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17<title>Debugging with GDB: Jumping</title>
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64<a name="Jumping"></a>
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66<p>
67Next: <a href="Signaling.html#Signaling" accesskey="n" rel="next">Signaling</a>, Previous: <a href="Assignment.html#Assignment" accesskey="p" rel="previous">Assignment</a>, Up: <a href="Altering.html#Altering" accesskey="u" rel="up">Altering</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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70<a name="Continuing-at-a-Different-Address"></a>
71<h3 class="section">17.2 Continuing at a Different Address</h3>
72
73<p>Ordinarily, when you continue your program, you do so at the place where
74it stopped, with the <code>continue</code> command.  You can instead continue at
75an address of your own choosing, with the following commands:
76</p>
77<dl compact="compact">
78<dd><a name="index-jump"></a>
79<a name="index-j-_0028jump_0029"></a>
80</dd>
81<dt><code>jump <var>location</var></code></dt>
82<dt><code>j <var>location</var></code></dt>
83<dd><p>Resume execution at <var>location</var>.  Execution stops again immediately
84if there is a breakpoint there.  See <a href="Specify-Location.html#Specify-Location">Specify Location</a>, for a description
85of the different forms of <var>location</var>.  It is common
86practice to use the <code>tbreak</code> command in conjunction with
87<code>jump</code>.  See <a href="Set-Breaks.html#Set-Breaks">Setting Breakpoints</a>.
88</p>
89<p>The <code>jump</code> command does not change the current stack frame, or
90the stack pointer, or the contents of any memory location or any
91register other than the program counter.  If <var>location</var> is in
92a different function from the one currently executing, the results may
93be bizarre if the two functions expect different patterns of arguments or
94of local variables.  For this reason, the <code>jump</code> command requests
95confirmation if the specified line is not in the function currently
96executing.  However, even bizarre results are predictable if you are
97well acquainted with the machine-language code of your program.
98</p></dd>
99</dl>
100
101<p>On many systems, you can get much the same effect as the <code>jump</code>
102command by storing a new value into the register <code>$pc</code>.  The
103difference is that this does not start your program running; it only
104changes the address of where it <em>will</em> run when you continue.  For
105example,
106</p>
107<div class="smallexample">
108<pre class="smallexample">set $pc = 0x485
109</pre></div>
110
111<p>makes the next <code>continue</code> command or stepping command execute at
112address <code>0x485</code>, rather than at the address where your program stopped.
113See <a href="Continuing-and-Stepping.html#Continuing-and-Stepping">Continuing and Stepping</a>.
114</p>
115<p>The most common occasion to use the <code>jump</code> command is to back
116up&mdash;perhaps with more breakpoints set&mdash;over a portion of a program
117that has already executed, in order to examine its execution in more
118detail.
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