1 /*
2  * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
3  * http://code.google.com/p/poly2tri/
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11  *   this list of conditions and the following disclaimer.
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30  */
31 #include "advancing_front.h"
32 
33 namespace p2t {
34 
AdvancingFront(Node & head,Node & tail)35 AdvancingFront::AdvancingFront(Node& head, Node& tail)
36 {
37   head_ = &head;
38   tail_ = &tail;
39   search_node_ = &head;
40 }
41 
LocateNode(const double & x)42 Node* AdvancingFront::LocateNode(const double& x)
43 {
44   Node* node = search_node_;
45 
46   if (x < node->value) {
47     while ((node = node->prev) != NULL) {
48       if (x >= node->value) {
49         search_node_ = node;
50         return node;
51       }
52     }
53   } else {
54     while ((node = node->next) != NULL) {
55       if (x < node->value) {
56         search_node_ = node->prev;
57         return node->prev;
58       }
59     }
60   }
61   return NULL;
62 }
63 
FindSearchNode(const double & x)64 Node* AdvancingFront::FindSearchNode(const double& x)
65 {
66   (void)x; // suppress compiler warnings "unused parameter 'x'"
67   // TODO: implement BST index
68   return search_node_;
69 }
70 
LocatePoint(const Point * point)71 Node* AdvancingFront::LocatePoint(const Point* point)
72 {
73   const double px = point->x;
74   Node* node = FindSearchNode(px);
75   const double nx = node->point->x;
76 
77   if (px == nx) {
78     if (point != node->point) {
79       // We might have two nodes with same x value for a short time
80       if (point == node->prev->point) {
81         node = node->prev;
82       } else if (point == node->next->point) {
83         node = node->next;
84       } else {
85         assert(0);
86       }
87     }
88   } else if (px < nx) {
89     while ((node = node->prev) != NULL) {
90       if (point == node->point) {
91         break;
92       }
93     }
94   } else {
95     while ((node = node->next) != NULL) {
96       if (point == node->point)
97         break;
98     }
99   }
100   if (node) search_node_ = node;
101   return node;
102 }
103 
~AdvancingFront()104 AdvancingFront::~AdvancingFront()
105 {
106 }
107 
108 }
109 
110