Searched refs:GL_ACTIVE_TEXTURE (Results 1 – 8 of 8) sorted by relevance
616 case GL_ACTIVE_TEXTURE: in __glGetBooleanv_size()
206 + glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *) &m_activeTextureUnit);
253 MBGL_CHECK_ERROR(glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture)); in Get()
358 #define GL_ACTIVE_TEXTURE 0x84E0 macro
310 #define GL_ACTIVE_TEXTURE 0x84E0 macro
312 #define GL_ACTIVE_TEXTURE 0x84E0 macro