Searched refs:glGetError (Results 1 – 17 of 17) sorted by relevance
23 if (extraDebug) qDebug() << "bound texture" << Qt::hex << glGetError();25 if (extraDebug) qDebug() << "glTexStorageMem2DEXT" << Qt::hex << glGetError();53 if (extraDebug) qDebug() << "bound texture" << texId << Qt::hex << glGetError();55 if (extraDebug) qDebug() << "glTexStorageMem2DEXT" << Qt::hex << glGetError();
57 if ((err = glGetError()) != GL_NO_ERROR) { in checkError()61 while ((err = glGetError()) != GL_NO_ERROR) { in checkError()
20 result = renderdata->glGetError();30 result = renderdata->glGetError();
70 assert(glGetError() == GL_NO_ERROR); in glamor_get_vbo_space()76 if (glGetError() != GL_NO_ERROR) { in glamor_get_vbo_space()
157 if (glGetError() == GL_OUT_OF_MEMORY) in glamor_font_get()
369 if (glGetError() == GL_OUT_OF_MEMORY) { in glamor_upload_picture_to_texture()
124 if (glGetError() == GL_OUT_OF_MEMORY) { in glamor_prep_pixmap_box()
141 if (glGetError() == GL_OUT_OF_MEMORY) { in _glamor_create_tex()
95 #define glGetError(...) QOpenGLContext::currentContext()->functions()->glGetError(__VA_ARGS__) macro
489 GL_API GLenum GL_APIENTRY glGetError (void);
586 GL_APICALL GLenum GL_APIENTRY glGetError (void);
588 GL_APICALL GLenum GL_APIENTRY glGetError (void);
1592 retval = glGetError(); in __glXDisp_GetError()
1805 retval = glGetError(); in __glXDispSwap_GetError()
36414 According to Eric Anholt the check for glGetError is not needed here.