xref: /OK3568_Linux_fs/buildroot/package/lvgl/lv_drivers/0005-HACK-use-sdl-to-get-display-size.patch (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1From 4eff59e80820a7d346f1199570e21d21b18cb030 Mon Sep 17 00:00:00 2001
2From: Jiajian Wu <jair.wu@rock-chips.com>
3Date: Wed, 21 Dec 2022 14:36:15 +0800
4Subject: [PATCH 5/6] HACK: use sdl to get display size
5
6Signed-off-by: Jiajian Wu <jair.wu@rock-chips.com>
7---
8 lv_drv_conf.h |  4 ++--
9 sdl/sdl_gpu.c | 22 +++++++++++++++++++---
10 2 files changed, 21 insertions(+), 5 deletions(-)
11
12diff --git a/lv_drv_conf.h b/lv_drv_conf.h
13index 6dd6af1..345762a 100644
14--- a/lv_drv_conf.h
15+++ b/lv_drv_conf.h
16@@ -95,8 +95,8 @@
17 #endif
18
19 #if USE_SDL || USE_SDL_GPU
20-#  define SDL_HOR_RES     720
21-#  define SDL_VER_RES     1280
22+//#  define SDL_HOR_RES     720
23+//#  define SDL_VER_RES     1280
24
25 /* Scale window by this factor (useful when simulating small screens) */
26 #  define SDL_ZOOM        1
27diff --git a/sdl/sdl_gpu.c b/sdl/sdl_gpu.c
28index 1a459f6..51ce536 100644
29--- a/sdl/sdl_gpu.c
30+++ b/sdl/sdl_gpu.c
31@@ -48,6 +48,8 @@
32  **********************/
33 typedef struct {
34     lv_draw_sdl_drv_param_t drv_param;
35+    lv_coord_t hor_res;
36+    lv_coord_t ver_res;
37     SDL_Window * window;
38     SDL_Texture * texture;
39 }monitor_t;
40@@ -92,7 +94,11 @@ void sdl_init(void)
41 void sdl_disp_drv_init(lv_disp_drv_t * disp_drv, lv_coord_t hor_res, lv_coord_t ver_res)
42 {
43     monitor_t *m = lv_mem_alloc(sizeof(monitor_t));
44+    m->hor_res = hor_res;
45+    m->ver_res = ver_res;
46     window_create(m);
47+    hor_res = m->hor_res;
48+    ver_res = m->ver_res;
49     lv_disp_drv_init(disp_drv);
50     disp_drv->direct_mode = 1;
51     disp_drv->flush_cb = monitor_flush;
52@@ -244,13 +250,22 @@ static void monitor_sdl_clean_up(void)
53 static void window_create(monitor_t * m)
54 {
55 //    SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "1");
56+    SDL_Rect rect;
57+
58+    if (!m->hor_res || !m->ver_res) {
59+        SDL_GetDisplayBounds(0, &rect);
60+        m->hor_res = rect.w;
61+        m->ver_res = rect.h;
62+    }
63+
64     m->window = SDL_CreateWindow("TFT Simulator",
65                               SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
66-                              SDL_HOR_RES * SDL_ZOOM, SDL_VER_RES * SDL_ZOOM, SDL_WINDOW_RESIZABLE);
67+                              m->hor_res * SDL_ZOOM, m->ver_res * SDL_ZOOM,
68+                              SDL_WINDOW_RESIZABLE);
69
70     m->drv_param.renderer = SDL_CreateRenderer(m->window, -1, SDL_RENDERER_ACCELERATED);
71
72-    m->texture = lv_draw_sdl_create_screen_texture(m->drv_param.renderer, SDL_HOR_RES, SDL_VER_RES);
73+    m->texture = lv_draw_sdl_create_screen_texture(m->drv_param.renderer, m->hor_res, m->ver_res);
74     /* For first frame */
75     SDL_SetRenderTarget(m->drv_param.renderer, m->texture);
76 }
77@@ -258,13 +273,14 @@ static void window_create(monitor_t * m)
78 static void window_update(lv_disp_drv_t *disp_drv, void * buf)
79 {
80     SDL_Renderer *renderer = ((lv_draw_sdl_drv_param_t *) disp_drv->user_data)->renderer;
81+    monitor_t *m = (monitor_t *)disp_drv->user_data;
82     SDL_Texture *texture = buf;
83     SDL_SetRenderTarget(renderer, NULL);
84     SDL_RenderClear(renderer);
85 #if LV_COLOR_SCREEN_TRANSP
86     SDL_SetRenderDrawColor(renderer, 0xff, 0, 0, 0xff);
87     SDL_Rect r;
88-    r.x = 0; r.y = 0; r.w = SDL_HOR_RES; r.h = SDL_VER_RES;
89+    r.x = 0; r.y = 0; r.w = m->hor_res; r.h = m->ver_res;
90     SDL_RenderDrawRect(renderer, &r);
91 #endif
92
93--
942.25.1
95
96