Searched refs:GL_REPEAT (Results 1 – 8 of 8) sorted by relevance
96 …)->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat) ? GL_REPEAT : GL_CLAMP_TO_ED…125 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);126 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
578 wrapX == TextureWrap::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); in bindTexture()584 wrapY == TextureWrap::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); in bindTexture()
540 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in glamor_set_composite_texture()541 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in glamor_set_composite_texture()
360 #define GL_REPEAT 0x2901 macro
311 #define GL_REPEAT 0x2901 macro
313 #define GL_REPEAT 0x2901 macro