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Searched refs:REG_DSP_XBOX_MISC (Results 1 – 12 of 12) sorted by relevance

/utopia/UTPA2-700.0.x/modules/audio/hal/curry/audio/
H A DhalMAD2.c862 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x04); //bit[2]:read in HAL_MAD2_Read_DSP_Xbox()
920 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x02); //bit[1]:write in HAL_MAD2_Write_DSP_Xbox()
H A DregAUDIO.h678 #define REG_DSP_XBOX_MISC 0x2E36 macro
/utopia/UTPA2-700.0.x/modules/audio/hal/kano/audio/
H A DhalMAD2.c890 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x04); //bit[2]:read in HAL_MAD2_Read_DSP_Xbox()
948 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x02); //bit[1]:write in HAL_MAD2_Write_DSP_Xbox()
H A DregAUDIO.h690 #define REG_DSP_XBOX_MISC 0x2E36 macro
/utopia/UTPA2-700.0.x/modules/audio/hal/k6lite/audio/
H A DhalMAD2.c898 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x04); //bit[2]:read in HAL_MAD2_Read_DSP_Xbox()
956 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x02); //bit[1]:write in HAL_MAD2_Write_DSP_Xbox()
H A DregAUDIO.h682 #define REG_DSP_XBOX_MISC 0x2E36 macro
/utopia/UTPA2-700.0.x/modules/audio/hal/k6/audio/
H A DhalMAD2.c897 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x04); //bit[2]:read in HAL_MAD2_Read_DSP_Xbox()
955 HAL_AUDIO_WriteMaskByte(REG_DSP_XBOX_MISC, 0x07, 0x02); //bit[1]:write in HAL_MAD2_Write_DSP_Xbox()
H A DregAUDIO.h678 #define REG_DSP_XBOX_MISC 0x2E36 macro
/utopia/UTPA2-700.0.x/modules/audio/hal/curry/audsp/
H A DhalAUDSP.c505 if( (HAL_AUDIO_ReadByte(REG_DSP_XBOX_MISC)& 0x08) == 0x00 ) //bit[3] = 1 ,busy in HAL_AUDSP_Check_XBox_TransData_Ready()
/utopia/UTPA2-700.0.x/modules/audio/hal/k6/audsp/
H A DhalAUDSP.c744 if( (HAL_AUDIO_ReadByte(REG_DSP_XBOX_MISC)& 0x08) == 0x00 ) //bit[3] = 1 ,busy in HAL_AUDSP_Check_XBox_TransData_Ready()
/utopia/UTPA2-700.0.x/modules/audio/hal/kano/audsp/
H A DhalAUDSP.c744 if( (HAL_AUDIO_ReadByte(REG_DSP_XBOX_MISC)& 0x08) == 0x00 ) //bit[3] = 1 ,busy in HAL_AUDSP_Check_XBox_TransData_Ready()
/utopia/UTPA2-700.0.x/modules/audio/hal/k6lite/audsp/
H A DhalAUDSP.c743 if( (HAL_AUDIO_ReadByte(REG_DSP_XBOX_MISC)& 0x08) == 0x00 ) //bit[3] = 1 ,busy in HAL_AUDSP_Check_XBox_TransData_Ready()