Searched refs:verts (Results 1 – 3 of 3) sorted by relevance
438 GLfloat verts[] = { in egl_convert_fb() local465 verts[2 * i] += x * 2.0 / ctx->width; in egl_convert_fb()466 verts[2 * i + 1] -= y * 2.0 / ctx->height; in egl_convert_fb()470 glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, verts); in egl_convert_fb()
758 const QVector<QPointF> &verts = vertices(); in contains() local760 for (int i = 0; i < verts.size(); ++i) { in contains()761 tri << verts[i]; in contains()
49611 The argument to setup_composte_vbo is the number of verts.53223 Increase vbo size to 64K verts.55577 100 verts, and some times we may have larger than 4K verts. We change