Searched refs:current_fps (Results 1 – 2 of 2) sorted by relevance
111 int current_fps = 0; in mali_dvfs_policy_realize() local129 current_fps = window_render_fps; in mali_dvfs_policy_realize()133 if ((mali_desired_fps <= current_fps) && (current_fps < mali_max_system_fps)) { in mali_dvfs_policy_realize()136 } else if ((mali_fps_step1 <= current_fps) && (current_fps < mali_desired_fps)) { in mali_dvfs_policy_realize()139 } else if ((mali_fps_step2 <= current_fps) && (current_fps < mali_fps_step1)) { in mali_dvfs_policy_realize()149 …sing ARM power policy: render fps = %d, pressure render fps = %d \n", current_fps, window_render_… in mali_dvfs_policy_realize()155 if (0 == current_fps) { in mali_dvfs_policy_realize()182 …clk_step].clock * current_gpu_util * mali_desired_fps / under_perform_boundary_value / current_fps; in mali_dvfs_policy_realize()
1532 u32 fps_set, current_fps; in SC301IOT_s_frame_interval() local1539 current_fps = DIV_ROUND_CLOSEST(SC301IOT->cur_mode->max_fps.denominator, in SC301IOT_s_frame_interval()1541 vblank_def = SC301IOT->cur_mode->vts_def * current_fps / fps_set - in SC301IOT_s_frame_interval()