Searched refs:GL_LIGHT0 (Results 1 – 3 of 3) sorted by relevance
340 glLightfv(GL_LIGHT0, GL_POSITION, pos); in init()343 glEnable(GL_LIGHT0); in init()
496 case GL_LIGHT0: in __glGetBooleanv_size()
362 #define GL_LIGHT0 0x4000 macro