Searched refs:Unit_Number (Results 1 – 5 of 5) sorted by relevance
| /utopia/UTPA2-700.0.x/modules/ir_tx/drv/ir_tx/ |
| H A D | drv_IR_TX.c | 346 MS_BOOL _MDrv_IR_TX_SetUnitValue(MS_U16 Unit_Value, MS_U8 Unit_Number) in _MDrv_IR_TX_SetUnitValue() argument 349 switch(Unit_Number) in _MDrv_IR_TX_SetUnitValue() 402 MS_BOOL MDrv_IR_TX_SetUnitValue(MS_U16 Unit_Value, MS_U8 Unit_Number) in MDrv_IR_TX_SetUnitValue() argument 415 pParam->Unit_Number = Unit_Number; in MDrv_IR_TX_SetUnitValue() 426 return _MDrv_IR_TX_SetUnitValue(Unit_Value, Unit_Number); in MDrv_IR_TX_SetUnitValue() 432 MS_BOOL _MDrv_IR_TX_SetShotCount(MS_U16 H_ShotCount, MS_U16 L_ShotCount, MS_U8 Unit_Number) in _MDrv_IR_TX_SetShotCount() argument 435 switch(Unit_Number) in _MDrv_IR_TX_SetShotCount() 504 MS_BOOL MDrv_IR_TX_SetShotCount(MS_U16 H_ShotCount, MS_U16 L_ShotCount, MS_U8 Unit_Number) in MDrv_IR_TX_SetShotCount() argument 518 pParam->Unit_Number = Unit_Number; in MDrv_IR_TX_SetShotCount() 529 return _MDrv_IR_TX_SetShotCount(H_ShotCount, L_ShotCount, Unit_Number); in MDrv_IR_TX_SetShotCount()
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| H A D | drvIR_TX_private.h | 70 MS_BOOL _MDrv_IR_TX_SetUnitValue(MS_U16 Unit_Value, MS_U8 Unit_Number); 71 MS_BOOL _MDrv_IR_TX_SetShotCount(MS_U16 H_ShotCount, MS_U16 L_ShotCount, MS_U8 Unit_Number);
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| H A D | mdrv_IR_TX.c | 171 u32Ret = psIRTXInstPri->fpIRTXSetUnitValue(pParam->Unit_Value,pParam->Unit_Number); in IR_TXIoctl() 180 …= psIRTXInstPri->fpIRTXSetShotCount(pParam->H_ShotCount, pParam->L_ShotCount, pParam->Unit_Number); in IR_TXIoctl()
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| /utopia/UTPA2-700.0.x/mxlib/include/ |
| H A D | drv_IR_TX.h | 72 MS_U8 Unit_Number; member 80 MS_U8 Unit_Number; member 107 MS_BOOL MDrv_IR_TX_SetUnitValue(MS_U16 Unit_Value, MS_U8 Unit_Number); 108 MS_BOOL MDrv_IR_TX_SetShotCount(MS_U16 H_ShotCount, MS_U16 L_ShotCount, MS_U8 Unit_Number);
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| /utopia/UTPA2-700.0.x/projects/build/ |
| H A D | preprocess.txt | 77631 MS_U8 Unit_Number; 77639 MS_U8 Unit_Number; 77666 MS_BOOL MDrv_IR_TX_SetUnitValue(MS_U16 Unit_Value, MS_U8 Unit_Number); 77667 MS_BOOL MDrv_IR_TX_SetShotCount(MS_U16 H_ShotCount, MS_U16 L_ShotCount, MS_U8 Unit_Number);
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