Searched refs:glxWinDebugSettings (Results 1 – 3 of 3) sorted by relevance
46 extern glxWinDebugSettingsRec glxWinDebugSettings;53 #define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" …54 #define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" …
109 if (glxWinDebugSettings.dumpHWND) { \115 glxWinDebugSettingsRec glxWinDebugSettings = { 0, 0, 0, 0, 0, 0 }; variable124 glxWinDebugSettings.enableDebug = (atoi(envptr) == 1); in glxWinInitDebugSettings()128 glxWinDebugSettings.enableTrace = (atoi(envptr) == 1); in glxWinInitDebugSettings()132 glxWinDebugSettings.dumpPFD = (atoi(envptr) == 1); in glxWinInitDebugSettings()136 glxWinDebugSettings.dumpHWND = (atoi(envptr) == 1); in glxWinInitDebugSettings()140 glxWinDebugSettings.dumpDC = (atoi(envptr) == 1); in glxWinInitDebugSettings()144 glxWinDebugSettings.enableGLcallTrace = (atoi(envptr) == 1); in glxWinInitDebugSettings()148 glxWinDebugSettings.enableWGLcallTrace = (atoi(envptr) == 1); in glxWinInitDebugSettings()152 glxWinDebugSettings.enableDebug = 1; in glxWinInitDebugSettings()[all …]
67 if (glxWinDebugSettings.enableGLcallTrace) in glXGetProcAddressARB()