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Searched refs:glBindAttribLocation (Results 1 – 9 of 9) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dattribute.cpp16 MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); in bindAttributeLocation()
/OK3568_Linux_fs/external/xserver/glamor/
H A Dglamor_gradient.c353 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); in _glamor_create_radial_gradient_program()
354 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord"); in _glamor_create_radial_gradient_program()
533 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); in _glamor_create_linear_gradient_program()
534 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord"); in _glamor_create_linear_gradient_program()
H A Dglamor_program.c342 glBindAttribLocation(prog->prog, GLAMOR_VERTEX_POS, "primitive"); in glamor_build_program()
348 glBindAttribLocation(prog->prog, GLAMOR_VERTEX_SOURCE, prim->source_name); in glamor_build_program()
H A Dglamor_render.c370 glBindAttribLocation(prog, GLAMOR_VERTEX_POS, "v_position"); in glamor_create_composite_shader()
371 glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0"); in glamor_create_composite_shader()
372 glBindAttribLocation(prog, GLAMOR_VERTEX_MASK, "v_texcoord1"); in glamor_create_composite_shader()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/platform/qt/mbgl/gl/
H A Dgl_impl.hpp37 …#define glBindAttribLocation(...) QOpenGLContext::currentContext()->functions()->glBindAttribLocat… macro
/OK3568_Linux_fs/external/libmali/include/GLES2/
H A Dgl2.h528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
/OK3568_Linux_fs/external/libmali/include/GLES3/
H A Dgl3.h528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
H A Dgl31.h530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
H A Dgl32.h530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);