*4882a593Smuzhiyun "varying vec2 v_texcoord;\n"
47*4882a593Smuzhiyun "void main()\n"
48*4882a593Smuzhiyun "{\n"
49*4882a593Smuzhiyun " gl_Position = position;\n"
50*4882a593Smuzhiyun " v_texcoord = texcoord;\n"
51*4882a593Smuzhiyun "}\n";
52*4882a593Smuzhiyun
53*4882a593Smuzhiyun static const char fragment_shader_source[] =
54*4882a593Smuzhiyun "#extension GL_OES_EGL_image_external : require\n"
55*4882a593Smuzhiyun "precision mediump float;\n"
56*4882a593Smuzhiyun "varying vec2 v_texcoord;\n"
57*4882a593Smuzhiyun "uniform samplerExternalOES tex;\n"
58*4882a593Smuzhiyun "void main()\n"
59*4882a593Smuzhiyun "{\n"
60*4882a593Smuzhiyun " gl_FragColor = texture2D(tex, v_texcoord);\n"
61*4882a593Smuzhiyun "}\n";
62*4882a593Smuzhiyun
63*4882a593Smuzhiyun /* HACK: use multiple surfaces to avoid AFBC corruption */
64*4882a593Smuzhiyun #define MAX_NUM_SURFACES 64
65*4882a593Smuzhiyun
66*4882a593Smuzhiyun typedef struct {
67*4882a593Smuzhiyun struct gbm_device *gbm_dev;
68*4882a593Smuzhiyun struct gbm_surface *gbm_surfaces[MAX_NUM_SURFACES];
69*4882a593Smuzhiyun
70*4882a593Smuzhiyun EGLDisplay egl_display;
71*4882a593Smuzhiyun EGLContext egl_context;
72*4882a593Smuzhiyun EGLConfig egl_config;
73*4882a593Smuzhiyun EGLSurface egl_surfaces[MAX_NUM_SURFACES];
74*4882a593Smuzhiyun GLuint vertex_shader, fragment_shader, program;
75*4882a593Smuzhiyun
76*4882a593Smuzhiyun int width;
77*4882a593Smuzhiyun int height;
78*4882a593Smuzhiyun
79*4882a593Smuzhiyun int format;
80*4882a593Smuzhiyun uint64_t modifier;
81*4882a593Smuzhiyun
82*4882a593Smuzhiyun int current_surface;
83*4882a593Smuzhiyun int num_surfaces;
84*4882a593Smuzhiyun } egl_ctx;
85*4882a593Smuzhiyun
egl_free_ctx(void * data)86*4882a593Smuzhiyun drm_private void egl_free_ctx(void *data)
87*4882a593Smuzhiyun {
88*4882a593Smuzhiyun egl_ctx *ctx = data;
89*4882a593Smuzhiyun int i;
90*4882a593Smuzhiyun
91*4882a593Smuzhiyun if (ctx->egl_display != EGL_NO_DISPLAY) {
92*4882a593Smuzhiyun eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
93*4882a593Smuzhiyun EGL_NO_CONTEXT);
94*4882a593Smuzhiyun
95*4882a593Smuzhiyun if (ctx->program)
96*4882a593Smuzhiyun glDeleteProgram(ctx->program);
97*4882a593Smuzhiyun
98*4882a593Smuzhiyun if (ctx->fragment_shader)
99*4882a593Smuzhiyun glDeleteShader(ctx->fragment_shader);
100*4882a593Smuzhiyun
101*4882a593Smuzhiyun if (ctx->vertex_shader)
102*4882a593Smuzhiyun glDeleteShader(ctx->vertex_shader);
103*4882a593Smuzhiyun
104*4882a593Smuzhiyun for (i = 0; i < ctx->num_surfaces; i++) {
105*4882a593Smuzhiyun if (ctx->egl_surfaces[i] != EGL_NO_SURFACE)
106*4882a593Smuzhiyun eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]);
107*4882a593Smuzhiyun }
108*4882a593Smuzhiyun
109*4882a593Smuzhiyun if (ctx->egl_context != EGL_NO_CONTEXT)
110*4882a593Smuzhiyun eglDestroyContext(ctx->egl_display, ctx->egl_context);
111*4882a593Smuzhiyun
112*4882a593Smuzhiyun eglTerminate(ctx->egl_display);
113*4882a593Smuzhiyun eglReleaseThread();
114*4882a593Smuzhiyun }
115*4882a593Smuzhiyun
116*4882a593Smuzhiyun for (i = 0; i < ctx->num_surfaces; i++) {
117*4882a593Smuzhiyun if (ctx->gbm_surfaces[i])
118*4882a593Smuzhiyun gbm_surface_destroy(ctx->gbm_surfaces[i]);
119*4882a593Smuzhiyun }
120*4882a593Smuzhiyun
121*4882a593Smuzhiyun if (ctx->gbm_dev)
122*4882a593Smuzhiyun gbm_device_destroy(ctx->gbm_dev);
123*4882a593Smuzhiyun
124*4882a593Smuzhiyun free(ctx);
125*4882a593Smuzhiyun }
126*4882a593Smuzhiyun
egl_flush_surfaces(egl_ctx * ctx)127*4882a593Smuzhiyun static int egl_flush_surfaces(egl_ctx *ctx)
128*4882a593Smuzhiyun {
129*4882a593Smuzhiyun int i;
130*4882a593Smuzhiyun
131*4882a593Smuzhiyun /* Re-create surfaces */
132*4882a593Smuzhiyun
133*4882a593Smuzhiyun eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
134*4882a593Smuzhiyun EGL_NO_CONTEXT);
135*4882a593Smuzhiyun
136*4882a593Smuzhiyun for (i = 0; i < ctx->num_surfaces; i++) {
137*4882a593Smuzhiyun if (ctx->egl_surfaces[i] != EGL_NO_SURFACE) {
138*4882a593Smuzhiyun eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]);
139*4882a593Smuzhiyun ctx->egl_surfaces[i] = EGL_NO_SURFACE;
140*4882a593Smuzhiyun }
141*4882a593Smuzhiyun }
142*4882a593Smuzhiyun
143*4882a593Smuzhiyun for (i = 0; i < ctx->num_surfaces; i++) {
144*4882a593Smuzhiyun if (ctx->gbm_surfaces[i]) {
145*4882a593Smuzhiyun gbm_surface_destroy(ctx->gbm_surfaces[i]);
146*4882a593Smuzhiyun ctx->gbm_surfaces[i] = NULL;
147*4882a593Smuzhiyun }
148*4882a593Smuzhiyun }
149*4882a593Smuzhiyun
150*4882a593Smuzhiyun for (i = 0; i < ctx->num_surfaces; i++) {
151*4882a593Smuzhiyun if (!ctx->modifier)
152*4882a593Smuzhiyun ctx->gbm_surfaces[i] =
153*4882a593Smuzhiyun gbm_surface_create(ctx->gbm_dev, ctx->width, ctx->height,
154*4882a593Smuzhiyun ctx->format, 0);
155*4882a593Smuzhiyun else
156*4882a593Smuzhiyun ctx->gbm_surfaces[i] =
157*4882a593Smuzhiyun gbm_surface_create_with_modifiers(ctx->gbm_dev,
158*4882a593Smuzhiyun ctx->width, ctx->height,
159*4882a593Smuzhiyun ctx->format, &ctx->modifier, 1);
160*4882a593Smuzhiyun if (!ctx->gbm_surfaces[i]) {
161*4882a593Smuzhiyun DRM_ERROR("failed to create GBM surface\n");
162*4882a593Smuzhiyun return -1;
163*4882a593Smuzhiyun }
164*4882a593Smuzhiyun
165*4882a593Smuzhiyun ctx->egl_surfaces[i] =
166*4882a593Smuzhiyun eglCreateWindowSurface(ctx->egl_display, ctx->egl_config,
167*4882a593Smuzhiyun (EGLNativeWindowType)ctx->gbm_surfaces[i], NULL);
168*4882a593Smuzhiyun if (ctx->egl_surfaces[i] == EGL_NO_SURFACE) {
169*4882a593Smuzhiyun DRM_ERROR("failed to create EGL surface\n");
170*4882a593Smuzhiyun return -1;
171*4882a593Smuzhiyun }
172*4882a593Smuzhiyun }
173*4882a593Smuzhiyun
174*4882a593Smuzhiyun ctx->current_surface = 0;
175*4882a593Smuzhiyun return 0;
176*4882a593Smuzhiyun }
177*4882a593Smuzhiyun
egl_init_ctx(int fd,int num_surfaces,int format,uint64_t modifier)178*4882a593Smuzhiyun drm_private void *egl_init_ctx(int fd, int num_surfaces, int format,
179*4882a593Smuzhiyun uint64_t modifier)
180*4882a593Smuzhiyun {
181*4882a593Smuzhiyun PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display;
182*4882a593Smuzhiyun
183*4882a593Smuzhiyun EGLConfig *configs;
184*4882a593Smuzhiyun EGLint num_configs;
185*4882a593Smuzhiyun egl_ctx *ctx;
186*4882a593Smuzhiyun
187*4882a593Smuzhiyun GLint texcoord;
188*4882a593Smuzhiyun GLint status;
189*4882a593Smuzhiyun const char *source;
190*4882a593Smuzhiyun char msg[512];
191*4882a593Smuzhiyun int i;
192*4882a593Smuzhiyun
193*4882a593Smuzhiyun static const EGLint context_attribs[] = {
194*4882a593Smuzhiyun EGL_CONTEXT_CLIENT_VERSION, 2,
195*4882a593Smuzhiyun EGL_NONE
196*4882a593Smuzhiyun };
197*4882a593Smuzhiyun
198*4882a593Smuzhiyun if (num_surfaces > MAX_NUM_SURFACES) {
199*4882a593Smuzhiyun DRM_ERROR("too much surfaces: %d > %d\n", num_surfaces, MAX_NUM_SURFACES);
200*4882a593Smuzhiyun return NULL;
201*4882a593Smuzhiyun }
202*4882a593Smuzhiyun
203*4882a593Smuzhiyun EGL_LOAD_PROC(get_platform_display, PFNEGLGETPLATFORMDISPLAYEXTPROC,
204*4882a593Smuzhiyun "eglGetPlatformDisplayEXT");
205*4882a593Smuzhiyun if (!get_platform_display) {
206*4882a593Smuzhiyun DRM_ERROR("failed to get proc address\n");
207*4882a593Smuzhiyun return NULL;
208*4882a593Smuzhiyun }
209*4882a593Smuzhiyun
210*4882a593Smuzhiyun ctx = calloc(1, sizeof(*ctx));
211*4882a593Smuzhiyun if (!ctx) {
212*4882a593Smuzhiyun DRM_ERROR("failed to alloc ctx\n");
213*4882a593Smuzhiyun return NULL;
214*4882a593Smuzhiyun }
215*4882a593Smuzhiyun
216*4882a593Smuzhiyun ctx->format = format;
217*4882a593Smuzhiyun ctx->modifier = modifier;
218*4882a593Smuzhiyun ctx->num_surfaces = num_surfaces;
219*4882a593Smuzhiyun ctx->width = ctx->height = 0;
220*4882a593Smuzhiyun
221*4882a593Smuzhiyun for (i = 0; i < ctx->num_surfaces; i++)
222*4882a593Smuzhiyun ctx->egl_surfaces[i] = EGL_NO_SURFACE;
223*4882a593Smuzhiyun
224*4882a593Smuzhiyun ctx->gbm_dev = gbm_create_device(fd);
225*4882a593Smuzhiyun if (!ctx->gbm_dev) {
226*4882a593Smuzhiyun DRM_ERROR("failed to create gbm device\n");
227*4882a593Smuzhiyun goto err;
228*4882a593Smuzhiyun }
229*4882a593Smuzhiyun
230*4882a593Smuzhiyun ctx->egl_display = get_platform_display(EGL_PLATFORM_GBM_KHR,
231*4882a593Smuzhiyun (void*)ctx->gbm_dev, NULL);
232*4882a593Smuzhiyun if (ctx->egl_display == EGL_NO_DISPLAY) {
233*4882a593Smuzhiyun DRM_ERROR("failed to get platform display\n");
234*4882a593Smuzhiyun goto err;
235*4882a593Smuzhiyun }
236*4882a593Smuzhiyun
237*4882a593Smuzhiyun if (!eglInitialize(ctx->egl_display, NULL, NULL)) {
238*4882a593Smuzhiyun DRM_ERROR("failed to init egl\n");
239*4882a593Smuzhiyun goto err;
240*4882a593Smuzhiyun }
241*4882a593Smuzhiyun
242*4882a593Smuzhiyun if (!eglBindAPI(EGL_OPENGL_ES_API)) {
243*4882a593Smuzhiyun DRM_ERROR("failed to bind api\n");
244*4882a593Smuzhiyun goto err;
245*4882a593Smuzhiyun }
246*4882a593Smuzhiyun
247*4882a593Smuzhiyun if (!eglGetConfigs(ctx->egl_display, NULL, 0, &num_configs) ||
248*4882a593Smuzhiyun num_configs < 1) {
249*4882a593Smuzhiyun DRM_ERROR("failed to get configs\n");
250*4882a593Smuzhiyun goto err;
251*4882a593Smuzhiyun }
252*4882a593Smuzhiyun
253*4882a593Smuzhiyun configs = calloc(num_configs, sizeof(*configs));
254*4882a593Smuzhiyun if (!configs) {
255*4882a593Smuzhiyun DRM_ERROR("failed to alloc configs\n");
256*4882a593Smuzhiyun goto err;
257*4882a593Smuzhiyun }
258*4882a593Smuzhiyun
259*4882a593Smuzhiyun if (!eglGetConfigs(ctx->egl_display, configs, num_configs, &num_configs)) {
260*4882a593Smuzhiyun DRM_ERROR("failed to get configs\n");
261*4882a593Smuzhiyun goto err;
262*4882a593Smuzhiyun }
263*4882a593Smuzhiyun
264*4882a593Smuzhiyun for (i = 0; i < num_configs; i++) {
265*4882a593Smuzhiyun EGLint value;
266*4882a593Smuzhiyun
267*4882a593Smuzhiyun if (!eglGetConfigAttrib(ctx->egl_display, configs[i],
268*4882a593Smuzhiyun EGL_NATIVE_VISUAL_ID, &value))
269*4882a593Smuzhiyun continue;
270*4882a593Smuzhiyun
271*4882a593Smuzhiyun if (value == format)
272*4882a593Smuzhiyun break;
273*4882a593Smuzhiyun }
274*4882a593Smuzhiyun
275*4882a593Smuzhiyun if (i == num_configs) {
276*4882a593Smuzhiyun DRM_ERROR("failed to find EGL config for %.4s, force using the first\n",
277*4882a593Smuzhiyun (char *)&format);
278*4882a593Smuzhiyun ctx->egl_config = configs[0];
279*4882a593Smuzhiyun } else {
280*4882a593Smuzhiyun ctx->egl_config = configs[i];
281*4882a593Smuzhiyun }
282*4882a593Smuzhiyun
283*4882a593Smuzhiyun ctx->egl_context = eglCreateContext(ctx->egl_display, ctx->egl_config,
284*4882a593Smuzhiyun EGL_NO_CONTEXT, context_attribs);
285*4882a593Smuzhiyun if (ctx->egl_context == EGL_NO_CONTEXT) {
286*4882a593Smuzhiyun DRM_ERROR("failed to create EGL context\n");
287*4882a593Smuzhiyun goto err;
288*4882a593Smuzhiyun }
289*4882a593Smuzhiyun
290*4882a593Smuzhiyun eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
291*4882a593Smuzhiyun ctx->egl_context);
292*4882a593Smuzhiyun
293*4882a593Smuzhiyun source = vertex_shader_source;
294*4882a593Smuzhiyun ctx->vertex_shader = glCreateShader(GL_VERTEX_SHADER);
295*4882a593Smuzhiyun glShaderSource(ctx->vertex_shader, 1, &source, NULL);
296*4882a593Smuzhiyun glCompileShader(ctx->vertex_shader);
297*4882a593Smuzhiyun glGetShaderiv(ctx->vertex_shader, GL_COMPILE_STATUS, &status);
298*4882a593Smuzhiyun if (!status) {
299*4882a593Smuzhiyun glGetShaderInfoLog(ctx->vertex_shader, sizeof(msg), NULL, msg);
300*4882a593Smuzhiyun DRM_ERROR("failed to compile shader: %s\n", msg);
301*4882a593Smuzhiyun goto err;
302*4882a593Smuzhiyun }
303*4882a593Smuzhiyun
304*4882a593Smuzhiyun source = fragment_shader_source;
305*4882a593Smuzhiyun ctx->fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
306*4882a593Smuzhiyun glShaderSource(ctx->fragment_shader, 1, &source, NULL);
307*4882a593Smuzhiyun glCompileShader(ctx->fragment_shader);
308*4882a593Smuzhiyun glGetShaderiv(ctx->fragment_shader, GL_COMPILE_STATUS, &status);
309*4882a593Smuzhiyun if (!status) {
310*4882a593Smuzhiyun glGetShaderInfoLog(ctx->fragment_shader, sizeof(msg), NULL, msg);
311*4882a593Smuzhiyun DRM_ERROR("failed to compile shader: %s\n", msg);
312*4882a593Smuzhiyun goto err;
313*4882a593Smuzhiyun }
314*4882a593Smuzhiyun
315*4882a593Smuzhiyun ctx->program = glCreateProgram();
316*4882a593Smuzhiyun glAttachShader(ctx->program, ctx->vertex_shader);
317*4882a593Smuzhiyun glAttachShader(ctx->program, ctx->fragment_shader);
318*4882a593Smuzhiyun glLinkProgram(ctx->program);
319*4882a593Smuzhiyun
320*4882a593Smuzhiyun glGetProgramiv(ctx->program, GL_LINK_STATUS, &status);
321*4882a593Smuzhiyun if (!status) {
322*4882a593Smuzhiyun glGetProgramInfoLog(ctx->program, sizeof(msg), NULL, msg);
323*4882a593Smuzhiyun DRM_ERROR("failed to link: %s\n", msg);
324*4882a593Smuzhiyun goto err;
325*4882a593Smuzhiyun }
326*4882a593Smuzhiyun
327*4882a593Smuzhiyun glUseProgram(ctx->program);
328*4882a593Smuzhiyun
329*4882a593Smuzhiyun texcoord = glGetAttribLocation(ctx->program, "texcoord");
330*4882a593Smuzhiyun glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 0, texcoords);
331*4882a593Smuzhiyun glEnableVertexAttribArray(texcoord);
332*4882a593Smuzhiyun
333*4882a593Smuzhiyun glUniform1i(glGetUniformLocation(ctx->program, "tex"), 0);
334*4882a593Smuzhiyun
335*4882a593Smuzhiyun return ctx;
336*4882a593Smuzhiyun err:
337*4882a593Smuzhiyun egl_free_ctx(ctx);
338*4882a593Smuzhiyun return NULL;
339*4882a593Smuzhiyun }
340*4882a593Smuzhiyun
egl_bo_to_fb(int fd,struct gbm_bo * bo,int format,uint64_t modifier)341*4882a593Smuzhiyun static uint32_t egl_bo_to_fb(int fd, struct gbm_bo* bo, int format,
342*4882a593Smuzhiyun uint64_t modifier)
343*4882a593Smuzhiyun {
344*4882a593Smuzhiyun uint32_t width = gbm_bo_get_width(bo);
345*4882a593Smuzhiyun uint32_t height = gbm_bo_get_height(bo);
346*4882a593Smuzhiyun uint32_t bpp = gbm_bo_get_bpp(bo) ? gbm_bo_get_bpp(bo) : 32;
347*4882a593Smuzhiyun uint32_t handles[4] = { 0 };
348*4882a593Smuzhiyun uint32_t strides[4] = { 0 };
349*4882a593Smuzhiyun uint32_t offsets[4] = { 0 };
350*4882a593Smuzhiyun uint64_t modifiers[4] = { 0 };
351*4882a593Smuzhiyun uint32_t fb = 0;
352*4882a593Smuzhiyun int ret;
353*4882a593Smuzhiyun
354*4882a593Smuzhiyun handles[0] = gbm_bo_get_handle(bo).u32;
355*4882a593Smuzhiyun strides[0] = gbm_bo_get_stride(bo);
356*4882a593Smuzhiyun modifiers[0] = modifier;
357*4882a593Smuzhiyun
358*4882a593Smuzhiyun if (!modifier)
359*4882a593Smuzhiyun ret = drmModeAddFB(fd, width, height, bpp, bpp,
360*4882a593Smuzhiyun strides[0], handles[0], &fb);
361*4882a593Smuzhiyun else
362*4882a593Smuzhiyun ret = drmModeAddFB2WithModifiers(fd, width, height, format,
363*4882a593Smuzhiyun handles, strides,
364*4882a593Smuzhiyun offsets, modifiers, &fb,
365*4882a593Smuzhiyun DRM_MODE_FB_MODIFIERS);
366*4882a593Smuzhiyun
367*4882a593Smuzhiyun if (ret < 0) {
368*4882a593Smuzhiyun DRM_ERROR("failed to add fb (%d)\n", errno);
369*4882a593Smuzhiyun return 0;
370*4882a593Smuzhiyun }
371*4882a593Smuzhiyun
372*4882a593Smuzhiyun return fb;
373*4882a593Smuzhiyun }
374*4882a593Smuzhiyun
egl_attach_dmabuf(egl_ctx * ctx,int dma_fd,int width,int height)375*4882a593Smuzhiyun static int egl_attach_dmabuf(egl_ctx *ctx, int dma_fd, int width, int height)
376*4882a593Smuzhiyun {
377*4882a593Smuzhiyun static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d = NULL;
378*4882a593Smuzhiyun static PFNEGLCREATEIMAGEKHRPROC create_image = NULL;
379*4882a593Smuzhiyun static PFNEGLDESTROYIMAGEKHRPROC destroy_image = NULL;
380*4882a593Smuzhiyun EGLImageKHR image;
381*4882a593Smuzhiyun
382*4882a593Smuzhiyun /* Cursor format should be ARGB8888 */
383*4882a593Smuzhiyun const EGLint attrs[] = {
384*4882a593Smuzhiyun EGL_WIDTH, width,
385*4882a593Smuzhiyun EGL_HEIGHT, height,
386*4882a593Smuzhiyun EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
387*4882a593Smuzhiyun EGL_DMA_BUF_PLANE0_FD_EXT, dma_fd,
388*4882a593Smuzhiyun EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
389*4882a593Smuzhiyun EGL_DMA_BUF_PLANE0_PITCH_EXT, width * 4,
390*4882a593Smuzhiyun
391*4882a593Smuzhiyun /* Old mali needs extra attributes */
392*4882a593Smuzhiyun EGL_YUV_COLOR_SPACE_HINT_EXT, EGL_ITU_REC601_EXT,
393*4882a593Smuzhiyun EGL_SAMPLE_RANGE_HINT_EXT, EGL_YUV_NARROW_RANGE_EXT,
394*4882a593Smuzhiyun
395*4882a593Smuzhiyun EGL_NONE,
396*4882a593Smuzhiyun };
397*4882a593Smuzhiyun
398*4882a593Smuzhiyun if (!create_image)
399*4882a593Smuzhiyun EGL_LOAD_PROC(create_image, PFNEGLCREATEIMAGEKHRPROC,
400*4882a593Smuzhiyun "eglCreateImageKHR");
401*4882a593Smuzhiyun
402*4882a593Smuzhiyun if (!destroy_image)
403*4882a593Smuzhiyun EGL_LOAD_PROC(destroy_image, PFNEGLDESTROYIMAGEKHRPROC,
404*4882a593Smuzhiyun "eglDestroyImageKHR");
405*4882a593Smuzhiyun
406*4882a593Smuzhiyun if (!image_target_texture_2d)
407*4882a593Smuzhiyun EGL_LOAD_PROC(image_target_texture_2d, PFNGLEGLIMAGETARGETTEXTURE2DOESPROC,
408*4882a593Smuzhiyun "glEGLImageTargetTexture2DOES");
409*4882a593Smuzhiyun
410*4882a593Smuzhiyun if (!create_image || !destroy_image || !image_target_texture_2d) {
411*4882a593Smuzhiyun DRM_ERROR("failed to get proc address\n");
412*4882a593Smuzhiyun return -1;
413*4882a593Smuzhiyun }
414*4882a593Smuzhiyun
415*4882a593Smuzhiyun image = create_image(ctx->egl_display, ctx->egl_context,
416*4882a593Smuzhiyun EGL_LINUX_DMA_BUF_EXT, NULL, attrs);
417*4882a593Smuzhiyun if (image == EGL_NO_IMAGE) {
418*4882a593Smuzhiyun DRM_ERROR("failed to create egl image: 0x%x\n", eglGetError());
419*4882a593Smuzhiyun return -1;
420*4882a593Smuzhiyun }
421*4882a593Smuzhiyun
422*4882a593Smuzhiyun image_target_texture_2d(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
423*4882a593Smuzhiyun destroy_image(ctx->egl_display, image);
424*4882a593Smuzhiyun return 0;
425*4882a593Smuzhiyun }
426*4882a593Smuzhiyun
egl_convert_fb(int fd,void * data,uint32_t handle,int w,int h,int scaled_w,int scaled_h,int x,int y)427*4882a593Smuzhiyun drm_private uint32_t egl_convert_fb(int fd, void *data, uint32_t handle,
428*4882a593Smuzhiyun int w, int h, int scaled_w, int scaled_h,
429*4882a593Smuzhiyun int x, int y)
430*4882a593Smuzhiyun {
431*4882a593Smuzhiyun egl_ctx *ctx = data;
432*4882a593Smuzhiyun GLint position;
433*4882a593Smuzhiyun GLuint texture;
434*4882a593Smuzhiyun struct gbm_bo* bo;
435*4882a593Smuzhiyun uint32_t fb = 0;
436*4882a593Smuzhiyun int dma_fd;
437*4882a593Smuzhiyun
438*4882a593Smuzhiyun GLfloat verts[] = {
439*4882a593Smuzhiyun -1.0f, -1.0f,
440*4882a593Smuzhiyun 1.0f, -1.0f,
441*4882a593Smuzhiyun -1.0f, 1.0f,
442*4882a593Smuzhiyun 1.0f, 1.0f,
443*4882a593Smuzhiyun };
444*4882a593Smuzhiyun
445*4882a593Smuzhiyun if (drmPrimeHandleToFD(fd, handle, DRM_CLOEXEC, &dma_fd) < 0) {
446*4882a593Smuzhiyun DRM_ERROR("failed to get dma fd (-%d)\n", errno);
447*4882a593Smuzhiyun return 0;
448*4882a593Smuzhiyun }
449*4882a593Smuzhiyun
450*4882a593Smuzhiyun if (ctx->width != scaled_w || ctx->height != scaled_h) {
451*4882a593Smuzhiyun ctx->width = scaled_w;
452*4882a593Smuzhiyun ctx->height = scaled_h;
453*4882a593Smuzhiyun glViewport(0, 0, ctx->width, ctx->height);
454*4882a593Smuzhiyun
455*4882a593Smuzhiyun egl_flush_surfaces(ctx);
456*4882a593Smuzhiyun }
457*4882a593Smuzhiyun
458*4882a593Smuzhiyun ctx->current_surface = (ctx->current_surface + 1) % ctx->num_surfaces;
459*4882a593Smuzhiyun eglMakeCurrent(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface],
460*4882a593Smuzhiyun ctx->egl_surfaces[ctx->current_surface],
461*4882a593Smuzhiyun ctx->egl_context);
462*4882a593Smuzhiyun
463*4882a593Smuzhiyun /* Apply offsets */
464*4882a593Smuzhiyun for (int i = 0; i < 4; i++) {
465*4882a593Smuzhiyun verts[2 * i] += x * 2.0 / ctx->width;
466*4882a593Smuzhiyun verts[2 * i + 1] -= y * 2.0 / ctx->height;
467*4882a593Smuzhiyun }
468*4882a593Smuzhiyun
469*4882a593Smuzhiyun position = glGetAttribLocation(ctx->program, "position");
470*4882a593Smuzhiyun glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, verts);
471*4882a593Smuzhiyun glEnableVertexAttribArray(position);
472*4882a593Smuzhiyun
473*4882a593Smuzhiyun glGenTextures(1, &texture);
474*4882a593Smuzhiyun glActiveTexture(GL_TEXTURE0);
475*4882a593Smuzhiyun glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
476*4882a593Smuzhiyun
477*4882a593Smuzhiyun if (egl_attach_dmabuf(ctx, dma_fd, w, h) < 0) {
478*4882a593Smuzhiyun DRM_ERROR("failed to attach dmabuf\n");
479*4882a593Smuzhiyun goto err_del_texture;
480*4882a593Smuzhiyun }
481*4882a593Smuzhiyun
482*4882a593Smuzhiyun glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
483*4882a593Smuzhiyun eglSwapBuffers(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface]);
484*4882a593Smuzhiyun
485*4882a593Smuzhiyun bo = gbm_surface_lock_front_buffer(ctx->gbm_surfaces[ctx->current_surface]);
486*4882a593Smuzhiyun if (!bo) {
487*4882a593Smuzhiyun DRM_ERROR("failed to get front bo\n");
488*4882a593Smuzhiyun goto err_del_texture;
489*4882a593Smuzhiyun }
490*4882a593Smuzhiyun
491*4882a593Smuzhiyun fb = egl_bo_to_fb(fd, bo, ctx->format, ctx->modifier);
492*4882a593Smuzhiyun gbm_surface_release_buffer(ctx->gbm_surfaces[ctx->current_surface], bo);
493*4882a593Smuzhiyun
494*4882a593Smuzhiyun err_del_texture:
495*4882a593Smuzhiyun glDeleteTextures(1, &texture);
496*4882a593Smuzhiyun close(dma_fd);
497*4882a593Smuzhiyun return fb;
498*4882a593Smuzhiyun }
499