Lines Matching refs:to_screen

166     int to_screen = screen;  in CreateContext()  local
184 to_screen = screenInfo.numScreens - 1; in CreateContext()
285 num_be_screens = to_screen - from_screen + 1; in CreateContext()
295 for (screen = from_screen; screen <= to_screen; screen++) { in CreateContext()
603 int to_screen = 0; in __glXDestroyContext() local
617 from_screen = to_screen = glxc->pScreen->myNum; in __glXDestroyContext()
628 to_screen = screenInfo.numScreens - 1; in __glXDestroyContext()
635 for (s = from_screen; s <= to_screen; s++) { in __glXDestroyContext()
844 int to_screen = 0; in MakeCurrent() local
916 from_screen = to_screen = pWin->drawable.pScreen->myNum; in MakeCurrent()
949 from_screen = to_screen = pGlxPixmap->pScreen->myNum; in MakeCurrent()
1228 to_screen = screenInfo.numScreens - 1; in MakeCurrent()
1251 for (s = from_screen; s <= to_screen; s++) { in MakeCurrent()
1514 int to_screen = 0; in __glXWaitGL() local
1521 from_screen = to_screen = glxc->pScreen->myNum; in __glXWaitGL()
1528 to_screen = screenInfo.numScreens - 1; in __glXWaitGL()
1532 for (s = from_screen; s <= to_screen; s++) { in __glXWaitGL()
1557 int to_screen = 0; in __glXWaitX() local
1564 from_screen = to_screen = glxc->pScreen->myNum; in __glXWaitX()
1571 to_screen = screenInfo.numScreens - 1; in __glXWaitX()
1575 for (s = from_screen; s <= to_screen; s++) { in __glXWaitX()
1609 int to_screen = 0; in __glXCopyContext() local
1658 from_screen = to_screen = src->pScreen->myNum; in __glXCopyContext()
1663 to_screen = screenInfo.numScreens - 1; in __glXCopyContext()
1667 for (s = from_screen; s <= to_screen; s++) { in __glXCopyContext()
1794 int from_screen, to_screen; in CreateGLXPixmap() local
1914 from_screen = to_screen = screenNum; in CreateGLXPixmap()
1918 to_screen = screenInfo.numScreens - 1; in CreateGLXPixmap()
1926 for (s = from_screen; s <= to_screen; s++) { in CreateGLXPixmap()
2044 int from_screen, to_screen; in __glXDestroyGLXPixmap() local
2060 from_screen = to_screen = pGlxPixmap->pDraw->pScreen->myNum; in __glXDestroyGLXPixmap()
2064 to_screen = screenInfo.numScreens - 1; in __glXDestroyGLXPixmap()
2068 for (s = from_screen; s <= to_screen; s++) { in __glXDestroyGLXPixmap()
2109 int to_screen = 0; in __glXDoSwapBuffers() local
2117 from_screen = to_screen = pDraw->pScreen->myNum; in __glXDoSwapBuffers()
2142 from_screen = to_screen = pGlxPixmap->pScreen->myNum; in __glXDoSwapBuffers()
2154 from_screen = to_screen = pGlxWindow->pScreen->myNum; in __glXDoSwapBuffers()
2176 to_screen = screenInfo.numScreens - 1; in __glXDoSwapBuffers()
2185 for (s = from_screen; s <= to_screen; s++) { in __glXDoSwapBuffers()
2207 for (s = from_screen; s <= to_screen; s++) in __glXDoSwapBuffers()
2213 for (s = from_screen; s <= to_screen; s++) { in __glXDoSwapBuffers()
2348 int to_screen = 0; in __glXRender() local
2363 from_screen = to_screen = glxc->pScreen->myNum; in __glXRender()
2368 to_screen = screenInfo.numScreens - 1; in __glXRender()
2378 for (s = from_screen; s <= to_screen; s++) { in __glXRender()
2406 int to_screen = 0; in __glXRenderLarge() local
2420 from_screen = to_screen = glxc->pScreen->myNum; in __glXRenderLarge()
2425 to_screen = screenInfo.numScreens - 1; in __glXRenderLarge()
2434 for (s = from_screen; s <= to_screen; s++) { in __glXRenderLarge()
2753 int to_screen = 0; in __glXClientInfo() local
2760 to_screen = screenInfo.numScreens - 1; in __glXClientInfo()
2762 for (s = from_screen; s <= to_screen; s++) { in __glXClientInfo()
2792 int to_screen = 0; in __glXUseXFont() local
2803 from_screen = to_screen = glxc->pScreen->myNum; in __glXUseXFont()
2830 to_screen = screenInfo.numScreens - 1; in __glXUseXFont()
2834 for (s = from_screen; s <= to_screen; s++) { in __glXUseXFont()
3321 int from_screen, to_screen; in __glXCreatePbuffer() local
3358 from_screen = to_screen = screen; in __glXCreatePbuffer()
3362 to_screen = screenInfo.numScreens - 1; in __glXCreatePbuffer()
3366 for (s = from_screen; s <= to_screen; s++) { in __glXCreatePbuffer()
3428 int from_screen, to_screen; in __glXDestroyPbuffer() local
3442 from_screen = to_screen = screen; in __glXDestroyPbuffer()
3446 to_screen = screenInfo.numScreens - 1; in __glXDestroyPbuffer()
3450 for (s = from_screen; s <= to_screen; s++) { in __glXDestroyPbuffer()
3787 int from_screen, to_screen; in __glXSendLargeCommand() local
3800 from_screen = to_screen = glxc->pScreen->myNum; in __glXSendLargeCommand()
3805 to_screen = screenInfo.numScreens - 1; in __glXSendLargeCommand()
3820 for (s = from_screen; s <= to_screen; s++) { in __glXSendLargeCommand()