xref: /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/magnify.fsh (revision 4882a59341e53eb6f0b4789bf948001014eff981)
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33
34// Based on http://www.reddit.com/r/programming/comments/losip/shader_toy/c2upn1e
35
36uniform sampler2D source;
37uniform lowp float qt_Opacity;
38varying vec2 qt_TexCoord0;
39uniform float radius;
40uniform float diffractionIndex;
41uniform float targetWidth;
42uniform float targetHeight;
43uniform float posX;
44uniform float posY;
45uniform float pixDens;
46
47void main()
48{
49    vec2 tc = qt_TexCoord0;
50    vec2 center = vec2(posX, posY);
51    vec2 xy = gl_FragCoord.xy - center.xy;
52    xy.x -= (pixDens * 14.0);
53    xy.y -= (pixDens * 29.0);
54    float r = sqrt(xy.x * xy.x + xy.y * xy.y);
55    if (r < radius) {
56        float h = diffractionIndex * 0.5 * radius;
57        vec2 new_xy = r < radius ? xy * (radius - h) / sqrt(radius * radius - r * r) : xy;
58        vec2 targetSize = vec2(targetWidth, targetHeight);
59        tc = (new_xy + center) / targetSize;
60        tc.y = 1.0 - tc.y;
61    }
62    gl_FragColor = qt_Opacity * texture2D(source, tc);
63}
64