1 /*
2 * Copyright (c) 2021 Rockchip, Inc. All Rights Reserved.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <lvgl/lvgl.h>
18 #include <lvgl/lv_conf.h>
19
20 #include "main.h"
21 #include "hal_sdl.h"
22 #include "hal_drm.h"
23
24 static int g_indev_rotation = 90;
25 static int g_disp_rotation = LV_DISP_ROT_90;
26
27 static int quit = 0;
28
29 #if LV_USE_DEMO_WIDGETS
30 extern void lv_demo_widgets(void);
31 #elif LV_USE_DEMO_KEYPAD_AND_ENCODER
32 extern void lv_demo_keypad_encoder(void);
33 #elif LV_USE_DEMO_BENCHMARK
34 extern void lv_demo_benchmark(void);
35 #elif LV_USE_DEMO_STRESS
36 extern void lv_demo_stress(void);
37 #elif LV_USE_DEMO_MUSIC
38 extern void lv_demo_music(void);
39 #endif
40
sigterm_handler(int sig)41 static void sigterm_handler(int sig) {
42 fprintf(stderr, "signal %d\n", sig);
43 quit = 1;
44 }
45
app_disp_rotation(void)46 int app_disp_rotation(void)
47 {
48 return g_disp_rotation;
49 }
50
lvgl_init(void)51 static void lvgl_init(void)
52 {
53 lv_init();
54
55 #ifdef USE_SDL_GPU
56 hal_sdl_init(0, 0, g_disp_rotation);
57 #else
58 hal_drm_init(0, 0, g_disp_rotation);
59 #endif
60 lv_port_fs_init();
61 lv_port_indev_init(g_indev_rotation);
62 }
63
main(int argc,char ** argv)64 int main(int argc, char **argv)
65 {
66 #define FPS 0
67 #if FPS
68 float maxfps = 0.0, minfps = 1000.0;
69 float fps;
70 float fps0 = 0, fps1 = 0;
71 uint32_t st, et;
72 uint32_t st0 = 0, et0;
73 #endif
74 signal(SIGINT, sigterm_handler);
75 lvgl_init();
76
77 #if LV_USE_DEMO_WIDGETS
78 lv_demo_widgets();
79 #elif LV_USE_DEMO_KEYPAD_AND_ENCODER
80 lv_demo_keypad_encoder();
81 #elif LV_USE_DEMO_BENCHMARK
82 lv_demo_benchmark();
83 #elif LV_USE_DEMO_STRESS
84 lv_demo_stress();
85 #elif LV_USE_DEMO_MUSIC
86 lv_demo_music();
87 #endif
88
89 while(!quit) {
90 #if FPS
91 st = clock_ms();
92 #endif
93 lv_task_handler();
94 #if FPS
95 et = clock_ms();
96 fps = 1000 / (et - st);
97 if (fps != 0.0 && fps < minfps) {
98 minfps = fps;
99 printf("Update minfps %f\n", minfps);
100 }
101 if (fps < 60 && fps > maxfps) {
102 maxfps = fps;
103 printf("Update maxfps %f\n", maxfps);
104 }
105 if (fps > 0.0 && fps < 60) {
106 fps0 = (fps0 + fps) / 2;
107 fps1 = (fps0 + fps1) / 2;
108 }
109 et0 = clock_ms();
110 if ((et0 - st0) > 1000) {
111 printf("avg:%f\n", fps1);
112 st0 = et0;
113 }
114 #endif
115 usleep(100);
116 }
117
118 return 0;
119 }
120