Searched refs:shader_core_mask (Results 1 – 4 of 4) sorted by relevance
665 u64 const shader_core_mask) in enable_endpoints_global() argument668 shader_core_mask & U32_MAX); in enable_endpoints_global()670 shader_core_mask >> 32); in enable_endpoints_global()
1675 u64 const shader_core_mask) in enable_endpoints_global() argument1678 shader_core_mask & U32_MAX); in enable_endpoints_global()1680 shader_core_mask >> 32); in enable_endpoints_global()
2693 const u64 shader_core_mask = in program_csg_slot() local2697 const u64 compute_mask = shader_core_mask & group->compute_mask; in program_csg_slot()2698 const u64 fragment_mask = shader_core_mask & group->fragment_mask; in program_csg_slot()
1681 const u64 shader_core_mask = in kbasep_ioctl_set_limited_core_count() local1686 if ((shader_core_mask & limited_core_mask) == 0) { in kbasep_ioctl_set_limited_core_count()