Lines Matching refs:hotPhys
534 pSprite->hotPhys.x = x - screenInfo.screens[0]->x; in XineramaSetCursorPosition()
535 pSprite->hotPhys.y = y - screenInfo.screens[0]->y; in XineramaSetCursorPosition()
714 new = pSprite->hotPhys; in CheckPhysLimits()
747 (pScreen != pSprite->hotPhys.pScreen)) || in CheckPhysLimits()
748 (new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y)) { in CheckPhysLimits()
755 if (pScreen != pSprite->hotPhys.pScreen) in CheckPhysLimits()
756 pSprite->hotPhys = new; in CheckPhysLimits()
936 pScreen = pSprite->hotPhys.pScreen; in ChangeToCursor()
1032 *px = pSprite->hotPhys.x; in GetSpritePosition()
1033 *py = pSprite->hotPhys.y; in GetSpritePosition()
1163 ev->device_event.root = pSprite->hotPhys.pScreen->root->drawable.id; in EnqueueEvent()
1177 pSprite->hotPhys.x = event->root_x; in EnqueueEvent()
1178 pSprite->hotPhys.y = event->root_y; in EnqueueEvent()
1183 (tail->pScreen == pSprite->hotPhys.pScreen)) { in EnqueueEvent()
1186 tailev->root_x = pSprite->hotPhys.x; in EnqueueEvent()
1187 tailev->root_y = pSprite->hotPhys.y; in EnqueueEvent()
1201 qe->pScreen = pSprite->hotPhys.pScreen; in EnqueueEvent()
1354 dev->spriteInfo->sprite->hotPhys.pScreen) in ComputeFreezes()
1355 dev->spriteInfo->sprite->hotPhys.x = in ComputeFreezes()
1356 dev->spriteInfo->sprite->hotPhys.y = 0; in ComputeFreezes()
1361 dev->spriteInfo->sprite->hotPhys.pScreen-> in ComputeFreezes()
1383 != pDev->spriteInfo->sprite->hotPhys.pScreen) in ScreenRestructured()
1384 pDev->spriteInfo->sprite->hotPhys.x = in ScreenRestructured()
1385 pDev->spriteInfo->sprite->hotPhys.y = 0; in ScreenRestructured()
1390 pDev->spriteInfo->sprite->hotPhys.pScreen-> in ScreenRestructured()
1530 != mouse->spriteInfo->sprite->hotPhys.pScreen) in ActivatePointerGrab()
1531 mouse->spriteInfo->sprite->hotPhys.x = in ActivatePointerGrab()
1532 mouse->spriteInfo->sprite->hotPhys.y = 0; in ActivatePointerGrab()
3019 if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen) { in CheckMotion()
3020 pSprite->hot.pScreen = pSprite->hotPhys.pScreen; in CheckMotion()
3039 pSprite->hotPhys = pSprite->hot; in CheckMotion()
3041 if ((pSprite->hotPhys.x != ev->root_x) || in CheckMotion()
3042 (pSprite->hotPhys.y != ev->root_y)) { in CheckMotion()
3045 XineramaSetCursorPosition(pDev, pSprite->hotPhys.x, in CheckMotion()
3046 pSprite->hotPhys.y, FALSE); in CheckMotion()
3051 (*pSprite->hotPhys.pScreen->SetCursorPosition) (pDev, in CheckMotion()
3053 hotPhys.pScreen, in CheckMotion()
3055 hotPhys.x, in CheckMotion()
3057 hotPhys.y, in CheckMotion()
3132 pSprite->hotPhys.x -= xoff; in ReinitializeRootWindow()
3133 pSprite->hotPhys.y -= yoff; in ReinitializeRootWindow()
3148 != pSprite->hotPhys.pScreen) in ReinitializeRootWindow()
3149 pSprite->hotPhys.x = pSprite->hotPhys.y = 0; in ReinitializeRootWindow()
3154 pSprite->hotPhys.pScreen->root, in ReinitializeRootWindow()
3211 pSprite->hotPhys.pScreen = pScreen; in InitializeSprite()
3213 pSprite->hotPhys.x = pScreen->width / 2; in InitializeSprite()
3214 pSprite->hotPhys.y = pScreen->height / 2; in InitializeSprite()
3219 pSprite->hot = pSprite->hotPhys; in InitializeSprite()
3321 pSprite->hotPhys.pScreen = pScreen; in UpdateSpriteForScreen()
3322 pSprite->hot = pSprite->hotPhys; in UpdateSpriteForScreen()
3380 pSprite->hotPhys.x = x; in NewCurrentScreen()
3381 pSprite->hotPhys.y = y; in NewCurrentScreen()
3384 pSprite->hotPhys.x += newScreen->x - screenInfo.screens[0]->x; in NewCurrentScreen()
3385 pSprite->hotPhys.y += newScreen->y - screenInfo.screens[0]->y; in NewCurrentScreen()
3399 pSprite->hotPhys.x + in NewCurrentScreen()
3402 pSprite->hotPhys.y + in NewCurrentScreen()
3410 if (newScreen != pSprite->hotPhys.pScreen) in NewCurrentScreen()
3466 x = pSprite->hotPhys.x; in XineramaWarpPointer()
3467 y = pSprite->hotPhys.y; in XineramaWarpPointer()
3563 x = pSprite->hotPhys.x; in ProcWarpPointer()
3564 y = pSprite->hotPhys.y; in ProcWarpPointer()
3577 if (source->drawable.pScreen != pSprite->hotPhys.pScreen || in ProcWarpPointer()
3593 newScreen = pSprite->hotPhys.pScreen; in ProcWarpPointer()
3607 if (newScreen == pSprite->hotPhys.pScreen) { in ProcWarpPointer()
5885 displayed = (pscr == pSprite->hotPhys.pScreen); in ProcRecolorCursor()