xref: /OK3568_Linux_fs/external/drm-cursor/drm_egl.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1 /*
2  *  Copyright (c) 2021, Jeffy Chen <jeffy.chen@rock-chips.com>
3  *
4  *  This program is free software; you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation; either version 2 of the License, or
7  *  (at your option) any later version.
8  *
9  *  This program is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  */
14 
15 #include <errno.h>
16 #include <fcntl.h>
17 #include <malloc.h>
18 #include <unistd.h>
19 
20 #include <drm.h>
21 #include <xf86drm.h>
22 #include <xf86drmMode.h>
23 
24 #include <gbm.h>
25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
27 #include <GLES2/gl2.h>
28 #include <GLES2/gl2ext.h>
29 
30 #include "drm_common.h"
31 #include "drm_egl.h"
32 
33 #define EGL_LOAD_PROC(val, type, func) \
34   do { val = (type) eglGetProcAddress(func); } while (0)
35 
36 static const GLfloat texcoords[] = {
37   0.0f,  1.0f,
38   1.0f,  1.0f,
39   0.0f,  0.0f,
40   1.0f,  0.0f,
41 };
42 
43 static const char vertex_shader_source[] =
44 "attribute vec4 position;\n"
45 "attribute vec2 texcoord;\n"
46 "varying vec2 v_texcoord;\n"
47 "void main()\n"
48 "{\n"
49 "   gl_Position = position;\n"
50 "   v_texcoord = texcoord;\n"
51 "}\n";
52 
53 static const char fragment_shader_source[] =
54 "#extension GL_OES_EGL_image_external : require\n"
55 "precision mediump float;\n"
56 "varying vec2 v_texcoord;\n"
57 "uniform samplerExternalOES tex;\n"
58 "void main()\n"
59 "{\n"
60 "    gl_FragColor = texture2D(tex, v_texcoord);\n"
61 "}\n";
62 
63 /* HACK: use multiple surfaces to avoid AFBC corruption */
64 #define MAX_NUM_SURFACES 64
65 
66 typedef struct {
67   struct gbm_device *gbm_dev;
68   struct gbm_surface *gbm_surfaces[MAX_NUM_SURFACES];
69 
70   EGLDisplay egl_display;
71   EGLContext egl_context;
72   EGLConfig egl_config;
73   EGLSurface egl_surfaces[MAX_NUM_SURFACES];
74   GLuint vertex_shader, fragment_shader, program;
75 
76   int width;
77   int height;
78 
79   int format;
80   uint64_t modifier;
81 
82   int current_surface;
83   int num_surfaces;
84 } egl_ctx;
85 
egl_free_ctx(void * data)86 drm_private void egl_free_ctx(void *data)
87 {
88   egl_ctx *ctx = data;
89   int i;
90 
91   if (ctx->egl_display != EGL_NO_DISPLAY) {
92     eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
93                    EGL_NO_CONTEXT);
94 
95     if (ctx->program)
96       glDeleteProgram(ctx->program);
97 
98     if (ctx->fragment_shader)
99       glDeleteShader(ctx->fragment_shader);
100 
101     if (ctx->vertex_shader)
102       glDeleteShader(ctx->vertex_shader);
103 
104     for (i = 0; i < ctx->num_surfaces; i++) {
105       if (ctx->egl_surfaces[i] != EGL_NO_SURFACE)
106         eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]);
107     }
108 
109     if (ctx->egl_context != EGL_NO_CONTEXT)
110       eglDestroyContext(ctx->egl_display, ctx->egl_context);
111 
112     eglTerminate(ctx->egl_display);
113     eglReleaseThread();
114   }
115 
116   for (i = 0; i < ctx->num_surfaces; i++) {
117     if (ctx->gbm_surfaces[i])
118       gbm_surface_destroy(ctx->gbm_surfaces[i]);
119   }
120 
121   if (ctx->gbm_dev)
122     gbm_device_destroy(ctx->gbm_dev);
123 
124   free(ctx);
125 }
126 
egl_flush_surfaces(egl_ctx * ctx)127 static int egl_flush_surfaces(egl_ctx *ctx)
128 {
129   int i;
130 
131   /* Re-create surfaces */
132 
133   eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
134                  EGL_NO_CONTEXT);
135 
136   for (i = 0; i < ctx->num_surfaces; i++) {
137     if (ctx->egl_surfaces[i] != EGL_NO_SURFACE) {
138       eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]);
139       ctx->egl_surfaces[i] = EGL_NO_SURFACE;
140     }
141   }
142 
143   for (i = 0; i < ctx->num_surfaces; i++) {
144     if (ctx->gbm_surfaces[i]) {
145       gbm_surface_destroy(ctx->gbm_surfaces[i]);
146       ctx->gbm_surfaces[i] = NULL;
147     }
148   }
149 
150   for (i = 0; i < ctx->num_surfaces; i++) {
151     if (!ctx->modifier)
152       ctx->gbm_surfaces[i] =
153         gbm_surface_create(ctx->gbm_dev, ctx->width, ctx->height,
154                            ctx->format, 0);
155     else
156       ctx->gbm_surfaces[i] =
157         gbm_surface_create_with_modifiers(ctx->gbm_dev,
158                                           ctx->width, ctx->height,
159                                           ctx->format, &ctx->modifier, 1);
160     if (!ctx->gbm_surfaces[i]) {
161       DRM_ERROR("failed to create GBM surface\n");
162       return -1;
163     }
164 
165     ctx->egl_surfaces[i] =
166       eglCreateWindowSurface(ctx->egl_display, ctx->egl_config,
167                              (EGLNativeWindowType)ctx->gbm_surfaces[i], NULL);
168     if (ctx->egl_surfaces[i] == EGL_NO_SURFACE) {
169       DRM_ERROR("failed to create EGL surface\n");
170       return -1;
171     }
172   }
173 
174   ctx->current_surface = 0;
175   return 0;
176 }
177 
egl_init_ctx(int fd,int num_surfaces,int format,uint64_t modifier)178 drm_private void *egl_init_ctx(int fd, int num_surfaces, int format,
179                                uint64_t modifier)
180 {
181   PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display;
182 
183   EGLConfig *configs;
184   EGLint num_configs;
185   egl_ctx *ctx;
186 
187   GLint texcoord;
188   GLint status;
189   const char *source;
190   char msg[512];
191   int i;
192 
193   static const EGLint context_attribs[] = {
194     EGL_CONTEXT_CLIENT_VERSION, 2,
195     EGL_NONE
196   };
197 
198   if (num_surfaces > MAX_NUM_SURFACES) {
199     DRM_ERROR("too much surfaces: %d > %d\n", num_surfaces, MAX_NUM_SURFACES);
200     return NULL;
201   }
202 
203   EGL_LOAD_PROC(get_platform_display, PFNEGLGETPLATFORMDISPLAYEXTPROC,
204                 "eglGetPlatformDisplayEXT");
205   if (!get_platform_display) {
206     DRM_ERROR("failed to get proc address\n");
207     return NULL;
208   }
209 
210   ctx = calloc(1, sizeof(*ctx));
211   if (!ctx) {
212     DRM_ERROR("failed to alloc ctx\n");
213     return NULL;
214   }
215 
216   ctx->format = format;
217   ctx->modifier = modifier;
218   ctx->num_surfaces = num_surfaces;
219   ctx->width = ctx->height = 0;
220 
221   for (i = 0; i < ctx->num_surfaces; i++)
222     ctx->egl_surfaces[i] = EGL_NO_SURFACE;
223 
224   ctx->gbm_dev = gbm_create_device(fd);
225   if (!ctx->gbm_dev) {
226     DRM_ERROR("failed to create gbm device\n");
227     goto err;
228   }
229 
230   ctx->egl_display = get_platform_display(EGL_PLATFORM_GBM_KHR,
231                                           (void*)ctx->gbm_dev, NULL);
232   if (ctx->egl_display == EGL_NO_DISPLAY) {
233     DRM_ERROR("failed to get platform display\n");
234     goto err;
235   }
236 
237   if (!eglInitialize(ctx->egl_display, NULL, NULL)) {
238     DRM_ERROR("failed to init egl\n");
239     goto err;
240   }
241 
242   if (!eglBindAPI(EGL_OPENGL_ES_API)) {
243     DRM_ERROR("failed to bind api\n");
244     goto err;
245   }
246 
247   if (!eglGetConfigs(ctx->egl_display, NULL, 0, &num_configs) ||
248       num_configs < 1) {
249     DRM_ERROR("failed to get configs\n");
250     goto err;
251   }
252 
253   configs = calloc(num_configs, sizeof(*configs));
254   if (!configs) {
255     DRM_ERROR("failed to alloc configs\n");
256     goto err;
257   }
258 
259   if (!eglGetConfigs(ctx->egl_display, configs, num_configs, &num_configs)) {
260     DRM_ERROR("failed to get configs\n");
261     goto err;
262   }
263 
264   for (i = 0; i < num_configs; i++) {
265     EGLint value;
266 
267     if (!eglGetConfigAttrib(ctx->egl_display, configs[i],
268                             EGL_NATIVE_VISUAL_ID, &value))
269       continue;
270 
271     if (value == format)
272       break;
273   }
274 
275   if (i == num_configs) {
276     DRM_ERROR("failed to find EGL config for %.4s, force using the first\n",
277               (char *)&format);
278     ctx->egl_config = configs[0];
279   } else {
280     ctx->egl_config = configs[i];
281   }
282 
283   ctx->egl_context = eglCreateContext(ctx->egl_display, ctx->egl_config,
284                                       EGL_NO_CONTEXT, context_attribs);
285   if (ctx->egl_context == EGL_NO_CONTEXT) {
286     DRM_ERROR("failed to create EGL context\n");
287     goto err;
288   }
289 
290   eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
291                  ctx->egl_context);
292 
293   source = vertex_shader_source;
294   ctx->vertex_shader = glCreateShader(GL_VERTEX_SHADER);
295   glShaderSource(ctx->vertex_shader, 1, &source, NULL);
296   glCompileShader(ctx->vertex_shader);
297   glGetShaderiv(ctx->vertex_shader, GL_COMPILE_STATUS, &status);
298   if (!status) {
299     glGetShaderInfoLog(ctx->vertex_shader, sizeof(msg), NULL, msg);
300     DRM_ERROR("failed to compile shader: %s\n", msg);
301     goto err;
302   }
303 
304   source = fragment_shader_source;
305   ctx->fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
306   glShaderSource(ctx->fragment_shader, 1, &source, NULL);
307   glCompileShader(ctx->fragment_shader);
308   glGetShaderiv(ctx->fragment_shader, GL_COMPILE_STATUS, &status);
309   if (!status) {
310     glGetShaderInfoLog(ctx->fragment_shader, sizeof(msg), NULL, msg);
311     DRM_ERROR("failed to compile shader: %s\n", msg);
312     goto err;
313   }
314 
315   ctx->program = glCreateProgram();
316   glAttachShader(ctx->program, ctx->vertex_shader);
317   glAttachShader(ctx->program, ctx->fragment_shader);
318   glLinkProgram(ctx->program);
319 
320   glGetProgramiv(ctx->program, GL_LINK_STATUS, &status);
321   if (!status) {
322     glGetProgramInfoLog(ctx->program, sizeof(msg), NULL, msg);
323     DRM_ERROR("failed to link: %s\n", msg);
324     goto err;
325   }
326 
327   glUseProgram(ctx->program);
328 
329   texcoord = glGetAttribLocation(ctx->program, "texcoord");
330   glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 0, texcoords);
331   glEnableVertexAttribArray(texcoord);
332 
333   glUniform1i(glGetUniformLocation(ctx->program, "tex"), 0);
334 
335   return ctx;
336 err:
337   egl_free_ctx(ctx);
338   return NULL;
339 }
340 
egl_bo_to_fb(int fd,struct gbm_bo * bo,int format,uint64_t modifier)341 static uint32_t egl_bo_to_fb(int fd, struct gbm_bo* bo, int format,
342                              uint64_t modifier)
343 {
344   uint32_t width = gbm_bo_get_width(bo);
345   uint32_t height = gbm_bo_get_height(bo);
346   uint32_t bpp = gbm_bo_get_bpp(bo) ? gbm_bo_get_bpp(bo) : 32;
347   uint32_t handles[4] = { 0 };
348   uint32_t strides[4] = { 0 };
349   uint32_t offsets[4] = { 0 };
350   uint64_t modifiers[4] = { 0 };
351   uint32_t fb = 0;
352   int ret;
353 
354   handles[0] = gbm_bo_get_handle(bo).u32;
355   strides[0] = gbm_bo_get_stride(bo);
356   modifiers[0] = modifier;
357 
358   if (!modifier)
359     ret = drmModeAddFB(fd, width, height, bpp, bpp,
360                        strides[0], handles[0], &fb);
361   else
362     ret = drmModeAddFB2WithModifiers(fd, width, height, format,
363                                      handles, strides,
364                                      offsets, modifiers, &fb,
365                                      DRM_MODE_FB_MODIFIERS);
366 
367   if (ret < 0) {
368     DRM_ERROR("failed to add fb (%d)\n", errno);
369     return 0;
370   }
371 
372   return fb;
373 }
374 
egl_attach_dmabuf(egl_ctx * ctx,int dma_fd,int width,int height)375 static int egl_attach_dmabuf(egl_ctx *ctx, int dma_fd, int width, int height)
376 {
377   static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d = NULL;
378   static PFNEGLCREATEIMAGEKHRPROC create_image = NULL;
379   static PFNEGLDESTROYIMAGEKHRPROC destroy_image = NULL;
380   EGLImageKHR image;
381 
382   /* Cursor format should be ARGB8888 */
383   const EGLint attrs[] = {
384     EGL_WIDTH, width,
385     EGL_HEIGHT, height,
386     EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
387     EGL_DMA_BUF_PLANE0_FD_EXT, dma_fd,
388     EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
389     EGL_DMA_BUF_PLANE0_PITCH_EXT, width * 4,
390 
391     /* Old mali needs extra attributes */
392     EGL_YUV_COLOR_SPACE_HINT_EXT, EGL_ITU_REC601_EXT,
393     EGL_SAMPLE_RANGE_HINT_EXT, EGL_YUV_NARROW_RANGE_EXT,
394 
395     EGL_NONE,
396   };
397 
398   if (!create_image)
399     EGL_LOAD_PROC(create_image, PFNEGLCREATEIMAGEKHRPROC,
400                   "eglCreateImageKHR");
401 
402   if (!destroy_image)
403     EGL_LOAD_PROC(destroy_image, PFNEGLDESTROYIMAGEKHRPROC,
404                   "eglDestroyImageKHR");
405 
406   if (!image_target_texture_2d)
407     EGL_LOAD_PROC(image_target_texture_2d, PFNGLEGLIMAGETARGETTEXTURE2DOESPROC,
408                   "glEGLImageTargetTexture2DOES");
409 
410   if (!create_image || !destroy_image || !image_target_texture_2d) {
411     DRM_ERROR("failed to get proc address\n");
412     return -1;
413   }
414 
415   image = create_image(ctx->egl_display, ctx->egl_context,
416                        EGL_LINUX_DMA_BUF_EXT, NULL, attrs);
417   if (image == EGL_NO_IMAGE) {
418     DRM_ERROR("failed to create egl image: 0x%x\n", eglGetError());
419     return -1;
420   }
421 
422   image_target_texture_2d(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
423   destroy_image(ctx->egl_display, image);
424   return 0;
425 }
426 
egl_convert_fb(int fd,void * data,uint32_t handle,int w,int h,int scaled_w,int scaled_h,int x,int y)427 drm_private uint32_t egl_convert_fb(int fd, void *data, uint32_t handle,
428                                     int w, int h, int scaled_w, int scaled_h,
429                                     int x, int y)
430 {
431   egl_ctx *ctx = data;
432   GLint position;
433   GLuint texture;
434   struct gbm_bo* bo;
435   uint32_t fb = 0;
436   int dma_fd;
437 
438   GLfloat verts[] = {
439     -1.0f, -1.0f,
440      1.0f, -1.0f,
441     -1.0f,  1.0f,
442      1.0f,  1.0f,
443   };
444 
445   if (drmPrimeHandleToFD(fd, handle, DRM_CLOEXEC, &dma_fd) < 0) {
446     DRM_ERROR("failed to get dma fd (-%d)\n", errno);
447     return 0;
448   }
449 
450   if (ctx->width != scaled_w || ctx->height != scaled_h) {
451     ctx->width = scaled_w;
452     ctx->height = scaled_h;
453     glViewport(0, 0, ctx->width, ctx->height);
454 
455     egl_flush_surfaces(ctx);
456   }
457 
458   ctx->current_surface = (ctx->current_surface + 1) % ctx->num_surfaces;
459   eglMakeCurrent(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface],
460                  ctx->egl_surfaces[ctx->current_surface],
461                  ctx->egl_context);
462 
463   /* Apply offsets */
464   for (int i = 0; i < 4; i++) {
465     verts[2 * i] += x * 2.0 / ctx->width;
466     verts[2 * i + 1] -= y * 2.0 / ctx->height;
467   }
468 
469   position = glGetAttribLocation(ctx->program, "position");
470   glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, verts);
471   glEnableVertexAttribArray(position);
472 
473   glGenTextures(1, &texture);
474   glActiveTexture(GL_TEXTURE0);
475   glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
476 
477   if (egl_attach_dmabuf(ctx, dma_fd, w, h) < 0) {
478     DRM_ERROR("failed to attach dmabuf\n");
479     goto err_del_texture;
480   }
481 
482   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
483   eglSwapBuffers(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface]);
484 
485   bo = gbm_surface_lock_front_buffer(ctx->gbm_surfaces[ctx->current_surface]);
486   if (!bo) {
487     DRM_ERROR("failed to get front bo\n");
488     goto err_del_texture;
489   }
490 
491   fb = egl_bo_to_fb(fd, bo, ctx->format, ctx->modifier);
492   gbm_surface_release_buffer(ctx->gbm_surfaces[ctx->current_surface], bo);
493 
494 err_del_texture:
495   glDeleteTextures(1, &texture);
496   close(dma_fd);
497   return fb;
498 }
499