Searched refs:glFinish (Results 1 – 14 of 14) sorted by relevance
79 #define glFinish(...) QOpenGLContext::currentContext()->functions()->glFinish(__VA_ARGS__) macro
268 glFinish(); in __glXDispSwap_Finish()
245 glFinish(); in __glXDisp_Finish()
763 glFinish(); in __glXDisp_WaitGL()856 glFinish(); in __glXDisp_CopyContext()1613 glFinish(); in __glXDisp_SwapBuffers()1818 glFinish(); in __glXDisp_CopySubBufferMESA()
441 glFinish();
478 GL_API void GL_APIENTRY glFinish (void);
1121 glFinish(); in glamor_finish()
570 GL_APICALL void GL_APIENTRY glFinish (void);
572 GL_APICALL void GL_APIENTRY glFinish (void);
2245 > 其他API 将 形参sync 设置为0时,使能异步调用模式,效果相当于opengl中的 glFlush,如果进一步调用imsync 可以达到glFinish的效果。
2239 … to 0, which is equivalent to glFlush in opengl. Further calls to imsync is equivalent to glFinish.
26296 Some drivers are calling glFinish, they really should be doing this.43942 glamor: sync_fence_set_triggered should use glFlush, not glFinish43945 glFinish instead. glFlush is sufficient (for a single-queue GPU) to54196 glamor_blockhandler: Don't do glFinish every time.55550 Add glFinish after glFlush.