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64<a name="Reverse-Execution"></a>
65<div class="header">
66<p>
67Next: <a href="Process-Record-and-Replay.html#Process-Record-and-Replay" accesskey="n" rel="next">Process Record and Replay</a>, Previous: <a href="Stopping.html#Stopping" accesskey="p" rel="previous">Stopping</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
68</div>
69<hr>
70<a name="Running-Programs-Backward"></a>
71<h2 class="chapter">6 Running Programs Backward</h2>
72<a name="index-reverse-execution"></a>
73<a name="index-running-programs-backward"></a>
74
75<p>When you are debugging a program, it is not unusual to realize that
76you have gone too far, and some event of interest has already happened.
77If the target environment supports it, <small>GDB</small> can allow you to
78&ldquo;rewind&rdquo; the program by running it backward.
79</p>
80<p>A target environment that supports reverse execution should be able
81to &ldquo;undo&rdquo; the changes in machine state that have taken place as the
82program was executing normally.  Variables, registers etc. should
83revert to their previous values.  Obviously this requires a great
84deal of sophistication on the part of the target environment; not
85all target environments can support reverse execution.
86</p>
87<p>When a program is executed in reverse, the instructions that
88have most recently been executed are &ldquo;un-executed&rdquo;, in reverse
89order.  The program counter runs backward, following the previous
90thread of execution in reverse.  As each instruction is &ldquo;un-executed&rdquo;,
91the values of memory and/or registers that were changed by that
92instruction are reverted to their previous states.  After executing
93a piece of source code in reverse, all side effects of that code
94should be &ldquo;undone&rdquo;, and all variables should be returned to their
95prior values<a name="DOCF7" href="#FOOT7"><sup>7</sup></a>.
96</p>
97<p>On some platforms, <small>GDB</small> has built-in support for reverse
98execution, activated with the <code>record</code> or <code>record btrace</code>
99commands.  See <a href="Process-Record-and-Replay.html#Process-Record-and-Replay">Process Record and Replay</a>.  Some remote targets,
100typically full system emulators, support reverse execution directly
101without requiring any special command.
102</p>
103<p>If you are debugging in a target environment that supports
104reverse execution, <small>GDB</small> provides the following commands.
105</p>
106<dl compact="compact">
107<dd><a name="index-reverse_002dcontinue"></a>
108<a name="index-rc-_0028reverse_002dcontinue_0029"></a>
109</dd>
110<dt><code>reverse-continue <span class="roman">[</span><var>ignore-count</var><span class="roman">]</span></code></dt>
111<dt><code>rc <span class="roman">[</span><var>ignore-count</var><span class="roman">]</span></code></dt>
112<dd><p>Beginning at the point where your program last stopped, start executing
113in reverse.  Reverse execution will stop for breakpoints and synchronous
114exceptions (signals), just like normal execution.  Behavior of
115asynchronous signals depends on the target environment.
116</p>
117<a name="index-reverse_002dstep"></a>
118<a name="index-rs-_0028step_0029"></a>
119</dd>
120<dt><code>reverse-step <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
121<dd><p>Run the program backward until control reaches the start of a
122different source line; then stop it, and return control to <small>GDB</small>.
123</p>
124<p>Like the <code>step</code> command, <code>reverse-step</code> will only stop
125at the beginning of a source line.  It &ldquo;un-executes&rdquo; the previously
126executed source line.  If the previous source line included calls to
127debuggable functions, <code>reverse-step</code> will step (backward) into
128the called function, stopping at the beginning of the <em>last</em>
129statement in the called function (typically a return statement).
130</p>
131<p>Also, as with the <code>step</code> command, if non-debuggable functions are
132called, <code>reverse-step</code> will run thru them backward without stopping.
133</p>
134<a name="index-reverse_002dstepi"></a>
135<a name="index-rsi-_0028reverse_002dstepi_0029"></a>
136</dd>
137<dt><code>reverse-stepi <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
138<dd><p>Reverse-execute one machine instruction.  Note that the instruction
139to be reverse-executed is <em>not</em> the one pointed to by the program
140counter, but the instruction executed prior to that one.  For instance,
141if the last instruction was a jump, <code>reverse-stepi</code> will take you
142back from the destination of the jump to the jump instruction itself.
143</p>
144<a name="index-reverse_002dnext"></a>
145<a name="index-rn-_0028reverse_002dnext_0029"></a>
146</dd>
147<dt><code>reverse-next <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
148<dd><p>Run backward to the beginning of the previous line executed in
149the current (innermost) stack frame.  If the line contains function
150calls, they will be &ldquo;un-executed&rdquo; without stopping.  Starting from
151the first line of a function, <code>reverse-next</code> will take you back
152to the caller of that function, <em>before</em> the function was called,
153just as the normal <code>next</code> command would take you from the last
154line of a function back to its return to its caller
155<a name="DOCF8" href="#FOOT8"><sup>8</sup></a>.
156</p>
157<a name="index-reverse_002dnexti"></a>
158<a name="index-rni-_0028reverse_002dnexti_0029"></a>
159</dd>
160<dt><code>reverse-nexti <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
161<dd><p>Like <code>nexti</code>, <code>reverse-nexti</code> executes a single instruction
162in reverse, except that called functions are &ldquo;un-executed&rdquo; atomically.
163That is, if the previously executed instruction was a return from
164another function, <code>reverse-nexti</code> will continue to execute
165in reverse until the call to that function (from the current stack
166frame) is reached.
167</p>
168<a name="index-reverse_002dfinish"></a>
169</dd>
170<dt><code>reverse-finish</code></dt>
171<dd><p>Just as the <code>finish</code> command takes you to the point where the
172current function returns, <code>reverse-finish</code> takes you to the point
173where it was called.  Instead of ending up at the end of the current
174function invocation, you end up at the beginning.
175</p>
176<a name="index-set-exec_002ddirection"></a>
177</dd>
178<dt><code>set exec-direction</code></dt>
179<dd><p>Set the direction of target execution.
180</p></dd>
181<dt><code>set exec-direction reverse</code></dt>
182<dd><a name="index-execute-forward-or-backward-in-time"></a>
183<p><small>GDB</small> will perform all execution commands in reverse, until the
184exec-direction mode is changed to &ldquo;forward&rdquo;.  Affected commands include
185<code>step, stepi, next, nexti, continue, and finish</code>.  The <code>return</code>
186command cannot be used in reverse mode.
187</p></dd>
188<dt><code>set exec-direction forward</code></dt>
189<dd><p><small>GDB</small> will perform all execution commands in the normal fashion.
190This is the default.
191</p></dd>
192</dl>
193
194
195<div class="footnote">
196<hr>
197<h4 class="footnotes-heading">Footnotes</h4>
198
199<h3><a name="FOOT7" href="#DOCF7">(7)</a></h3>
200<p>Note that some side effects are easier to undo than others.  For instance,
201memory and registers are relatively easy, but device I/O is hard.  Some
202targets may be able undo things like device I/O, and some may not.
203</p>
204<p>The contract between <small>GDB</small> and the reverse executing target
205requires only that the target do something reasonable when
206<small>GDB</small> tells it to execute backwards, and then report the
207results back to <small>GDB</small>.  Whatever the target reports back to
208<small>GDB</small>, <small>GDB</small> will report back to the user.  <small>GDB</small>
209assumes that the memory and registers that the target reports are in a
210consistent state, but <small>GDB</small> accepts whatever it is given.
211</p>
212<h3><a name="FOOT8" href="#DOCF8">(8)</a></h3>
213<p>Unless the code is too heavily optimized.</p>
214</div>
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