Searched refs:glGetShaderiv (Results 1 – 10 of 10) sorted by relevance
| /OK3568_Linux_fs/external/xserver/glamor/ |
| H A D | glamor_core.c | 59 glGetShaderiv(prog, GL_COMPILE_STATUS, &ok); in glamor_compile_glsl_prog() 64 glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size); in glamor_compile_glsl_prog()
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| /OK3568_Linux_fs/external/xserver/hw/kdrive/ephyr/ |
| H A D | ephyr_glamor_glx.c | 92 glGetShaderiv(prog, GL_COMPILE_STATUS, &ok); in ephyr_glamor_compile_glsl_prog() 97 glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size); in ephyr_glamor_compile_glsl_prog()
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| /OK3568_Linux_fs/external/drm-cursor/ |
| H A D | drm_egl.c | 297 glGetShaderiv(ctx->vertex_shader, GL_COMPILE_STATUS, &status); in egl_init_ctx() 308 glGetShaderiv(ctx->fragment_shader, GL_COMPILE_STATUS, &status); in egl_init_ctx()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/platform/qt/mbgl/gl/ |
| H A D | gl_impl.hpp | 103 …#define glGetShaderiv(...) QOpenGLContext::currentContext()->functions()->glGetShaderiv(__VA_ARGS_… macro
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| /OK3568_Linux_fs/external/xserver/hw/xwayland/ |
| H A D | xwayland-glamor-eglstream.c | 124 glGetShaderiv(prog, GL_COMPILE_STATUS, &ok); in xwl_eglstream_compile_glsl_prog() 129 glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size); in xwl_eglstream_compile_glsl_prog()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | context.cpp | 179 MBGL_CHECK_ERROR(glGetShaderiv(result, GL_COMPILE_STATUS, &status)); in createShader() 185 MBGL_CHECK_ERROR(glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength)); in createShader()
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| /OK3568_Linux_fs/external/libmali/include/GLES2/ |
| H A D | gl2.h | 593 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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| /OK3568_Linux_fs/external/libmali/include/GLES3/ |
| H A D | gl3.h | 593 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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| H A D | gl31.h | 595 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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| H A D | gl32.h | 595 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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