Searched refs:GLWIN_DEBUG_MSG (Results 1 – 2 of 2) sorted by relevance
112 GLWIN_DEBUG_MSG("Got HWND %p for window '%s'", hwnd, buffer); \407 GLWIN_DEBUG_MSG("glxWinScreenDestroy(%p)", screen); in glxWinScreenDestroy()481 GLWIN_DEBUG_MSG("glxWinScreenProbe"); in glxWinScreenProbe()700 GLWIN_DEBUG_MSG("glxWinRealizeWindow"); in glxWinRealizeWindow()730 GLWIN_DEBUG_MSG("glxWinCopyWindow: discarding"); in glxWinCopyWindow()734 GLWIN_DEBUG_MSG("glxWinCopyWindow - passing to hw layer"); in glxWinCopyWindow()748 GLWIN_DEBUG_MSG("glxWinUnrealizeWindow"); in glxWinUnrealizeWindow()835 GLWIN_DEBUG_MSG("glxWinDestroyDrawable"); in glxWinDrawableDestroy()866 GLWIN_DEBUG_MSG("glxWinCreateDrawable %p", glxPriv); in glxWinCreateDrawable()885 GLWIN_DEBUG_MSG("Deferring until X window is created"); in glxWinDeferredCreateDrawable()[all …]
54 #define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" … macro57 #define GLWIN_DEBUG_MSG(a, ...) macro