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Searched refs:to_screen (Results 1 – 3 of 3) sorted by relevance

/OK3568_Linux_fs/external/xserver/hw/dmx/glxProxy/
H A Dglxcmds.c166 int to_screen = screen; in CreateContext() local
184 to_screen = screenInfo.numScreens - 1; in CreateContext()
285 num_be_screens = to_screen - from_screen + 1; in CreateContext()
295 for (screen = from_screen; screen <= to_screen; screen++) { in CreateContext()
603 int to_screen = 0; in __glXDestroyContext() local
617 from_screen = to_screen = glxc->pScreen->myNum; in __glXDestroyContext()
628 to_screen = screenInfo.numScreens - 1; in __glXDestroyContext()
635 for (s = from_screen; s <= to_screen; s++) { in __glXDestroyContext()
844 int to_screen = 0; in MakeCurrent() local
916 from_screen = to_screen = pWin->drawable.pScreen->myNum; in MakeCurrent()
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H A Dglxsingle.c161 int to_screen = 0; in __glXForwardSingleReq() local
169 from_screen = to_screen = glxc->pScreen->myNum; in __glXForwardSingleReq()
174 to_screen = screenInfo.numScreens - 1; in __glXForwardSingleReq()
184 for (s = from_screen; s <= to_screen; s++) { in __glXForwardSingleReq()
308 int to_screen = 0; in __glXForwardAllWithReply() local
318 from_screen = to_screen = glxc->pScreen->myNum; in __glXForwardAllWithReply()
323 to_screen = screenInfo.numScreens - 1; in __glXForwardAllWithReply()
333 for (s = to_screen; s >= from_screen; s--) { in __glXForwardAllWithReply()
799 int to_screen = 0; in __glXDisp_ReadPixels() local
816 from_screen = to_screen = glxc->pScreen->myNum; in __glXDisp_ReadPixels()
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H A Dglxvendor.c152 int to_screen = 0; in __glXVForwardSingleReq() local
160 from_screen = to_screen = glxc->pScreen->myNum; in __glXVForwardSingleReq()
165 to_screen = screenInfo.numScreens - 1; in __glXVForwardSingleReq()
175 for (s = from_screen; s <= to_screen; s++) { in __glXVForwardSingleReq()
290 int to_screen = 0; in __glXVForwardAllWithReply() local
300 from_screen = to_screen = glxc->pScreen->myNum; in __glXVForwardAllWithReply()
305 to_screen = screenInfo.numScreens - 1; in __glXVForwardAllWithReply()
315 for (s = to_screen; s >= from_screen; s--) { in __glXVForwardAllWithReply()