Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 5 of 5) sorted by relevance
91 MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &count)); in activeUniforms()
233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro