Searched refs:to_screen (Results 1 – 3 of 3) sorted by relevance
166 int to_screen = screen; in CreateContext() local184 to_screen = screenInfo.numScreens - 1; in CreateContext()285 num_be_screens = to_screen - from_screen + 1; in CreateContext()295 for (screen = from_screen; screen <= to_screen; screen++) { in CreateContext()603 int to_screen = 0; in __glXDestroyContext() local617 from_screen = to_screen = glxc->pScreen->myNum; in __glXDestroyContext()628 to_screen = screenInfo.numScreens - 1; in __glXDestroyContext()635 for (s = from_screen; s <= to_screen; s++) { in __glXDestroyContext()844 int to_screen = 0; in MakeCurrent() local916 from_screen = to_screen = pWin->drawable.pScreen->myNum; in MakeCurrent()[all …]
161 int to_screen = 0; in __glXForwardSingleReq() local169 from_screen = to_screen = glxc->pScreen->myNum; in __glXForwardSingleReq()174 to_screen = screenInfo.numScreens - 1; in __glXForwardSingleReq()184 for (s = from_screen; s <= to_screen; s++) { in __glXForwardSingleReq()308 int to_screen = 0; in __glXForwardAllWithReply() local318 from_screen = to_screen = glxc->pScreen->myNum; in __glXForwardAllWithReply()323 to_screen = screenInfo.numScreens - 1; in __glXForwardAllWithReply()333 for (s = to_screen; s >= from_screen; s--) { in __glXForwardAllWithReply()799 int to_screen = 0; in __glXDisp_ReadPixels() local816 from_screen = to_screen = glxc->pScreen->myNum; in __glXDisp_ReadPixels()[all …]
152 int to_screen = 0; in __glXVForwardSingleReq() local160 from_screen = to_screen = glxc->pScreen->myNum; in __glXVForwardSingleReq()165 to_screen = screenInfo.numScreens - 1; in __glXVForwardSingleReq()175 for (s = from_screen; s <= to_screen; s++) { in __glXVForwardSingleReq()290 int to_screen = 0; in __glXVForwardAllWithReply() local300 from_screen = to_screen = glxc->pScreen->myNum; in __glXVForwardAllWithReply()305 to_screen = screenInfo.numScreens - 1; in __glXVForwardAllWithReply()315 for (s = to_screen; s >= from_screen; s--) { in __glXVForwardAllWithReply()