Searched refs:GL_VERTEX_SHADER (Results 1 – 12 of 12) sorted by relevance
45 - vshad_id = CompileShaderFile (GL_VERTEX_SHADER, "blinking-teapot.vert");47 + vshad_id = CompileShaderFile (GL_VERTEX_SHADER, DEMOS_DATA_DIR "blinking-teapot.vert");
174 vs = ephyr_glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_source); in ephyr_glamor_setup_texturing_shader()
331 vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, gradient_vs); in _glamor_create_radial_gradient_program()514 vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, gradient_vs); in _glamor_create_linear_gradient_program()
334 vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_prog_string); in glamor_build_program()
344 prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, source); in glamor_create_composite_vs()
294 ctx->vertex_shader = glCreateShader(GL_VERTEX_SHADER); in egl_init_ctx()
731 vs = xwl_eglstream_compile_glsl_prog(GL_VERTEX_SHADER, blit_vs_src); in xwl_eglstream_init_shaders()
15 static_assert(underlying_type(ShaderType::Vertex) == GL_VERTEX_SHADER, "OpenGL type mismatch");
220 #define GL_VERTEX_SHADER 0x8B31 macro
222 #define GL_VERTEX_SHADER 0x8B31 macro