Searched refs:GL_RED (Results 1 – 13 of 13) sorted by relevance
79 swizzle[0] = GL_RED; in glamor_get_tex_format_type_from_pictformat()103 swizzle[3] = GL_RED; in glamor_get_tex_format_type_from_pictformat()120 swizzle[2] = GL_RED; in glamor_get_tex_format_type_from_pictformat()173 swizzle[2] = GL_RED; in glamor_get_tex_format_type_from_pictformat()315 needs_swizzle = (swizzle[0] != GL_RED || in glamor_upload_picture_to_texture()
110 fbo->is_red = f->format == GL_RED; in glamor_create_fbo_from_tex()134 if (f->format == GL_RED) in _glamor_create_tex()135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); in _glamor_create_tex()
126 if ((depth <= 8) && glamor_priv->formats[8].format == GL_RED) in glamor_set_color_depth()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in glamor_bind_texture()564 GL_R8, GL_RED, GL_UNSIGNED_BYTE); in glamor_setup_formats()
586 glamor_get_screen_private(picture->pDrawable->pScreen)->formats[8].format == GL_RED; in glamor_picture_red_is_alpha()
904 glamor_priv->formats[8].format == GL_RED) { in glamor_composite_choose_shader()
116 case GL_RED: in __glDrawPixels_size()276 case GL_RED: in __glTexImage1D_size()357 case GL_RED: in __glTexImage2D_size()440 case GL_RED: in __glTexImage3D_size()
662 case GL_RED: in __glReadPixels_size()
224 case GL_RED: in __glXImageSize()
684 #define GL_RED 0x1903 macro
686 #define GL_RED 0x1903 macro
25678 glamor: Preserve GL_RED bits in R channel when destination is GL_RED [v2]29079 glamor: Use GL_RED instead of GL_ALPHA if we have texture_swizzle (v3)29081 GL_RED is supported by core profiles while GL_ALPHA is not; use GL_RED