Searched refs:yInverted (Results 1 – 6 of 6) sorted by relevance
198 mode->yInverted = GL_FALSE; in _gl_copy_visual_to_context_mode()385 *value_return = mode->yInverted; in _gl_get_context_mode_data()460 (*next)->yInverted = GLX_DONT_CARE; in _gl_context_modes_create()584 (a->yInverted == b->yInverted)); in _gl_context_modes_are_same()
258 c->yInverted = 0; in __glXAquaCreateVisualConfigs()
87 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),184 config->config.yInverted = GL_TRUE; in createModeFromConfig()
106 GLint yInverted; member
1931 c->base.yInverted = -1; in glxWinCreateConfigs()2326 c->base.yInverted = -1; in glxWinCreateConfigsExt()
28879 glamor: Drop comment about dead yInverted flag.28903 They've been dead since the yInverted removal44058 glamor: Remove always-true yInverted flag.50633 glamor: yInverted is a boolean value, so use the Bool type.87372 When try to upload a pixmap without yInverted set, we must87376 the yInverted is not set (from Xephyr).87430 The first is the yInverted option, If it set, then we don't need