Searched refs:hotPhys (Results 1 – 8 of 8) sorted by relevance
113 x = pSprite->hotPhys.x; in ProcXIWarpPointer()114 y = pSprite->hotPhys.y; in ProcXIWarpPointer()133 if (src->drawable.pScreen != pSprite->hotPhys.pScreen || in ProcXIWarpPointer()150 newScreen = pSprite->hotPhys.pScreen; in ProcXIWarpPointer()165 if (newScreen == pSprite->hotPhys.pScreen) { in ProcXIWarpPointer()
1759 ev->device_event.root = pSprite->hotPhys.pScreen->root->drawable.id; in ProcessDeviceEvent()
534 pSprite->hotPhys.x = x - screenInfo.screens[0]->x; in XineramaSetCursorPosition()535 pSprite->hotPhys.y = y - screenInfo.screens[0]->y; in XineramaSetCursorPosition()714 new = pSprite->hotPhys; in CheckPhysLimits()747 (pScreen != pSprite->hotPhys.pScreen)) || in CheckPhysLimits()748 (new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y)) { in CheckPhysLimits()755 if (pScreen != pSprite->hotPhys.pScreen) in CheckPhysLimits()756 pSprite->hotPhys = new; in CheckPhysLimits()936 pScreen = pSprite->hotPhys.pScreen; in ChangeToCursor()1032 *px = pSprite->hotPhys.x; in GetSpritePosition()1033 *py = pSprite->hotPhys.y; in GetSpritePosition()[all …]
1872 ScreenPtr scr = dev->spriteInfo->sprite->hotPhys.pScreen; in GetTouchEvents()1981 screenx = dev->spriteInfo->sprite->hotPhys.x; in GetTouchEvents()1982 screeny = dev->spriteInfo->sprite->hotPhys.y; in GetTouchEvents()2038 ScreenPtr scr = dev->spriteInfo->sprite->hotPhys.pScreen; in GetDixTouchEnd()
225 ti->sprite.hotPhys.pScreen = screenInfo.screens[0]; in TouchInitTouchPoint()551 sourcedev->spriteInfo->sprite->hotPhys.pScreen->root; in TouchBuildSprite()
66 sprite->hotPhys.x = sprite->hot.x; in fake_init_sprite()67 sprite->hotPhys.y = sprite->hot.y; in fake_init_sprite()69 sprite->hotPhys.pScreen = &screen; in fake_init_sprite()
225 HotSpot hotPhys; /* physical pointer position */ member
122687 Init the sprite's hotPhys, provide a common #define for the initial sprite