Searched refs:glGetUniformLocation (Results 1 – 12 of 12) sorted by relevance
| /OK3568_Linux_fs/external/xserver/glamor/ |
| H A D | glamor_gradient.c | 892 transform_mat_uniform_location = glGetUniformLocation(gradient_prog, in glamor_generate_radial_gradient_picture() 894 repeat_type_uniform_location = glGetUniformLocation(gradient_prog, in glamor_generate_radial_gradient_picture() 896 n_stop_uniform_location = glGetUniformLocation(gradient_prog, "n_stop"); in glamor_generate_radial_gradient_picture() 897 A_value_uniform_location = glGetUniformLocation(gradient_prog, "A_value"); in glamor_generate_radial_gradient_picture() 898 c1_uniform_location = glGetUniformLocation(gradient_prog, "c1"); in glamor_generate_radial_gradient_picture() 899 r1_uniform_location = glGetUniformLocation(gradient_prog, "r1"); in glamor_generate_radial_gradient_picture() 900 c2_uniform_location = glGetUniformLocation(gradient_prog, "c2"); in glamor_generate_radial_gradient_picture() 901 r2_uniform_location = glGetUniformLocation(gradient_prog, "r2"); in glamor_generate_radial_gradient_picture() 905 glGetUniformLocation(gradient_prog, "stop0"); in glamor_generate_radial_gradient_picture() 907 glGetUniformLocation(gradient_prog, "stop1"); in glamor_generate_radial_gradient_picture() [all …]
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| H A D | glamor_xv.c | 242 sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "y_sampler"); in glamor_init_xv_shader() 244 sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "u_sampler"); in glamor_init_xv_shader() 250 sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "v_sampler"); in glamor_init_xv_shader() 273 glGetUniformLocation(glamor_priv->xv_prog_ext.prog, "sampler"); in glamor_init_xv_shader_egl_external() 526 uloc = glGetUniformLocation(glamor_priv->xv_prog.prog, "offsetyco"); in glamor_xv_render() 528 uloc = glGetUniformLocation(glamor_priv->xv_prog.prog, "ucogamma"); in glamor_xv_render() 530 uloc = glGetUniformLocation(glamor_priv->xv_prog.prog, "vco"); in glamor_xv_render()
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| H A D | glamor_render.c | 385 shader->source_uniform_location = glGetUniformLocation(prog, "source"); in glamor_create_composite_shader() 389 glGetUniformLocation(prog, "source_sampler"); in glamor_create_composite_shader() 391 shader->source_wh = glGetUniformLocation(prog, "source_wh"); in glamor_create_composite_shader() 393 glGetUniformLocation(prog, "source_repeat_mode"); in glamor_create_composite_shader() 398 shader->mask_uniform_location = glGetUniformLocation(prog, "mask"); in glamor_create_composite_shader() 402 glGetUniformLocation(prog, "mask_sampler"); in glamor_create_composite_shader() 404 shader->mask_wh = glGetUniformLocation(prog, "mask_wh"); in glamor_create_composite_shader() 406 glGetUniformLocation(prog, "mask_repeat_mode"); in glamor_create_composite_shader()
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| H A D | glamor_program.c | 237 uniform = glGetUniformLocation(prog->prog, name); in glamor_get_uniform()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/platform/qt/mbgl/gl/ |
| H A D | gl_impl.hpp | 111 …#define glGetUniformLocation(...) QOpenGLContext::currentContext()->functions()->glGetUniformLocat… macro
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | uniform.cpp | 13 return MBGL_CHECK_ERROR(glGetUniformLocation(id, name)); in uniformLocation()
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| /OK3568_Linux_fs/external/drm-cursor/ |
| H A D | drm_egl.c | 333 glUniform1i(glGetUniformLocation(ctx->program, "tex"), 0); in egl_init_ctx()
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| /OK3568_Linux_fs/external/xserver/hw/xwayland/ |
| H A D | xwayland-glamor-eglstream.c | 760 glGetUniformLocation(xwl_eglstream->blit_prog, "is_rgba"); in xwl_eglstream_init_shaders()
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| /OK3568_Linux_fs/external/libmali/include/GLES2/ |
| H A D | gl2.h | 602 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
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| /OK3568_Linux_fs/external/libmali/include/GLES3/ |
| H A D | gl3.h | 602 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
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| H A D | gl31.h | 604 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
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| H A D | gl32.h | 604 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
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