Searched refs:depthBits (Results 1 – 11 of 11) sorted by relevance
67 (c1->depthBits == c2->depthBits) && in AreFBConfigsMatch()
2931 buf[p++] = pFBConfig->depthBits; in __glXGetFBConfigs()
171 mode->depthBits = config->depthSize; in _gl_copy_visual_to_context_mode()256 *value_return = mode->depthBits; in _gl_get_context_mode_data()553 (a->depthBits == b->depthBits) && in _gl_context_modes_are_same()
213 c->depthBits = conf->depth_buffers[depth]; in __glXAquaCreateVisualConfigs()
475 attr[i++] = conf->depthBits; in makeFormat()
361 config->depthBits = value; in GetGLXFBConfigs()464 config->haveDepthBuffer = config->depthBits > 0; in GetGLXFBConfigs()597 cfg->depthSize = fbcfg->depthBits; in GetGLXVisualConfigsFromFBConfigs()
57 GLint depthBits; member
302 if (config->depthBits > 0) in pickFBConfig()
57 __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
937 buf[p++] = modes->depthBits; in __glXDisp_GetVisualConfigs()1061 WRITE_PAIR(GLX_DEPTH_SIZE, modes->depthBits); in DoGetFBConfigs()
328 c->depthBits, c->stencilBits, in fbConfigsDump()1629 pfd.cDepthBits = mode->depthBits; in fbConfigToPixelFormat()1668 SET_ATTR_VALUE(WGL_DEPTH_BITS_ARB, mode->depthBits); in fbConfigToPixelFormatIndex()1828 c->base.depthBits = pfd.cDepthBits; in glxWinCreateConfigs()2156 c->base.depthBits = ATTR_VALUE(WGL_DEPTH_BITS_ARB, 0); in glxWinCreateConfigsExt()