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/utopia/UTPA2-700.0.x/modules/graphic/api/gfx/
H A DmapiGFX.c751 ((0x1f & blinkData->foreground)<< 5) | // Fg: 9..5 in GFX_ConvertRGB2DBFmt()
755 ((0x1f & blinkData->foreground)<< 5) | // Fg: 9..5 in GFX_ConvertRGB2DBFmt()
764 …*low = ((blinkData->background & 0x7)|((blinkData->foreground & 0x7) << 3)|((blinkData->ctrl_flag … in GFX_ConvertRGB2DBFmt()
765 …*high = ((blinkData->background & 0x7)|((blinkData->foreground & 0x7) << 3)|((blinkData->ctrl_flag… in GFX_ConvertRGB2DBFmt()
775 …*low = ((blinkData->background & 0x3f)|((blinkData->foreground & 0x3f) << 6)|((blinkData->Bits3.Ba… in GFX_ConvertRGB2DBFmt()
874 (((0x1f & blinkData->foreground)<<3)<<8); //Fg in GFX_ConvertRGB2PCFmt()
882 …*low = ((blinkData->background & 0x7)|((blinkData->foreground & 0x7) << 3)|((blinkData->ctrl_flag … in GFX_ConvertRGB2PCFmt()
883 …*high = ((blinkData->background & 0x7)|((blinkData->foreground & 0x7) << 3)|((blinkData->ctrl_flag… in GFX_ConvertRGB2PCFmt()
893 *low = ((blinkData->background & 0x3f)<<2)|(((blinkData->foreground & 0x3f)<<2)<<8); in GFX_ConvertRGB2PCFmt()
1110 ((0x1F & blinkData.foreground) << 11); in MApi_GFX_RectFill_U02()
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H A DapiGFX.c1369 …FillInfo->blkDataRange.blink_data_s.background, pGfxFillInfo->blkDataRange.blink_data_s.foreground, in MApi_GFX_TrapezoidFill()
1371 …FillInfo->blkDataRange.blink_data_e.background, pGfxFillInfo->blkDataRange.blink_data_e.foreground, in MApi_GFX_TrapezoidFill()
1377 …FillInfo->blkDataRange.blink_data_s.background, pGfxFillInfo->blkDataRange.blink_data_s.foreground, in MApi_GFX_TrapezoidFill()
1379 …FillInfo->blkDataRange.blink_data_e.background, pGfxFillInfo->blkDataRange.blink_data_e.foreground, in MApi_GFX_TrapezoidFill()
/utopia/UTPA2-700.0.x/projects/tmplib/include/
H A DapiGFX.h642 MS_U8 foreground; // 5 bits member
/utopia/UTPA2-700.0.x/modules/graphic/drv/ge/
H A DdrvGE.h947 MS_U8 foreground; // 5 bits member
/utopia/UTPA2-700.0.x/mxlib/include/
H A DapiGFX.h643 MS_U8 foreground; // 5 bits member
/utopia/UTPA2-700.0.x/projects/build/
H A Dpreprocess.txt9347 MS_U8 foreground;