Searched refs:visualSelectGroup (Results 1 – 10 of 10) sorted by relevance
55 (c1->visualSelectGroup == c2->visualSelectGroup) && in AreFBConfigsMatch()
71 (v1->visualSelectGroup == v2->visualSelectGroup)) { in glxVisualsMatch()
1768 buf[p++] = pGlxVisual->visualSelectGroup; in __glXGetVisualConfigs()3034 buf[p++] = pFBConfig->visualSelectGroup; in __glXGetFBConfigs()
187 config->visualSelectGroup = value; in GetGLXVisualConfigs()423 config->visualSelectGroup = value; in GetGLXFBConfigs()610 cfg->visualSelectGroup = fbcfg->visualSelectGroup; in GetGLXVisualConfigsFromFBConfigs()
361 config->visualSelectGroup++; in __glXScreenInit()387 config->visualSelectGroup++; in __glXScreenInit()
96 GLint visualSelectGroup; member
965 buf[p++] = modes->visualSelectGroup; in __glXDisp_GetVisualConfigs()1074 WRITE_PAIR(GLX_VISUAL_SELECT_GROUP_SGIX, modes->visualSelectGroup); in DoGetFBConfigs()
338 c->visualSelectGroup, in fbConfigsDump()1902 c->base.visualSelectGroup = 2; in glxWinCreateConfigs()1906 c->base.visualSelectGroup = 1; in glxWinCreateConfigs()1910 c->base.visualSelectGroup = 0; in glxWinCreateConfigs()2274 c->base.visualSelectGroup = 2; in glxWinCreateConfigsExt()2278 c->base.visualSelectGroup = 1; in glxWinCreateConfigsExt()2283 c->base.visualSelectGroup = 0; in glxWinCreateConfigsExt()
158 c->visualSelectGroup = 0; in __glXAquaCreateVisualConfigs()
49577 The visualSelectGroup wasn't getting set (since our DRI drivers don't